]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - host.c
made darkplaces compile successfully with g++ to test for errors C doesn't care about...
[xonotic/darkplaces.git] / host.c
diff --git a/host.c b/host.c
index 108db335bd78a31d0a44c0e49ce5297f3b7d6c7b..97b51e240bf6fd5e8c9ca56f24f974abcd99e304 100644 (file)
--- a/host.c
+++ b/host.c
@@ -56,7 +56,7 @@ int forcedeveloper;
 // current client
 client_t *host_client;
 
-jmp_buf host_abortserver;
+jmp_buf host_abortframe;
 
 // pretend frames take this amount of time (in seconds), 0 = realtime
 cvar_t host_framerate = {0, "host_framerate","0"};
@@ -93,6 +93,18 @@ cvar_t temp1 = {0, "temp1","0"};
 cvar_t timestamps = {CVAR_SAVE, "timestamps", "0"};
 cvar_t timeformat = {CVAR_SAVE, "timeformat", "[%b %e %X] "};
 
+/*
+================
+Host_AbortCurrentFrame
+
+aborts the current host frame and goes on with the next one
+================
+*/
+void Host_AbortCurrentFrame(void)
+{
+       longjmp (host_abortframe, 1);
+}
+
 /*
 ================
 Host_Error
@@ -100,12 +112,11 @@ Host_Error
 This shuts down both the client and server
 ================
 */
-void PRVM_ProcessError(void);
-static char hosterrorstring1[4096];
-static char hosterrorstring2[4096];
-static qboolean hosterror = false;
 void Host_Error (const char *error, ...)
 {
+       static char hosterrorstring1[4096];
+       static char hosterrorstring2[4096];
+       static qboolean hosterror = false;
        va_list argptr;
 
        va_start (argptr,error);
@@ -127,14 +138,11 @@ void Host_Error (const char *error, ...)
 
        CL_Parse_DumpPacket();
 
-       PR_Crash();
+       //PR_Crash();
 
-       //PRVM_Crash(); // crash current prog
+       // print out where the crash happened, if it was caused by QC (and do a cleanup)
+       PRVM_Crash();
 
-       // crash all prvm progs
-       PRVM_CrashAll();
-
-       PRVM_ProcessError();
 
        Host_ShutdownServer (false);
 
@@ -146,7 +154,7 @@ void Host_Error (const char *error, ...)
 
        hosterror = false;
 
-       longjmp (host_abortserver, 1);
+       Host_AbortCurrentFrame();
 }
 
 void Host_ServerOptions (void)
@@ -158,53 +166,42 @@ void Host_ServerOptions (void)
 
 // COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
 // COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
-       if (cl_available)
+       // if no client is in the executable or -dedicated is specified on
+       // commandline, start a dedicated server
+       i = COM_CheckParm ("-dedicated");
+       if (i || !cl_available)
+       {
+               cls.state = ca_dedicated;
+               // check for -dedicated specifying how many players
+               if (i && i + 1 < com_argc && atoi (com_argv[i+1]) >= 1)
+                       svs.maxclients = atoi (com_argv[i+1]);
+               if (COM_CheckParm ("-listen"))
+                       Con_Printf ("Only one of -dedicated or -listen can be specified");
+               // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
+               Cvar_SetValue("sv_public", 1);
+       }
+       else if (cl_available)
        {
-               // client exists, check what mode the user wants
-               i = COM_CheckParm ("-dedicated");
+               // client exists and not dedicated, check if -listen is specified
+               cls.state = ca_disconnected;
+               i = COM_CheckParm ("-listen");
                if (i)
                {
-                       cls.state = ca_dedicated;
                        // default players unless specified
                        if (i + 1 < com_argc && atoi (com_argv[i+1]) >= 1)
                                svs.maxclients = atoi (com_argv[i+1]);
-                       if (COM_CheckParm ("-listen"))
-                               Sys_Error ("Only one of -dedicated or -listen can be specified");
                }
                else
                {
-                       cls.state = ca_disconnected;
-                       i = COM_CheckParm ("-listen");
-                       if (i)
-                       {
-                               // default players unless specified
-                               if (i + 1 < com_argc && atoi (com_argv[i+1]) >= 1)
-                                       svs.maxclients = atoi (com_argv[i+1]);
-                       }
-                       else
-                       {
-                               // default players in some games, singleplayer in most
-                               if (gamemode != GAME_GOODVSBAD2 && gamemode != GAME_NEXUIZ && gamemode != GAME_BATTLEMECH)
-                                       svs.maxclients = 1;
-                       }
+                       // default players in some games, singleplayer in most
+                       if (gamemode != GAME_GOODVSBAD2 && gamemode != GAME_NEXUIZ && gamemode != GAME_BATTLEMECH)
+                               svs.maxclients = 1;
                }
        }
-       else
-       {
-               // no client in the executable, always start dedicated server
-               if (COM_CheckParm ("-listen"))
-                       Sys_Error ("-listen not available in a dedicated server executable");
-               cls.state = ca_dedicated;
-               // check for -dedicated specifying how many players
-               i = COM_CheckParm ("-dedicated");
-               // default players unless specified
-               if (i && i + 1 < com_argc && atoi (com_argv[i+1]) >= 1)
-                       svs.maxclients = atoi (com_argv[i+1]);
-       }
 
        svs.maxclients = bound(1, svs.maxclients, MAX_SCOREBOARD);
 
