]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - host_cmd.c
fix two more fs_gamedir mixups (loading saved games should now work, as well as video...
[xonotic/darkplaces.git] / host_cmd.c
index b026fa8bbfb3e8217d219f840ae148572c79df74..6b0cb342425499b67093ae5ea493216b51430274 100644 (file)
@@ -24,7 +24,7 @@ int current_skill;
 char sv_spawnmap[MAX_QPATH];
 char sv_loadgame[MAX_OSPATH];
 
-dfunction_t *ED_FindFunction (char *name);
+mfunction_t *ED_FindFunction (char *name);
 
 /*
 ==================
@@ -89,7 +89,7 @@ void Host_Status_f (void)
                }
                else
                        hours = 0;
-               print ("#%-2u %-16.16s  %3i  %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v.frags, hours, minutes, seconds);
+               print ("#%-2u %-16.16s  %3i  %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v->frags, hours, minutes, seconds);
                print ("   %s\n", client->netconnection->address);
        }
 }
@@ -113,8 +113,8 @@ void Host_God_f (void)
        if (pr_global_struct->deathmatch)
                return;
 
-       sv_player->v.flags = (int)sv_player->v.flags ^ FL_GODMODE;
-       if (!((int)sv_player->v.flags & FL_GODMODE) )
+       sv_player->v->flags = (int)sv_player->v->flags ^ FL_GODMODE;
+       if (!((int)sv_player->v->flags & FL_GODMODE) )
                SV_ClientPrintf ("godmode OFF\n");
        else
                SV_ClientPrintf ("godmode ON\n");
@@ -131,8 +131,8 @@ void Host_Notarget_f (void)
        if (pr_global_struct->deathmatch)
                return;
 
-       sv_player->v.flags = (int)sv_player->v.flags ^ FL_NOTARGET;
-       if (!((int)sv_player->v.flags & FL_NOTARGET) )
+       sv_player->v->flags = (int)sv_player->v->flags ^ FL_NOTARGET;
+       if (!((int)sv_player->v->flags & FL_NOTARGET) )
                SV_ClientPrintf ("notarget OFF\n");
        else
                SV_ClientPrintf ("notarget ON\n");
@@ -151,16 +151,16 @@ void Host_Noclip_f (void)
        if (pr_global_struct->deathmatch)
                return;
 
-       if (sv_player->v.movetype != MOVETYPE_NOCLIP)
+       if (sv_player->v->movetype != MOVETYPE_NOCLIP)
        {
                noclip_anglehack = true;
-               sv_player->v.movetype = MOVETYPE_NOCLIP;
+               sv_player->v->movetype = MOVETYPE_NOCLIP;
                SV_ClientPrintf ("noclip ON\n");
        }
        else
        {
                noclip_anglehack = false;
-               sv_player->v.movetype = MOVETYPE_WALK;
+               sv_player->v->movetype = MOVETYPE_WALK;
                SV_ClientPrintf ("noclip OFF\n");
        }
 }
@@ -183,14 +183,14 @@ void Host_Fly_f (void)
        if (pr_global_struct->deathmatch)
                return;
 
-       if (sv_player->v.movetype != MOVETYPE_FLY)
+       if (sv_player->v->movetype != MOVETYPE_FLY)
        {
-               sv_player->v.movetype = MOVETYPE_FLY;
+               sv_player->v->movetype = MOVETYPE_FLY;
                SV_ClientPrintf ("flymode ON\n");
        }
        else
        {
-               sv_player->v.movetype = MOVETYPE_WALK;
+               sv_player->v->movetype = MOVETYPE_WALK;
                SV_ClientPrintf ("flymode OFF\n");
        }
 }
@@ -207,7 +207,7 @@ void Host_Ping_f (void)
        int             i, j;
        float   total;
        client_t        *client;
-       
+
        if (cmd_source == src_command)
        {
                Cmd_ForwardToServer ();
@@ -379,7 +379,7 @@ Host_Savegame_f
 void Host_Savegame_f (void)
 {
        char    name[256];
-       QFile   *f;
+       qfile_t *f;
        int             i;
        char    comment[SAVEGAME_COMMENT_LENGTH+1];
 
