]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - host.c
experimental new persistent console history (uses same buffer as console output)...
[xonotic/darkplaces.git] / host.c
diff --git a/host.c b/host.c
index 7888bffd8d57babefadea2d6cf56d3baf6bdbd7e..afce873dd0cc686f63adf1487527198ad9179662 100644 (file)
--- a/host.c
+++ b/host.c
@@ -19,10 +19,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
 // host.c -- coordinates spawning and killing of local servers
 
-#include <time.h>
 #include "quakedef.h"
+
+#include <time.h>
 #include "libcurl.h"
 #include "cdaudio.h"
+#include "cl_gecko.h"
 #include "cl_video.h"
 #include "progsvm.h"
 #include "csprogs.h"
@@ -52,16 +54,25 @@ double realtime;
 client_t *host_client;
 
 jmp_buf host_abortframe;
+double host_starttime = 0;
 
 // pretend frames take this amount of time (in seconds), 0 = realtime
 cvar_t host_framerate = {0, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"};
 // shows time used by certain subsystems
 cvar_t host_speeds = {0, "host_speeds","0", "reports how much time is used in server/graphics/sound"};
-// LordHavoc: framerate upper cap
-cvar_t cl_maxfps = {CVAR_SAVE, "cl_maxfps", "1000", "maximum fps cap, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"};
+cvar_t host_sleep = {0, "host_sleep","0", "gives up some processing time to other applications each frame, value in milliseconds"};
+cvar_t cl_minfps = {CVAR_SAVE, "cl_minfps", "40", "minimum fps target - while the rendering performance is below this, it will drift toward lower quality"};
+cvar_t cl_minfps_fade = {CVAR_SAVE, "cl_minfps_fade", "0.2", "how fast the quality adapts to varying framerate"};
+cvar_t cl_minfps_qualitymax = {CVAR_SAVE, "cl_minfps_qualitymax", "1", "highest allowed drawdistance multiplier"};
+cvar_t cl_minfps_qualitymin = {CVAR_SAVE, "cl_minfps_qualitymin", "0.25", "lowest allowed drawdistance multiplier"};
+cvar_t cl_minfps_qualitypower = {CVAR_SAVE, "cl_minfps_qualitypower", "4", "raises quality value to a power of itself, higher values make quality drop more sharply in relation to framerate"};
+cvar_t cl_minfps_qualityscale = {CVAR_SAVE, "cl_minfps_qualityscale", "0.5", "multiplier for quality"};
+cvar_t cl_maxfps = {CVAR_SAVE, "cl_maxfps", "0", "maximum fps cap, 0 = unlimited, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"};
 cvar_t cl_maxidlefps = {CVAR_SAVE, "cl_maxidlefps", "20", "maximum fps cap when the game is not the active window (makes cpu time available to other programs"};
 
 cvar_t developer = {0, "developer","0", "prints additional debugging messages and information (recommended for modders and level designers)"};
+cvar_t developer_loadfile = {0, "developer_loadfile","0", "prints name and size of every file loaded via the FS_LoadFile function (which is almost everything)"};
+cvar_t developer_loading = {0, "developer_loading","0", "prints information about files as they are loaded or unloaded successfully"};
 cvar_t developer_entityparsing = {0, "developer_entityparsing", "0", "prints detailed network entities information each time a packet is received"};
 
 cvar_t timestamps = {CVAR_SAVE, "timestamps", "0", "prints timestamps on console messages"};
@@ -94,7 +105,8 @@ void Host_Error (const char *error, ...)
        va_list argptr;
 
        // turn off rcon redirect if it was active when the crash occurred
-       rcon_redirect = false;
+       // to prevent loops when it is a networking problem
+       Con_Rcon_Redirect_Abort();
 
        va_start (argptr,error);
        dpvsnprintf (hosterrorstring1,sizeof(hosterrorstring1),error,argptr);
@@ -178,7 +190,7 @@ void Host_ServerOptions (void)
                }
        }
 
-       svs.maxclients = bound(1, svs.maxclients, MAX_SCOREBOARD);
+       svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD);
 
        svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
 
@@ -193,21 +205,33 @@ Host_InitLocal
 */
 void Host_SaveConfig_f(void);
 void Host_LoadConfig_f(void);
+extern cvar_t sv_writepicture_quality;
 static void Host_InitLocal (void)
 {
-       Cmd_AddCommand("saveconfig", Host_SaveConfig_f, "save settings to config.cfg immediately (also automatic when quitting)");
+       Cmd_AddCommand("saveconfig", Host_SaveConfig_f, "save settings to config.cfg (or a specified filename) immediately (also automatic when quitting)");
        Cmd_AddCommand("loadconfig", Host_LoadConfig_f, "reset everything and reload configs");
 
