]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - host_cmd.c
Eradicated the CVAR_NQUSERINFOHACK flag, for good
[xonotic/darkplaces.git] / host_cmd.c
index 4ccc0cf67c16733eca93072d7a8ef45a182a6d39..53e35a3b4fd8600df1c265380726b93900760915 100644 (file)
@@ -30,2447 +30,448 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "mdfour.h"
 #include <time.h>
 
-int current_skill;
-cvar_t sv_cheats = {CVAR_SERVER | CVAR_NOTIFY, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
-cvar_t sv_adminnick = {CVAR_SERVER | CVAR_SAVE, "sv_adminnick", "", "nick name to use for admin messages instead of host name"};
-cvar_t sv_status_privacy = {CVAR_SERVER | CVAR_SAVE, "sv_status_privacy", "0", "do not show IP addresses in 'status' replies to clients"};
-cvar_t sv_status_show_qcstatus = {CVAR_SERVER | CVAR_SAVE, "sv_status_show_qcstatus", "0", "show the 'qcstatus' field in status replies, not the 'frags' field. Turn this on if your mod uses this field, and the 'frags' field on the other hand has no meaningful value."};
-cvar_t sv_namechangetimer = {CVAR_SERVER | CVAR_SAVE, "sv_namechangetimer", "5", "how often to allow name changes, in seconds (prevents people from using animated names and other tricks"};
+extern cvar_t sv_adminnick;
+extern cvar_t sv_status_privacy;
+extern cvar_t sv_status_show_qcstatus;
+extern cvar_t sv_namechangetimer;
 cvar_t rcon_password = {CVAR_CLIENT | CVAR_SERVER | CVAR_PRIVATE, "rcon_password", "", "password to authenticate rcon commands; NOTE: changing rcon_secure clears rcon_password, so set rcon_secure always before rcon_password; may be set to a string of the form user1:pass1 user2:pass2 user3:pass3 to allow multiple user accounts - the client then has to specify ONE of these combinations"};
-cvar_t rcon_secure = {CVAR_CLIENT | CVAR_SERVER | CVAR_NQUSERINFOHACK, "rcon_secure", "0", "force secure rcon authentication (1 = time based, 2 = challenge based); NOTE: changing rcon_secure clears rcon_password, so set rcon_secure always before rcon_password"};
+cvar_t rcon_secure = {CVAR_CLIENT | CVAR_SERVER, "rcon_secure", "0", "force secure rcon authentication (1 = time based, 2 = challenge based); NOTE: changing rcon_secure clears rcon_password, so set rcon_secure always before rcon_password"};
 cvar_t rcon_secure_challengetimeout = {CVAR_CLIENT, "rcon_secure_challengetimeout", "5", "challenge-based secure rcon: time out requests if no challenge came within this time interval"};
 cvar_t rcon_address = {CVAR_CLIENT, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
+cvar_t name = {CVAR_CLIENT | CVAR_SAVE | CVAR_USERINFO, "name", "player", "change your player name"};
+cvar_t topcolor = {CVAR_CLIENT | CVAR_SAVE | CVAR_USERINFO, "topcolor", "0", "change the color of your shirt"};
+cvar_t bottomcolor = {CVAR_CLIENT | CVAR_SAVE | CVAR_USERINFO, "bottomcolor", "0", "change the color of your pants"};
 cvar_t team = {CVAR_CLIENT | CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
 cvar_t skin = {CVAR_CLIENT | CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
+cvar_t playermodel = {CVAR_CLIENT | CVAR_USERINFO | CVAR_SAVE, "playermodel", "", "current player model in Nexuiz/Xonotic"};
+cvar_t playerskin = {CVAR_CLIENT | CVAR_USERINFO | CVAR_SAVE, "playerskin", "", "current player skin in Nexuiz/Xonotic"};
 cvar_t noaim = {CVAR_CLIENT | CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
+cvar_t pmodel = {CVAR_CLIENT | CVAR_USERINFO | CVAR_SAVE, "pmodel", "0", "current player model number in nehahra"};
 cvar_t r_fixtrans_auto = {CVAR_CLIENT, "r_fixtrans_auto", "0", "automatically fixtrans textures (when set to 2, it also saves the fixed versions to a fixtrans directory)"};
-qboolean allowcheats = false;
 
-extern qboolean host_shuttingdown;
-extern cvar_t developer_entityparsing;
+//============================================================================
 
 /*
-==================
-Host_Quit_f
-==================
+======================
+SV_Name_f
+======================
 */
-
-void Host_Quit_f(cmd_state_t *cmd)
+static void SV_Name_f(cmd_state_t *cmd)
 {
-       if(host_shuttingdown)
-               Con_Printf("shutting down already!\n");
+       prvm_prog_t *prog = SVVM_prog;
+       int i, j;
+       qboolean valid_colors;
+       const char *newNameSource;
+       char newName[sizeof(host_client->name)];
+
+       if (Cmd_Argc (cmd) == 1)
+               return;
+
+       if (Cmd_Argc (cmd) == 2)
+               newNameSource = Cmd_Argv(cmd, 1);
        else
-               Sys_Quit (0);
-}
+               newNameSource = Cmd_Args(cmd);
 
-/*
-==================
-Host_Status_f
-==================
-*/
-static void Host_Status_f(cmd_state_t *cmd)
-{
-       prvm_prog_t *prog = SVVM_prog;
-       char qcstatus[256];
-       client_t *client;
-       int seconds = 0, minutes = 0, hours = 0, i, j, k, in, players, ping = 0, packetloss = 0;
-       void (*print) (const char *fmt, ...);
-       char ip[48]; // can contain a full length v6 address with [] and a port
-       int frags;
-       char vabuf[1024];
+       strlcpy(newName, newNameSource, sizeof(newName));
 
        if (cmd->source == src_command)
+               return;
+
+       if (host.realtime < host_client->nametime && strcmp(newName, host_client->name))
        {
-               // if running a client, try to send over network so the client's status report parser will see the report
-               if (cls.state == ca_connected)
-               {
-                       Cmd_ForwardToServer_f(cmd);
-                       return;
-               }
-               print = Con_Printf;
+               SV_ClientPrintf("You can't change name more than once every %.1f seconds!\n", max(0.0f, sv_namechangetimer.value));
+               return;
        }
-       else
-               print = SV_ClientPrintf;
 
-       if (!sv.active)
-               return;
+       host_client->nametime = host.realtime + max(0.0f, sv_namechangetimer.value);
 
-       in = 0;
-       if (Cmd_Argc(cmd) == 2)
+       // point the string back at updateclient->name to keep it safe
+       strlcpy (host_client->name, newName, sizeof (host_client->name));
+
+       for (i = 0, j = 0;host_client->name[i];i++)
+               if (host_client->name[i] != '\r' && host_client->name[i] != '\n')
+                       host_client->name[j++] = host_client->name[i];
+       host_client->name[j] = 0;
+
+       if(host_client->name[0] == 1 || host_client->name[0] == 2)
+       // may interfere with chat area, and will needlessly beep; so let's add a ^7
        {
-               if (strcmp(Cmd_Argv(cmd, 1), "1") == 0)
-                       in = 1;
-               else if (strcmp(Cmd_Argv(cmd, 1), "2") == 0)
-                       in = 2;
+               memmove(host_client->name + 2, host_client->name, sizeof(host_client->name) - 2);
+               host_client->name[sizeof(host_client->name) - 1] = 0;
+               host_client->name[0] = STRING_COLOR_TAG;
+               host_client->name[1] = '0' + STRING_COLOR_DEFAULT;
        }
 
-       for (players = 0, i = 0;i < svs.maxclients;i++)
-               if (svs.clients[i].active)
-                       players++;
-       print ("host:     %s\n", Cvar_VariableString (&cvars_all, "hostname", CVAR_SERVER));
-       print ("version:  %s build %s (gamename %s)\n", gamename, buildstring, gamenetworkfiltername);
-       print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
-       print ("map:      %s\n", sv.name);
-       print ("timing:   %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
-       print ("players:  %i active (%i max)\n\n", players, svs.maxclients);
-
-       if (in == 1)
-               print ("^2IP                                             %%pl ping  time   frags  no   name\n");
-       else if (in == 2)
-               print ("^5IP                                              no   name\n");
-
-       for (i = 0, k = 0, client = svs.clients;i < svs.maxclients;i++, client++)
+       u8_COM_StringLengthNoColors(host_client->name, 0, &valid_colors);
+       if(!valid_colors) // NOTE: this also proves the string is not empty, as "" is a valid colored string
        {
-               if (!client->active)
-                       continue;
-
-               ++k;
-
-               if (in == 0 || in == 1)
+               size_t l;
+               l = strlen(host_client->name);
+               if(l < sizeof(host_client->name) - 1)
                {
-                       seconds = (int)(realtime - client->connecttime);
-                       minutes = seconds / 60;
-                       if (minutes)
-                       {
-                               seconds -= (minutes * 60);
-                               hours = minutes / 60;
-                               if (hours)
-                                       minutes -= (hours * 60);
-                       }
-                       else
-                               hours = 0;
-                       
-                       packetloss = 0;
-                       if (client->netconnection)
-                               for (j = 0;j < NETGRAPH_PACKETS;j++)
-                                       if (client->netconnection->incoming_netgraph[j].unreliablebytes == NETGRAPH_LOSTPACKET)
-                                               packetloss++;
-                       packetloss = (packetloss * 100 + NETGRAPH_PACKETS - 1) / NETGRAPH_PACKETS;
-                       ping = bound(0, (int)floor(client->ping*1000+0.5), 9999);
+                       // duplicate the color tag to escape it
+                       host_client->name[i] = STRING_COLOR_TAG;
+                       host_client->name[i+1] = 0;
+                       //Con_DPrintf("abuse detected, adding another trailing color tag\n");
                }
-
-               if(sv_status_privacy.integer && cmd->source != src_command)
-                       strlcpy(ip, client->netconnection ? "hidden" : "botclient", 48);
                else
-                       strlcpy(ip, (client->netconnection && client->netconnection->address) ? client->netconnection->address : "botclient", 48);
-
-               frags = client->frags;
+               {
+                       // remove the last character to fix the color code
+                       host_client->name[l-1] = 0;
+                       //Con_DPrintf("abuse detected, removing a trailing color tag\n");
+               }
+       }
 
-               if(sv_status_show_qcstatus.integer)
+       // find the last color tag offset and decide if we need to add a reset tag
+       for (i = 0, j = -1;host_client->name[i];i++)
+       {
+               if (host_client->name[i] == STRING_COLOR_TAG)
                {
-                       prvm_edict_t *ed = PRVM_EDICT_NUM(i + 1);
-                       const char *str = PRVM_GetString(prog, PRVM_serveredictstring(ed, clientstatus));
-                       if(str && *str)
+                       if (host_client->name[i+1] >= '0' && host_client->name[i+1] <= '9')
                        {
-                               char *p;
-                               const char *q;
-                               p = qcstatus;
-                               for(q = str; *q && p != qcstatus + sizeof(qcstatus) - 1; ++q)
-                                       if(*q != '\\' && *q != '"' && !ISWHITESPACE(*q))
-                                               *p++ = *q;
-                               *p = 0;
-                               if(*qcstatus)
-                                       frags = atoi(qcstatus);
+                               j = i;
+                               // if this happens to be a reset  tag then we don't need one
+                               if (host_client->name[i+1] == '0' + STRING_COLOR_DEFAULT)
+                                       j = -1;
+                               i++;
+                               continue;
                        }
-               }
-               
-               if (in == 0) // default layout
-               {
-                       if (sv.protocol == PROTOCOL_QUAKE && svs.maxclients <= 99)
+                       if (host_client->name[i+1] == STRING_COLOR_RGB_TAG_CHAR && isxdigit(host_client->name[i+2]) && isxdigit(host_client->name[i+3]) && isxdigit(host_client->name[i+4]))
                        {
-                               // LadyHavoc: this is very touchy because we must maintain ProQuake compatible status output
-                               print ("#%-2u %-16.16s  %3i  %2i:%02i:%02i\n", i+1, client->name, frags, hours, minutes, seconds);
-                               print ("   %s\n", ip);
+                               j = i;
+                               i += 4;
+                               continue;
                        }
-                       else
+                       if (host_client->name[i+1] == STRING_COLOR_TAG)
                        {
-                               // LadyHavoc: no real restrictions here, not a ProQuake-compatible protocol anyway...
-                               print ("#%-3u %-16.16s %4i  %2i:%02i:%02i\n", i+1, client->name, frags, hours, minutes, seconds);
-                               print ("   %s\n", ip);
+                               i++;
+                               continue;
                        }
                }
-               else if (in == 1) // extended layout
-               {
-                       print ("%s%-47s %2i %4i %2i:%02i:%02i %4i  #%-3u ^7%s\n", k%2 ? "^3" : "^7", ip, packetloss, ping, hours, minutes, seconds, frags, i+1, client->name);
-               }
-               else if (in == 2) // reduced layout
-               {
-                       print ("%s%-47s #%-3u ^7%s\n", k%2 ? "^3" : "^7", ip, i+1, client->name);
-               }
-       }
-}
-
-
-/*
-==================
-Host_God_f
-
-Sets client to godmode
-==================
-*/
-static void Host_God_f(cmd_state_t *cmd)
-{
-       prvm_prog_t *prog = SVVM_prog;
-       if (!allowcheats)
-       {
-               SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
-               return;
-       }
-
-       PRVM_serveredictfloat(host_client->edict, flags) = (int)PRVM_serveredictfloat(host_client->edict, flags) ^ FL_GODMODE;
-       if (!((int)PRVM_serveredictfloat(host_client->edict, flags) & FL_GODMODE) )
-               SV_ClientPrint("godmode OFF\n");
-       else
-               SV_ClientPrint("godmode ON\n");
-}
-
-static void Host_Notarget_f(cmd_state_t *cmd)
-{
-       prvm_prog_t *prog = SVVM_prog;
-       if (!allowcheats)
-       {
-               SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
-               return;
-       }
-
-       PRVM_serveredictfloat(host_client->edict, flags) = (int)PRVM_serveredictfloat(host_client->edict, flags) ^ FL_NOTARGET;
-       if (!((int)PRVM_serveredictfloat(host_client->edict, flags) & FL_NOTARGET) )
-               SV_ClientPrint("notarget OFF\n");
-       else
-               SV_ClientPrint("notarget ON\n");
-}
-
-qboolean noclip_anglehack;
-
-static void Host_Noclip_f(cmd_state_t *cmd)
-{
-       prvm_prog_t *prog = SVVM_prog;
-       if (!allowcheats)
-       {
-               SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
-               return;
        }
+       // does not end in the default color string, so add it
+       if (j >= 0 && strlen(host_client->name) < sizeof(host_client->name) - 2)
+               memcpy(host_client->name + strlen(host_client->name), STRING_COLOR_DEFAULT_STR, strlen(STRING_COLOR_DEFAULT_STR) + 1);
 
