]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - host_cmd.c
corrected a few LittleLongs to LittleFloat in md3 loading (EEP those were bad)
[xonotic/darkplaces.git] / host_cmd.c
index 25d861c260d3366328daea7b70a0b5c14e5a1cf0..000e43a9edb27d97241e2716047f9434b71f92e2 100644 (file)
@@ -24,7 +24,7 @@ int current_skill;
 char sv_spawnmap[MAX_QPATH];
 char sv_loadgame[MAX_OSPATH];
 
-dfunction_t *ED_FindFunction (char *name);
+mfunction_t *ED_FindFunction (char *name);
 
 /*
 ==================
@@ -51,7 +51,7 @@ Host_Status_f
 void Host_Status_f (void)
 {
        client_t *client;
-       int seconds, minutes, hours = 0, j;
+       int seconds, minutes, hours = 0, j, players;
        void (*print) (const char *fmt, ...);
 
        if (cmd_source == src_command)
@@ -66,19 +66,18 @@ void Host_Status_f (void)
        else
                print = SV_ClientPrintf;
 
+       for (players = 0, j = 0;j < svs.maxclients;j++)
+               if (svs.clients[j].active)
+                       players++;
        print ("host:    %s\n", Cvar_VariableString ("hostname"));
        print ("version: %s build %s\n", gamename, buildstring);
-       if (tcpipAvailable)
-               print ("tcp/ip:  %s\n", my_tcpip_address);
-       if (ipxAvailable)
-               print ("ipx:     %s\n", my_ipx_address);
        print ("map:     %s\n", sv.name);
-       print ("players: %i active (%i max)\n\n", net_activeconnections, svs.maxclients);
+       print ("players: %i active (%i max)\n\n", players, svs.maxclients);
        for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
        {
                if (!client->active)
                        continue;
-               seconds = (int)(net_time - client->netconnection->connecttime);
+               seconds = (int)(realtime - client->netconnection->connecttime);
                minutes = seconds / 60;
                if (minutes)
                {
@@ -110,7 +109,7 @@ void Host_God_f (void)
                return;
        }
 
-       if (pr_global_struct->deathmatch)
+       if (pr_global_struct->deathmatch || !sv_player)
                return;
 
        sv_player->v->flags = (int)sv_player->v->flags ^ FL_GODMODE;
@@ -128,7 +127,7 @@ void Host_Notarget_f (void)
                return;
        }
 
-       if (pr_global_struct->deathmatch)
+       if (pr_global_struct->deathmatch || !sv_player)
                return;
 
        sv_player->v->flags = (int)sv_player->v->flags ^ FL_NOTARGET;
@@ -148,7 +147,7 @@ void Host_Noclip_f (void)
                return;
        }
 
-       if (pr_global_struct->deathmatch)
+       if (pr_global_struct->deathmatch || !sv_player)
                return;
 
        if (sv_player->v->movetype != MOVETYPE_NOCLIP)
@@ -180,7 +179,7 @@ void Host_Fly_f (void)
                return;
        }
 
-       if (pr_global_struct->deathmatch)
+       if (pr_global_struct->deathmatch || !sv_player)
                return;
 
        if (sv_player->v->movetype != MOVETYPE_FLY)
@@ -251,12 +250,12 @@ void Host_Map_f (void)
 
        cls.demonum = -1;               // stop demo loop in case this fails
 
-       SCR_BeginLoadingPlaque ();
-
        CL_Disconnect ();
        Host_ShutdownServer(false);
 
        key_dest = key_game;                    // remove console or menu
+       SCR_BeginLoadingPlaque ();
+
 
        svs.serverflags = 0;                    // haven't completed an episode yet
        strcpy (sv_spawnmap, Cmd_Argv(1));
@@ -312,7 +311,7 @@ This is sent just before a server changes levels
 */
 void Host_Reconnect_f (void)
 {
-       SCR_BeginLoadingPlaque ();
+       SCR_BeginLoadingPlaque();
        cls.signon = 0;         // need new connection messages
 }
 
