]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - host.c
TEU uses teu.rc, not quake.rc
[xonotic/darkplaces.git] / host.c
diff --git a/host.c b/host.c
index 3bd6992f8649d547f86f22a8a96d5d4386a172bf..c1657d10f933d862605f1534ba082550613fb133 100644 (file)
--- a/host.c
+++ b/host.c
@@ -132,11 +132,10 @@ Host_Error
 This shuts down both the client and server
 ================
 */
+void PRVM_ProcessError(void);
 static char hosterrorstring1[4096];
 static char hosterrorstring2[4096];
 static qboolean hosterror = false;
-extern char sv_spawnmap[MAX_QPATH];
-extern char sv_loadgame[MAX_OSPATH];
 void Host_Error (const char *error, ...)
 {
        va_list argptr;
@@ -158,14 +157,17 @@ void Host_Error (const char *error, ...)
 
        strcpy(hosterrorstring2, hosterrorstring1);
 
-       // make sure we don't get in a loading loop
-       sv_loadgame[0] = 0;
-       sv_spawnmap[0] = 0;
-
        CL_Parse_DumpPacket();
 
        PR_Crash();
 
+       //PRVM_Crash(); // crash current prog
+
+       // crash all prvm progs
+       PRVM_CrashAll();
+
+       PRVM_ProcessError();
+
        if (sv.active)
                Host_ShutdownServer (false);
 
@@ -180,10 +182,15 @@ void Host_Error (const char *error, ...)
        longjmp (host_abortserver, 1);
 }
 
+mempool_t *sv_clients_mempool = NULL;
+
 void Host_ServerOptions (void)
 {
        int i, numplayers;
 
+       // general default
+       numplayers = 8;
+
        if (cl_available)
        {
                // client exists, check what mode the user wants
@@ -191,7 +198,7 @@ void Host_ServerOptions (void)
                if (i)
                {
                        cls.state = ca_dedicated;
-                       numplayers = 8;
+                       // default players unless specified
                        if (i != (com_argc - 1))
                                numplayers = atoi (com_argv[i+1]);
                        if (COM_CheckParm ("-listen"))
@@ -199,73 +206,59 @@ void Host_ServerOptions (void)
                }
                else
                {
-                       numplayers = 1;
                        cls.state = ca_disconnected;
                        i = COM_CheckParm ("-listen");
                        if (i)
                        {
-                               numplayers = 8;
+                               // default players unless specified
                                if (i != (com_argc - 1))
                                        numplayers = atoi (com_argv[i+1]);
                        }
+                       else
+                       {
+                               // default players in some games, singleplayer in most
+                               if (gamemode != GAME_TRANSFUSION && gamemode != GAME_GOODVSBAD2 && gamemode != GAME_NEXUIZ && gamemode != GAME_BATTLEMECH)
+                                       numplayers = 1;
+                       }
                }
        }
        else
        {
-               // no client in the executable, start dedicated server
+               // no client in the executable, always start dedicated server
                if (COM_CheckParm ("-listen"))
                        Sys_Error ("-listen not available in a dedicated server executable");
-               numplayers = 8;
                cls.state = ca_dedicated;
                // check for -dedicated specifying how many players
                i = COM_CheckParm ("-dedicated");
+               // default players unless specified
                if (i && i != (com_argc - 1))
                        numplayers = atoi (com_argv[i+1]);
        }
 
        if (numplayers < 1)
                numplayers = 8;
-       if (numplayers > MAX_SCOREBOARD)
-               numplayers = MAX_SCOREBOARD;
 
-       // Transfusion doesn't support single player games
-       if (gamemode == GAME_TRANSFUSION && numplayers < 4)
-               numplayers = 4;
+       numplayers = bound(1, numplayers, MAX_SCOREBOARD);
 
-       if (numplayers > 1)
-               Cvar_SetValueQuick (&deathmatch, 1);
-       else
-               Cvar_SetValueQuick (&deathmatch, 0);
+       if (numplayers > 1 && !deathmatch.integer)
+               Cvar_SetValueQuick(&deathmatch, 1);
 
-       svs.maxclients = 0;
-       SV_SetMaxClients(numplayers);
+       svs.maxclients = numplayers;
+       sv_clients_mempool = Mem_AllocPool("server clients");
+       svs.clients = Mem_Alloc(sv_clients_mempool, sizeof(client_t) * svs.maxclients);
 }
 
