#include "quakedef.h"
int current_skill;
-cvar_t sv_cheats = {0, "sv_cheats", "0"};
+cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
qboolean allowcheats = false;
/*
*/
void Host_Ping_f (void)
{
- int i, j;
- float total;
- client_t *client;
+ int i;
+ client_t *client;
+ void (*print) (const char *fmt, ...);
if (cmd_source == src_command)
{
- Cmd_ForwardToServer ();
- return;
+ if (!sv.active)
+ {
+ Cmd_ForwardToServer ();
+ return;
+ }
+ print = Con_Printf;
}
+ else
+ print = SV_ClientPrintf;
- SV_ClientPrint("Client ping times:\n");
+ print("Client ping times:\n");
for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
{
if (!client->active)
continue;
- total = 0;
- for (j=0 ; j<NUM_PING_TIMES ; j++)
- total+=client->ping_times[j];
- total /= NUM_PING_TIMES;
- SV_ClientPrintf("%4i %s\n", (int)(total*1000), client->name);
+ print("%4i %s\n", (int)floor(client->ping*1000+0.5), client->name);
}
}
cls.demonum = -1; // stop demo loop in case this fails
CL_Disconnect ();
- Host_ShutdownServer(false);
+ Host_ShutdownServer();
// remove console or menu
key_dest = key_game;
Con_Print("changelevel <levelname> : continue game on a new level\n");
return;
}
- if (!sv.active || cls.demoplayback)
+ if (cls.demoplayback)
{
Con_Print("Only the server may changelevel\n");
return;
}
+ // HACKHACKHACK
+ if (!sv.active) {
+ Host_Map_f();
+ return;
+ }
if (cmd_source != src_command)
return;
Con_Print("restart : restart current level\n");
return;
}
- if (!sv.active || cls.demoplayback)
+ if (!sv.active)
{
Con_Print("Only the server may restart\n");
return;
allowcheats = sv_cheats.integer != 0;
strcpy(mapname, sv.name);
SV_SpawnServer(mapname);
- if (sv.active && cls.state == ca_disconnected)
+ if (sv.active && cls.state == ca_disconnected)
{
SV_VM_Begin();
CL_EstablishConnection("local:1");
*/
void Host_Reconnect_f (void)
{
+ if (cmd_source == src_command)
+ {
+ Con_Print("reconnect is not valid from the console\n");
+ return;
+ }
if (Cmd_Argc() != 1)
{
Con_Print("reconnect : wait for signon messages again\n");
for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
text[i] = ' ';
- memcpy (text, cl.levelname, strlen(cl.levelname));
+ // LordHavoc: added min() to prevent overflow
+ memcpy (text, cl.levelname, min(strlen(cl.levelname), SAVEGAME_COMMENT_LENGTH));
sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
memcpy (text+22, kills, strlen(kills));
-// convert space to _ to make stdio happy
+ // convert space to _ to make stdio happy
+ // LordHavoc: convert control characters to _ as well
for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
- if (text[i] == ' ')
+ if (text[i] <= ' ')
text[i] = '_';
text[SAVEGAME_COMMENT_LENGTH] = '\0';
}
*/
void Host_Savegame_f (void)
{
- char name[256];
+ char name[MAX_QPATH];
qfile_t *f;
int i;
char comment[SAVEGAME_COMMENT_LENGTH+1];
float time;
const char *start;
const char *t;
+ const char *oldt;
char *text;
prvm_edict_t *ent;
int i;
cls.demonum = -1; // stop demo loop in case this fails
- t = text = FS_LoadFile (filename, tempmempool, false);
+ t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
if (!text)
{
Con_Print("ERROR: couldn't open.\n");
for (i = 0;i < MAX_LIGHTSTYLES;i++)
{
// light style
+ oldt = t;
COM_ParseToken(&t, false);
+ // if this is a 64 lightstyle savegame produced by Quake, stop now
+ // we have to check this because darkplaces saves 256 lightstyle savegames
+ if (com_token[0] == '{')
+ {
+ t = oldt;
+ break;
+ }
strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
}
+ // now skip everything before the first opening brace
+ // (this is for forward compatibility, so that older versions (at
+ // least ones with this fix) can load savegames with extra data before the
+ // first brace, as might be produced by a later engine version)
+ for(;;)
+ {
+ oldt = t;
+ COM_ParseToken(&t, false);
+ if (com_token[0] == '{')
+ {
+ t = oldt;
+ break;
+ }
+ }
+
// load the edicts out of the savegame file
SV_VM_Begin();
// -1 is the globals
if (entnum >= MAX_EDICTS)
{
Mem_Free(text);
- Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)\n", MAX_EDICTS);
+ Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
}
while (entnum >= prog->max_edicts)
//SV_IncreaseEdicts();
Host_Name_f
======================
*/
-cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player"};
+cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
void Host_Name_f (void)
{
int i, j;
Host_Playermodel_f
======================
*/
-cvar_t cl_playermodel = {CVAR_SAVE, "_cl_playermodel", ""};
+cvar_t cl_playermodel = {CVAR_SAVE, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
// the old cl_playermodel in cl_main has been renamed to __cl_playermodel
void Host_Playermodel_f (void)
{
PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
if (strcmp(host_client->old_model, host_client->playermodel))
{
- if (host_client->spawned)
- SV_BroadcastPrintf("%s changed model to %s\n", host_client->name, host_client->playermodel);
strcpy(host_client->old_model, host_client->playermodel);
/*// send notification to all clients
MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
Host_Playerskin_f
======================
*/
-cvar_t cl_playerskin = {CVAR_SAVE, "_cl_playerskin", ""};
+cvar_t cl_playerskin = {CVAR_SAVE, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
void Host_Playerskin_f (void)
{
int i, j;
int j, quoted;
const char *p1;
char *p2;
- // LordHavoc: 256 char say messages
- unsigned char text[256];
+ // LordHavoc: long say messages
+ char text[1024];
qboolean fromServer = false;
if (cmd_source == src_command)
p1++;
}
if (!fromServer)
- dpsnprintf (text, sizeof(text), "%c%s: %s", 1, host_client->name, p1);
+ dpsnprintf (text, sizeof(text), "%c%s" STRING_COLOR_DEFAULT_STR ": %s", 1, host_client->name, p1);
else
- dpsnprintf (text, sizeof(text), "%c<%s> %s", 1, hostname.string, p1);
+ dpsnprintf (text, sizeof(text), "%c<%s" STRING_COLOR_DEFAULT_STR "> %s", 1, hostname.string, p1);
p2 = text + strlen(text);
while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
{
SV_ClientPrint(text);
host_client = save;
- //Con_Print(&text[1]);
+ if (cls.state == ca_dedicated)
+ Con_Print(&text[1]);
}
client_t *save;
int j;
const char *p1, *p2;
- char text[1024]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
+ char text[MAX_INPUTLINE]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
qboolean fromServer = false;
if (cmd_source == src_command)
}
while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
p2--;
- for (j = strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
+ for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
text[j++] = *p1++;
text[j++] = '\n';
text[j++] = 0;
Host_Color_f
==================
*/
-cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0"};
+cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
void Host_Color_f(void)
{
int top, bottom;
}
}
-cvar_t cl_rate = {CVAR_SAVE, "_cl_rate", "10000"};
+cvar_t cl_rate = {CVAR_SAVE, "_cl_rate", "10000", "internal storage cvar for current rate (changed by rate command)"};
void Host_Rate_f(void)
{
int rate;
======================
Host_PModel_f
LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
+LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
======================
*/
-cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0"};
+cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
static void Host_PModel_f (void)
{
int i;
return;
}
- SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize);
- MSG_WriteByte (&host_client->message, svc_signonnum);
- MSG_WriteByte (&host_client->message, 2);
- host_client->sendsignon = true;
+ if (host_client->netconnection)
+ {
+ SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
+ MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
+ MSG_WriteByte (&host_client->netconnection->message, 2);
+ }
// reset the name change timer because the client will send name soon
host_client->nametime = 0;
host_client->nametime = 0;
// LordHavoc: moved this above the QC calls at FrikaC's request
- // send all current names, colors, and frag counts
- SZ_Clear (&host_client->message);
+ // LordHavoc: commented this out
+ //if (host_client->netconnection)
+ // SZ_Clear (&host_client->netconnection->message);
// run the entrance script
if (sv.loadgame)
}
else
{
- // set up the edict
- PRVM_ED_ClearEdict(host_client->edict);
-
//Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(host_client->edict->fields.server->netname), PRVM_GetString(host_client->edict->fields.server->netname), host_client->name);
// copy spawn parms out of the client_t
PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
}
+ if (!host_client->netconnection)
+ return;
// send time of update
- MSG_WriteByte (&host_client->message, svc_time);
- MSG_WriteFloat (&host_client->message, sv.time);
+ MSG_WriteByte (&host_client->netconnection->message, svc_time);
+ MSG_WriteFloat (&host_client->netconnection->message, sv.time);
+ // send all current names, colors, and frag counts
for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
{
if (!client->active)
continue;
- MSG_WriteByte (&host_client->message, svc_updatename);
- MSG_WriteByte (&host_client->message, i);
- MSG_WriteString (&host_client->message, client->name);
- MSG_WriteByte (&host_client->message, svc_updatefrags);
- MSG_WriteByte (&host_client->message, i);
- MSG_WriteShort (&host_client->message, client->frags);
- MSG_WriteByte (&host_client->message, svc_updatecolors);
- MSG_WriteByte (&host_client->message, i);
- MSG_WriteByte (&host_client->message, client->colors);
+ MSG_WriteByte (&host_client->netconnection->message, svc_updatename);
+ MSG_WriteByte (&host_client->netconnection->message, i);
+ MSG_WriteString (&host_client->netconnection->message, client->name);
+ MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags);
+ MSG_WriteByte (&host_client->netconnection->message, i);
+ MSG_WriteShort (&host_client->netconnection->message, client->frags);
+ MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors);
+ MSG_WriteByte (&host_client->netconnection->message, i);
+ MSG_WriteByte (&host_client->netconnection->message, client->colors);
}
// send all current light styles
for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
{
- MSG_WriteByte (&host_client->message, svc_lightstyle);
- MSG_WriteByte (&host_client->message, (char)i);
- MSG_WriteString (&host_client->message, sv.lightstyles[i]);
+ if (sv.lightstyles[i][0])
+ {
+ MSG_WriteByte (&host_client->netconnection->message, svc_lightstyle);
+ MSG_WriteByte (&host_client->netconnection->message, (char)i);
+ MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]);
+ }
}
// send some stats
- MSG_WriteByte (&host_client->message, svc_updatestat);
- MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS);
- MSG_WriteLong (&host_client->message, prog->globals.server->total_secrets);
+ MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
+ MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS);
+ MSG_WriteLong (&host_client->netconnection->message, prog->globals.server->total_secrets);
- MSG_WriteByte (&host_client->message, svc_updatestat);
- MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS);
- MSG_WriteLong (&host_client->message, prog->globals.server->total_monsters);
+ MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
+ MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS);
+ MSG_WriteLong (&host_client->netconnection->message, prog->globals.server->total_monsters);
- MSG_WriteByte (&host_client->message, svc_updatestat);
- MSG_WriteByte (&host_client->message, STAT_SECRETS);
- MSG_WriteLong (&host_client->message, prog->globals.server->found_secrets);
+ MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
+ MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS);
+ MSG_WriteLong (&host_client->netconnection->message, prog->globals.server->found_secrets);
- MSG_WriteByte (&host_client->message, svc_updatestat);
- MSG_WriteByte (&host_client->message, STAT_MONSTERS);
- MSG_WriteLong (&host_client->message, prog->globals.server->killed_monsters);
+ MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
+ MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS);
+ MSG_WriteLong (&host_client->netconnection->message, prog->globals.server->killed_monsters);
// send a fixangle
// Never send a roll angle, because savegames can catch the server
// in a state where it is expecting the client to correct the angle
// and it won't happen if the game was just loaded, so you wind up
// with a permanent head tilt
- MSG_WriteByte (&host_client->message, svc_setangle);
- MSG_WriteAngle (&host_client->message, host_client->edict->fields.server->angles[0], sv.protocol);
- MSG_WriteAngle (&host_client->message, host_client->edict->fields.server->angles[1], sv.protocol);
- MSG_WriteAngle (&host_client->message, 0, sv.protocol);
+ MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
+ MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[0], sv.protocol);
+ MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[1], sv.protocol);
+ MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
- SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->message, stats);
+ SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats);
- MSG_WriteByte (&host_client->message, svc_signonnum);
- MSG_WriteByte (&host_client->message, 3);
- host_client->sendsignon = true;
+ MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
+ MSG_WriteByte (&host_client->netconnection->message, 3);
}
/*
if (cmd_source != src_command || !sv.active)
return;
+ SV_VM_Begin();
save = host_client;
if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
}
host_client = save;
+ SV_VM_End();
}
/*
prvm_edict_t *e;
model_t *m;
+ if (!sv.active)
+ return;
+
+ SV_VM_Begin();
e = FindViewthing ();
+ SV_VM_End();
if (!e)
return;
m = Mod_ForName (Cmd_Argv(1), false, true, false);
- if (!m)
+ if (!m || !m->loaded || !m->Draw)
{
- Con_Printf("Can't load %s\n", Cmd_Argv(1));
+ Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1));
return;
}
int f;
model_t *m;
+ if (!sv.active)
+ return;
+
+ SV_VM_Begin();
e = FindViewthing ();
+ SV_VM_End();
if (!e)
return;
m = cl.model_precache[(int)e->fields.server->modelindex];
prvm_edict_t *e;
model_t *m;
+ if (!sv.active)
+ return;
+
+ SV_VM_Begin();
e = FindViewthing ();
+ SV_VM_End();
if (!e)
return;
m = cl.model_precache[(int)e->fields.server->modelindex];
prvm_edict_t *e;
model_t *m;
+ if (!sv.active)
+ return;
+
+ SV_VM_Begin();
e = FindViewthing ();
+ SV_VM_End();
if (!e)
return;
{
int i, c;
- if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
+ if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-demolooponly"))
return;
c = Cmd_Argc() - 1;
if (!cls.demoplayback)
return;
CL_Disconnect ();
- Host_ShutdownServer (false);
+ Host_ShutdownServer ();
+}
+
+void Host_SendCvar_f (void)
+{
+ int i;
+ cvar_t *c;
+ client_t *old;
+
+ if(Cmd_Argc() != 2)
+ return;
+ if(!(c = Cvar_FindVar(Cmd_Argv(1))))
+ return;
+ if (cls.state != ca_dedicated)
+ Cmd_ForwardStringToServer(va("sentcvar %s %s\n", c->name, c->string));
+ if(!sv.active)// || !SV_ParseClientCommandQC)
+ return;
+
+ old = host_client;
+ if (cls.state != ca_dedicated)
+ i = 1;
+ else
+ i = 0;
+ for(;i<svs.maxclients;i++)
+ if(svs.clients[i].active && svs.clients[i].netconnection)
+ {
+ host_client = &svs.clients[i];
+ Host_ClientCommands(va("sendcvar %s\n", c->name));
+ }
+ host_client = old;
}
static void MaxPlayers_f(void)
if (svs.clients)
Mem_Free(svs.clients);
svs.maxclients = n;
- svs.clients = Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
+ svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
if (n == 1)
Cvar_Set ("deathmatch", "0");
else
*/
void Host_InitCommands (void)
{
- Cmd_AddCommand ("status", Host_Status_f);
- Cmd_AddCommand ("quit", Host_Quit_f);
+ Cmd_AddCommand ("status", Host_Status_f, "print server status information");
+ Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
if (gamemode == GAME_NEHAHRA)
{
- Cmd_AddCommand ("max", Host_God_f);
- Cmd_AddCommand ("monster", Host_Notarget_f);
- Cmd_AddCommand ("scrag", Host_Fly_f);
- Cmd_AddCommand ("wraith", Host_Noclip_f);
- Cmd_AddCommand ("gimme", Host_Give_f);
+ Cmd_AddCommand ("max", Host_God_f, "god mode (invulnerability)");
+ Cmd_AddCommand ("monster", Host_Notarget_f, "notarget mode (monsters do not see you)");
+ Cmd_AddCommand ("scrag", Host_Fly_f, "fly mode (flight)");
+ Cmd_AddCommand ("wraith", Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
+ Cmd_AddCommand ("gimme", Host_Give_f, "alter inventory");
}
else
{
- Cmd_AddCommand ("god", Host_God_f);
- Cmd_AddCommand ("notarget", Host_Notarget_f);
- Cmd_AddCommand ("fly", Host_Fly_f);
- Cmd_AddCommand ("noclip", Host_Noclip_f);
- Cmd_AddCommand ("give", Host_Give_f);
- }
- Cmd_AddCommand ("map", Host_Map_f);
- Cmd_AddCommand ("restart", Host_Restart_f);
- Cmd_AddCommand ("changelevel", Host_Changelevel_f);
- Cmd_AddCommand ("connect", Host_Connect_f);
- Cmd_AddCommand ("reconnect", Host_Reconnect_f);
- Cmd_AddCommand ("version", Host_Version_f);
- Cmd_AddCommand ("say", Host_Say_f);
- Cmd_AddCommand ("say_team", Host_Say_Team_f);
- Cmd_AddCommand ("tell", Host_Tell_f);
