*/
void Host_Reconnect_f (void)
{
+ char temp[128];
+ // if not connected, reconnect to the most recent server
+ if (!cls.netcon)
+ {
+ // if we have connected to a server recently, the userinfo
+ // will still contain its IP address, so get the address...
+ InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
+ if (temp[0])
+ CL_EstablishConnection(temp);
+ else
+ Con_Printf("Reconnect to what server? (you have not connected to a server yet)\n");
+ return;
+ }
+ // if connected, do something based on protocol
if (cls.protocol == PROTOCOL_QUAKEWORLD)
{
+ // quakeworld can just re-login
if (cls.qw_downloadmemory) // don't change when downloading
return;
S_StopAllSounds();
- if (cls.netcon)
+ if (cls.state == ca_connected && cls.signon < SIGNONS)
{
- if (cls.state == ca_connected && cls.signon < SIGNONS)
- {
- Con_Printf("reconnecting...\n");
- MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
- MSG_WriteString(&cls.netcon->message, "new");
- }
- else
- {
- char temp[128];
- // if we have connected to a server recently, the userinfo
- // will still contain its IP address, so get the address...
- InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
- if (temp[0])
- CL_EstablishConnection(temp);
- else
- Con_Printf("Reconnect to what server? (you have not connected to a server yet)\n");
- }
+ Con_Printf("reconnecting...\n");
+ MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
+ MSG_WriteString(&cls.netcon->message, "new");
}
}
else
{
+ // netquake uses reconnect on level changes (silly)
if (Cmd_Argc() != 1)
{
Con_Print("reconnect : wait for signon messages again\n");
Host_Name_f
======================
*/
-cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
+cvar_t cl_name = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
void Host_Name_f (void)
{
int i, j;
Host_Playermodel_f
======================
*/
-cvar_t cl_playermodel = {CVAR_SAVE, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
+cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
// the old cl_playermodel in cl_main has been renamed to __cl_playermodel
void Host_Playermodel_f (void)
{
Host_Playerskin_f
======================
*/
-cvar_t cl_playerskin = {CVAR_SAVE, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
+cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
void Host_Playerskin_f (void)
{
int i, j;
Host_Color_f
==================
*/
-cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
+cvar_t cl_color = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
void Host_Color(int changetop, int changebottom)
{
int top, bottom, playercolor;
Host_Color(-1, atoi(Cmd_Argv(1)));
}
-cvar_t cl_rate = {CVAR_SAVE, "_cl_rate", "10000", "internal storage cvar for current rate (changed by rate command)"};
+cvar_t cl_rate = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_rate", "10000", "internal storage cvar for current rate (changed by rate command)"};
void Host_Rate_f(void)
{
int rate;
LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
======================
*/
-cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
+cvar_t cl_pmodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
static void Host_PModel_f (void)
{
int i;
Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname");
- Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reset signon level in preparation for a new level (do not use)");
+ Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)");
Cmd_AddCommand ("version", Host_Version_f, "print engine version");
Cmd_AddCommand_WithClientCommand ("say", Host_Say_f, Host_Say_f, "send a chat message to everyone on the server");
Cmd_AddCommand_WithClientCommand ("say_team", Host_Say_Team_f, Host_Say_Team_f, "send a chat message to your team on the server");