-static mempool_t *clients_mempool;
-void SV_SetMaxClients(int n)
-{
-       if (sv.active)
-               return;
-       n = bound(1, n, MAX_SCOREBOARD);
-       if (svs.maxclients == n)
-               return;
-       svs.maxclients = n;
-       if (!clients_mempool)
-               clients_mempool = Mem_AllocPool("clients");
-       if (svs.clients)
-               Mem_Free(svs.clients);
-       svs.clients = Mem_Alloc(clients_mempool, svs.maxclients*sizeof(client_t));
-}
-
-
 /*
 =======================
 Host_InitLocal
 ======================
 */
+void Host_SaveConfig_f(void);
 void Host_InitLocal (void)
 {
        Host_InitCommands ();
+       
+       Cmd_AddCommand("saveconfig", Host_SaveConfig_f);
 
        Cvar_RegisterVariable (&host_framerate);
        Cvar_RegisterVariable (&host_speeds);
@@ -303,12 +296,12 @@ void Host_InitLocal (void)
 
 /*
 ===============
-Host_WriteConfiguration
+Host_SaveConfig_f
 
 Writes key bindings and archived cvars to config.cfg
 ===============
 */
-void Host_WriteConfiguration (void)
+void Host_SaveConfig_f(void)
 {
        qfile_t *f;
 
@@ -364,17 +357,20 @@ void SV_BroadcastPrintf(const char *fmt, ...)
        va_list argptr;
        char string[4096];
        int i;
+       client_t *client;
 
        va_start(argptr,fmt);
        vsnprintf(string, sizeof(string), fmt,argptr);
        va_end(argptr);
 
-       for (i=0 ; i<svs.maxclients ; i++)
-               if (svs.clients[i].active && svs.clients[i].spawned)
+       for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
+       {
+               if (client->spawned)
                {
-                       MSG_WriteByte(&svs.clients[i].message, svc_print);
-                       MSG_WriteString(&svs.clients[i].message, string);
+                       MSG_WriteByte(&client->message, svc_print);
+                       MSG_WriteString(&client->message, string);
                }
+       }
 
        if (sv_echobprint.integer && cls.state == ca_dedicated)
                Sys_Printf("%s", string);
@@ -420,8 +416,6 @@ void SV_DropClient(qboolean crash)
        if (host_client->netconnection)
        {
                // free the client (the body stays around)
-               host_client->active = false;
-
                if (!crash)
                {
                        // LordHavoc: no opportunity for resending, so use unreliable
@@ -446,27 +440,29 @@ void SV_DropClient(qboolean crash)
                }
        }
 
-       // now clear name (after ClientDisconnect was called)
-       host_client->name[0] = 0;
-       host_client->old_frags = -999999;
-
        // send notification to all clients
        for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
        {
                if (!client->active)
                        continue;
                MSG_WriteByte(&client->message, svc_updatename);
-               MSG_WriteByte(&client->message, host_client - svs.clients);
+               MSG_WriteByte(&client->message, host_client->number);
                MSG_WriteString(&client->message, "");
                MSG_WriteByte(&client->message, svc_updatefrags);
-               MSG_WriteByte(&client->message, host_client - svs.clients);
+               MSG_WriteByte(&client->message, host_client->number);
                MSG_WriteShort(&client->message, 0);
                MSG_WriteByte(&client->message, svc_updatecolors);
-               MSG_WriteByte(&client->message, host_client - svs.clients);
+               MSG_WriteByte(&client->message, host_client->number);
                MSG_WriteByte(&client->message, 0);
        }
 
        NetConn_Heartbeat(1);
+
+       // free the client now
+       if (host_client->entitydatabase4)
+               EntityFrame4_FreeDatabase(host_client->entitydatabase4);
+       // clear the client struct (this sets active to false)
+       memset(host_client, 0, sizeof(*host_client));
 }
 
 /*
@@ -481,7 +477,6 @@ void Host_ShutdownServer(qboolean crash)
        int i, count;
        sizebuf_t buf;
        char message[4];
-       double start;
 
        if (!sv.active)
                return;
@@ -497,31 +492,6 @@ void Host_ShutdownServer(qboolean crash)
        NetConn_Heartbeat(2);
        NetConn_Heartbeat(2);
 
