*/
-quakeparms_t host_parms;
-
qboolean host_initialized; // true if into command execution
qboolean host_loopactive = false; // LordHavoc: used to turn Host_Error into Sys_Error if starting up or shutting down
qboolean host_shuttingdown = false; // LordHavoc: set when quit is executed
cvar_t host_minfps = {CVAR_SAVE, "host_minfps", "10"}; // LordHavoc: game logic lower cap on framerate (if framerate is below this is, it pretends it is this, so game logic will run normally)
cvar_t host_maxfps = {CVAR_SAVE, "host_maxfps", "1000"}; // LordHavoc: framerate upper cap
+cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1"}; // print broadcast messages in dedicated mode
+
cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.05"};
cvar_t serverprofile = {0, "serverprofile","0"};
Cvar_RegisterVariable (&host_minfps);
Cvar_RegisterVariable (&host_maxfps);
+ Cvar_RegisterVariable (&sv_echobprint);
+
Cvar_RegisterVariable (&sys_ticrate);
Cvar_RegisterVariable (&serverprofile);
MSG_WriteByte (&svs.clients[i].message, svc_print);
MSG_WriteString (&svs.clients[i].message, string);
}
+
+ if (sv_echobprint.integer && cls.state == ca_dedicated)
+ Sys_Printf ("%s", string);
}
/*
// LordHavoc: quake never seeded the random number generator before... heh
srand(time(NULL));
- com_argc = host_parms.argc;
- com_argv = host_parms.argv;
// FIXME: this is evil, but possibly temporary
if (COM_CheckParm("-developer"))
{