        Cvar_RegisterVariable (&host_framerate);
        Cvar_RegisterVariable (&host_speeds);
+       Cvar_RegisterVariable (&host_sleep);
+       Cvar_RegisterVariable (&cl_minfps);
+       Cvar_RegisterVariable (&cl_minfps_fade);
+       Cvar_RegisterVariable (&cl_minfps_qualitymax);
+       Cvar_RegisterVariable (&cl_minfps_qualitymin);
+       Cvar_RegisterVariable (&cl_minfps_qualitypower);
+       Cvar_RegisterVariable (&cl_minfps_qualityscale);
        Cvar_RegisterVariable (&cl_maxfps);
        Cvar_RegisterVariable (&cl_maxidlefps);
 
        Cvar_RegisterVariable (&developer);
+       Cvar_RegisterVariable (&developer_loadfile);
+       Cvar_RegisterVariable (&developer_loading);
        Cvar_RegisterVariable (&developer_entityparsing);
 
        Cvar_RegisterVariable (&timestamps);
        Cvar_RegisterVariable (&timeformat);
+
+       Cvar_RegisterVariable (&sv_writepicture_quality);
 }
 
 
@@ -218,7 +242,7 @@ Host_SaveConfig_f
 Writes key bindings and archived cvars to config.cfg
 ===============
 */
-void Host_SaveConfig_f(void)
+void Host_SaveConfig_to(const char *file)
 {
        qfile_t *f;
 
@@ -227,10 +251,10 @@ void Host_SaveConfig_f(void)
        // LordHavoc: don't save a config if it crashed in startup
        if (host_framecount >= 3 && cls.state != ca_dedicated && !COM_CheckParm("-benchmark") && !COM_CheckParm("-capturedemo"))
        {
-               f = FS_Open ("config.cfg", "wb", false, false);
+               f = FS_OpenRealFile(file, "wb", false);
                if (!f)
                {
-                       Con_Print("Couldn't write config.cfg.\n");
+                       Con_Printf("Couldn't write %s.\n", file);
                        return;
                }
 
@@ -240,7 +264,21 @@ void Host_SaveConfig_f(void)
                FS_Close (f);
        }
 }
+void Host_SaveConfig(void)
+{
+       Host_SaveConfig_to("config.cfg");
+}
+void Host_SaveConfig_f(void)
+{
+       const char *file = "config.cfg";
+
+       if(Cmd_Argc() >= 2) {
+               file = Cmd_Argv(1);
+               Con_Printf("Saving to %s\n", file);
+       }
 
+       Host_SaveConfig_to(file);
+}
 
 /*
 ===============
@@ -462,6 +500,18 @@ void SV_DropClient(qboolean crash)
        // update server listing on the master because player count changed
        // (which the master uses for filtering empty/full servers)
        NetConn_Heartbeat(1);
+
+       if (sv.loadgame)
+       {
+               for (i = 0;i < svs.maxclients;i++)
+                       if (svs.clients[i].active && !svs.clients[i].spawned)
+                               break;
+               if (i == svs.maxclients)
+               {
+                       Con_Printf("Loaded game, everyone rejoined - unpausing\n");
+                       sv.paused = sv.loadgame = false; // we're basically done with loading now
+               }
+       }
 }
 
 /*
@@ -485,6 +535,13 @@ void Host_ShutdownServer(void)
 
 // make sure all the clients know we're disconnecting
        SV_VM_Begin();
+       if(prog->loaded)
+               if(prog->funcoffsets.SV_Shutdown)
+               {
+                       func_t s = prog->funcoffsets.SV_Shutdown;
+                       prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
+                       PRVM_ExecuteProgram(s,"SV_Shutdown() required");
+               }
        for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
                if (host_client->active)
                        SV_DropClient(false); // server shutdown
@@ -527,7 +584,7 @@ void Host_GetConsoleCommands (void)
 ==================
 Host_TimeReport
 
-Returns a time report string, for example for 
+Returns a time report string, for example for
 ==================
 */
 const char *Host_TimingReport()
@@ -558,11 +615,14 @@ void Host_Main(void)
        cl_timer = 0;
        sv_timer = 0;
 