-// flush any pending messages - like the score!!!
-       start = Sys_DoubleTime();
-       do
-       {
-               count = 0;
-               NetConn_ClientFrame();
-               NetConn_ServerFrame();
-               for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
-               {
-                       if (host_client->active && host_client->message.cursize)
-                       {
-                               if (NetConn_CanSendMessage(host_client->netconnection))
-                               {
-                                       NetConn_SendReliableMessage(host_client->netconnection, &host_client->message);
-                                       SZ_Clear(&host_client->message);
-                               }
-                               else
-                                       count++;
-                       }
-               }
-               if ((Sys_DoubleTime() - start) > 3.0)
-                       break;
-       }
-       while(count);
-
 // make sure all the clients know we're disconnecting
        buf.data = message;
        buf.maxsize = 4;
@@ -531,7 +501,7 @@ void Host_ShutdownServer(qboolean crash)
        if (count)
                Con_Printf("Host_ShutdownServer: NetConn_SendToAll failed for %u clients\n", count);
 
-       for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
+       for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
                if (host_client->active)
                        SV_DropClient(crash); // server shutdown
 
@@ -541,7 +511,7 @@ void Host_ShutdownServer(qboolean crash)
 // clear structures
 //
        memset(&sv, 0, sizeof(sv));
-       memset(svs.clients, 0, svs.maxclients * sizeof(client_t));
+       memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
 }
 
 
@@ -576,7 +546,7 @@ Returns false if the time is too short to run a frame
 extern cvar_t cl_avidemo;
 qboolean Host_FilterTime (double time)
 {
-       double timecap;
+       double timecap, timeleft;
        realtime += time;
 
        if (slowmo.value < 0.0f)
@@ -589,21 +559,27 @@ qboolean Host_FilterTime (double time)
                Cvar_SetValue("cl_avidemo", 0.0f);
 
        // check if framerate is too high
-       if (cl_avidemo.value >= 0.1f)
+       if (!cls.timedemo)
        {
-               timecap = 1.0 / (double)cl_avidemo.value;
-               if ((realtime - oldrealtime) < timecap)
-                       return false;
-       }
-       else if (!cls.timedemo)
-       {
-               // default to sys_ticrate (server framerate - presumably low) unless we're the active window and either connected to a server or playing a video
+               // default to sys_ticrate (server framerate - presumably low) unless we
+               // have a good reason to run faster
                timecap = sys_ticrate.value;
-               if (vid_activewindow && (cls.state == ca_connected || cl_videoplaying))
-                       timecap = 1.0 / host_maxfps.value;
+               if (cls.state != ca_dedicated)
+               {
+                       if (cl_avidemo.value >= 0.1f)
+                               timecap = 1.0 / (double)cl_avidemo.value;
+                       else if (vid_activewindow)
+                               timecap = 1.0 / host_maxfps.value;
+               }
 
-               if ((realtime - oldrealtime) < timecap)
+               timeleft = oldrealtime + timecap - realtime;
+               if (timeleft > 0)
+               {
+                       // don't totally hog the CPU
+                       if (timeleft >= 0.02)
+                               Sys_Sleep((int)(timeleft * 1000) - 5);
                        return false;
+               }
        }
 
        // LordHavoc: copy into host_realframetime as well
@@ -665,14 +641,14 @@ void Host_ServerFrame (void)
 {
        static double frametimetotal = 0, lastservertime = 0;
        frametimetotal += host_frametime;
-       // LordHavoc: cap server at sys_ticrate in listen games
-       if (cls.state != ca_dedicated && svs.maxclients > 1 && ((realtime - lastservertime) < sys_ticrate.value))
+       // LordHavoc: cap server at sys_ticrate in networked games
+       if (!cl.islocalgame && ((realtime - lastservertime) < sys_ticrate.value))
                return;
 
        NetConn_ServerFrame();
 
 // run the world state
-       if (!sv.paused && (svs.maxclients > 1 || (key_dest == key_game && !key_consoleactive)))
+       if (!sv.paused && (!cl.islocalgame || (key_dest == key_game && !key_consoleactive)))
                sv.frametime = pr_global_struct->frametime = frametimetotal;
        else
                sv.frametime = 0;
@@ -711,6 +687,7 @@ void _Host_Frame (float time)
        static double time2 = 0;
        static double time3 = 0;
        int pass1, pass2, pass3;
+       usercmd_t cmd; // Used for receiving input
 
        if (setjmp(host_abortserver))
                return;                 // something bad happened, or the server disconnected
@@ -720,11 +697,9 @@ void _Host_Frame (float time)
 
        // decide the simulation time
        if (!Host_FilterTime(time))
-       {
-               // if time was rejected, don't totally hog the CPU
-               Sys_Sleep();
                return;
-       }
+
+       cl.islocalgame = NetConn_IsLocalGame();
 