-       svs.clients = Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
+       svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
 
        if (svs.maxclients > 1 && !deathmatch.integer)
                Cvar_SetValueQuick(&deathmatch, 1);
@@ -394,16 +391,18 @@ void SV_DropClient(qboolean crash)
        Con_Printf("Client \"%s\" dropped\n", host_client->name);
 
        // make sure edict is not corrupt (from a level change for example)
-       host_client->edict = EDICT_NUM(host_client - svs.clients + 1);
+       host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
 
        if (host_client->netconnection)
        {
                // free the client (the body stays around)
                if (!crash)
                {
-                       // LordHavoc: no opportunity for resending, so use unreliable
+                       // LordHavoc: no opportunity for resending, so use unreliable 3 times
                        MSG_WriteByte(&host_client->message, svc_disconnect);
                        NetConn_SendUnreliableMessage(host_client->netconnection, &host_client->message);
+                       NetConn_SendUnreliableMessage(host_client->netconnection, &host_client->message);
+                       NetConn_SendUnreliableMessage(host_client->netconnection, &host_client->message);
                }
                // break the net connection
                NetConn_Close(host_client->netconnection);
@@ -413,21 +412,22 @@ void SV_DropClient(qboolean crash)
        // call qc ClientDisconnect function
        // LordHavoc: don't call QC if server is dead (avoids recursive
        // Host_Error in some mods when they run out of edicts)
-       if (host_client->active && sv.active && host_client->edict && host_client->spawned)
+       if (host_client->clientconnectcalled && sv.active && host_client->edict)
        {
                // call the prog function for removing a client
                // this will set the body to a dead frame, among other things
-               int saveSelf = pr_global_struct->self;
-               pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
-               PR_ExecuteProgram(pr_global_struct->ClientDisconnect, "QC function ClientDisconnect is missing");
-               pr_global_struct->self = saveSelf;
+               int saveSelf = prog->globals.server->self;
+               host_client->clientconnectcalled = false;
+               prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
+               PRVM_ExecuteProgram(prog->globals.server->ClientDisconnect, "QC function ClientDisconnect is missing");
+               prog->globals.server->self = saveSelf;
        }
 
        // remove leaving player from scoreboard
-       //host_client->edict->v->netname = PR_SetString(host_client->name);
-       //if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
+       //host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
+       //if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
        //      val->_float = 0;
-       //host_client->edict->v->frags = 0;
+       //host_client->edict->fields.server->frags = 0;
        host_client->name[0] = 0;
        host_client->colors = 0;
        host_client->frags = 0;
@@ -455,7 +455,7 @@ void SV_DropClient(qboolean crash)
        if (sv.active)
        {
                // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
-               ED_ClearEdict(host_client->edict);
+               PRVM_ED_ClearEdict(host_client->edict);
        }
 
        // clear the client struct (this sets active to false)
@@ -477,15 +477,14 @@ void Host_ShutdownServer(qboolean crash)
 {
        int i, count;
        sizebuf_t buf;
-       char message[4];
+       qbyte message[4];
 
        Con_DPrintf("Host_ShutdownServer\n");
 
        if (!sv.active)
                return;
 
-       // print out where the crash happened, if it was caused by QC
-       PR_Crash();
+       SV_VM_Begin();
 
        NetConn_Heartbeat(2);
        NetConn_Heartbeat(2);
@@ -500,18 +499,20 @@ void Host_ShutdownServer(qboolean crash)
                Con_Printf("Host_ShutdownServer: NetConn_SendToAll failed for %u clients\n", count);
 
        for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
-               if (host_client->active)
+               if (host_client->active) {
                        SV_DropClient(crash); // server shutdown
+               }
 
        NetConn_CloseServerPorts();
 
        sv.active = false;
-
 //
 // clear structures
 //
        memset(&sv, 0, sizeof(sv));
        memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
+
+       SV_VM_End();
 }
 