-       realtime = Sys_DoubleTime();
+       realtime = host_starttime = Sys_DoubleTime();
        for (;;)
        {
                if (setjmp(host_abortframe))
+               {
+                       SCR_ClearLoadingScreen(false);
                        continue;                       // something bad happened, or the server disconnected
+               }
 
                oldrealtime = realtime;
                realtime = Sys_DoubleTime();
@@ -599,12 +659,10 @@ void Host_Main(void)
                        svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
                }
 
-               if (slowmo.value < 0)
+               if (slowmo.value < 0.00001 && slowmo.value != 0)
                        Cvar_SetValue("slowmo", 0);
                if (host_framerate.value < 0.00001 && host_framerate.value != 0)
                        Cvar_SetValue("host_framerate", 0);
-               if (cl_maxfps.value < 1)
-                       Cvar_SetValue("cl_maxfps", 1);
 
                // keep the random time dependent, but not when playing demos/benchmarking
                if(!*sv_random_seed.string && !cls.demoplayback)
@@ -631,8 +689,8 @@ void Host_Main(void)
 
                // when a server is running we only execute console commands on server frames
                // (this mainly allows frikbot .way config files to work properly by staying in sync with the server qc)
-               // otherwise we execute them on all frames
-               if (sv_timer > 0 || !sv.active)
+               // otherwise we execute them on client frames
+               if (sv.active ? sv_timer > 0 : cl_timer > 0)
                {
                        // process console commands
                        Cbuf_Execute();
@@ -647,22 +705,15 @@ void Host_Main(void)
                        wait = cl_timer * -1000000.0;
                else
                        wait = max(cl_timer, sv_timer) * -1000000.0;
-               if (wait > 100000)
-                       wait = 100000;
+               wait = bound(0, wait, 100000);
 
-               if (!cls.timedemo && wait > 0)
+               if (!cls.timedemo && wait >= 1)
                {
                        double time0 = Sys_DoubleTime();
                        if (sv_checkforpacketsduringsleep.integer)
-                       {
-                               if (wait >= 1)
-                                       NetConn_SleepMicroseconds((int)wait);
-                       }
+                               NetConn_SleepMicroseconds((int)wait);
                        else
-                       {
-                               if (wait >= 1000)
-                                       Sys_Sleep((int)wait / 1000);
-                       }
+                               Sys_Sleep((int)wait);
                        svs.perf_acc_sleeptime += Sys_DoubleTime() - time0;
                        continue;
                }
@@ -753,6 +804,11 @@ void Host_Main(void)
 
                        // send all messages to the clients
                        SV_SendClientMessages();
+                       
+                       if (sv.paused == 1 && realtime > sv.pausedstart && sv.pausedstart > 0) {
+                               prog->globals.generic[OFS_PARM0] = realtime - sv.pausedstart;
+                               PRVM_ExecuteProgram(prog->funcoffsets.SV_PausedTic, "QC function SV_PausedTic is missing");
+                       }
 
                        // end the server VM frame
                        SV_VM_End();
@@ -780,10 +836,12 @@ void Host_Main(void)
                                        cl.realframetime = max(cl_timer, clframetime);
                                }
                        }
-                       else if (vid_activewindow)
+                       else if (vid_activewindow && cl_maxfps.value >= 1)
                                clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxfps.value);
-                       else
+                       else if (!vid_activewindow && cl_maxidlefps.value >= 1)
                                clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxidlefps.value);
+                       else
+                               clframetime = cl.realframetime = cl_timer;
 
                        // apply slowmo scaling
                        clframetime *= cl.movevars_timescale;
@@ -800,6 +858,9 @@ void Host_Main(void)
                        if (host_framerate.value)
                                clframetime = host_framerate.value;
 
+                       if (cl.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive)))
+                               clframetime = 0;
+
                        if (cls.timedemo)
                                clframetime = cl.realframetime = cl_timer;
 
@@ -828,9 +889,8 @@ void Host_Main(void)
                        if (host_speeds.integer)
                                time1 = Sys_DoubleTime();
 
-                       //ui_update();
-
-                       CL_VideoFrame();
+                       CL_Video_Frame();
+                       CL_Gecko_Frame();
 
                        CL_UpdateScreen();
 
@@ -844,10 +904,13 @@ void Host_Main(void)
                                cl.csqc_usecsqclistener = false;
                        }
                        else
-                               S_Update(&r_view.matrix);
+                               S_Update(&r_refdef.view.matrix);
 