        // get new key events
        Sys_SendKeyEvents();
@@ -732,15 +707,15 @@ void _Host_Frame (float time)
        // allow mice or other external controllers to add commands
        IN_Commands();
 
+       // Collect input into cmd
+       IN_ProcessMove(&cmd);
+
        // process console commands
        Cbuf_Execute();
 
-       // LordHavoc: map and load are delayed until video is initialized
-       Host_PerformSpawnServerAndLoadGame();
-
        // if running the server locally, make intentions now
        if (cls.state == ca_connected && sv.active)
-               CL_SendCmd();
+               CL_SendCmd(&cmd);
 
 //-------------------
 //
@@ -770,11 +745,11 @@ void _Host_Frame (float time)
                // if running the server remotely, send intentions now after
                // the incoming messages have been read
                if (!sv.active)
-                       CL_SendCmd();
+                       CL_SendCmd(&cmd);
                CL_ReadFromServer();
        }
 
-       ui_update();
+       //ui_update();
 
        CL_VideoFrame();
 
@@ -782,18 +757,19 @@ void _Host_Frame (float time)
        if (host_speeds.integer)
                time1 = Sys_DoubleTime();
 
+       R_UpdateWorld();
        CL_UpdateScreen();
 
        if (host_speeds.integer)
                time2 = Sys_DoubleTime();
 
        // update audio
-       if (cls.signon == SIGNONS)
+       if (cls.signon == SIGNONS && cl.viewentity >= 0 && cl.viewentity < MAX_EDICTS && cl_entities[cl.viewentity].state_current.active)
        {
                // LordHavoc: this used to use renderer variables (eww)
-               vec3_t forward, right, up;
-               AngleVectors(cl.viewangles, forward, right, up);
-               S_Update(cl_entities[cl.viewentity].render.origin, forward, right, up);
+               vec3_t forward, left, up, origin;
+               Matrix4x4_ToVectors(&cl_entities[cl.viewentity].render.matrix, forward, left, up, origin);
+               S_Update(origin, forward, left, up);
        }
        else
                S_Update(vec3_origin, vec3_origin, vec3_origin, vec3_origin);
@@ -812,6 +788,7 @@ void _Host_Frame (float time)
 
        host_framecount++;
        host_loopactive = true;
+
 }
 
 void Host_Frame (float time)
@@ -879,12 +856,10 @@ void Host_Init (void)
        V_Init();
        COM_Init();
        Host_InitLocal();
-       W_LoadWadFile("gfx.wad");
        Key_Init();
        Con_Init();
-       Chase_Init();
-       M_Init();
        PR_Init();
+       PRVM_Init();
        Mod_Init();
        NetConn_Init();
        SV_Init();
@@ -903,10 +878,11 @@ void Host_Init (void)
                CL_Init();
        }
 
-       Cbuf_InsertText ("exec quake.rc\n");
-       Cbuf_Execute();
-       Cbuf_Execute();
-       Cbuf_Execute();
+       // only cvars are executed when host_initialized == false
+       if (gamemode == GAME_TEU)
+               Cbuf_InsertText("exec teu.rc\n");
+       else
+               Cbuf_InsertText("exec quake.rc\n");
        Cbuf_Execute();
 
        host_initialized = true;
@@ -914,7 +890,19 @@ void Host_Init (void)
        Con_DPrintf ("========Initialized=========\n");
 
        if (cls.state != ca_dedicated)
+       {
                VID_Open();
+               SCR_BeginLoadingPlaque();
+               MR_Init();
+       }
+
+       // stuff it again so the first host frame will execute it again, this time
+       // in its entirety
+       if (gamemode == GAME_TEU)
+               Cbuf_InsertText("exec teu.rc\n");
+       else
+               Cbuf_InsertText("exec quake.rc\n");
+       Cbuf_Execute();
 }
 
 
@@ -937,11 +925,18 @@ void Host_Shutdown(void)
        }
        isdown = true;
 
-       Host_WriteConfiguration ();
+       // Shutdown menu
+       if(MR_Shutdown)
+               MR_Shutdown();
+
+       // AK shutdown PRVM
+       // AK hmm, no PRVM_Shutdown(); yet
+
+
+       Host_SaveConfig_f();
 
        CDAudio_Shutdown ();
        NetConn_Shutdown ();
-       S_Shutdown();
 
        if (cls.state != ca_dedicated)
        {