@@ -325,14 +324,7 @@ User command to connect to server
 */
 void Host_Connect_f (void)
 {
-       char name[MAX_QPATH];
-
-       cls.demonum = -1;               // stop demo loop in case this fails
-       if (cls.demoplayback)
-               CL_Disconnect ();
-       strcpy (name, Cmd_Argv(1));
-       CL_EstablishConnection (name);
-       Host_Reconnect_f ();
+       CL_EstablishConnection(Cmd_Argv(1));
 }
 
 
@@ -379,7 +371,7 @@ Host_Savegame_f
 void Host_Savegame_f (void)
 {
        char    name[256];
-       QFile   *f;
+       qfile_t *f;
        int             i;
        char    comment[SAVEGAME_COMMENT_LENGTH+1];
 
@@ -425,34 +417,35 @@ void Host_Savegame_f (void)
                }
        }
 
-       sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
-       COM_DefaultExtension (name, ".sav");
+       strncpy (name, Cmd_Argv(1), sizeof (name) - 1);
+       name[sizeof (name) - 1] = '\0';
+       FS_DefaultExtension (name, ".sav");
 
        Con_Printf ("Saving game to %s...\n", name);
-       f = Qopen (name, "w");
+       f = FS_Open (name, "w", false);
        if (!f)
        {
                Con_Printf ("ERROR: couldn't open.\n");
                return;
        }
 
-       Qprintf (f, "%i\n", SAVEGAME_VERSION);
+       FS_Printf (f, "%i\n", SAVEGAME_VERSION);
        Host_SavegameComment (comment);
-       Qprintf (f, "%s\n", comment);
+       FS_Printf (f, "%s\n", comment);
        for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
-               Qprintf (f, "%f\n", svs.clients->spawn_parms[i]);
-       Qprintf (f, "%d\n", current_skill);
-       Qprintf (f, "%s\n", sv.name);
-       Qprintf (f, "%f\n",sv.time);
+               FS_Printf (f, "%f\n", svs.clients->spawn_parms[i]);
+       FS_Printf (f, "%d\n", current_skill);
+       FS_Printf (f, "%s\n", sv.name);
+       FS_Printf (f, "%f\n",sv.time);
 
 // write the light styles
 
        for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
        {
                if (sv.lightstyles[i])
-                       Qprintf (f, "%s\n", sv.lightstyles[i]);
+                       FS_Printf (f, "%s\n", sv.lightstyles[i]);
                else
-                       Qprintf (f,"m\n");
+                       FS_Printf (f,"m\n");
        }
 
 
@@ -460,9 +453,9 @@ void Host_Savegame_f (void)
        for (i=0 ; i<sv.num_edicts ; i++)
        {
                ED_Write (f, EDICT_NUM(i));
-               Qflush (f);
+               FS_Flush (f);
        }
-       Qclose (f);
+       FS_Close (f);
        Con_Printf ("done.\n");
 }
 
@@ -485,15 +478,15 @@ void Host_Loadgame_f (void)
                return;
        }
 
-       sprintf (sv_loadgame, "%s/%s", com_gamedir, Cmd_Argv(1));
-       COM_DefaultExtension (sv_loadgame, ".sav");
+       strcpy (sv_loadgame, Cmd_Argv(1));
+       FS_DefaultExtension (sv_loadgame, ".sav");
 
        Con_Printf ("Loading game from %s...\n", sv_loadgame);
 }
 
 void Host_PerformLoadGame(char *name)
 {
-       QFile *f;
+       qfile_t *f;
        char mapname[MAX_QPATH];
        float time, tfloat;
        char buf[32768];
@@ -507,43 +500,41 @@ void Host_PerformLoadGame(char *name)
 
        cls.demonum = -1;               // stop demo loop in case this fails
 
-       f = Qopen (name, "rz");
+       f = FS_Open (name, "r", false);
        if (!f)
        {
                Con_Printf ("ERROR: couldn't open.\n");
                return;
        }
 