-       if (PRVM_serveredictfloat(host_client->edict, movetype) != MOVETYPE_NOCLIP)
-       {
-               noclip_anglehack = true;
-               PRVM_serveredictfloat(host_client->edict, movetype) = MOVETYPE_NOCLIP;
-               SV_ClientPrint("noclip ON\n");
-       }
-       else
+       PRVM_serveredictstring(host_client->edict, netname) = PRVM_SetEngineString(prog, host_client->name);
+       if (strcmp(host_client->old_name, host_client->name))
        {
-               noclip_anglehack = false;
-               PRVM_serveredictfloat(host_client->edict, movetype) = MOVETYPE_WALK;
-               SV_ClientPrint("noclip OFF\n");
+               if (host_client->begun)
+                       SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
+               strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
+               // send notification to all clients
+               MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
+               MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
+               MSG_WriteString (&sv.reliable_datagram, host_client->name);
+               SV_WriteNetnameIntoDemo(host_client);
        }
 }
 
 /*
-==================
-Host_Fly_f
-
-Sets client to flymode
-==================
+======================
+CL_Playermodel_f
+======================
 */
-static void Host_Fly_f(cmd_state_t *cmd)
+// the old cl_playermodel in cl_main has been renamed to __cl_playermodel
+static void CL_Playermodel_f(cmd_state_t *cmd)
 {
        prvm_prog_t *prog = SVVM_prog;
-       if (!allowcheats)
-       {
-               SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
-               return;
-       }
-
-       if (PRVM_serveredictfloat(host_client->edict, movetype) != MOVETYPE_FLY)
-       {
-               PRVM_serveredictfloat(host_client->edict, movetype) = MOVETYPE_FLY;
-               SV_ClientPrint("flymode ON\n");
-       }
-       else
-       {
-               PRVM_serveredictfloat(host_client->edict, movetype) = MOVETYPE_WALK;
-               SV_ClientPrint("flymode OFF\n");
-       }
-}
-
-
-/*
-==================
-Host_Ping_f
-
-==================
-*/
-static void Host_Ping_f(cmd_state_t *cmd)
-{
-       int i;
-       client_t *client;
-       void (*print) (const char *fmt, ...);
+       int i, j;
+       char newPath[sizeof(host_client->playermodel)];
 
-       if (cmd->source == src_command)
+       if (Cmd_Argc (cmd) == 1)
        {
-               // if running a client, try to send over network so the client's ping report parser will see the report
-               if (cls.state == ca_connected)
+               if (cmd->source == src_command)
                {
-                       Cmd_ForwardToServer_f(cmd);
-                       return;
+                       Con_Printf("\"playermodel\" is \"%s\"\n", playermodel.string);
                }
-               print = Con_Printf;
-       }
-       else
-               print = SV_ClientPrintf;
-
-       if (!sv.active)
                return;
-
-       print("Client ping times:\n");
-       for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
-       {
-               if (!client->active)
-                       continue;
-               print("%4i %s\n", bound(0, (int)floor(client->ping*1000+0.5), 9999), client->name);
        }
-}
-
-/*
-===============================================================================
-
-SERVER TRANSITIONS
 
-===============================================================================
-*/
-
-/*
-======================
-Host_Map_f
+       if (Cmd_Argc (cmd) == 2)
+               strlcpy (newPath, Cmd_Argv(cmd, 1), sizeof (newPath));
+       else
+               strlcpy (newPath, Cmd_Args(cmd), sizeof (newPath));
 
-handle a
-map <servername>
-command from the console.  Active clients are kicked off.
-======================
-*/
-static void Host_Map_f(cmd_state_t *cmd)
-{
-       char level[MAX_QPATH];
+       for (i = 0, j = 0;newPath[i];i++)
+               if (newPath[i] != '\r' && newPath[i] != '\n')
+                       newPath[j++] = newPath[i];
+       newPath[j] = 0;
 
-       if (Cmd_Argc(cmd) != 2)
+       if (cmd->source == src_command)
        {
-               Con_Print("map <levelname> : start a new game (kicks off all players)\n");
+               Cvar_Set (&cvars_all, "_cl_playermodel", newPath);
                return;
        }
 
-       // GAME_DELUXEQUAKE - clear warpmark (used by QC)
-       if (gamemode == GAME_DELUXEQUAKE)
-               Cvar_Set(&cvars_all, "warpmark", "");
-
-       cls.demonum = -1;               // stop demo loop in case this fails
-
-       CL_Disconnect ();
-       Host_ShutdownServer();
-
-       if(svs.maxclients != svs.maxclients_next)
+       /*
+       if (host.realtime < host_client->nametime)
        {
-               svs.maxclients = svs.maxclients_next;
-               if (svs.clients)
-                       Mem_Free(svs.clients);
-               svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
+               SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
+               return;
        }
 
-#ifdef CONFIG_MENU
-       // remove menu
-       if (key_dest == key_menu || key_dest == key_menu_grabbed)
-               MR_ToggleMenu(0);
-#endif
-       key_dest = key_game;
-
-       svs.serverflags = 0;                    // haven't completed an episode yet
-       allowcheats = sv_cheats.integer != 0;
-       strlcpy(level, Cmd_Argv(cmd, 1), sizeof(level));
-       SV_SpawnServer(level);
-       if (sv.active && cls.state == ca_disconnected)
-               CL_EstablishConnection("local:1", -2);
-}
-
-/*
-==================
-Host_Changelevel_f
-
-Goes to a new map, taking all clients along
-==================
-*/
-static void Host_Changelevel_f(cmd_state_t *cmd)
-{
-       char level[MAX_QPATH];
+       host_client->nametime = host.realtime + 5;
+       */
 
-       if (Cmd_Argc(cmd) != 2)
+       // point the string back at updateclient->name to keep it safe
+       strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
+       PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(prog, host_client->playermodel);
+       if (strcmp(host_client->old_model, host_client->playermodel))
        {
-               Con_Print("changelevel <levelname> : continue game on a new level\n");
-               return;
-       }
-       // HACKHACKHACK
-       if (!sv.active) {
-               Host_Map_f(cmd);
-               return;
+               strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model));
+               /*// send notification to all clients
+               MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
+               MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
+               MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
        }
-
-#ifdef CONFIG_MENU
-       // remove menu
-       if (key_dest == key_menu || key_dest == key_menu_grabbed)
-               MR_ToggleMenu(0);
-#endif
-       key_dest = key_game;
-
-       SV_SaveSpawnparms ();
-       allowcheats = sv_cheats.integer != 0;
-       strlcpy(level, Cmd_Argv(cmd, 1), sizeof(level));
-       SV_SpawnServer(level);
-       if (sv.active && cls.state == ca_disconnected)
-               CL_EstablishConnection("local:1", -2);
 }
 
 /*
-==================
-Host_Restart_f
-
-Restarts the current server for a dead player
-==================
+======================
+CL_Playerskin_f
+======================
 */
-static void Host_Restart_f(cmd_state_t *cmd)
+static void CL_Playerskin_f(cmd_state_t *cmd)
 {
-       char mapname[MAX_QPATH];
+       prvm_prog_t *prog = SVVM_prog;
+       int i, j;
+       char newPath[sizeof(host_client->playerskin)];
 
