}
else
hours = 0;
- print ("#%-3u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->fields.server->frags, hours, minutes, seconds);
+ print ("#%-3u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, client->frags, hours, minutes, seconds);
print (" %s\n", client->netconnection ? client->netconnection->address : "botclient");
}
}
*/
void Host_Reconnect_f (void)
{
+ char temp[128];
+ // if not connected, reconnect to the most recent server
+ if (!cls.netcon)
+ {
+ // if we have connected to a server recently, the userinfo
+ // will still contain its IP address, so get the address...
+ InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
+ if (temp[0])
+ CL_EstablishConnection(temp);
+ else
+ Con_Printf("Reconnect to what server? (you have not connected to a server yet)\n");
+ return;
+ }
+ // if connected, do something based on protocol
if (cls.protocol == PROTOCOL_QUAKEWORLD)
{
+ // quakeworld can just re-login
if (cls.qw_downloadmemory) // don't change when downloading
return;
S_StopAllSounds();
- if (cls.netcon)
+ if (cls.state == ca_connected && cls.signon < SIGNONS)
{
- if (cls.state == ca_connected && cls.signon < SIGNONS)
- {
- Con_Printf("reconnecting...\n");
- MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
- MSG_WriteString(&cls.netcon->message, "new");
- }
- else
- {
- char temp[128];
- // if we have connected to a server recently, the userinfo
- // will still contain its IP address, so get the address...
- InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
- if (temp[0])
- CL_EstablishConnection(temp);
- else
- Con_Printf("Reconnect to what server? (you have not connected to a server yet)\n");
- }
+ Con_Printf("reconnecting...\n");
+ MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
+ MSG_WriteString(&cls.netcon->message, "new");
}
}
else
{
+ // netquake uses reconnect on level changes (silly)
if (Cmd_Argc() != 1)
{
Con_Print("reconnect : wait for signon messages again\n");
Host_Name_f
======================
*/
-cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
+cvar_t cl_name = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
void Host_Name_f (void)
{
int i, j;
Host_Playermodel_f
======================
*/
-cvar_t cl_playermodel = {CVAR_SAVE, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
+cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
// the old cl_playermodel in cl_main has been renamed to __cl_playermodel
void Host_Playermodel_f (void)
{
// point the string back at updateclient->name to keep it safe
strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
- if( eval_playermodel )
- PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
+ if( prog->fieldoffsets.playermodel >= 0 )
+ PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
if (strcmp(host_client->old_model, host_client->playermodel))
{
strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model));
Host_Playerskin_f
======================
*/
-cvar_t cl_playerskin = {CVAR_SAVE, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
+cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
void Host_Playerskin_f (void)
{
int i, j;
// point the string back at updateclient->name to keep it safe
strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
- if( eval_playerskin )
- PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
+ if( prog->fieldoffsets.playerskin >= 0 )
+ PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
if (strcmp(host_client->old_skin, host_client->playerskin))
{
//if (host_client->spawned)
Host_Color_f
==================
*/
-cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
+cvar_t cl_color = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
void Host_Color(int changetop, int changebottom)
{
int top, bottom, playercolor;
- mfunction_t *f;
- func_t SV_ChangeTeam;
// get top and bottom either from the provided values or the current values
// (allows changing only top or bottom, or both at once)
if (cls.protocol == PROTOCOL_QUAKEWORLD)
return;
- if (host_client->edict && (f = PRVM_ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - prog->functions)))
+ if (host_client->edict && prog->funcoffsets.SV_ChangeTeam)
{
Con_DPrint("Calling SV_ChangeTeam\n");
prog->globals.server->time = sv.time;
prog->globals.generic[OFS_PARM0] = playercolor;
prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
- PRVM_ExecuteProgram (SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
+ PRVM_ExecuteProgram(prog->funcoffsets.SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
}
else
{
prvm_eval_t *val;
if (host_client->edict)
{
- if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
+ if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
val->_float = playercolor;
host_client->edict->fields.server->team = bottom + 1;
}
Host_Color(-1, atoi(Cmd_Argv(1)));
}
-cvar_t cl_rate = {CVAR_SAVE, "_cl_rate", "10000", "internal storage cvar for current rate (changed by rate command)"};
+cvar_t cl_rate = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_rate", "10000", "internal storage cvar for current rate (changed by rate command)"};
void Host_Rate_f(void)
{
int rate;
LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
======================
*/
-cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
+cvar_t cl_pmodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
static void Host_PModel_f (void)
{
int i;
return;
}
- if (host_client->edict && (val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
+ if (host_client->edict && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.pmodel)))
val->_float = i;
}
{
int i;
client_t *client;
- func_t RestoreGame;
- mfunction_t *f;
int stats[MAX_CL_STATS];
if (host_client->spawned)
// if this is the last client to be connected, unpause
sv.paused = false;
- if ((f = PRVM_ED_FindFunction ("RestoreGame")))
- if ((RestoreGame = (func_t)(f - prog->functions)))
+ if (prog->funcoffsets.RestoreGame)
{
Con_DPrint("Calling RestoreGame\n");
prog->globals.server->time = sv.time;
prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
- PRVM_ExecuteProgram (RestoreGame, "QC function RestoreGame is missing");
+ PRVM_ExecuteProgram(prog->funcoffsets.RestoreGame, "QC function RestoreGame is missing");
}
}
else
break;
case 's':
- if (gamemode == GAME_ROGUE && (val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_shells1)))
+ if (gamemode == GAME_ROGUE && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_shells1)))
val->_float = v;
host_client->edict->fields.server->ammo_shells = v;
case 'n':
if (gamemode == GAME_ROGUE)
{
- if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_nails1)))
+ if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_nails1)))
{
val->_float = v;
if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
case 'l':
if (gamemode == GAME_ROGUE)
{
- val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_lava_nails);
+ val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_lava_nails);
if (val)
{
val->_float = v;
case 'r':
if (gamemode == GAME_ROGUE)
{
- val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_rockets1);
+ val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_rockets1);
if (val)
{
val->_float = v;
case 'm':
if (gamemode == GAME_ROGUE)
{
- val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_multi_rockets);
+ val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_multi_rockets);
if (val)
{
val->_float = v;
case 'c':
if (gamemode == GAME_ROGUE)
{
- val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_cells1);
+ val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_cells1);
if (val)
{
val->_float = v;
case 'p':
if (gamemode == GAME_ROGUE)
{
- val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_plasma);
+ val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_plasma);
if (val)
{
val->_float = v;
if(!(c = Cvar_FindVar(Cmd_Argv(1))) || (c->flags & CVAR_PRIVATE))
return;
if (cls.state != ca_dedicated)
- Cmd_ForwardStringToServer(va("sentcvar %s %s\n", c->name, c->string));
- if(!sv.active)// || !SV_ParseClientCommandQC)
+ Cmd_ForwardStringToServer(va("sentcvar %s \"%s\"\n", c->name, c->string));
+ if(!sv.active)// || !prog->funcoffsets.SV_ParseClientCommand)
return;
old = host_client;
Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname");
- Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reset signon level in preparation for a new level (do not use)");
+ Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)");
Cmd_AddCommand ("version", Host_Version_f, "print engine version");
Cmd_AddCommand_WithClientCommand ("say", Host_Say_f, Host_Say_f, "send a chat message to everyone on the server");
Cmd_AddCommand_WithClientCommand ("say_team", Host_Say_Team_f, Host_Say_Team_f, "send a chat message to your team on the server");