-       str = Qgetline (f);
+       str = FS_Getline (f);
        sscanf (str, "%i\n", &version);
        if (version != SAVEGAME_VERSION)
        {
-               Qclose (f);
+               FS_Close (f);
                Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
                return;
        }
 
        SCR_BeginLoadingPlaque ();
 
-       str = Qgetline (f);
+       str = FS_Getline (f);
        for (i = 0;i < NUM_SPAWN_PARMS;i++)
        {
-               str = Qgetline (f);
+               str = FS_Getline (f);
                sscanf (str, "%f\n", &spawn_parms[i]);
        }
 // this silliness is so we can load 1.06 save files, which have float skill values
-       str = Qgetline (f);
+       str = FS_Getline (f);
        sscanf (str, "%f\n", &tfloat);
        current_skill = (int)(tfloat + 0.1);
        Cvar_SetValue ("skill", (float)current_skill);
 
-       strcpy (mapname, Qgetline (f));
+       strcpy (mapname, FS_Getline (f));
 
-       str = Qgetline (f);
+       str = FS_Getline (f);
        sscanf (str, "%f\n",&time);
 
-       CL_Disconnect_f ();
-
        SV_SpawnServer (mapname);
        if (!sv.active)
        {
@@ -557,7 +548,7 @@ void Host_PerformLoadGame(char *name)
 
        for (i = 0;i < MAX_LIGHTSTYLES;i++)
        {
-               str = Qgetline (f);
+               str = FS_Getline (f);
                sv.lightstyles[i] = Mem_Alloc(edictstring_mempool, strlen(str)+1);
                strcpy (sv.lightstyles[i], str);
        }
@@ -565,11 +556,11 @@ void Host_PerformLoadGame(char *name)
 // load the edicts out of the savegame file
        // -1 is the globals
        entnum = -1;
-       while (!Qeof(f))
+       while (!FS_Eof (f))
        {
                for (i = 0;i < (int)sizeof(buf) - 1;i++)
                {
-                       r = Qgetc (f);
+                       r = FS_Getc (f);
                        if (r == EOF || !r)
                                break;
                        buf[i] = r;
@@ -583,7 +574,7 @@ void Host_PerformLoadGame(char *name)
                        Host_Error ("Loadgame buffer overflow");
                buf[i] = 0;
                start = buf;
-               if (!COM_ParseToken(&start))
+               if (!COM_ParseToken(&start, false))
                {
                        // end of file
                        break;
@@ -599,13 +590,17 @@ void Host_PerformLoadGame(char *name)
                else
                {
                        // parse an edict
+                       if (entnum >= MAX_EDICTS)
+                               Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)\n", MAX_EDICTS);
+                       while (entnum >= sv.max_edicts)
+                               SV_IncreaseEdicts();
                        ent = EDICT_NUM(entnum);
                        memset (ent->v, 0, progs->entityfields * 4);
-                       ent->free = false;
+                       ent->e->free = false;
                        ED_ParseEdict (start, ent);
 
                        // link it into the bsp tree
-                       if (!ent->free)
+                       if (!ent->e->free)
                                SV_LinkEdict (ent, false);
                }
 
@@ -615,16 +610,14 @@ void Host_PerformLoadGame(char *name)
        sv.num_edicts = entnum;
        sv.time = time;
 
-       Qclose (f);
+       FS_Close (f);
 
        for (i = 0;i < NUM_SPAWN_PARMS;i++)
                svs.clients->spawn_parms[i] = spawn_parms[i];
 
-       if (cls.state != ca_dedicated)
-       {
-               CL_EstablishConnection ("local");
-               Host_Reconnect_f ();
-       }
+       // make sure we're connected to loopback
+       if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
+               CL_EstablishConnection("local");
 }
 