-       if (Cmd_Argc(cmd) != 1)
-       {
-               Con_Print("restart : restart current level\n");
-               return;
-       }
-       if (!sv.active)
+       if (Cmd_Argc (cmd) == 1)
        {
-               Con_Print("Only the server may restart\n");
-               return;
-       }
-
-#ifdef CONFIG_MENU
-       // remove menu
-       if (key_dest == key_menu || key_dest == key_menu_grabbed)
-               MR_ToggleMenu(0);
-#endif
-       key_dest = key_game;
-
-       allowcheats = sv_cheats.integer != 0;
-       strlcpy(mapname, sv.name, sizeof(mapname));
-       SV_SpawnServer(mapname);
-       if (sv.active && cls.state == ca_disconnected)
-               CL_EstablishConnection("local:1", -2);
-}
-
-/*
-==================
-Host_Reconnect_f
-
-This command causes the client to wait for the signon messages again.
-This is sent just before a server changes levels
-==================
-*/
-void Host_Reconnect_f(cmd_state_t *cmd)
-{
-       char temp[128];
-       // if not connected, reconnect to the most recent server
-       if (!cls.netcon)
-       {
-               // if we have connected to a server recently, the userinfo
-               // will still contain its IP address, so get the address...
-               InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
-               if (temp[0])
-                       CL_EstablishConnection(temp, -1);
-               else
-                       Con_Printf("Reconnect to what server?  (you have not connected to a server yet)\n");
-               return;
-       }
-       // if connected, do something based on protocol
-       if (cls.protocol == PROTOCOL_QUAKEWORLD)
-       {
-               // quakeworld can just re-login
-               if (cls.qw_downloadmemory)  // don't change when downloading
-                       return;
-
-               S_StopAllSounds();
-
-               if (cls.state == ca_connected)
-               {
-                       Con_Printf("Server is changing level...\n");
-                       MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
-                       MSG_WriteString(&cls.netcon->message, "new");
-               }
-       }
-       else
-       {
-               // netquake uses reconnect on level changes (silly)
-               if (Cmd_Argc(cmd) != 1)
-               {
-                       Con_Print("reconnect : wait for signon messages again\n");
-                       return;
-               }
-               if (!cls.signon)
-               {
-                       Con_Print("reconnect: no signon, ignoring reconnect\n");
-                       return;
-               }
-               cls.signon = 0;         // need new connection messages
-       }
-}
-
-/*
-=====================
-Host_Connect_f
-
-User command to connect to server
-=====================
-*/
-static void Host_Connect_f(cmd_state_t *cmd)
-{
-       if (Cmd_Argc(cmd) < 2)
-       {
-               Con_Print("connect <serveraddress> [<key> <value> ...]: connect to a multiplayer game\n");
-               return;
-       }
-       // clear the rcon password, to prevent vulnerability by stuffcmd-ing a connect command
-       if(rcon_secure.integer <= 0)
-               Cvar_SetQuick(&rcon_password, "");
-       CL_EstablishConnection(Cmd_Argv(cmd, 1), 2);
-}
-
-
-/*
-===============================================================================
-
-LOAD / SAVE GAME
-
-===============================================================================
-*/
-
-#define        SAVEGAME_VERSION        5
-
-void Host_Savegame_to(prvm_prog_t *prog, const char *name)
-{
-       qfile_t *f;
-       int             i, k, l, numbuffers, lightstyles = 64;
-       char    comment[SAVEGAME_COMMENT_LENGTH+1];
-       char    line[MAX_INPUTLINE];
-       qboolean isserver;
-       char    *s;
-
-       // first we have to figure out if this can be saved in 64 lightstyles
-       // (for Quake compatibility)
-       for (i=64 ; i<MAX_LIGHTSTYLES ; i++)
-               if (sv.lightstyles[i][0])
-                       lightstyles = i+1;
-
-       isserver = prog == SVVM_prog;
-
-       Con_Printf("Saving game to %s...\n", name);
-       f = FS_OpenRealFile(name, "wb", false);
-       if (!f)
-       {
-               Con_Print("ERROR: couldn't open.\n");
-               return;
-       }
-
-       FS_Printf(f, "%i\n", SAVEGAME_VERSION);
-
-       memset(comment, 0, sizeof(comment));
-       if(isserver)
-               dpsnprintf(comment, sizeof(comment), "%-21.21s kills:%3i/%3i", PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), (int)PRVM_serverglobalfloat(killed_monsters), (int)PRVM_serverglobalfloat(total_monsters));
-       else
-               dpsnprintf(comment, sizeof(comment), "(crash dump of %s progs)", prog->name);
-       // convert space to _ to make stdio happy
-       // LadyHavoc: convert control characters to _ as well
-       for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
-               if (ISWHITESPACEORCONTROL(comment[i]))
-                       comment[i] = '_';
-       comment[SAVEGAME_COMMENT_LENGTH] = '\0';
-
-       FS_Printf(f, "%s\n", comment);
-       if(isserver)
-       {
-               for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
-                       FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
-               FS_Printf(f, "%d\n", current_skill);
-               FS_Printf(f, "%s\n", sv.name);
-               FS_Printf(f, "%f\n",sv.time);
-       }
-       else
-       {
-               for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
-                       FS_Printf(f, "(dummy)\n");
-               FS_Printf(f, "%d\n", 0);
-               FS_Printf(f, "%s\n", "(dummy)");
-               FS_Printf(f, "%f\n", realtime);
-       }
-
-       // write the light styles
-       for (i=0 ; i<lightstyles ; i++)
-       {
-               if (isserver && sv.lightstyles[i][0])
-                       FS_Printf(f, "%s\n", sv.lightstyles[i]);
-               else
-                       FS_Print(f,"m\n");
-       }
-
-       PRVM_ED_WriteGlobals (prog, f);
-       for (i=0 ; i<prog->num_edicts ; i++)
-       {
-               FS_Printf(f,"// edict %d\n", i);
-               //Con_Printf("edict %d...\n", i);
-               PRVM_ED_Write (prog, f, PRVM_EDICT_NUM(i));
-       }
-
-#if 1
-       FS_Printf(f,"/*\n");
-       FS_Printf(f,"// DarkPlaces extended savegame\n");
-       // darkplaces extension - extra lightstyles, support for color lightstyles
-       for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
-               if (isserver && sv.lightstyles[i][0])
-                       FS_Printf(f, "sv.lightstyles %i %s\n", i, sv.lightstyles[i]);
-
-       // darkplaces extension - model precaches
-       for (i=1 ; i<MAX_MODELS ; i++)
-               if (sv.model_precache[i][0])
-                       FS_Printf(f,"sv.model_precache %i %s\n", i, sv.model_precache[i]);
-
-       // darkplaces extension - sound precaches
-       for (i=1 ; i<MAX_SOUNDS ; i++)
-               if (sv.sound_precache[i][0])
-                       FS_Printf(f,"sv.sound_precache %i %s\n", i, sv.sound_precache[i]);
-
-       // darkplaces extension - save buffers
-       numbuffers = (int)Mem_ExpandableArray_IndexRange(&prog->stringbuffersarray);
-       for (i = 0; i < numbuffers; i++)
-       {
-               prvm_stringbuffer_t *stringbuffer = (prvm_stringbuffer_t*) Mem_ExpandableArray_RecordAtIndex(&prog->stringbuffersarray, i);
-               if(stringbuffer && (stringbuffer->flags & STRINGBUFFER_SAVED))
-               {
-                       FS_Printf(f,"sv.buffer %i %i \"string\"\n", i, stringbuffer->flags & STRINGBUFFER_QCFLAGS);
-                       for(k = 0; k < stringbuffer->num_strings; k++)
-                       {
-                               if (!stringbuffer->strings[k])
-                                       continue;
-                               // Parse the string a bit to turn special characters
-                               // (like newline, specifically) into escape codes
-                               s = stringbuffer->strings[k];
-                               for (l = 0;l < (int)sizeof(line) - 2 && *s;)
-                               {       
-                                       if (*s == '\n')
-                                       {
-                                               line[l++] = '\\';
-                                               line[l++] = 'n';
-                                       }
-                                       else if (*s == '\r')
-                                       {
-                                               line[l++] = '\\';
-                                               line[l++] = 'r';
-                                       }
-                                       else if (*s == '\\')
-                                       {
-                                               line[l++] = '\\';
-                                               line[l++] = '\\';
-                                       }
-                                       else if (*s == '"')
-                                       {
-                                               line[l++] = '\\';
-                                               line[l++] = '"';
-                                       }
-                                       else
-                                               line[l++] = *s;
-                                       s++;
-                               }
-                               line[l] = '\0';
-                               FS_Printf(f,"sv.bufstr %i %i \"%s\"\n", i, k, line);
-                       }
-               }
-       }
-       FS_Printf(f,"*/\n");
-#endif
-
-       FS_Close (f);
-       Con_Print("done.\n");
-}
-
-/*
-===============
-Host_Savegame_f
-===============
-*/
-static void Host_Savegame_f(cmd_state_t *cmd)
-{
-       prvm_prog_t *prog = SVVM_prog;
-       char    name[MAX_QPATH];
-       qboolean deadflag = false;
-
-       if (!sv.active)
-       {
-               Con_Print("Can't save - no server running.\n");
-               return;
-       }
-
-       deadflag = cl.islocalgame && svs.clients[0].active && PRVM_serveredictfloat(svs.clients[0].edict, deadflag);
-
-       if (cl.islocalgame)
-       {
-               // singleplayer checks
-               if (cl.intermission)
-               {
-                       Con_Print("Can't save in intermission.\n");
-                       return;
-               }
-
-               if (deadflag)
-               {
-                       Con_Print("Can't savegame with a dead player\n");
-                       return;
-               }
-       }
-       else
-               Con_Warn("Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).\n");
-
-       if (Cmd_Argc(cmd) != 2)
-       {
-               Con_Print("save <savename> : save a game\n");
-               return;
-       }
-
-       if (strstr(Cmd_Argv(cmd, 1), ".."))
-       {
-               Con_Print("Relative pathnames are not allowed.\n");
-               return;
-       }
-
-       strlcpy (name, Cmd_Argv(cmd, 1), sizeof (name));
-       FS_DefaultExtension (name, ".sav", sizeof (name));
-
-       Host_Savegame_to(prog, name);
-}
-
-
-/*
-===============
-Host_Loadgame_f
-===============
-*/
-
-static void Host_Loadgame_f(cmd_state_t *cmd)
-{
-       prvm_prog_t *prog = SVVM_prog;
-       char filename[MAX_QPATH];
-       char mapname[MAX_QPATH];
-       float time;
-       const char *start;
-       const char *end;
-       const char *t;
-       char *text;
-       prvm_edict_t *ent;
-       int i, k, numbuffers;
-       int entnum;
-       int version;
-       float spawn_parms[NUM_SPAWN_PARMS];
-       prvm_stringbuffer_t *stringbuffer;
-
-       if (Cmd_Argc(cmd) != 2)
-       {
-               Con_Print("load <savename> : load a game\n");
-               return;
-       }
-
-       strlcpy (filename, Cmd_Argv(cmd, 1), sizeof(filename));
-       FS_DefaultExtension (filename, ".sav", sizeof (filename));
-
-       Con_Printf("Loading game from %s...\n", filename);
-
-       // stop playing demos
-       if (cls.demoplayback)
-               CL_Disconnect ();
-
-#ifdef CONFIG_MENU
-       // remove menu
-       if (key_dest == key_menu || key_dest == key_menu_grabbed)
-               MR_ToggleMenu(0);
-#endif
-       key_dest = key_game;
-
-       cls.demonum = -1;               // stop demo loop in case this fails
-
-       t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
-       if (!text)
-       {
-               Con_Print("ERROR: couldn't open.\n");
-               return;
-       }
-
-       if(developer_entityparsing.integer)
-               Con_Printf("Host_Loadgame_f: loading version\n");
-
-       // version
-       COM_ParseToken_Simple(&t, false, false, true);
-       version = atoi(com_token);
-       if (version != SAVEGAME_VERSION)
-       {
-               Mem_Free(text);
-               Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
-               return;
-       }
-
-       if(developer_entityparsing.integer)
-               Con_Printf("Host_Loadgame_f: loading description\n");
-
-       // description
-       COM_ParseToken_Simple(&t, false, false, true);
-
-       for (i = 0;i < NUM_SPAWN_PARMS;i++)
-       {
-               COM_ParseToken_Simple(&t, false, false, true);
-               spawn_parms[i] = atof(com_token);
-       }
-       // skill
-       COM_ParseToken_Simple(&t, false, false, true);
-// this silliness is so we can load 1.06 save files, which have float skill values
-       current_skill = (int)(atof(com_token) + 0.5);
-       Cvar_SetValue (&cvars_all, "skill", (float)current_skill);
-
-       if(developer_entityparsing.integer)
-               Con_Printf("Host_Loadgame_f: loading mapname\n");
-
-       // mapname
-       COM_ParseToken_Simple(&t, false, false, true);
-       strlcpy (mapname, com_token, sizeof(mapname));
-
-       if(developer_entityparsing.integer)
-               Con_Printf("Host_Loadgame_f: loading time\n");
-
-       // time
-       COM_ParseToken_Simple(&t, false, false, true);
-       time = atof(com_token);
-
-       allowcheats = sv_cheats.integer != 0;
-
-       if(developer_entityparsing.integer)
-               Con_Printf("Host_Loadgame_f: spawning server\n");
-
-       SV_SpawnServer (mapname);
-       if (!sv.active)
-       {
-               Mem_Free(text);
-               Con_Print("Couldn't load map\n");
-               return;
-       }
-       sv.paused = true;               // pause until all clients connect
-       sv.loadgame = true;
-
-       if(developer_entityparsing.integer)
-               Con_Printf("Host_Loadgame_f: loading light styles\n");
-
-// load the light styles
-
-       // -1 is the globals
-       entnum = -1;
-
-       for (i = 0;i < MAX_LIGHTSTYLES;i++)
-       {
-               // light style
-               start = t;
-               COM_ParseToken_Simple(&t, false, false, true);
-               // if this is a 64 lightstyle savegame produced by Quake, stop now
-               // we have to check this because darkplaces may save more than 64
-               if (com_token[0] == '{')
-               {
-                       t = start;
-                       break;
-               }
-               strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
-       }
-
-       if(developer_entityparsing.integer)
-               Con_Printf("Host_Loadgame_f: skipping until globals\n");
-
-       // now skip everything before the first opening brace
-       // (this is for forward compatibility, so that older versions (at
-       // least ones with this fix) can load savegames with extra data before the
-       // first brace, as might be produced by a later engine version)
-       for (;;)
-       {
-               start = t;
-               if (!COM_ParseToken_Simple(&t, false, false, true))
-                       break;
-               if (com_token[0] == '{')
-               {
-                       t = start;
-                       break;
-               }
-       }
-
-       // unlink all entities
-       World_UnlinkAll(&sv.world);
-
-// load the edicts out of the savegame file
-       end = t;
-       for (;;)
-       {
-               start = t;
-               while (COM_ParseToken_Simple(&t, false, false, true))
-                       if (!strcmp(com_token, "}"))
-                               break;
-               if (!COM_ParseToken_Simple(&start, false, false, true))
-               {
-                       // end of file
-                       break;
-               }
-               if (strcmp(com_token,"{"))
-               {
-                       Mem_Free(text);
-                       Host_Error ("First token isn't a brace");
-               }
-
-               if (entnum == -1)
-               {
-                       if(developer_entityparsing.integer)
-                               Con_Printf("Host_Loadgame_f: loading globals\n");
-
-                       // parse the global vars
-                       PRVM_ED_ParseGlobals (prog, start);
-
-                       // restore the autocvar globals
-                       Cvar_UpdateAllAutoCvars(prog->console_cmd->cvars);
-               }
-               else
-               {
-                       // parse an edict
-                       if (entnum >= MAX_EDICTS)
-                       {
-                               Mem_Free(text);
-                               Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
-                       }
-                       while (entnum >= prog->max_edicts)
