cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1"};
cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.05"};
+cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "0"};
cvar_t serverprofile = {0, "serverprofile","0"};
cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0"};
Host_ShutdownServer (false);
if (cls.state == ca_dedicated)
- Sys_Error ("Host_Error: %s\n",hosterrorstring2); // dedicated servers exit
+ Sys_Error ("Host_Error: %s",hosterrorstring2); // dedicated servers exit
CL_Disconnect ();
cls.demonum = -1;
if (i && i + 1 < com_argc && atoi (com_argv[i+1]) >= 1)
svs.maxclients = atoi (com_argv[i+1]);
if (COM_CheckParm ("-listen"))
- Sys_Error ("Only one of -dedicated or -listen can be specified");
+ Con_Printf ("Only one of -dedicated or -listen can be specified\n");
// default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
Cvar_SetValue("sv_public", 1);
}
svs.maxclients = bound(1, svs.maxclients, MAX_SCOREBOARD);
- svs.clients = Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
+ svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
if (svs.maxclients > 1 && !deathmatch.integer)
Cvar_SetValueQuick(&deathmatch, 1);
Cvar_RegisterVariable (&sv_echobprint);
Cvar_RegisterVariable (&sys_ticrate);
+ Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
Cvar_RegisterVariable (&serverprofile);
Cvar_RegisterVariable (&fraglimit);
{
int i, count;
sizebuf_t buf;
- char message[4];
+ unsigned char message[4];
Con_DPrintf("Host_ShutdownServer\n");
memset(&sv, 0, sizeof(sv));
memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
- PRVM_ResetProg();
-
SV_VM_End();
}
timeleft = timecap - (realtime - oldrealtime);
if (timeleft > 0)
{
+#if 1
+ if (timeleft * 1000 >= 10)
+ Sys_Sleep(1);
+#else
int msleft;
// don't totally hog the CPU
- if (cls.state == ca_dedicated)
- {
- // if dedicated, try to use as little cpu as possible by waiting
- // just a little longer than necessary
- // (yes this means it doesn't quite keep up with the framerate)
- msleft = (int)ceil(timeleft * 1000);
- }
- else
- {
- // if not dedicated, try to hit exactly a steady framerate by not
- // sleeping the full amount
- msleft = (int)floor(timeleft * 1000);
- }
- if (msleft > 0)
+ // try to hit exactly a steady framerate by not sleeping the full amount
+ msleft = (int)floor(timeleft * 1000);
+ if (msleft >= 10)
Sys_Sleep(msleft);
+#endif
return false;
}
// setup the VM frame
SV_VM_Begin();
- if (cl.islocalgame)
+ if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
advancetime = min(sv.timer, sys_ticrate.value);
else
advancetime = sys_ticrate.value;
vid_opened = true;
VID_Start();
CDAudio_Startup();
- CL_InitTEnts(); // We must wait after sound startup to load tent sounds
}
}