 //============================================================================
@@ -634,9 +627,10 @@ void Host_PerformLoadGame(char *name)
 Host_Name_f
 ======================
 */
+cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player"};
 void Host_Name_f (void)
 {
-       char newName[64];
+       char newName[sizeof(host_client->name)];
 
        if (Cmd_Argc () == 1)
        {
@@ -645,10 +639,10 @@ void Host_Name_f (void)
        }
 
        if (Cmd_Argc () == 2)
-               strncpy(newName, Cmd_Argv(1), 15);
+               strncpy(newName, Cmd_Argv(1), sizeof(host_client->name) - 1);
        else
-               strncpy(newName, Cmd_Args(), 15);
-       newName[15] = 0;
+               strncpy(newName, Cmd_Args(), sizeof(host_client->name) - 1);
+       newName[sizeof(host_client->name) - 1] = 0;
 
        if (cmd_source == src_command)
        {
@@ -660,17 +654,19 @@ void Host_Name_f (void)
                return;
        }
 
-       if (host_client->name[0] && strcmp(host_client->name, "unconnected") )
-               if (strcmp(host_client->name, newName) != 0)
-                       Con_Printf ("%s renamed to %s\n", host_client->name, newName);
-       strcpy (host_client->name, newName);
-       host_client->edict->v->netname = PR_SetString(host_client->name);
+       if (strcmp(host_client->name, newName) && host_client->name[0] && strcmp(host_client->name, "unconnected"))
+               SV_BroadcastPrintf("%s changed name to %s\n", host_client->name, newName);
+       strcpy(host_client->name, newName);
+       strcpy(host_client->old_name, newName);
+       if (sv_player)
+               sv_player->v->netname = PR_SetString(host_client->name);
+       //Con_Printf("Host_Name_f: host_client->edict->netname = %s, sv_player->netname = %s, host_client->name = %s\n", PR_GetString(host_client->edict->v->netname), PR_GetString(sv_player->v->netname), host_client->name);
 
 // send notification to all clients
 
-       MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
-       MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
-       MSG_WriteString (&sv.reliable_datagram, host_client->name);
+       MSG_WriteByte(&sv.reliable_datagram, svc_updatename);
+       MSG_WriteByte(&sv.reliable_datagram, host_client - svs.clients);
+       MSG_WriteString(&sv.reliable_datagram, host_client->name);
 }
 
 
@@ -681,7 +677,6 @@ void Host_Version_f (void)
 
 void Host_Say(qboolean teamonly)
 {
-       client_t *client;
        client_t *save;
        int j;
        const char *p1, *p2;
@@ -706,14 +701,14 @@ void Host_Say(qboolean teamonly)
        if (Cmd_Argc () < 2)
                return;
 
+       save = host_client;
+
 // turn on color set 1
        if (!fromServer)
                sprintf (text, "%c%s: ", 1, host_client->name);
        else
                sprintf (text, "%c<%s> ", 1, hostname.string);
 
-       save = host_client;
-
        p1 = Cmd_Args();
        p2 = p1 + strlen(p1);
        // remove trailing newlines
@@ -725,8 +720,10 @@ void Host_Say(qboolean teamonly)
                p1++;
                if (p2[-1] == '"')
                        p2--;
-               else
+               else if (fromServer)
                        Con_Printf("Host_Say: missing end quote\n");
+               else
+                       SV_ClientPrintf("Host_Say: missing end quote\n");
        }
        while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
                p2--;
@@ -735,15 +732,9 @@ void Host_Say(qboolean teamonly)
        text[j++] = '\n';
        text[j++] = 0;
 
-       for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++)
-       {
-               if (!client || !client->active || !client->spawned)
-                       continue;
-               if (teamplay.integer && teamonly && client->edict->v->team != save->edict->v->team)
-                       continue;
-               host_client = client;
-               SV_ClientPrintf("%s", text);
-       }
+       for (j = 0, host_client = svs.clients; j < svs.maxclients; j++, host_client++)
+               if (host_client && host_client->active && host_client->spawned && (!teamplay.integer || host_client->edict->v->team == save->edict->v->team))
+                       SV_ClientPrintf("%s", text);
        host_client = save;
 