-                               PRVM_MEM_IncreaseEdicts(prog);
-                       ent = PRVM_EDICT_NUM(entnum);
-                       memset(ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
-                       ent->priv.server->free = false;
-
-                       if(developer_entityparsing.integer)
-                               Con_Printf("Host_Loadgame_f: loading edict %d\n", entnum);
-
-                       PRVM_ED_ParseEdict (prog, start, ent);
-
-                       // link it into the bsp tree
-                       if (!ent->priv.server->free)
-                               SV_LinkEdict(ent);
-               }
-
-               end = t;
-               entnum++;
-       }
-
-       prog->num_edicts = entnum;
-       sv.time = time;
-
-       for (i = 0;i < NUM_SPAWN_PARMS;i++)
-               svs.clients[0].spawn_parms[i] = spawn_parms[i];
-
-       if(developer_entityparsing.integer)
-               Con_Printf("Host_Loadgame_f: skipping until extended data\n");
-
-       // read extended data if present
-       // the extended data is stored inside a /* */ comment block, which the
-       // parser intentionally skips, so we have to check for it manually here
-       if(end)
-       {
-               while (*end == '\r' || *end == '\n')
-                       end++;
-               if (end[0] == '/' && end[1] == '*' && (end[2] == '\r' || end[2] == '\n'))
-               {
-                       if(developer_entityparsing.integer)
-                               Con_Printf("Host_Loadgame_f: loading extended data\n");
-
-                       Con_Printf("Loading extended DarkPlaces savegame\n");
-                       t = end + 2;
-                       memset(sv.lightstyles[0], 0, sizeof(sv.lightstyles));
-                       memset(sv.model_precache[0], 0, sizeof(sv.model_precache));
-                       memset(sv.sound_precache[0], 0, sizeof(sv.sound_precache));
-                       BufStr_Flush(prog);
-
-                       while (COM_ParseToken_Simple(&t, false, false, true))
-                       {
-                               if (!strcmp(com_token, "sv.lightstyles"))
-                               {
-                                       COM_ParseToken_Simple(&t, false, false, true);
-                                       i = atoi(com_token);
-                                       COM_ParseToken_Simple(&t, false, false, true);
-                                       if (i >= 0 && i < MAX_LIGHTSTYLES)
-                                               strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
-                                       else
-                                               Con_Printf("unsupported lightstyle %i \"%s\"\n", i, com_token);
-                               }
-                               else if (!strcmp(com_token, "sv.model_precache"))
-                               {
-                                       COM_ParseToken_Simple(&t, false, false, true);
-                                       i = atoi(com_token);
-                                       COM_ParseToken_Simple(&t, false, false, true);
-                                       if (i >= 0 && i < MAX_MODELS)
-                                       {
-                                               strlcpy(sv.model_precache[i], com_token, sizeof(sv.model_precache[i]));
-                                               sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, sv.model_precache[i][0] == '*' ? sv.worldname : NULL);
-                                       }
-                                       else
-                                               Con_Printf("unsupported model %i \"%s\"\n", i, com_token);
-                               }
-                               else if (!strcmp(com_token, "sv.sound_precache"))
-                               {
-                                       COM_ParseToken_Simple(&t, false, false, true);
-                                       i = atoi(com_token);
-                                       COM_ParseToken_Simple(&t, false, false, true);
-                                       if (i >= 0 && i < MAX_SOUNDS)
-                                               strlcpy(sv.sound_precache[i], com_token, sizeof(sv.sound_precache[i]));
-                                       else
-                                               Con_Printf("unsupported sound %i \"%s\"\n", i, com_token);
-                               }
-                               else if (!strcmp(com_token, "sv.buffer"))
-                               {
-                                       if (COM_ParseToken_Simple(&t, false, false, true))
-                                       {
-                                               i = atoi(com_token);
-                                               if (i >= 0)
-                                               {
-                                                       k = STRINGBUFFER_SAVED;
-                                                       if (COM_ParseToken_Simple(&t, false, false, true))
-                                                               k |= atoi(com_token);
-                                                       if (!BufStr_FindCreateReplace(prog, i, k, "string"))
-                                                               Con_Errorf("failed to create stringbuffer %i\n", i);
-                                               }
-                                               else
-                                                       Con_Printf("unsupported stringbuffer index %i \"%s\"\n", i, com_token);
-                                       }
-                                       else
-                                               Con_Printf("unexpected end of line when parsing sv.buffer (expected buffer index)\n");
-                               }
-                               else if (!strcmp(com_token, "sv.bufstr"))
-                               {
-                                       if (!COM_ParseToken_Simple(&t, false, false, true))
-                                               Con_Printf("unexpected end of line when parsing sv.bufstr\n");
-                                       else
-                                       {
-                                               i = atoi(com_token);
-                                               stringbuffer = BufStr_FindCreateReplace(prog, i, STRINGBUFFER_SAVED, "string");
-                                               if (stringbuffer)
-                                               {
-                                                       if (COM_ParseToken_Simple(&t, false, false, true))
-                                                       {
-                                                               k = atoi(com_token);
-                                                               if (COM_ParseToken_Simple(&t, false, false, true))
-                                                                       BufStr_Set(prog, stringbuffer, k, com_token);
-                                                               else
-                                                                       Con_Printf("unexpected end of line when parsing sv.bufstr (expected string)\n");
-                                                       }
-                                                       else
-                                                               Con_Printf("unexpected end of line when parsing sv.bufstr (expected strindex)\n");
-                                               }
-                                               else
-                                                       Con_Errorf("failed to create stringbuffer %i \"%s\"\n", i, com_token);
-                                       }
-                               }       
-                               // skip any trailing text or unrecognized commands
-                               while (COM_ParseToken_Simple(&t, true, false, true) && strcmp(com_token, "\n"))
-                                       ;
-                       }
-               }
-       }
-       Mem_Free(text);
-
-       // remove all temporary flagged string buffers (ones created with BufStr_FindCreateReplace)
-       numbuffers = (int)Mem_ExpandableArray_IndexRange(&prog->stringbuffersarray);
-       for (i = 0; i < numbuffers; i++)
-       {
-               if ( (stringbuffer = (prvm_stringbuffer_t *)Mem_ExpandableArray_RecordAtIndex(&prog->stringbuffersarray, i)) )
-                       if (stringbuffer->flags & STRINGBUFFER_TEMP)
-                               BufStr_Del(prog, stringbuffer);
-       }
-
-       if(developer_entityparsing.integer)
-               Con_Printf("Host_Loadgame_f: finished\n");
-
-       // make sure we're connected to loopback
-       if (sv.active && cls.state == ca_disconnected)
-               CL_EstablishConnection("local:1", -2);
-}
-
-//============================================================================
-
-/*
-======================
-Host_Name_f
-======================
-*/
-cvar_t cl_name = {CVAR_CLIENT | CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
-static void Host_Name_f(cmd_state_t *cmd)
-{
-       prvm_prog_t *prog = SVVM_prog;
-       int i, j;
-       qboolean valid_colors;
-       const char *newNameSource;
-       char newName[sizeof(host_client->name)];
-
-       if (Cmd_Argc (cmd) == 1)
-       {
-               if (cmd->source == src_command)
-               {
-                       Con_Printf("name: %s\n", cl_name.string);
-               }
-               return;
-       }
-
-       if (Cmd_Argc (cmd) == 2)
-               newNameSource = Cmd_Argv(cmd, 1);
-       else
-               newNameSource = Cmd_Args(cmd);
-
-       strlcpy(newName, newNameSource, sizeof(newName));
-
-       if (cmd->source == src_command)
-       {
-               Cvar_Set (&cvars_all, "_cl_name", newName);
-               if (strlen(newNameSource) >= sizeof(newName)) // overflowed
-               {
-                       Con_Printf("Your name is longer than %i chars! It has been truncated.\n", (int) (sizeof(newName) - 1));
-                       Con_Printf("name: %s\n", cl_name.string);
-               }
-               return;
-       }
-
-       if (realtime < host_client->nametime)
-       {
-               SV_ClientPrintf("You can't change name more than once every %.1f seconds!\n", max(0.0f, sv_namechangetimer.value));
-               return;
-       }
-
-       host_client->nametime = realtime + max(0.0f, sv_namechangetimer.value);
-
-       // point the string back at updateclient->name to keep it safe
-       strlcpy (host_client->name, newName, sizeof (host_client->name));
-
-       for (i = 0, j = 0;host_client->name[i];i++)
-               if (host_client->name[i] != '\r' && host_client->name[i] != '\n')
-                       host_client->name[j++] = host_client->name[i];
-       host_client->name[j] = 0;
-
-       if(host_client->name[0] == 1 || host_client->name[0] == 2)
-       // may interfere with chat area, and will needlessly beep; so let's add a ^7
-       {
-               memmove(host_client->name + 2, host_client->name, sizeof(host_client->name) - 2);
-               host_client->name[sizeof(host_client->name) - 1] = 0;
-               host_client->name[0] = STRING_COLOR_TAG;
-               host_client->name[1] = '0' + STRING_COLOR_DEFAULT;
-       }
-
-       u8_COM_StringLengthNoColors(host_client->name, 0, &valid_colors);
-       if(!valid_colors) // NOTE: this also proves the string is not empty, as "" is a valid colored string
-       {
-               size_t l;
-               l = strlen(host_client->name);
-               if(l < sizeof(host_client->name) - 1)
-               {
-                       // duplicate the color tag to escape it
-                       host_client->name[i] = STRING_COLOR_TAG;
-                       host_client->name[i+1] = 0;
-                       //Con_DPrintf("abuse detected, adding another trailing color tag\n");
-               }
-               else
-               {
-                       // remove the last character to fix the color code
-                       host_client->name[l-1] = 0;
-                       //Con_DPrintf("abuse detected, removing a trailing color tag\n");
-               }
-       }
-
-       // find the last color tag offset and decide if we need to add a reset tag
-       for (i = 0, j = -1;host_client->name[i];i++)
-       {
-               if (host_client->name[i] == STRING_COLOR_TAG)
-               {
-                       if (host_client->name[i+1] >= '0' && host_client->name[i+1] <= '9')
-                       {
-                               j = i;
-                               // if this happens to be a reset  tag then we don't need one
-                               if (host_client->name[i+1] == '0' + STRING_COLOR_DEFAULT)
-                                       j = -1;
-                               i++;
-                               continue;
-                       }
-                       if (host_client->name[i+1] == STRING_COLOR_RGB_TAG_CHAR && isxdigit(host_client->name[i+2]) && isxdigit(host_client->name[i+3]) && isxdigit(host_client->name[i+4]))
-                       {
-                               j = i;
-                               i += 4;
-                               continue;
-                       }
-                       if (host_client->name[i+1] == STRING_COLOR_TAG)
-                       {
-                               i++;
-                               continue;
-                       }
-               }
-       }
-       // does not end in the default color string, so add it
-       if (j >= 0 && strlen(host_client->name) < sizeof(host_client->name) - 2)
-               memcpy(host_client->name + strlen(host_client->name), STRING_COLOR_DEFAULT_STR, strlen(STRING_COLOR_DEFAULT_STR) + 1);
-
-       PRVM_serveredictstring(host_client->edict, netname) = PRVM_SetEngineString(prog, host_client->name);
-       if (strcmp(host_client->old_name, host_client->name))
-       {
-               if (host_client->begun)
-                       SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
-               strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
-               // send notification to all clients
-               MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
-               MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
-               MSG_WriteString (&sv.reliable_datagram, host_client->name);
-               SV_WriteNetnameIntoDemo(host_client);
-       }
-}
-
-/*
-======================
-Host_Playermodel_f
-======================
-*/
-cvar_t cl_playermodel = {CVAR_CLIENT | CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz/Xonotic (changed by playermodel command)"};
-// the old cl_playermodel in cl_main has been renamed to __cl_playermodel
-static void Host_Playermodel_f(cmd_state_t *cmd)
-{
-       prvm_prog_t *prog = SVVM_prog;
-       int i, j;
-       char newPath[sizeof(host_client->playermodel)];
-
-       if (Cmd_Argc (cmd) == 1)
-       {
-               if (cmd->source == src_command)
-               {
-                       Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
-               }
-               return;
-       }
-
-       if (Cmd_Argc (cmd) == 2)
-               strlcpy (newPath, Cmd_Argv(cmd, 1), sizeof (newPath));
-       else
-               strlcpy (newPath, Cmd_Args(cmd), sizeof (newPath));
-
-       for (i = 0, j = 0;newPath[i];i++)
-               if (newPath[i] != '\r' && newPath[i] != '\n')
-                       newPath[j++] = newPath[i];
-       newPath[j] = 0;
-
-       if (cmd->source == src_command)
-       {
-               Cvar_Set (&cvars_all, "_cl_playermodel", newPath);
-               return;
-       }
-
-       /*
-       if (realtime < host_client->nametime)
-       {
-               SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
-               return;
-       }
-
-       host_client->nametime = realtime + 5;
-       */
-
-       // point the string back at updateclient->name to keep it safe
-       strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
-       PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(prog, host_client->playermodel);
-       if (strcmp(host_client->old_model, host_client->playermodel))
-       {
-               strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model));
-               /*// send notification to all clients
-               MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
-               MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
-               MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
-       }
-}
-
-/*
-======================
-Host_Playerskin_f
-======================
-*/
-cvar_t cl_playerskin = {CVAR_CLIENT | CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz/Xonotic (changed by playerskin command)"};
-static void Host_Playerskin_f(cmd_state_t *cmd)
-{
-       prvm_prog_t *prog = SVVM_prog;
-       int i, j;
-       char newPath[sizeof(host_client->playerskin)];
-
-       if (Cmd_Argc (cmd) == 1)
-       {
-               if (cmd->source == src_command)
-               {
-                       Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
-               }
+               if (cmd->source == src_command)
+               {
+                       Con_Printf("\"playerskin\" is \"%s\"\n", playerskin.string);
+               }
                return;
        }
 