- Cmd_AddCommand ("kill", Host_Kill_f);
- Cmd_AddCommand ("pause", Host_Pause_f);
- Cmd_AddCommand ("kick", Host_Kick_f);
- Cmd_AddCommand ("ping", Host_Ping_f);
- Cmd_AddCommand ("load", Host_Loadgame_f);
- Cmd_AddCommand ("save", Host_Savegame_f);
-
- Cmd_AddCommand ("startdemos", Host_Startdemos_f);
- Cmd_AddCommand ("demos", Host_Demos_f);
- Cmd_AddCommand ("stopdemo", Host_Stopdemo_f);
-
- Cmd_AddCommand ("viewmodel", Host_Viewmodel_f);
- Cmd_AddCommand ("viewframe", Host_Viewframe_f);
- Cmd_AddCommand ("viewnext", Host_Viewnext_f);
- Cmd_AddCommand ("viewprev", Host_Viewprev_f);
+ Cmd_AddCommand ("god", Host_God_f, "god mode (invulnerability)");
+ Cmd_AddCommand ("notarget", Host_Notarget_f, "notarget mode (monsters do not see you)");
+ Cmd_AddCommand ("fly", Host_Fly_f, "fly mode (flight)");
+ Cmd_AddCommand ("noclip", Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
+ Cmd_AddCommand ("give", Host_Give_f, "alter inventory");
+ }
+ Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level");
+ Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
+ Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
+ Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname");
+ Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reset signon level in preparation for a new level (do not use)");
+ Cmd_AddCommand ("version", Host_Version_f, "print engine version");
+ Cmd_AddCommand ("say", Host_Say_f, "send a chat message to everyone on the server");
+ Cmd_AddCommand ("say_team", Host_Say_Team_f, "send a chat message to your team on the server");
+ Cmd_AddCommand ("tell", Host_Tell_f, "send a chat message to only one person on the server");
+ Cmd_AddCommand ("kill", Host_Kill_f, "die instantly");
+ Cmd_AddCommand ("pause", Host_Pause_f, "pause the game (if the server allows pausing)");
+ Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name");
+ Cmd_AddCommand ("ping", Host_Ping_f, "print ping times of all players on the server");
+ Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file");
+ Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file");
+
+ Cmd_AddCommand ("startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)");
+ Cmd_AddCommand ("demos", Host_Demos_f, "restart looping demos defined by the last startdemos command");
+ Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos");
+
+ Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
+ Cmd_AddCommand ("viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
+ Cmd_AddCommand ("viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
+ Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
Cvar_RegisterVariable (&cl_name);
- Cmd_AddCommand ("name", Host_Name_f);
+ Cmd_AddCommand ("name", Host_Name_f, "change your player name");
Cvar_RegisterVariable (&cl_color);
- Cmd_AddCommand ("color", Host_Color_f);
+ Cmd_AddCommand ("color", Host_Color_f, "change your player shirt and pants colors");
Cvar_RegisterVariable (&cl_rate);
- Cmd_AddCommand ("rate", Host_Rate_f);
+ Cmd_AddCommand ("rate", Host_Rate_f, "change your network connection speed");
if (gamemode == GAME_NEHAHRA)
{
Cvar_RegisterVariable (&cl_pmodel);
- Cmd_AddCommand ("pmodel", Host_PModel_f);
+ Cmd_AddCommand ("pmodel", Host_PModel_f, "change your player model choice (Nehahra specific)");
}
// BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
Cvar_RegisterVariable (&cl_playermodel);
- Cmd_AddCommand ("playermodel", Host_Playermodel_f);
+ Cmd_AddCommand ("playermodel", Host_Playermodel_f, "change your player model");
Cvar_RegisterVariable (&cl_playerskin);
- Cmd_AddCommand ("playerskin", Host_Playerskin_f);
+ Cmd_AddCommand ("playerskin", Host_Playerskin_f, "change your player skin number");
+
+ Cmd_AddCommand ("prespawn", Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)");
+ Cmd_AddCommand ("spawn", Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
+ Cmd_AddCommand ("begin", Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
+ Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
- Cmd_AddCommand ("prespawn", Host_PreSpawn_f);
- Cmd_AddCommand ("spawn", Host_Spawn_f);
- Cmd_AddCommand ("begin", Host_Begin_f);
- Cmd_AddCommand ("maxplayers", MaxPlayers_f);
+ Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC"); // By [515]
Cvar_RegisterVariable(&sv_cheats);
}