        Sys_Printf("%s", &text[1]);
@@ -764,7 +755,6 @@ void Host_Say_Team_f(void)
 
 void Host_Tell_f(void)
 {
-       client_t *client;
        client_t *save;
        int j;
        const char *p1, *p2;
@@ -806,8 +796,10 @@ void Host_Tell_f(void)
                p1++;
                if (p2[-1] == '"')
                        p2--;
+               else if (fromServer)
+                       Con_Printf("Host_Tell: missing end quote\n");
                else
-                       Con_Printf("Host_Say: missing end quote\n");
+                       SV_ClientPrintf("Host_Tell: missing end quote\n");
        }
        while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
                p2--;
@@ -817,15 +809,13 @@ void Host_Tell_f(void)
        text[j++] = 0;
 
        save = host_client;
-       for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++)
+       for (j = 0, host_client = svs.clients; j < svs.maxclients; j++, host_client++)
        {
-               if (!client->active || !client->spawned)
-                       continue;
-               if (Q_strcasecmp(client->name, Cmd_Argv(1)))
-                       continue;
-               host_client = client;
-               SV_ClientPrintf("%s", text);
-               break;
+               if (host_client->active && host_client->spawned && !strcasecmp(host_client->name, Cmd_Argv(1)))
+               {
+                       SV_ClientPrintf("%s", text);
+                       break;
+               }
        }
        host_client = save;
 }
@@ -836,11 +826,12 @@ void Host_Tell_f(void)
 Host_Color_f
 ==================
 */
+cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0"};
 void Host_Color_f(void)
 {
        int             top, bottom;
        int             playercolor;
-       dfunction_t *f;
+       mfunction_t *f;
        func_t  SV_ChangeTeam;
 
        if (Cmd_Argc() == 1)
@@ -877,18 +868,25 @@ void Host_Color_f(void)
                return;
        }
 
-       if ((f = ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - pr_functions)))
+       if (sv_player && (f = ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - pr_functions)))
        {
                Con_DPrintf("Calling SV_ChangeTeam\n");
                pr_global_struct->time = sv.time;
                pr_globals[OFS_PARM0] = playercolor;
-               pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
+               pr_global_struct->self = EDICT_TO_PROG(sv_player);
                PR_ExecuteProgram (SV_ChangeTeam, "");
        }
        else
        {
+               eval_t *val;
+               if (sv_player)
+               {
+                       if ((val = GETEDICTFIELDVALUE(sv_player, eval_clientcolors)))
+                               val->_float = playercolor;
+                       sv_player->v->team = bottom + 1;
+               }
                host_client->colors = playercolor;
-               host_client->edict->v->team = bottom + 1;
+               host_client->old_colors = playercolor;
 
                // send notification to all clients
                MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
@@ -910,14 +908,14 @@ void Host_Kill_f (void)
                return;
        }
 
-       if (sv_player->v->health <= 0)
+       if (!sv_player || sv_player->v->health <= 0)
        {
                SV_ClientPrintf ("Can't suicide -- already dead!\n");
                return;
        }
 
        pr_global_struct->time = sv.time;
-       pr_global_struct->self = EDICT_TO_PROG(sv_player);
+       pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
        PR_ExecuteProgram (pr_global_struct->ClientKill, "QC function ClientKill is missing");
 }
 
@@ -940,22 +938,47 @@ void Host_Pause_f (void)
        else
        {
                sv.paused ^= 1;
-
-               if (sv.paused)
-               {
-                       SV_BroadcastPrintf ("%s paused the game\n", PR_GetString(sv_player->v->netname));
-               }
-               else
-               {
-                       SV_BroadcastPrintf ("%s unpaused the game\n", PR_GetString(sv_player->v->netname));
-               }
-
-       // send notification to all clients
+               SV_BroadcastPrintf ("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
+               // send notification to all clients
                MSG_WriteByte (&sv.reliable_datagram, svc_setpause);
                MSG_WriteByte (&sv.reliable_datagram, sv.paused);
        }
 }
 