        if (Cmd_Argc (cmd) == 2)
                strlcpy (newPath, Cmd_Argv(cmd, 1), sizeof (newPath));
-       else
-               strlcpy (newPath, Cmd_Args(cmd), sizeof (newPath));
-
-       for (i = 0, j = 0;newPath[i];i++)
-               if (newPath[i] != '\r' && newPath[i] != '\n')
-                       newPath[j++] = newPath[i];
-       newPath[j] = 0;
-
-       if (cmd->source == src_command)
-       {
-               Cvar_Set (&cvars_all, "_cl_playerskin", newPath);
-               return;
-       }
-
-       /*
-       if (realtime < host_client->nametime)
-       {
-               SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
-               return;
-       }
-
-       host_client->nametime = realtime + 5;
-       */
-
-       // point the string back at updateclient->name to keep it safe
-       strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
-       PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(prog, host_client->playerskin);
-       if (strcmp(host_client->old_skin, host_client->playerskin))
-       {
-               //if (host_client->begun)
-               //      SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
-               strlcpy(host_client->old_skin, host_client->playerskin, sizeof(host_client->old_skin));
-               /*// send notification to all clients
-               MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
-               MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
-               MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
-       }
-}
-
-static void Host_Version_f(cmd_state_t *cmd)
-{
-       Con_Printf("Version: %s build %s\n", gamename, buildstring);
-}
-
-static void Host_Say(cmd_state_t *cmd, qboolean teamonly)
-{
-       prvm_prog_t *prog = SVVM_prog;
-       client_t *save;
-       int j, quoted;
-       const char *p1;
-       char *p2;
-       // LadyHavoc: long say messages
-       char text[1024];
-       qboolean fromServer = false;
-
-       if (cmd->source == src_command)
-       {
-               if (cls.state == ca_dedicated)
-               {
-                       fromServer = true;
-                       teamonly = false;
-               }
-               else
-               {
-                       Cmd_ForwardToServer_f(cmd);
-                       return;
-               }
-       }
-
-       if (Cmd_Argc (cmd) < 2)
-               return;
-
-       if (!teamplay.integer)
-               teamonly = false;
-
-       p1 = Cmd_Args(cmd);
-       quoted = false;
-       if (*p1 == '\"')
-       {
-               quoted = true;
-               p1++;
-       }
-       // note this uses the chat prefix \001
-       if (!fromServer && !teamonly)
-               dpsnprintf (text, sizeof(text), "\001%s: %s", host_client->name, p1);
-       else if (!fromServer && teamonly)
-               dpsnprintf (text, sizeof(text), "\001(%s): %s", host_client->name, p1);
-       else if(*(sv_adminnick.string))
-               dpsnprintf (text, sizeof(text), "\001<%s> %s", sv_adminnick.string, p1);
-       else
-               dpsnprintf (text, sizeof(text), "\001<%s> %s", hostname.string, p1);
-       p2 = text + strlen(text);
-       while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
-       {
-               if (p2[-1] == '\"' && quoted)
-                       quoted = false;
-               p2[-1] = 0;
-               p2--;
-       }
-       strlcat(text, "\n", sizeof(text));
-
-       // note: save is not a valid edict if fromServer is true
-       save = host_client;
-       for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
-               if (host_client->active && (!teamonly || PRVM_serveredictfloat(host_client->edict, team) == PRVM_serveredictfloat(save->edict, team)))
-                       SV_ClientPrint(text);
-       host_client = save;
-
-       if (cls.state == ca_dedicated)
-               Con_Print(&text[1]);
-}
-
-
-static void Host_Say_f(cmd_state_t *cmd)
-{
-       Host_Say(cmd, false);
-}
-
-
-static void Host_Say_Team_f(cmd_state_t *cmd)
-{
-       Host_Say(cmd, true);
-}
-
-
-static void Host_Tell_f(cmd_state_t *cmd)
-{
-       const char *playername_start = NULL;
-       size_t playername_length = 0;
-       int playernumber = 0;
-       client_t *save;
-       int j;
-       const char *p1, *p2;
-       char text[MAX_INPUTLINE]; // LadyHavoc: FIXME: temporary buffer overflow fix (was 64)
-       qboolean fromServer = false;
-
-       if (cmd->source == src_command)
-       {
-               if (cls.state == ca_dedicated)
-                       fromServer = true;
-               else
-               {
-                       Cmd_ForwardToServer_f(cmd);
-                       return;
-               }
-       }
-
-       if (Cmd_Argc (cmd) < 2)
-               return;
-
-       // note this uses the chat prefix \001
-       if (!fromServer)
-               dpsnprintf (text, sizeof(text), "\001%s tells you: ", host_client->name);
-       else if(*(sv_adminnick.string))
-               dpsnprintf (text, sizeof(text), "\001<%s tells you> ", sv_adminnick.string);
-       else
-               dpsnprintf (text, sizeof(text), "\001<%s tells you> ", hostname.string);
-
-       p1 = Cmd_Args(cmd);
-       p2 = p1 + strlen(p1);
-       // remove the target name
-       while (p1 < p2 && *p1 == ' ')
-               p1++;
-       if(*p1 == '#')
-       {
-               ++p1;
-               while (p1 < p2 && *p1 == ' ')
-                       p1++;
-               while (p1 < p2 && isdigit(*p1))
-               {
-                       playernumber = playernumber * 10 + (*p1 - '0');
-                       p1++;
-               }
-               --playernumber;
-       }
-       else if(*p1 == '"')
-       {
-               ++p1;
-               playername_start = p1;
-               while (p1 < p2 && *p1 != '"')
-                       p1++;
-               playername_length = p1 - playername_start;
-               if(p1 < p2)
-                       p1++;
-       }
-       else
-       {
-               playername_start = p1;
-               while (p1 < p2 && *p1 != ' ')
-                       p1++;
-               playername_length = p1 - playername_start;
-       }
-       while (p1 < p2 && *p1 == ' ')
-               p1++;
-       if(playername_start)
-       {
-               // set playernumber to the right client
-               char namebuf[128];
-               if(playername_length >= sizeof(namebuf))
-               {
-                       if (fromServer)
-                               Con_Print("Host_Tell: too long player name/ID\n");
-                       else
-                               SV_ClientPrint("Host_Tell: too long player name/ID\n");
-                       return;
-               }
-               memcpy(namebuf, playername_start, playername_length);
-               namebuf[playername_length] = 0;
-               for (playernumber = 0; playernumber < svs.maxclients; playernumber++)
-               {
-                       if (!svs.clients[playernumber].active)
-                               continue;
-                       if (strcasecmp(svs.clients[playernumber].name, namebuf) == 0)
-                               break;
-               }
-       }
-       if(playernumber < 0 || playernumber >= svs.maxclients || !(svs.clients[playernumber].active))
-       {
-               if (fromServer)
-                       Con_Print("Host_Tell: invalid player name/ID\n");
-               else
-                       SV_ClientPrint("Host_Tell: invalid player name/ID\n");
-               return;
-       }
-       // remove trailing newlines
-       while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
-               p2--;
-       // remove quotes if present
-       if (*p1 == '"')
-       {
-               p1++;
-               if (p2[-1] == '"')
-                       p2--;
-               else if (fromServer)
-                       Con_Print("Host_Tell: missing end quote\n");
-               else
-                       SV_ClientPrint("Host_Tell: missing end quote\n");
-       }
-       while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
-               p2--;
-       if(p1 == p2)
-               return; // empty say
-       for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
-               text[j++] = *p1++;
-       text[j++] = '\n';
-       text[j++] = 0;
-
-       save = host_client;
-       host_client = svs.clients + playernumber;
-       SV_ClientPrint(text);
-       host_client = save;
-}
-
-
-/*
-==================
-Host_Color_f
-==================
-*/
-cvar_t cl_color = {CVAR_CLIENT | CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
-static void Host_Color(cmd_state_t *cmd, int changetop, int changebottom)
-{
-       prvm_prog_t *prog = SVVM_prog;
-       int top, bottom, playercolor;
-
-       // get top and bottom either from the provided values or the current values
-       // (allows changing only top or bottom, or both at once)
-       top = changetop >= 0 ? changetop : (cl_color.integer >> 4);
-       bottom = changebottom >= 0 ? changebottom : cl_color.integer;
-
-       top &= 15;
-       bottom &= 15;
-       // LadyHavoc: allowing skin colormaps 14 and 15 by commenting this out
-       //if (top > 13)
-       //      top = 13;
-       //if (bottom > 13)
-       //      bottom = 13;
-
-       playercolor = top*16 + bottom;
-
-       if (cmd->source == src_command)
-       {
-               Cvar_SetValueQuick(&cl_color, playercolor);
-               return;
-       }
-
-       if (cls.protocol == PROTOCOL_QUAKEWORLD)
-               return;
-
-       if (host_client->edict && PRVM_serverfunction(SV_ChangeTeam))
-       {
-               Con_DPrint("Calling SV_ChangeTeam\n");
-               prog->globals.fp[OFS_PARM0] = playercolor;
-               PRVM_serverglobalfloat(time) = sv.time;
-               PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
-               prog->ExecuteProgram(prog, PRVM_serverfunction(SV_ChangeTeam), "QC function SV_ChangeTeam is missing");
-       }
-       else
-       {
-               if (host_client->edict)
-               {
-                       PRVM_serveredictfloat(host_client->edict, clientcolors) = playercolor;
-                       PRVM_serveredictfloat(host_client->edict, team) = bottom + 1;
-               }
-               host_client->colors = playercolor;
-               if (host_client->old_colors != host_client->colors)
-               {
-                       host_client->old_colors = host_client->colors;
-                       // send notification to all clients
-                       MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
-                       MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
-                       MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
-               }
-       }
-}
-
-static void Host_Color_f(cmd_state_t *cmd)
-{
-       int             top, bottom;
-
-       if (Cmd_Argc(cmd) == 1)
-       {
-               if (cmd->source == src_command)
-               {
-                       Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
-                       Con_Print("color <0-15> [0-15]\n");
-               }
-               return;
-       }
-
-       if (Cmd_Argc(cmd) == 2)
-               top = bottom = atoi(Cmd_Argv(cmd, 1));
-       else
-       {
-               top = atoi(Cmd_Argv(cmd, 1));
-               bottom = atoi(Cmd_Argv(cmd, 2));
-       }
-       Host_Color(cmd, top, bottom);
-}
-
-static void Host_TopColor_f(cmd_state_t *cmd)
-{
-       if (Cmd_Argc(cmd) == 1)
-       {
-               if (cmd->source == src_command)
-               {
-                       Con_Printf("\"topcolor\" is \"%i\"\n", (cl_color.integer >> 4) & 15);
-                       Con_Print("topcolor <0-15>\n");
-               }
-               return;
-       }
-
-       Host_Color(cmd, atoi(Cmd_Argv(cmd, 1)), -1);
-}
-
-static void Host_BottomColor_f(cmd_state_t *cmd)
-{
-       if (Cmd_Argc(cmd) == 1)
-       {
-               if (cmd->source == src_command)
-               {
-                       Con_Printf("\"bottomcolor\" is \"%i\"\n", cl_color.integer & 15);
-                       Con_Print("bottomcolor <0-15>\n");
-               }
-               return;
-       }
-
-       Host_Color(cmd, -1, atoi(Cmd_Argv(cmd, 1)));
-}
-
-cvar_t cl_rate = {CVAR_CLIENT | CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_rate", "20000", "internal storage cvar for current rate (changed by rate command)"};
-cvar_t cl_rate_burstsize = {CVAR_CLIENT | CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_rate_burstsize", "1024", "internal storage cvar for current rate control burst size (changed by rate_burstsize command)"};
-static void Host_Rate_f(cmd_state_t *cmd)
-{
-       int rate;
-
-       if (Cmd_Argc(cmd) != 2)
-       {
-               if (cmd->source == src_command)
-               {
-                       Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
-                       Con_Print("rate <bytespersecond>\n");
-               }
-               return;
-       }
-
-       rate = atoi(Cmd_Argv(cmd, 1));
-
-       if (cmd->source == src_command)
-       {
-               Cvar_SetValue (&cvars_all, "_cl_rate", max(NET_MINRATE, rate));
-               return;
-       }
-
-       host_client->rate = rate;
-}
-static void Host_Rate_BurstSize_f(cmd_state_t *cmd)
-{
-       int rate_burstsize;
-
-       if (Cmd_Argc(cmd) != 2)
-       {
-               Con_Printf("\"rate_burstsize\" is \"%i\"\n", cl_rate_burstsize.integer);
-               Con_Print("rate_burstsize <bytes>\n");
-               return;
-       }
-
-       rate_burstsize = atoi(Cmd_Argv(cmd, 1));
-
-       if (cmd->source == src_command)
-       {
-               Cvar_SetValue (&cvars_all, "_cl_rate_burstsize", rate_burstsize);
-               return;
-       }
-
-       host_client->rate_burstsize = rate_burstsize;
-}
-
-/*
-==================
-Host_Kill_f
-==================
-*/
-static void Host_Kill_f(cmd_state_t *cmd)
-{
-       prvm_prog_t *prog = SVVM_prog;
-       if (PRVM_serveredictfloat(host_client->edict, health) <= 0)
-       {
-               SV_ClientPrint("Can't suicide -- already dead!\n");
-               return;
-       }
-
-       PRVM_serverglobalfloat(time) = sv.time;
-       PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
-       prog->ExecuteProgram(prog, PRVM_serverfunction(ClientKill), "QC function ClientKill is missing");
-}
-
-
-/*
-==================
-Host_Pause_f
-==================
-*/
-static void Host_Pause_f(cmd_state_t *cmd)
-{
-       void (*print) (const char *fmt, ...);
-       if (cmd->source == src_command)
-       {
-               // if running a client, try to send over network so the pause is handled by the server
-               if (cls.state == ca_connected)
-               {
-                       Cmd_ForwardToServer_f(cmd);
-                       return;
-               }
-               print = Con_Printf;
-       }
-       else
-               print = SV_ClientPrintf;
-
-       if (!pausable.integer)
-       {
-               if (cmd->source == src_client)
-               {
-                       if(cls.state == ca_dedicated || host_client != &svs.clients[0]) // non-admin
-                       {
-                               print("Pause not allowed.\n");
-                               return;
-                       }
-               }
-       }
-       
-       sv.paused ^= 1;
-       if (cmd->source != src_command)
-               SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
-       else if(*(sv_adminnick.string))
-               SV_BroadcastPrintf("%s %spaused the game\n", sv_adminnick.string, sv.paused ? "" : "un");
-       else
-               SV_BroadcastPrintf("%s %spaused the game\n", hostname.string, sv.paused ? "" : "un");
-       // send notification to all clients
-       MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
-       MSG_WriteByte(&sv.reliable_datagram, sv.paused);
-}
-
-/*
-======================
-Host_PModel_f
-LadyHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
-LadyHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
-======================
-*/
-cvar_t cl_pmodel = {CVAR_CLIENT | CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
-static void Host_PModel_f(cmd_state_t *cmd)
-{
-       prvm_prog_t *prog = SVVM_prog;
-       int i;
-
-       if (Cmd_Argc (cmd) == 1)
-       {
-               if (cmd->source == src_command)
-               {
-                       Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
-               }
-               return;
-       }
-       i = atoi(Cmd_Argv(cmd, 1));
-
-       if (cmd->source == src_command)
-       {
-               if (cl_pmodel.integer == i)
-                       return;
-               Cvar_SetValue (&cvars_all, "_cl_pmodel", i);
-               if (cls.state == ca_connected)
-                       Cmd_ForwardToServer_f(cmd);
-               return;
-       }
-
-       PRVM_serveredictfloat(host_client->edict, pmodel) = i;
-}
-
-//===========================================================================
-
-
-/*
-==================
-Host_PreSpawn_f
-==================
-*/
-static void Host_PreSpawn_f(cmd_state_t *cmd)
-{
-       if (host_client->prespawned)
-       {
-               Con_Print("prespawn not valid -- already prespawned\n");
-               return;
-       }
-       host_client->prespawned = true;
-
-       if (host_client->netconnection)
-       {
-               SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
-               MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
-               MSG_WriteByte (&host_client->netconnection->message, 2);
-               host_client->sendsignon = 0;            // enable unlimited sends again
-       }
-
-       // reset the name change timer because the client will send name soon
-       host_client->nametime = 0;
-}
-
-/*
-==================
-Host_Spawn_f
-==================
-*/
-static void Host_Spawn_f(cmd_state_t *cmd)
-{
-       prvm_prog_t *prog = SVVM_prog;
-       int i;
-       client_t *client;
-       int stats[MAX_CL_STATS];
-
-       if (!host_client->prespawned)
-       {
-               Con_Print("Spawn not valid -- not yet prespawned\n");
-               return;
-       }
-       if (host_client->spawned)
-       {
-               Con_Print("Spawn not valid -- already spawned\n");
-               return;
-       }
-       host_client->spawned = true;
-
-       // reset name change timer again because they might want to change name
-       // again in the first 5 seconds after connecting
-       host_client->nametime = 0;
-
-       // LadyHavoc: moved this above the QC calls at FrikaC's request
-       // LadyHavoc: commented this out
-       //if (host_client->netconnection)
-       //      SZ_Clear (&host_client->netconnection->message);
-
-       // run the entrance script
-       if (sv.loadgame)
-       {
-               // loaded games are fully initialized already
-               if (PRVM_serverfunction(RestoreGame))
-               {
-                       Con_DPrint("Calling RestoreGame\n");
-                       PRVM_serverglobalfloat(time) = sv.time;
-                       PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
-                       prog->ExecuteProgram(prog, PRVM_serverfunction(RestoreGame), "QC function RestoreGame is missing");
-               }
-       }
-       else
-       {
-               //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(PRVM_serveredictstring(host_client->edict, netname)), PRVM_GetString(PRVM_serveredictstring(host_client->edict, netname)), host_client->name);
-
-               // copy spawn parms out of the client_t
-               for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
-                       (&PRVM_serverglobalfloat(parm1))[i] = host_client->spawn_parms[i];
-
-               // call the spawn function
-               host_client->clientconnectcalled = true;
-               PRVM_serverglobalfloat(time) = sv.time;
-               PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
-               prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
-
-               if (cls.state == ca_dedicated)
-                       Con_Printf("%s connected\n", host_client->name);
-
-               PRVM_serverglobalfloat(time) = sv.time;
-               prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
-       }
-
-       if (!host_client->netconnection)
-               return;
-
-       // send time of update
-       MSG_WriteByte (&host_client->netconnection->message, svc_time);
-       MSG_WriteFloat (&host_client->netconnection->message, sv.time);
-
-       // send all current names, colors, and frag counts
-       for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
-       {
-               if (!client->active)
-                       continue;
-               MSG_WriteByte (&host_client->netconnection->message, svc_updatename);
-               MSG_WriteByte (&host_client->netconnection->message, i);
-               MSG_WriteString (&host_client->netconnection->message, client->name);
-               MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags);
-               MSG_WriteByte (&host_client->netconnection->message, i);
-               MSG_WriteShort (&host_client->netconnection->message, client->frags);
-               MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors);
-               MSG_WriteByte (&host_client->netconnection->message, i);
-               MSG_WriteByte (&host_client->netconnection->message, client->colors);
-       }
-
-       // send all current light styles
-       for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
-       {
-               if (sv.lightstyles[i][0])
-               {
-                       MSG_WriteByte (&host_client->netconnection->message, svc_lightstyle);
-                       MSG_WriteByte (&host_client->netconnection->message, (char)i);
-                       MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]);
-               }
-       }
-
-       // send some stats
-       MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
-       MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS);
-       MSG_WriteLong (&host_client->netconnection->message, (int)PRVM_serverglobalfloat(total_secrets));
-
-       MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
-       MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS);
-       MSG_WriteLong (&host_client->netconnection->message, (int)PRVM_serverglobalfloat(total_monsters));
-
-       MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
-       MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS);
-       MSG_WriteLong (&host_client->netconnection->message, (int)PRVM_serverglobalfloat(found_secrets));
-
-       MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
-       MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS);
-       MSG_WriteLong (&host_client->netconnection->message, (int)PRVM_serverglobalfloat(killed_monsters));
-
-       // send a fixangle
-       // Never send a roll angle, because savegames can catch the server
-       // in a state where it is expecting the client to correct the angle
-       // and it won't happen if the game was just loaded, so you wind up
-       // with a permanent head tilt
-       if (sv.loadgame)
-       {
-               MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
-               MSG_WriteAngle (&host_client->netconnection->message, PRVM_serveredictvector(host_client->edict, v_angle)[0], sv.protocol);
-               MSG_WriteAngle (&host_client->netconnection->message, PRVM_serveredictvector(host_client->edict, v_angle)[1], sv.protocol);
-               MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
-       }
-       else
-       {
-               MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
-               MSG_WriteAngle (&host_client->netconnection->message, PRVM_serveredictvector(host_client->edict, angles)[0], sv.protocol);
-               MSG_WriteAngle (&host_client->netconnection->message, PRVM_serveredictvector(host_client->edict, angles)[1], sv.protocol);
-               MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
-       }
-
-       SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats);
-
-       MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
-       MSG_WriteByte (&host_client->netconnection->message, 3);
-}
-
-/*
-==================
-Host_Begin_f
-==================
-*/
-static void Host_Begin_f(cmd_state_t *cmd)
-{
-       if (!host_client->spawned)
-       {
-               Con_Print("Begin not valid -- not yet spawned\n");
-               return;
-       }
-       if (host_client->begun)
-       {
-               Con_Print("Begin not valid -- already begun\n");
-               return;
-       }
-       host_client->begun = true;
-
-       // LadyHavoc: note: this code also exists in SV_DropClient
-       if (sv.loadgame)
-       {
-               int i;
-               for (i = 0;i < svs.maxclients;i++)
-                       if (svs.clients[i].active && !svs.clients[i].spawned)
-                               break;
-               if (i == svs.maxclients)
-               {
-                       Con_Printf("Loaded game, everyone rejoined - unpausing\n");
-                       sv.paused = sv.loadgame = false; // we're basically done with loading now
-               }
-       }
-}
-
-//===========================================================================
-
-
-/*
-==================
-Host_Kick_f
-
-Kicks a user off of the server
-==================
-*/
-static void Host_Kick_f(cmd_state_t *cmd)
-{
-       const char *who;
-       const char *message = NULL;
-       client_t *save;
-       int i;
-       qboolean byNumber = false;
-
-       if (!sv.active)
-               return;
-
-       save = host_client;
-
-       if (Cmd_Argc(cmd) > 2 && strcmp(Cmd_Argv(cmd, 1), "#") == 0)
-       {
-               i = (int)(atof(Cmd_Argv(cmd, 2)) - 1);
-               if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
-                       return;
-               byNumber = true;
-       }
-       else
-       {
-               for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
-               {
-                       if (!host_client->active)
-                               continue;
-                       if (strcasecmp(host_client->name, Cmd_Argv(cmd, 1)) == 0)
-                               break;
-               }
-       }
-
-       if (i < svs.maxclients)
-       {
-               if (cmd->source == src_command)
-               {
-                       if (cls.state == ca_dedicated)
-                               who = "Console";
-                       else
-                               who = cl_name.string;
-               }
-               else
-                       who = save->name;
-
-               // can't kick yourself!
-               if (host_client == save)
-                       return;
-
-               if (Cmd_Argc(cmd) > 2)
-               {
-                       message = Cmd_Args(cmd);
-                       COM_ParseToken_Simple(&message, false, false, true);
-                       if (byNumber)
-                       {
-                               message++;                                                      // skip the #
-                               while (*message == ' ')                         // skip white space
-                                       message++;
-                               message += strlen(Cmd_Argv(cmd, 2));    // skip the number
-                       }
-                       while (*message && *message == ' ')
-                               message++;
-               }
-               if (message)
-                       SV_ClientPrintf("Kicked by %s: %s\n", who, message);
-               else
-                       SV_ClientPrintf("Kicked by %s\n", who);
-               SV_DropClient (false); // kicked
-       }
-
-       host_client = save;
-}
-
-/*
-===============================================================================
-
-DEBUGGING TOOLS
-
-===============================================================================
-*/
-
-/*
-==================
-Host_Give_f
-==================
-*/
-static void Host_Give_f(cmd_state_t *cmd)
-{
-       prvm_prog_t *prog = SVVM_prog;
-       const char *t;
-       int v;
-
-       if (!allowcheats)
-       {
-               SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
-               return;
-       }
-
-       t = Cmd_Argv(cmd, 1);
-       v = atoi (Cmd_Argv(cmd, 2));
-
-       switch (t[0])
-       {
-       case '0':
-       case '1':
-       case '2':
-       case '3':
-       case '4':
-       case '5':
-       case '6':
-       case '7':
-       case '8':
-       case '9':
-               // MED 01/04/97 added hipnotic give stuff
-               if (gamemode == GAME_HIPNOTIC || gamemode == GAME_QUOTH)
-               {
-                       if (t[0] == '6')
-                       {
-                               if (t[1] == 'a')
-                                       PRVM_serveredictfloat(host_client->edict, items) = (int)PRVM_serveredictfloat(host_client->edict, items) | HIT_PROXIMITY_GUN;
-                               else
-                                       PRVM_serveredictfloat(host_client->edict, items) = (int)PRVM_serveredictfloat(host_client->edict, items) | IT_GRENADE_LAUNCHER;
-                       }
-                       else if (t[0] == '9')
-                               PRVM_serveredictfloat(host_client->edict, items) = (int)PRVM_serveredictfloat(host_client->edict, items) | HIT_LASER_CANNON;
-                       else if (t[0] == '0')
-                               PRVM_serveredictfloat(host_client->edict, items) = (int)PRVM_serveredictfloat(host_client->edict, items) | HIT_MJOLNIR;
-                       else if (t[0] >= '2')
-                               PRVM_serveredictfloat(host_client->edict, items) = (int)PRVM_serveredictfloat(host_client->edict, items) | (IT_SHOTGUN << (t[0] - '2'));
-               }
-               else
-               {
-                       if (t[0] >= '2')
-                               PRVM_serveredictfloat(host_client->edict, items) = (int)PRVM_serveredictfloat(host_client->edict, items) | (IT_SHOTGUN << (t[0] - '2'));
-               }
-               break;
-
-       case 's':
-               if (gamemode == GAME_ROGUE)
-                       PRVM_serveredictfloat(host_client->edict, ammo_shells1) = v;
-
-               PRVM_serveredictfloat(host_client->edict, ammo_shells) = v;
-               break;
-       case 'n':
-               if (gamemode == GAME_ROGUE)
-               {
-                       PRVM_serveredictfloat(host_client->edict, ammo_nails1) = v;
-                       if (PRVM_serveredictfloat(host_client->edict, weapon) <= IT_LIGHTNING)
-                               PRVM_serveredictfloat(host_client->edict, ammo_nails) = v;
-               }
-               else
-               {
-                       PRVM_serveredictfloat(host_client->edict, ammo_nails) = v;
-               }
-               break;
-       case 'l':
-               if (gamemode == GAME_ROGUE)
-               {
-                       PRVM_serveredictfloat(host_client->edict, ammo_lava_nails) = v;
-                       if (PRVM_serveredictfloat(host_client->edict, weapon) > IT_LIGHTNING)
-                               PRVM_serveredictfloat(host_client->edict, ammo_nails) = v;
-               }
-               break;
-       case 'r':
-               if (gamemode == GAME_ROGUE)
-               {
-                       PRVM_serveredictfloat(host_client->edict, ammo_rockets1) = v;
-                       if (PRVM_serveredictfloat(host_client->edict, weapon) <= IT_LIGHTNING)
-                               PRVM_serveredictfloat(host_client->edict, ammo_rockets) = v;
-               }
-               else
-               {
-                       PRVM_serveredictfloat(host_client->edict, ammo_rockets) = v;
-               }
-               break;
-       case 'm':
-               if (gamemode == GAME_ROGUE)
-               {
-                       PRVM_serveredictfloat(host_client->edict, ammo_multi_rockets) = v;
-                       if (PRVM_serveredictfloat(host_client->edict, weapon) > IT_LIGHTNING)
-                               PRVM_serveredictfloat(host_client->edict, ammo_rockets) = v;
-               }
-               break;
-       case 'h':
-               PRVM_serveredictfloat(host_client->edict, health) = v;
-               break;
-       case 'c':
-               if (gamemode == GAME_ROGUE)
-               {
-                       PRVM_serveredictfloat(host_client->edict, ammo_cells1) = v;
-                       if (PRVM_serveredictfloat(host_client->edict, weapon) <= IT_LIGHTNING)
-                               PRVM_serveredictfloat(host_client->edict, ammo_cells) = v;
-               }
-               else
-               {
-                       PRVM_serveredictfloat(host_client->edict, ammo_cells) = v;
-               }
-               break;
-       case 'p':
-               if (gamemode == GAME_ROGUE)
-               {
-                       PRVM_serveredictfloat(host_client->edict, ammo_plasma) = v;
-                       if (PRVM_serveredictfloat(host_client->edict, weapon) > IT_LIGHTNING)
-                               PRVM_serveredictfloat(host_client->edict, ammo_cells) = v;
-               }
-               break;
-       }
-}
+       else
+               strlcpy (newPath, Cmd_Args(cmd), sizeof (newPath));
 