 
@@ -649,7 +650,6 @@ void Host_GetConsoleCommands (void)
        }
 }
 
-
 /*
 ==================
 Host_ServerFrame
@@ -667,10 +667,15 @@ void Host_ServerFrame (void)
                return;
        }
        sv.timer += host_realframetime;
+
+
        // run the world state
        // don't allow simulation to run too fast or too slow or logic glitches can occur
        for (framecount = 0;framecount < framelimit && sv.timer > 0;framecount++)
        {
+               // setup the VM frame
+               SV_VM_Begin();
+
                if (cl.islocalgame)
                        advancetime = min(sv.timer, sys_ticrate.value);
                else
@@ -685,8 +690,6 @@ void Host_ServerFrame (void)
                if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive)))
                        sv.frametime = 0;
 
-               pr_global_struct->frametime = sv.frametime;
-
                // set the time and clear the general datagram
                SV_ClearDatagram();
 
@@ -694,9 +697,6 @@ void Host_ServerFrame (void)
                // come in midframe (particularly if host is running really slow)
                NetConn_ServerFrame();
 
-               // read client messages
-               SV_RunClients();
-
                // move things around and think unless paused
                if (sv.frametime)
                        SV_Physics();
@@ -706,7 +706,12 @@ void Host_ServerFrame (void)
 
                // send an heartbeat if enough time has passed since the last one
                NetConn_Heartbeat(0);
+
+               // end the server VM frame
+               SV_VM_End();
        }
+
+
        // if we fell behind too many frames just don't worry about it
        if (sv.timer > 0)
                sv.timer = 0;
@@ -727,7 +732,7 @@ void _Host_Frame (float time)
        static double time3 = 0;
        int pass1, pass2, pass3;
 
-       if (setjmp(host_abortserver))
+       if (setjmp(host_abortframe))
                return;                 // something bad happened, or the server disconnected
 
        // decide the simulation time
@@ -798,13 +803,7 @@ void _Host_Frame (float time)
                time2 = Sys_DoubleTime();
 
        // update audio
-       if (cls.signon == SIGNONS && cl_entities[cl.viewentity].state_current.active)
-       {
-               // LordHavoc: this used to use renderer variables (eww)
-               S_Update(&cl_entities[cl.viewentity].render.matrix);
-       }
-       else
-               S_Update(&identitymatrix);
+       S_Update(&r_refdef.viewentitymatrix);
 
        CDAudio_Update();
 
@@ -867,8 +866,6 @@ void Host_StartVideo(void)
                vid_opened = true;
                VID_Start();
                CDAudio_Startup();
-               CL_InitTEnts();  // We must wait after sound startup to load tent sounds
-               MR_Init();
        }
 }
 
@@ -966,8 +963,8 @@ void Host_Init (void)
        Mathlib_Init();
 
        NetConn_Init();
-       PR_Init();
-       PR_Cmd_Init();
+       //PR_Init();
+       //PR_Cmd_Init();
        PRVM_Init();
        Mod_Init();
        SV_Init();
@@ -1016,6 +1013,20 @@ void Host_Init (void)
        // save console log up to this point to log_file if it was set by configs
        Log_Start();
 
+       // FIXME: put this into some neat design, but the menu should be allowed to crash
+       // without crashing the whole game, so this should just be a short-time solution
+       Host_StartVideo();
+
+       // here comes the not so critical stuff
+       if (setjmp(host_abortframe)) {
+               return;
+       }
+
+       if (cls.state != ca_dedicated)
+       {
+               MR_Init();
+       }
+
        // check for special benchmark mode
 // COMMANDLINEOPTION: Client: -benchmark <demoname> runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log)
        i = COM_CheckParm("-benchmark");
@@ -1026,6 +1037,26 @@ void Host_Init (void)
                Cbuf_Execute();
        }
 
+       // check for special demo mode
+// COMMANDLINEOPTION: Client: -demo <demoname> runs a playdemo and quits
+       i = COM_CheckParm("-demo");
+       if (i && i + 1 < com_argc)
+       if (!sv.active && !cls.demoplayback && !cls.connect_trying)
+       {
+               Cbuf_AddText(va("playdemo %s\n", com_argv[i + 1]));
+               Cbuf_Execute();
+       }
+
+       // check for special demolooponly mode
+// COMMANDLINEOPTION: Client: -demolooponly <demoname> runs a playdemo and quits
+       i = COM_CheckParm("-demolooponly");
+       if (i && i + 1 < com_argc)
+       if (!sv.active && !cls.demoplayback && !cls.connect_trying)
+       {
+               Cbuf_AddText(va("playdemo %s\n", com_argv[i + 1]));
+               Cbuf_Execute();
+       }
+
        if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
        if (!sv.active && !cls.demoplayback && !cls.connect_trying)
        {
@@ -1090,7 +1121,7 @@ void Host_Shutdown(void)
        CDAudio_Shutdown ();
        S_Terminate ();
        NetConn_Shutdown ();
-       PR_Shutdown ();
+       //PR_Shutdown ();
 
        if (cls.state != ca_dedicated)
        {