+/*
+======================
+Host_PModel_f
+LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
+======================
+*/
+cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0"};
+static void Host_PModel_f (void)
+{
+       int i;
+       eval_t *val;
+
+       if (Cmd_Argc () == 1)
+       {
+               Con_Printf ("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
+               return;
+       }
+       i = atoi(Cmd_Argv(1));
+
+       if (cmd_source == src_command)
+       {
+               if (cl_pmodel.integer == i)
+                       return;
+               Cvar_SetValue ("_cl_pmodel", i);
+               if (cls.state == ca_connected)
+                       Cmd_ForwardToServer ();
+               return;
+       }
+
+       host_client->pmodel = i;
+       if (sv_player && (val = GETEDICTFIELDVALUE(sv_player, eval_pmodel)))
+               val->_float = i;
+}
+
 //===========================================================================
 
 
@@ -991,29 +1014,34 @@ Host_Spawn_f
 */
 void Host_Spawn_f (void)
 {
-       int             i;
-       client_t        *client;
-       edict_t *ent;
+       int i;
+       client_t *client;
        func_t RestoreGame;
-       dfunction_t *f;
+       mfunction_t *f;
 
        if (cmd_source == src_command)
        {
-               Con_Printf ("spawn is not valid from the console\n");
+               Con_Printf("spawn is not valid from the console\n");
                return;
        }
 
        if (host_client->spawned)
        {
-               Con_Printf ("Spawn not valid -- already spawned\n");
+               Con_Printf("Spawn not valid -- already spawned\n");
+               return;
+       }
+
+       if (!sv_player)
+       {
+               Con_Printf("Host_Spawn: no edict??\n");
                return;
        }
 
        // LordHavoc: moved this above the QC calls at FrikaC's request
-// send all current names, colors, and frag counts
+       // send all current names, colors, and frag counts
        SZ_Clear (&host_client->message);
 
-// run the entrance script
+       // run the entrance script
        if (sv.loadgame)
        {
                // loaded games are fully initialized already
@@ -1031,24 +1059,16 @@ void Host_Spawn_f (void)
        }
        else
        {
-               eval_t *val;
                // set up the edict
-               ent = host_client->edict;
+               ED_ClearEdict(sv_player);
 
-               memset (ent->v, 0, progs->entityfields * 4);
-               ent->v->colormap = NUM_FOR_EDICT(ent);
-               ent->v->team = (host_client->colors & 15) + 1;
-               ent->v->netname = PR_SetString(host_client->name);
-               if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
-                       val->_float = host_client->pmodel;
+               //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, sv_player->netname = %s, host_client->name = %s\n", PR_GetString(host_client->edict->v->netname), PR_GetString(sv_player->v->netname), host_client->name);
 
                // copy spawn parms out of the client_t
-
                for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
                        (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i];
 
                // call the spawn function
-
                pr_global_struct->time = sv.time;
                pr_global_struct->self = EDICT_TO_PROG(sv_player);
                PR_ExecuteProgram (pr_global_struct->ClientConnect, "QC function ClientConnect is missing");
@@ -1060,7 +1080,7 @@ void Host_Spawn_f (void)
        }
 
 
-// send time of update
+       // send time of update
        MSG_WriteByte (&host_client->message, svc_time);
        MSG_WriteFloat (&host_client->message, sv.time);
 
@@ -1068,16 +1088,16 @@ void Host_Spawn_f (void)
        {
                MSG_WriteByte (&host_client->message, svc_updatename);
                MSG_WriteByte (&host_client->message, i);
-               MSG_WriteString (&host_client->message, client->name);
+               MSG_WriteString (&host_client->message, client->old_name);
                MSG_WriteByte (&host_client->message, svc_updatefrags);
                MSG_WriteByte (&host_client->message, i);
                MSG_WriteShort (&host_client->message, client->old_frags);
                MSG_WriteByte (&host_client->message, svc_updatecolors);
                MSG_WriteByte (&host_client->message, i);
-               MSG_WriteByte (&host_client->message, client->colors);
+               MSG_WriteByte (&host_client->message, client->old_colors);
        }
 
