]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - host.c
now runs scripts at startup differently - runs scripts twice, once only executing...
[xonotic/darkplaces.git] / host.c
diff --git a/host.c b/host.c
index 69e980f1217a76fc0ae0aa36596bebff53c1a7d4..89e5dab93e4f1ba2296262eb3a8d4b68850623e0 100644 (file)
--- a/host.c
+++ b/host.c
@@ -136,8 +136,6 @@ void PRVM_ProcessError(void);
 static char hosterrorstring1[4096];
 static char hosterrorstring2[4096];
 static qboolean hosterror = false;
-extern char sv_spawnmap[MAX_QPATH];
-extern char sv_loadgame[MAX_OSPATH];
 void Host_Error (const char *error, ...)
 {
        va_list argptr;
@@ -159,10 +157,6 @@ void Host_Error (const char *error, ...)
 
        strcpy(hosterrorstring2, hosterrorstring1);
 
-       // make sure we don't get in a loading loop
-       sv_loadgame[0] = 0;
-       sv_spawnmap[0] = 0;
-
        CL_Parse_DumpPacket();
 
        PR_Crash();
@@ -716,9 +710,6 @@ void _Host_Frame (float time)
        // process console commands
        Cbuf_Execute();
 
-       // LordHavoc: map and load are delayed until video is initialized
-       Host_PerformSpawnServerAndLoadGame();
-
        // if running the server locally, make intentions now
        if (cls.state == ca_connected && sv.active)
                CL_SendCmd(&cmd);
@@ -883,10 +874,8 @@ void Host_Init (void)
                CL_Init();
        }
 
-       Cbuf_InsertText ("exec quake.rc\n");
-       Cbuf_Execute();
-       Cbuf_Execute();
-       Cbuf_Execute();
+       // only cvars are executed when host_initialized == false
+       Cbuf_InsertText("exec quake.rc\n");
        Cbuf_Execute();
 
        host_initialized = true;
@@ -899,6 +888,11 @@ void Host_Init (void)
                SCR_BeginLoadingPlaque();
                MR_Init();
        }
+
+       // stuff it again so the first host frame will execute it again, this time
+       // in its entirety
+       Cbuf_InsertText("exec quake.rc\n");
+       Cbuf_Execute();
 }