-static prvm_edict_t    *FindViewthing(prvm_prog_t *prog)
-{
-       int             i;
-       prvm_edict_t    *e;
+       for (i = 0, j = 0;newPath[i];i++)
+               if (newPath[i] != '\r' && newPath[i] != '\n')
+                       newPath[j++] = newPath[i];
+       newPath[j] = 0;
 
-       for (i=0 ; i<prog->num_edicts ; i++)
+       if (cmd->source == src_command)
        {
-               e = PRVM_EDICT_NUM(i);
-               if (!strcmp (PRVM_GetString(prog, PRVM_serveredictstring(e, classname)), "viewthing"))
-                       return e;
+               Cvar_Set (&cvars_all, "_cl_playerskin", newPath);
+               return;
        }
-       Con_Print("No viewthing on map\n");
-       return NULL;
-}
-
-/*
-==================
-Host_Viewmodel_f
-==================
-*/
-static void Host_Viewmodel_f(cmd_state_t *cmd)
-{
-       prvm_prog_t *prog = SVVM_prog;
-       prvm_edict_t    *e;
-       dp_model_t      *m;
 
-       if (!sv.active)
+       /*
+       if (host.realtime < host_client->nametime)
+       {
+               SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
                return;
+       }
+
+       host_client->nametime = host.realtime + 5;
+       */
 
-       e = FindViewthing(prog);
-       if (e)
+       // point the string back at updateclient->name to keep it safe
+       strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
+       PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(prog, host_client->playerskin);
+       if (strcmp(host_client->old_skin, host_client->playerskin))
        {
-               m = Mod_ForName (Cmd_Argv(cmd, 1), false, true, NULL);
-               if (m && m->loaded && m->Draw)
-               {
-                       PRVM_serveredictfloat(e, frame) = 0;
-                       cl.model_precache[(int)PRVM_serveredictfloat(e, modelindex)] = m;
-               }
-               else
-                       Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(cmd, 1));
+               //if (host_client->begun)
+               //      SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
+               strlcpy(host_client->old_skin, host_client->playerskin, sizeof(host_client->old_skin));
+               /*// send notification to all clients
+               MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
+               MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
+               MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
        }
 }
 
 /*
 ==================
-Host_Viewframe_f
+CL_Color_f
 ==================
 */
-static void Host_Viewframe_f(cmd_state_t *cmd)
+cvar_t cl_color = {CVAR_READONLY | CVAR_CLIENT | CVAR_SAVE, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
+static void CL_Color(cmd_state_t *cmd, int changetop, int changebottom)
 {
+       /*
+        * This is just a convenient way to change topcolor and bottomcolor
+        * We can't change cl_color from here directly because topcolor and
+        * bottomcolor may be changed separately and do not call this function.
+        * So it has to be changed when the userinfo strings are updated, which
+        * happens twice here. Perhaps find a cleaner way?
+        */
+
        prvm_prog_t *prog = SVVM_prog;
-       prvm_edict_t    *e;
-       int             f;
-       dp_model_t      *m;
+       int top, bottom, playercolor;
 
-       if (!sv.active)
-               return;
+       // get top and bottom either from the provided values or the current values
+       // (allows changing only top or bottom, or both at once)
+       top = changetop >= 0 ? changetop : (topcolor.integer);
+       bottom = changebottom >= 0 ? changebottom : bottomcolor.integer;
+
+       top &= 15;
+       bottom &= 15;
+       // LadyHavoc: allowing skin colormaps 14 and 15 by commenting this out
+       //if (top > 13)
+       //      top = 13;
+       //if (bottom > 13)
+       //      bottom = 13;
+
+       playercolor = top*16 + bottom;
 
-       e = FindViewthing(prog);
-       if (e)
+       if (cmd->source == src_command)
        {
-               m = cl.model_precache[(int)PRVM_serveredictfloat(e, modelindex)];
+               Cvar_SetValueQuick(&topcolor, top);
+               Cvar_SetValueQuick(&bottomcolor, bottom);
+               return;
+       }
 
-               f = atoi(Cmd_Argv(cmd, 1));
-               if (f >= m->numframes)
-                       f = m->numframes-1;
+       if (cls.protocol == PROTOCOL_QUAKEWORLD)
+               return;
 
-               PRVM_serveredictfloat(e, frame) = f;
+       if (host_client->edict && PRVM_serverfunction(SV_ChangeTeam))
+       {
+               Con_DPrint("Calling SV_ChangeTeam\n");
+               prog->globals.fp[OFS_PARM0] = playercolor;
+               PRVM_serverglobalfloat(time) = sv.time;
+               PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
+               prog->ExecuteProgram(prog, PRVM_serverfunction(SV_ChangeTeam), "QC function SV_ChangeTeam is missing");
+       }
+       else
+       {
+               if (host_client->edict)
+               {
+                       PRVM_serveredictfloat(host_client->edict, clientcolors) = playercolor;
+                       PRVM_serveredictfloat(host_client->edict, team) = bottom + 1;
+               }
+               host_client->colors = playercolor;
+               if (host_client->old_colors != host_client->colors)
+               {
+                       host_client->old_colors = host_client->colors;
+                       // send notification to all clients
+                       MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
+                       MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
+                       MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
+               }
        }
 }
 
+// Ignore the callbacks so this two-to-three way synchronization doesn't cause an infinite loop.
+static void CL_Color_c(char *string)
+{
+       char vabuf[1024];
+       
+       Cvar_Set_NoCallback(&topcolor, va(vabuf, sizeof(vabuf), "%i", ((atoi(string) >> 4) & 15)));
+       Cvar_Set_NoCallback(&bottomcolor, va(vabuf, sizeof(vabuf), "%i", (atoi(string) & 15)));
+}
 
-static void PrintFrameName (dp_model_t *m, int frame)
+static void CL_Topcolor_c(char *string)
 {
-       if (m->animscenes)
-               Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
-       else
-               Con_Printf("frame %i\n", frame);
+       char vabuf[1024];
+       
+       Cvar_Set_NoCallback(&cl_color, va(vabuf, sizeof(vabuf), "%i", atoi(string)*16 + bottomcolor.integer));
 }
 
-/*
-==================
-Host_Viewnext_f
-==================
-*/
-static void Host_Viewnext_f(cmd_state_t *cmd)
+static void CL_Bottomcolor_c(char *string)
 {
-       prvm_prog_t *prog = SVVM_prog;
-       prvm_edict_t    *e;
-       dp_model_t      *m;
+       char vabuf[1024];
 
-       if (!sv.active)
-               return;
+       Cvar_Set_NoCallback(&cl_color, va(vabuf, sizeof(vabuf), "%i", topcolor.integer*16 + atoi(string)));
+}
 
-       e = FindViewthing(prog);
-       if (e)
-       {
-               m = cl.model_precache[(int)PRVM_serveredictfloat(e, modelindex)];
+static void CL_Color_f(cmd_state_t *cmd)
+{
+       int             top, bottom;
 
-               PRVM_serveredictfloat(e, frame) = PRVM_serveredictfloat(e, frame) + 1;
-               if (PRVM_serveredictfloat(e, frame) >= m->numframes)
-                       PRVM_serveredictfloat(e, frame) = m->numframes - 1;
+       if (Cmd_Argc(cmd) == 1)
+       {
+               if (cmd->source == src_command)
+               {
+                       Con_Printf("\"color\" is \"%i %i\"\n", topcolor.integer, bottomcolor.integer);
+                       Con_Print("color <0-15> [0-15]\n");
+               }
+               return;
+       }
 
-               PrintFrameName (m, (int)PRVM_serveredictfloat(e, frame));
+       if (Cmd_Argc(cmd) == 2)
+               top = bottom = atoi(Cmd_Argv(cmd, 1));
+       else
+       {
+               top = atoi(Cmd_Argv(cmd, 1));
+               bottom = atoi(Cmd_Argv(cmd, 2));
        }
+       CL_Color(cmd, top, bottom);
 }
 