-// send all current light styles
+       // send all current light styles
        for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
        {
                MSG_WriteByte (&host_client->message, svc_lightstyle);
@@ -1085,9 +1105,7 @@ void Host_Spawn_f (void)
                MSG_WriteString (&host_client->message, sv.lightstyles[i]);
        }
 
-//
-// send some stats
-//
+       // send some stats
        MSG_WriteByte (&host_client->message, svc_updatestat);
        MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS);
        MSG_WriteLong (&host_client->message, pr_global_struct->total_secrets);
@@ -1104,15 +1122,14 @@ void Host_Spawn_f (void)
        MSG_WriteByte (&host_client->message, STAT_MONSTERS);
        MSG_WriteLong (&host_client->message, pr_global_struct->killed_monsters);
 
-// send a fixangle
-// Never send a roll angle, because savegames can catch the server
-// in a state where it is expecting the client to correct the angle
-// and it won't happen if the game was just loaded, so you wind up
-// with a permanent head tilt
-       ent = EDICT_NUM( 1 + (host_client - svs.clients) );
+       // send a fixangle
+       // Never send a roll angle, because savegames can catch the server
+       // in a state where it is expecting the client to correct the angle
+       // and it won't happen if the game was just loaded, so you wind up
+       // with a permanent head tilt
        MSG_WriteByte (&host_client->message, svc_setangle);
        for (i=0 ; i < 2 ; i++)
-               MSG_WriteAngle (&host_client->message, ent->v->angles[i] );
+               MSG_WriteAngle (&host_client->message, sv_player->v->angles[i] );
        MSG_WriteAngle (&host_client->message, 0 );
 
        SV_WriteClientdataToMessage (sv_player, &host_client->message);
@@ -1185,7 +1202,7 @@ void Host_Kick_f (void)
                {
                        if (!host_client->active)
                                continue;
-                       if (Q_strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
+                       if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
                                break;
                }
        }
@@ -1209,7 +1226,7 @@ void Host_Kick_f (void)
                if (Cmd_Argc() > 2)
                {
                        message = Cmd_Args();
-                       COM_ParseToken(&message);
+                       COM_ParseToken(&message, false);
                        if (byNumber)
                        {
                                message++;                                                      // skip the #
@@ -1224,7 +1241,7 @@ void Host_Kick_f (void)
                        SV_ClientPrintf ("Kicked by %s: %s\n", who, message);
                else
                        SV_ClientPrintf ("Kicked by %s\n", who);
-               SV_DropClient (false);
+               SV_DropClient (false); // kicked
        }
 
        host_client = save;
@@ -1255,7 +1272,7 @@ void Host_Give_f (void)
                return;
        }
 
-       if (pr_global_struct->deathmatch)
+       if (pr_global_struct->deathmatch || !sv_player)
                return;
 
        t = Cmd_Argv(1);
@@ -1279,9 +1296,9 @@ void Host_Give_f (void)
                        if (t[0] == '6')
                        {
                                if (t[1] == 'a')
-                               sv_player->v->items = (int)sv_player->v->items | HIT_PROXIMITY_GUN;
+                                       sv_player->v->items = (int)sv_player->v->items | HIT_PROXIMITY_GUN;
                                else
-                               sv_player->v->items = (int)sv_player->v->items | IT_GRENADE_LAUNCHER;
+                                       sv_player->v->items = (int)sv_player->v->items | IT_GRENADE_LAUNCHER;
                        }
                        else if (t[0] == '9')
                                sv_player->v->items = (int)sv_player->v->items | HIT_LASER_CANNON;
@@ -1298,11 +1315,8 @@ void Host_Give_f (void)
                break;
 