                        CDAudio_Update();
 
+                       // reset gathering of mouse input
+                       in_mouse_x = in_mouse_y = 0;
+
                        if (host_speeds.integer)
                        {
                                pass1 = (int)((time1 - time3)*1000000);
@@ -857,6 +920,9 @@ void Host_Main(void)
                                Con_Printf("%6ius total %6ius server %6ius gfx %6ius snd\n",
                                                        pass1+pass2+pass3, pass1, pass2, pass3);
                        }
+                       wait = bound(0, host_sleep.value * 1000, 100000);
+                       if (!cls.timedemo && wait >= 1)
+                               Sys_Sleep((int)wait);
                }
 
                // if there is some time remaining from this frame, reset the timers
@@ -880,6 +946,8 @@ void Host_StartVideo(void)
        if (!vid_opened && cls.state != ca_dedicated)
        {
                vid_opened = true;
+               // make sure we open sockets before opening video because the Windows Firewall "unblock?" dialog can screw up the graphics context on some graphics drivers
+               NetConn_UpdateSockets();
                VID_Start();
                CDAudio_Startup();
        }
@@ -908,6 +976,9 @@ static void Host_Init (void)
        int i;
        const char* os;
 
+       if (COM_CheckParm("-profilegameonly"))
+               Sys_AllowProfiling(false);
+
        // LordHavoc: quake never seeded the random number generator before... heh
        if (COM_CheckParm("-benchmark"))
                srand(0); // predictable random sequence for -benchmark
@@ -918,8 +989,8 @@ static void Host_Init (void)
 // COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers)
        if (COM_CheckParm("-developer"))
        {
-               developer.value = developer.integer = 100;
-               developer.string = "100";
+               developer.value = developer.integer = 1;
+               developer.string = "1";
        }
 
        if (COM_CheckParm("-developer2"))
@@ -962,23 +1033,7 @@ static void Host_Init (void)
        COM_InitGameType();
 
        // construct a version string for the corner of the console
-#if defined(__linux__)
-       os = "Linux";
-#elif defined(WIN32)
-       os = "Windows";
-#elif defined(__FreeBSD__)
-       os = "FreeBSD";
-#elif defined(__NetBSD__)
-       os = "NetBSD";
-#elif defined(__OpenBSD__)
-       os = "OpenBSD";
-#elif defined(MACOSX)
-       os = "Mac OS X";
-#elif defined(__MORPHOS__)
-       os = "MorphOS";
-#else
-       os = "Unknown";
-#endif
+       os = DP_OS_NAME;
        dpsnprintf (engineversion, sizeof (engineversion), "%s %s %s", gamename, os, buildstring);
        Con_Printf("%s\n", engineversion);
 
@@ -1000,9 +1055,11 @@ static void Host_Init (void)
        Host_InitLocal();
        Host_ServerOptions();
 
-       if (cls.state != ca_dedicated)
+       if (cls.state == ca_dedicated)
+               Cmd_AddCommand ("disconnect", CL_Disconnect_f, "disconnect from server (or disconnect all clients if running a server)");
+       else
        {
-               Con_Printf("Initializing client\n");
+               Con_DPrintf("Initializing client\n");
 
                R_Modules_Init();
                Palette_Init();
@@ -1090,10 +1147,7 @@ static void Host_Init (void)
 
        if (!sv.active && !cls.demoplayback && !cls.connect_trying)
        {
-               if (gamemode == GAME_NEXUIZ)
-                       Cbuf_AddText("togglemenu\nplayvideo logo\ncd loop 1\n");
-               else
-                       Cbuf_AddText("togglemenu\n");
+               Cbuf_AddText("togglemenu\n");
                Cbuf_Execute();
        }
 
@@ -1143,9 +1197,10 @@ void Host_Shutdown(void)
        // AK shutdown PRVM
        // AK hmm, no PRVM_Shutdown(); yet
 
+       CL_Gecko_Shutdown();
        CL_Video_Shutdown();
 
-       Host_SaveConfig_f();
+       Host_SaveConfig();
 
        CDAudio_Shutdown ();
        S_Terminate ();
@@ -1160,6 +1215,7 @@ void Host_Shutdown(void)
        }
 
        Cmd_Shutdown();
+       Key_Shutdown();
        CL_Shutdown();
        Sys_Shutdown();
        Log_Close();