-/*
-==================
-Host_Viewprev_f
-==================
-*/
-static void Host_Viewprev_f(cmd_state_t *cmd)
+cvar_t rate = {CVAR_CLIENT | CVAR_SAVE | CVAR_USERINFO, "rate", "20000", "change your connection speed"};
+cvar_t rate_burstsize = {CVAR_CLIENT | CVAR_SAVE | CVAR_USERINFO, "rate_burstsize", "1024", "internal storage cvar for current rate control burst size (changed by rate_burstsize command)"};
+static void SV_Rate_f(cmd_state_t *cmd)
 {
-       prvm_prog_t *prog = SVVM_prog;
-       prvm_edict_t    *e;
-       dp_model_t      *m;
-
-       if (!sv.active)
-               return;
+       int rate;
 
-       e = FindViewthing(prog);
-       if (e)
-       {
-               m = cl.model_precache[(int)PRVM_serveredictfloat(e, modelindex)];
+       rate = atoi(Cmd_Argv(cmd, 1));
 
-               PRVM_serveredictfloat(e, frame) = PRVM_serveredictfloat(e, frame) - 1;
-               if (PRVM_serveredictfloat(e, frame) < 0)
-                       PRVM_serveredictfloat(e, frame) = 0;
+       if (cmd->source == src_command)
+               return;
 
-               PrintFrameName (m, (int)PRVM_serveredictfloat(e, frame));
-       }
+       host_client->rate = rate;
 }
 
-/*
-===============================================================================
+static void SV_Rate_BurstSize_f(cmd_state_t *cmd)
+{
+       int rate_burstsize;
 
-DEMO LOOP CONTROL
+       if (Cmd_Argc(cmd) != 2)
+               return;
 
-===============================================================================
-*/
+       rate_burstsize = atoi(Cmd_Argv(cmd, 1));
 
+       host_client->rate_burstsize = rate_burstsize;
+}
 
 /*
-==================
-Host_Startdemos_f
-==================
+======================
+CL_PModel_f
+LadyHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
+LadyHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
+======================
 */
-static void Host_Startdemos_f(cmd_state_t *cmd)
+static void CL_PModel_f(cmd_state_t *cmd)
 {
-       int             i, c;
-
-       if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-capturedemo"))
-               return;
+       prvm_prog_t *prog = SVVM_prog;
+       int i;
 
-       c = Cmd_Argc(cmd) - 1;
-       if (c > MAX_DEMOS)
+       if (Cmd_Argc (cmd) == 1)
        {
-               Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
-               c = MAX_DEMOS;
+               if (cmd->source == src_command)
+               {
+                       Con_Printf("\"pmodel\" is \"%s\"\n", pmodel.string);
+               }
+               return;
        }
-       Con_DPrintf("%i demo(s) in loop\n", c);
-
-       for (i=1 ; i<c+1 ; i++)
-               strlcpy (cls.demos[i-1], Cmd_Argv(cmd, i), sizeof (cls.demos[i-1]));
-
-       // LadyHavoc: clear the remaining slots
-       for (;i <= MAX_DEMOS;i++)
-               cls.demos[i-1][0] = 0;
+       i = atoi(Cmd_Argv(cmd, 1));
 
-       if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
+       if (cmd->source == src_command)
        {
-               cls.demonum = 0;
-               CL_NextDemo ();
+               if (pmodel.integer == i)
+                       return;
+               Cvar_SetValue (&cvars_all, "_cl_pmodel", i);
+               if (cls.state == ca_connected)
+                       Cmd_ForwardToServer_f(cmd);
+               return;
        }
-       else
-               cls.demonum = -1;
-}
-
-
-/*
-==================
-Host_Demos_f
 
-Return to looping demos
-==================
-*/
-static void Host_Demos_f(cmd_state_t *cmd)
-{
-       if (cls.state == ca_dedicated)
-               return;
-       if (cls.demonum == -1)
-               cls.demonum = 1;
-       CL_Disconnect_f (cmd);
-       CL_NextDemo ();
+       PRVM_serveredictfloat(host_client->edict, pmodel) = i;
 }
 
-/*
-==================
-Host_Stopdemo_f
+//===========================================================================
 
-Return to looping demos
-==================
-*/
-static void Host_Stopdemo_f(cmd_state_t *cmd)
-{
-       if (!cls.demoplayback)
-               return;
-       CL_Disconnect ();
-       Host_ShutdownServer ();
-}
+//===========================================================================
 
-static void Host_SendCvar_f(cmd_state_t *cmd)
+static void CL_SendCvar_f(cmd_state_t *cmd)
 {
        int             i;
        cvar_t  *c;
@@ -2504,46 +505,19 @@ static void Host_SendCvar_f(cmd_state_t *cmd)
                if(svs.clients[i].active && svs.clients[i].netconnection)
                {
                        host_client = &svs.clients[i];
-                       Host_ClientCommands("sendcvar %s\n", cvarname);
+                       SV_ClientCommands("sendcvar %s\n", cvarname);
                }
        host_client = old;
 }
 
-static void MaxPlayers_f(cmd_state_t *cmd)
-{
-       int n;
-
-       if (Cmd_Argc(cmd) != 2)
-       {
-               Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients_next);
-               return;
-       }
-
-       if (sv.active)
-       {
-               Con_Print("maxplayers can not be changed while a server is running.\n");
-               Con_Print("It will be changed on next server startup (\"map\" command).\n");
-       }
-
-       n = atoi(Cmd_Argv(cmd, 1));
-       n = bound(1, n, MAX_SCOREBOARD);
-       Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
-
-       svs.maxclients_next = n;
-       if (n == 1)
-               Cvar_Set (&cvars_all, "deathmatch", "0");
-       else
-               Cvar_Set (&cvars_all, "deathmatch", "1");
-}
-
 /*
 =====================
-Host_PQRcon_f
+CL_PQRcon_f
 
 ProQuake rcon support
 =====================
 */
-static void Host_PQRcon_f(cmd_state_t *cmd)
+static void CL_PQRcon_f(cmd_state_t *cmd)
 {
        int n;
        const char *e;
@@ -2599,13 +573,13 @@ static void Host_PQRcon_f(cmd_state_t *cmd)
 
 /*
 =====================
-Host_Rcon_f
+CL_Rcon_f
 
   Send the rest of the command line over as
   an unconnected command.
 =====================
 */
-static void Host_Rcon_f(cmd_state_t *cmd) // credit: taken from QuakeWorld
+static void CL_Rcon_f(cmd_state_t *cmd) // credit: taken from QuakeWorld
 {
        int i, n;
        const char *e;
@@ -2660,7 +634,7 @@ static void Host_Rcon_f(cmd_state_t *cmd) // credit: taken from QuakeWorld
                                NetConn_WriteString(mysocket, "\377\377\377\377getchallenge", &cls.rcon_address); // otherwise we'll request the challenge later
                        strlcpy(cls.rcon_commands[cls.rcon_ringpos], Cmd_Args(cmd), sizeof(cls.rcon_commands[cls.rcon_ringpos]));
                        cls.rcon_addresses[cls.rcon_ringpos] = cls.rcon_address;
-                       cls.rcon_timeout[cls.rcon_ringpos] = realtime + rcon_secure_challengetimeout.value;
+                       cls.rcon_timeout[cls.rcon_ringpos] = host.realtime + rcon_secure_challengetimeout.value;
                        cls.rcon_ringpos = (cls.rcon_ringpos + 1) % MAX_RCONS;
                }
                else if(rcon_secure.integer > 0)
@@ -2686,77 +660,24 @@ static void Host_Rcon_f(cmd_state_t *cmd) // credit: taken from QuakeWorld
        }
 }
 
-/*
-====================
-Host_User_f
-
-user <name or userid>
-
-Dump userdata / masterdata for a user
-====================
-*/
-static void Host_User_f(cmd_state_t *cmd) // credit: taken from QuakeWorld
-{
-       int             uid;
-       int             i;
-
-       if (Cmd_Argc(cmd) != 2)
-       {
-               Con_Printf ("Usage: user <username / userid>\n");
-               return;
-       }
-
-       uid = atoi(Cmd_Argv(cmd, 1));
-
-       for (i = 0;i < cl.maxclients;i++)
-       {
-               if (!cl.scores[i].name[0])
-                       continue;
-               if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(cmd, 1)))
-               {
-                       InfoString_Print(cl.scores[i].qw_userinfo);
-                       return;
-               }
-       }
-       Con_Printf ("User not in server.\n");
-}
-
-/*
-====================
-Host_Users_f
-
-Dump userids for all current players
-====================
-*/
-static void Host_Users_f(cmd_state_t *cmd) // credit: taken from QuakeWorld
+static void CL_RCon_ClearPassword_c(char *string)
 {
-       int             i;
-       int             c;
-
-       c = 0;
-       Con_Printf ("userid frags name\n");
-       Con_Printf ("------ ----- ----\n");
-       for (i = 0;i < cl.maxclients;i++)
-       {
-               if (cl.scores[i].name[0])
-               {
-                       Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name);
-                       c++;
-               }
-       }
-
-       Con_Printf ("%i total users\n", c);
+       // whenever rcon_secure is changed to 0, clear rcon_password for
+       // security reasons (prevents a send-rcon-password-as-plaintext
+       // attack based on NQ protocol session takeover and svc_stufftext)
+       if(atoi(string) <= 0)
+               Cvar_SetQuick(&rcon_password, "");
 }
 
 /*
 ==================
-Host_FullServerinfo_f
+CL_FullServerinfo_f
 
 Sent by server when serverinfo changes
 ==================
 */
 // TODO: shouldn't this be a cvar instead?
-static void Host_FullServerinfo_f(cmd_state_t *cmd) // credit: taken from QuakeWorld
+static void CL_FullServerinfo_f(cmd_state_t *cmd) // credit: taken from QuakeWorld
 {
        char temp[512];
        if (Cmd_Argc(cmd) != 2)
@@ -2772,13 +693,13 @@ static void Host_FullServerinfo_f(cmd_state_t *cmd) // credit: taken from QuakeW
 
 /*
 ==================
-Host_FullInfo_f
+CL_FullInfo_f
 
 Allow clients to change userinfo
 ==================
 Casey was here :)
 */
-static void Host_FullInfo_f(cmd_state_t *cmd) // credit: taken from QuakeWorld
+static void CL_FullInfo_f(cmd_state_t *cmd) // credit: taken from QuakeWorld
 {
        char key[512];
        char value[512];
@@ -2832,7 +753,7 @@ CL_SetInfo_f
 Allow clients to change userinfo
 ==================
 */
-static void Host_SetInfo_f(cmd_state_t *cmd) // credit: taken from QuakeWorld
+static void CL_SetInfo_f(cmd_state_t *cmd) // credit: taken from QuakeWorld
 {
        if (Cmd_Argc(cmd) == 1)
        {
@@ -2849,14 +770,14 @@ static void Host_SetInfo_f(cmd_state_t *cmd) // credit: taken from QuakeWorld
 
 /*
 ====================
-Host_Packet_f
+CL_Packet_f
 
 packet <destination> <contents>
 
 Contents allows \n escape character
 ====================
 */
-static void Host_Packet_f(cmd_state_t *cmd) // credit: taken from QuakeWorld
+static void CL_Packet_f(cmd_state_t *cmd) // credit: taken from QuakeWorld
 {
        char send[2048];
        int i, l;
@@ -2922,66 +843,7 @@ static void Host_Packet_f(cmd_state_t *cmd) // credit: taken from QuakeWorld
                NetConn_Write(mysocket, send, out - send, &address);
 }
 
-/*
-====================
-Host_Pings_f
-
-Send back ping and packet loss update for all current players to this player
-====================
-*/
-void Host_Pings_f(cmd_state_t *cmd)
-{
-       int             i, j, ping, packetloss, movementloss;
-       char temp[128];
-
-       if (!host_client->netconnection)
-               return;
-
-       if (sv.protocol != PROTOCOL_QUAKEWORLD)
-       {
-               MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
-               MSG_WriteUnterminatedString(&host_client->netconnection->message, "pingplreport");
-       }
-       for (i = 0;i < svs.maxclients;i++)
-       {
-               packetloss = 0;
-               movementloss = 0;
-               if (svs.clients[i].netconnection)
-               {
-                       for (j = 0;j < NETGRAPH_PACKETS;j++)
-                               if (svs.clients[i].netconnection->incoming_netgraph[j].unreliablebytes == NETGRAPH_LOSTPACKET)
-                                       packetloss++;
-                       for (j = 0;j < NETGRAPH_PACKETS;j++)
-                               if (svs.clients[i].movement_count[j] < 0)
-                                       movementloss++;
-               }
-               packetloss = (packetloss * 100 + NETGRAPH_PACKETS - 1) / NETGRAPH_PACKETS;
-               movementloss = (movementloss * 100 + NETGRAPH_PACKETS - 1) / NETGRAPH_PACKETS;
-               ping = (int)floor(svs.clients[i].ping*1000+0.5);
-               ping = bound(0, ping, 9999);
-               if (sv.protocol == PROTOCOL_QUAKEWORLD)
-               {
-                       // send qw_svc_updateping and qw_svc_updatepl messages
-                       MSG_WriteByte(&host_client->netconnection->message, qw_svc_updateping);
-                       MSG_WriteShort(&host_client->netconnection->message, ping);
-                       MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatepl);
-                       MSG_WriteByte(&host_client->netconnection->message, packetloss);
-               }
-               else
-               {
-                       // write the string into the packet as multiple unterminated strings to avoid needing a local buffer
-                       if(movementloss)
-                               dpsnprintf(temp, sizeof(temp), " %d %d,%d", ping, packetloss, movementloss);
-                       else
-                               dpsnprintf(temp, sizeof(temp), " %d %d", ping, packetloss);
-                       MSG_WriteUnterminatedString(&host_client->netconnection->message, temp);
-               }
-       }
-       if (sv.protocol != PROTOCOL_QUAKEWORLD)
-               MSG_WriteString(&host_client->netconnection->message, "\n");
-}
-
-static void Host_PingPLReport_f(cmd_state_t *cmd)
+static void CL_PingPLReport_f(cmd_state_t *cmd)
 {
        char *errbyte;
        int i;
@@ -3010,136 +872,55 @@ void Host_InitCommands (void)
 {
        dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\dp");
 