        case 's':
-               if (gamemode == GAME_ROGUE)
-               {
-                       if ((val = GETEDICTFIELDVALUE(sv_player, eval_ammo_shells1)))
-                               val->_float = v;
-               }
+               if (gamemode == GAME_ROGUE && (val = GETEDICTFIELDVALUE(sv_player, eval_ammo_shells1)))
+                       val->_float = v;
 
                sv_player->v->ammo_shells = v;
                break;
@@ -1548,11 +1562,15 @@ void Host_Startdemos_f (void)
                Con_Printf ("Max %i demos in demoloop\n", MAX_DEMOS);
                c = MAX_DEMOS;
        }
-       Con_Printf ("%i demo(s) in loop\n", c);
+       Con_DPrintf ("%i demo(s) in loop\n", c);
 
        for (i=1 ; i<c+1 ; i++)
                strncpy (cls.demos[i-1], Cmd_Argv(i), sizeof(cls.demos[0])-1);
 
+       // LordHavoc: clear the remaining slots
+       for (;i <= MAX_DEMOS;i++)
+               cls.demos[i-1][0] = 0;
+
        if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
        {
                cls.demonum = 0;
@@ -1604,10 +1622,10 @@ void Host_PerformSpawnServerAndLoadGame(void)
                Host_PerformLoadGame(sv_loadgame);
        else if (sv_spawnmap[0])
                SV_SpawnServer(sv_spawnmap);
-       if (sv.active && cls.state == ca_disconnected)
-               Cmd_ExecuteString ("connect local", src_command);
        sv_loadgame[0] = 0;
        sv_spawnmap[0] = 0;
+       if (sv.active && cls.state == ca_disconnected)
+               Cmd_ExecuteString ("connect local", src_command);
 }
 
 //=============================================================================
@@ -1642,17 +1660,12 @@ void Host_InitCommands (void)
        Cmd_AddCommand ("changelevel", Host_Changelevel_f);
        Cmd_AddCommand ("connect", Host_Connect_f);
        Cmd_AddCommand ("reconnect", Host_Reconnect_f);
-       Cmd_AddCommand ("name", Host_Name_f);
        Cmd_AddCommand ("version", Host_Version_f);
        Cmd_AddCommand ("say", Host_Say_f);
        Cmd_AddCommand ("say_team", Host_Say_Team_f);
        Cmd_AddCommand ("tell", Host_Tell_f);
-       Cmd_AddCommand ("color", Host_Color_f);
        Cmd_AddCommand ("kill", Host_Kill_f);
        Cmd_AddCommand ("pause", Host_Pause_f);
-       Cmd_AddCommand ("spawn", Host_Spawn_f);
-       Cmd_AddCommand ("begin", Host_Begin_f);
-       Cmd_AddCommand ("prespawn", Host_PreSpawn_f);
        Cmd_AddCommand ("kick", Host_Kick_f);
        Cmd_AddCommand ("ping", Host_Ping_f);
        Cmd_AddCommand ("load", Host_Loadgame_f);
@@ -1666,5 +1679,18 @@ void Host_InitCommands (void)
        Cmd_AddCommand ("viewframe", Host_Viewframe_f);
        Cmd_AddCommand ("viewnext", Host_Viewnext_f);
        Cmd_AddCommand ("viewprev", Host_Viewprev_f);
+
+       Cvar_RegisterVariable (&cl_name);
+       Cmd_AddCommand ("name", Host_Name_f);
+       Cvar_RegisterVariable (&cl_color);
+       Cmd_AddCommand ("color", Host_Color_f);
+       if (gamemode == GAME_NEHAHRA)
+       {
+               Cvar_RegisterVariable (&cl_pmodel);
+               Cmd_AddCommand ("pmodel", Host_PModel_f);
+       }
+       Cmd_AddCommand ("prespawn", Host_PreSpawn_f);
+       Cmd_AddCommand ("spawn", Host_Spawn_f);
+       Cmd_AddCommand ("begin", Host_Begin_f);
 }