-       Cvar_RegisterVariable(&cl_name);
+       Cvar_RegisterVariable(&name);
+       Cvar_RegisterAlias(&name, "_cl_name");
        Cvar_RegisterVariable(&cl_color);
-       Cvar_RegisterVariable(&cl_rate);
-       Cvar_RegisterVariable(&cl_rate_burstsize);
-       Cvar_RegisterVariable(&cl_pmodel);
-       Cvar_RegisterVariable(&cl_playermodel);
-       Cvar_RegisterVariable(&cl_playerskin);
+       Cvar_RegisterCallback(&cl_color, CL_Color_c);
+       Cvar_RegisterVariable(&topcolor);
+       Cvar_RegisterCallback(&topcolor, CL_Topcolor_c);
+       Cvar_RegisterVariable(&bottomcolor);
+       Cvar_RegisterCallback(&bottomcolor, CL_Bottomcolor_c);
+       Cvar_RegisterVariable(&rate);
+       Cvar_RegisterAlias(&rate, "_cl_rate");
+       Cvar_RegisterVariable(&rate_burstsize);
+       Cvar_RegisterAlias(&rate_burstsize, "_cl_rate_burstsize");
+       Cvar_RegisterVariable(&pmodel);
+       Cvar_RegisterAlias(&pmodel, "_cl_pmodel");
+       Cvar_RegisterVariable(&playermodel);
+       Cvar_RegisterAlias(&playermodel, "_cl_playermodel");
+       Cvar_RegisterVariable(&playerskin);
+       Cvar_RegisterAlias(&playerskin, "_cl_playerskin");
        Cvar_RegisterVariable(&rcon_password);
        Cvar_RegisterVariable(&rcon_address);
        Cvar_RegisterVariable(&rcon_secure);
+       Cvar_RegisterCallback(&rcon_secure, CL_RCon_ClearPassword_c);
        Cvar_RegisterVariable(&rcon_secure_challengetimeout);
        Cvar_RegisterVariable(&r_fixtrans_auto);
        Cvar_RegisterVariable(&team);
        Cvar_RegisterVariable(&skin);
        Cvar_RegisterVariable(&noaim);
-       Cvar_RegisterVariable(&sv_cheats);
-       Cvar_RegisterVariable(&sv_adminnick);
-       Cvar_RegisterVariable(&sv_status_privacy);
-       Cvar_RegisterVariable(&sv_status_show_qcstatus);
-       Cvar_RegisterVariable(&sv_namechangetimer);
-
-       // client commands - this includes server commands because the client can host a server, so they must exist
-       Cmd_AddCommand(&cmd_client, "quit", Host_Quit_f, "quit the game");
-       Cmd_AddCommand(&cmd_client, "status", Host_Status_f, "print server status information");
-       Cmd_AddCommand(&cmd_client, "map", Host_Map_f, "kick everyone off the server and start a new level");
-       Cmd_AddCommand(&cmd_client, "restart", Host_Restart_f, "restart current level");
-       Cmd_AddCommand(&cmd_client, "changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
-       Cmd_AddCommand(&cmd_client, "version", Host_Version_f, "print engine version");
-       Cmd_AddCommand(&cmd_client, "say", Host_Say_f, "send a chat message to everyone on the server");
-       Cmd_AddCommand(&cmd_client, "tell", Host_Tell_f, "send a chat message to only one person on the server");
-       Cmd_AddCommand(&cmd_client, "pause", Host_Pause_f, "pause the game (if the server allows pausing)");
-       Cmd_AddCommand(&cmd_client, "kick", Host_Kick_f, "kick a player off the server by number or name");
-       Cmd_AddCommand(&cmd_client, "ping", Host_Ping_f, "print ping times of all players on the server");
-       Cmd_AddCommand(&cmd_client, "load", Host_Loadgame_f, "load a saved game file");
-       Cmd_AddCommand(&cmd_client, "save", Host_Savegame_f, "save the game to a file");
-       Cmd_AddCommand(&cmd_client, "viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
-       Cmd_AddCommand(&cmd_client, "viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
-       Cmd_AddCommand(&cmd_client, "viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
-       Cmd_AddCommand(&cmd_client, "viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
-       Cmd_AddCommand(&cmd_client, "maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
-       Cmd_AddCommand(&cmd_client, "user", Host_User_f, "prints additional information about a player number or name on the scoreboard");
-       Cmd_AddCommand(&cmd_client, "users", Host_Users_f, "prints additional information about all players on the scoreboard");
-
-       // dedicated server commands
-       Cmd_AddCommand(&cmd_server, "quit", Host_Quit_f, "quit the game");
-       Cmd_AddCommand(&cmd_server, "status", Host_Status_f, "print server status information");
-       Cmd_AddCommand(&cmd_server, "map", Host_Map_f, "kick everyone off the server and start a new level");
-       Cmd_AddCommand(&cmd_server, "restart", Host_Restart_f, "restart current level");
-       Cmd_AddCommand(&cmd_server, "changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
-       Cmd_AddCommand(&cmd_server, "version", Host_Version_f, "print engine version");
-       Cmd_AddCommand(&cmd_server, "say", Host_Say_f, "send a chat message to everyone on the server");
-       Cmd_AddCommand(&cmd_server, "tell", Host_Tell_f, "send a chat message to only one person on the server");
-       Cmd_AddCommand(&cmd_server, "pause", Host_Pause_f, "pause the game (if the server allows pausing)");
-       Cmd_AddCommand(&cmd_server, "kick", Host_Kick_f, "kick a player off the server by number or name");
-       Cmd_AddCommand(&cmd_server, "ping", Host_Ping_f, "print ping times of all players on the server");
-       Cmd_AddCommand(&cmd_server, "load", Host_Loadgame_f, "load a saved game file");
-       Cmd_AddCommand(&cmd_server, "save", Host_Savegame_f, "save the game to a file");
-       Cmd_AddCommand(&cmd_server, "viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
-       Cmd_AddCommand(&cmd_server, "viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
-       Cmd_AddCommand(&cmd_server, "viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
-       Cmd_AddCommand(&cmd_server, "viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
-       Cmd_AddCommand(&cmd_server, "maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
-       Cmd_AddCommand(&cmd_server, "user", Host_User_f, "prints additional information about a player number or name on the scoreboard");
-       Cmd_AddCommand(&cmd_server, "users", Host_Users_f, "prints additional information about all players on the scoreboard");
-
-       // commands that do not have automatic forwarding from cmd_client, these are internal details of the network protocol and not of interest to users (if they know what they are doing they can still use a generic "cmd prespawn" or similar)
-       Cmd_AddCommand(&cmd_serverfromclient, "prespawn", Host_PreSpawn_f, "internal use - signon 1 (client acknowledges that server information has been received)");
-       Cmd_AddCommand(&cmd_serverfromclient, "spawn", Host_Spawn_f, "internal use - signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
-       Cmd_AddCommand(&cmd_serverfromclient, "begin", Host_Begin_f, "internal use - signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
-       Cmd_AddCommand(&cmd_serverfromclient, "pings", Host_Pings_f, "internal use - command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)");
-
-       Cmd_AddCommand(&cmd_serverfromclient, "status", Host_Status_f, "print server status information");
-       Cmd_AddCommand(&cmd_serverfromclient, "god", Host_God_f, "god mode (invulnerability)");
-       Cmd_AddCommand(&cmd_serverfromclient, "notarget", Host_Notarget_f, "notarget mode (monsters do not see you)");
-       Cmd_AddCommand(&cmd_serverfromclient, "fly", Host_Fly_f, "fly mode (flight)");
-       Cmd_AddCommand(&cmd_serverfromclient, "noclip", Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
-       Cmd_AddCommand(&cmd_serverfromclient, "give", Host_Give_f, "alter inventory");
-       Cmd_AddCommand(&cmd_serverfromclient, "say", Host_Say_f, "send a chat message to everyone on the server");
-       Cmd_AddCommand(&cmd_serverfromclient, "say_team", Host_Say_Team_f, "send a chat message to your team on the server");
-       Cmd_AddCommand(&cmd_serverfromclient, "tell", Host_Tell_f, "send a chat message to only one person on the server");
-       Cmd_AddCommand(&cmd_serverfromclient, "kill", Host_Kill_f, "die instantly");
-       Cmd_AddCommand(&cmd_serverfromclient, "pause", Host_Pause_f, "pause the game (if the server allows pausing)");
-       Cmd_AddCommand(&cmd_serverfromclient, "ping", Host_Ping_f, "print ping times of all players on the server");
-       Cmd_AddCommand(&cmd_serverfromclient, "name", Host_Name_f, "change your player name");
-       Cmd_AddCommand(&cmd_serverfromclient, "color", Host_Color_f, "change your player shirt and pants colors");
-       Cmd_AddCommand(&cmd_serverfromclient, "rate", Host_Rate_f, "change your network connection speed");
-       Cmd_AddCommand(&cmd_serverfromclient, "rate_burstsize", Host_Rate_BurstSize_f, "change your network connection speed");
-       Cmd_AddCommand(&cmd_serverfromclient, "pmodel", Host_PModel_f, "(Nehahra-only) change your player model choice");
-       Cmd_AddCommand(&cmd_serverfromclient, "playermodel", Host_Playermodel_f, "change your player model");
-       Cmd_AddCommand(&cmd_serverfromclient, "playerskin", Host_Playerskin_f, "change your player skin number");
-
-       // client commands that require a connection and are simply forwarded to server
-       Cmd_AddCommand(&cmd_client, "god", Cmd_ForwardToServer_f, "god mode (invulnerability)");
-       Cmd_AddCommand(&cmd_client, "notarget", Cmd_ForwardToServer_f, "notarget mode (monsters do not see you)");
-       Cmd_AddCommand(&cmd_client, "fly", Cmd_ForwardToServer_f, "fly mode (flight)");
-       Cmd_AddCommand(&cmd_client, "noclip", Cmd_ForwardToServer_f, "noclip mode (flight without collisions, move through walls)");
-       Cmd_AddCommand(&cmd_client, "give", Cmd_ForwardToServer_f, "alter inventory");
-       Cmd_AddCommand(&cmd_client, "say_team", Cmd_ForwardToServer_f, "send a chat message to your team on the server");
-       Cmd_AddCommand(&cmd_client, "kill", Cmd_ForwardToServer_f, "die instantly");
-
-       Cmd_AddCommand(&cmd_client, "connect", Host_Connect_f, "connect to a server by IP address or hostname");
-       Cmd_AddCommand(&cmd_client, "reconnect", Host_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)");
-       Cmd_AddCommand(&cmd_clientfromserver, "reconnect", Host_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)");
-       Cmd_AddCommand(&cmd_client, "startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)");
-       Cmd_AddCommand(&cmd_client, "demos", Host_Demos_f, "restart looping demos defined by the last startdemos command");
-       Cmd_AddCommand(&cmd_client, "stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos");
-       Cmd_AddCommand(&cmd_client, "sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
-       Cmd_AddCommand(&cmd_client, "rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's); note: if rcon_secure is set, client and server clocks must be synced e.g. via NTP");
-       Cmd_AddCommand(&cmd_client, "srcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's); this always works as if rcon_secure is set; note: client and server clocks must be synced e.g. via NTP");
-       Cmd_AddCommand(&cmd_client, "pqrcon", Host_PQRcon_f, "sends a command to a proquake server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
-       Cmd_AddCommand(&cmd_client, "fullinfo", Host_FullInfo_f, "allows client to modify their userinfo");
-       Cmd_AddCommand(&cmd_client, "setinfo", Host_SetInfo_f, "modifies your userinfo");
-       Cmd_AddCommand(&cmd_client, "packet", Host_Packet_f, "send a packet to the specified address:port containing a text string");
-       Cmd_AddCommand(&cmd_clientfromserver, "packet", Host_Packet_f, "send a packet to the specified address:port containing a text string");
-       Cmd_AddCommand(&cmd_client, "topcolor", Host_TopColor_f, "QW command to set top color without changing bottom color");
-       Cmd_AddCommand(&cmd_client, "bottomcolor", Host_BottomColor_f, "QW command to set bottom color without changing top color");
-       Cmd_AddCommand(&cmd_client, "fixtrans", Image_FixTransparentPixels_f, "change alpha-zero pixels in an image file to sensible values, and write out a new TGA (warning: SLOW)");
-
-       // client commands that also exist as cmd_serverfromclient and are often forwarded
-       Cmd_AddCommand(&cmd_client, "name", Host_Name_f, "change your player name");
-       Cmd_AddCommand(&cmd_client, "color", Host_Color_f, "change your player shirt and pants colors");
-       Cmd_AddCommand(&cmd_client, "rate", Host_Rate_f, "change your network connection speed");
-       Cmd_AddCommand(&cmd_client, "rate_burstsize", Host_Rate_BurstSize_f, "change your network connection speed");
-       Cmd_AddCommand(&cmd_client, "pmodel", Host_PModel_f, "(Nehahra-only) change your player model choice");
-       Cmd_AddCommand(&cmd_client, "playermodel", Host_Playermodel_f, "change your player model");
-       Cmd_AddCommand(&cmd_client, "playerskin", Host_Playerskin_f, "change your player skin number");
+
+       Cmd_AddCommand(CMD_USERINFO, "name", SV_Name_f, "change your player name");
+       Cmd_AddCommand(CMD_CLIENT, "color", CL_Color_f, "change your player shirt and pants colors");
+       Cmd_AddCommand(CMD_USERINFO, "color", CL_Color_f, "change your player shirt and pants colors");
+       Cmd_AddCommand(CMD_USERINFO, "rate", SV_Rate_f, "change your network connection speed");
+       Cmd_AddCommand(CMD_USERINFO, "rate_burstsize", SV_Rate_BurstSize_f, "change your network connection speed");
+       Cmd_AddCommand(CMD_USERINFO, "pmodel", CL_PModel_f, "(Nehahra-only) change your player model choice");
+       Cmd_AddCommand(CMD_USERINFO, "playermodel", CL_Playermodel_f, "change your player model");
+       Cmd_AddCommand(CMD_USERINFO, "playerskin", CL_Playerskin_f, "change your player skin number");
+
+       Cmd_AddCommand(CMD_CLIENT, "sendcvar", CL_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
+       Cmd_AddCommand(CMD_CLIENT, "rcon", CL_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's); note: if rcon_secure is set, client and server clocks must be synced e.g. via NTP");
+       Cmd_AddCommand(CMD_CLIENT, "srcon", CL_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's); this always works as if rcon_secure is set; note: client and server clocks must be synced e.g. via NTP");
+       Cmd_AddCommand(CMD_CLIENT, "pqrcon", CL_PQRcon_f, "sends a command to a proquake server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
+       Cmd_AddCommand(CMD_CLIENT, "fullinfo", CL_FullInfo_f, "allows client to modify their userinfo");
+       Cmd_AddCommand(CMD_CLIENT, "setinfo", CL_SetInfo_f, "modifies your userinfo");
+       Cmd_AddCommand(CMD_CLIENT, "packet", CL_Packet_f, "send a packet to the specified address:port containing a text string");
+       Cmd_AddCommand(CMD_CLIENT, "fixtrans", Image_FixTransparentPixels_f, "change alpha-zero pixels in an image file to sensible values, and write out a new TGA (warning: SLOW)");
 
        // commands that are only sent by server to client for execution
-       Cmd_AddCommand(&cmd_clientfromserver, "pingplreport", Host_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
-       Cmd_AddCommand(&cmd_clientfromserver, "fullserverinfo", Host_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
+       Cmd_AddCommand(CMD_CLIENT_FROM_SERVER, "pingplreport", CL_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
+       Cmd_AddCommand(CMD_CLIENT_FROM_SERVER, "fullserverinfo", CL_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
 }
 
 void Host_NoOperation_f(cmd_state_t *cmd)