@@ -418,41 +418,42 @@ void Host_Savegame_f (void)
 
        for (i=0 ; i<svs.maxclients ; i++)
        {
-               if (svs.clients[i].active && (svs.clients[i].edict->v.health <= 0) )
+               if (svs.clients[i].active && (svs.clients[i].edict->v->health <= 0) )
                {
                        Con_Printf ("Can't savegame with a dead player\n");
                        return;
                }
        }
 
-       sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
-       COM_DefaultExtension (name, ".sav");
+       strncpy (name, Cmd_Argv(1), sizeof (name) - 1);
+       name[sizeof (name) - 1] = '\0';
+       FS_DefaultExtension (name, ".sav");
 
        Con_Printf ("Saving game to %s...\n", name);
-       f = Qopen (name, "w");
+       f = FS_Open (name, "w", false);
        if (!f)
        {
                Con_Printf ("ERROR: couldn't open.\n");
                return;
        }
 
-       Qprintf (f, "%i\n", SAVEGAME_VERSION);
+       FS_Printf (f, "%i\n", SAVEGAME_VERSION);
        Host_SavegameComment (comment);
-       Qprintf (f, "%s\n", comment);
+       FS_Printf (f, "%s\n", comment);
        for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
-               Qprintf (f, "%f\n", svs.clients->spawn_parms[i]);
-       Qprintf (f, "%d\n", current_skill);
-       Qprintf (f, "%s\n", sv.name);
-       Qprintf (f, "%f\n",sv.time);
+               FS_Printf (f, "%f\n", svs.clients->spawn_parms[i]);
+       FS_Printf (f, "%d\n", current_skill);
+       FS_Printf (f, "%s\n", sv.name);
+       FS_Printf (f, "%f\n",sv.time);
 
 // write the light styles
 
        for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
        {
                if (sv.lightstyles[i])
-                       Qprintf (f, "%s\n", sv.lightstyles[i]);
+                       FS_Printf (f, "%s\n", sv.lightstyles[i]);
                else
-                       Qprintf (f,"m\n");
+                       FS_Printf (f,"m\n");
        }
 
 
@@ -460,9 +461,9 @@ void Host_Savegame_f (void)
        for (i=0 ; i<sv.num_edicts ; i++)
        {
                ED_Write (f, EDICT_NUM(i));
-               Qflush (f);
+               FS_Flush (f);
        }
-       Qclose (f);
+       FS_Close (f);
        Con_Printf ("done.\n");
 }
 
@@ -485,15 +486,15 @@ void Host_Loadgame_f (void)
                return;
        }
 
-       sprintf (sv_loadgame, "%s/%s", com_gamedir, Cmd_Argv(1));
-       COM_DefaultExtension (sv_loadgame, ".sav");
+       strcpy (sv_loadgame, Cmd_Argv(1));
+       FS_DefaultExtension (sv_loadgame, ".sav");
 
        Con_Printf ("Loading game from %s...\n", sv_loadgame);
 }
 
 void Host_PerformLoadGame(char *name)
 {
-       QFile *f;
+       qfile_t *f;
        char mapname[MAX_QPATH];
        float time, tfloat;
        char buf[32768];
@@ -507,39 +508,39 @@ void Host_PerformLoadGame(char *name)
 
        cls.demonum = -1;               // stop demo loop in case this fails
 
-       f = Qopen (name, "rz");
+       f = FS_Open (name, "r", false);
        if (!f)
        {
                Con_Printf ("ERROR: couldn't open.\n");
                return;
        }
 
-       str = Qgetline (f);
+       str = FS_Getline (f);
        sscanf (str, "%i\n", &version);
        if (version != SAVEGAME_VERSION)
        {
-               Qclose (f);
+               FS_Close (f);
                Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
                return;
        }
 
        SCR_BeginLoadingPlaque ();
 
-       str = Qgetline (f);
+       str = FS_Getline (f);
        for (i = 0;i < NUM_SPAWN_PARMS;i++)
        {
-               str = Qgetline (f);
+               str = FS_Getline (f);
                sscanf (str, "%f\n", &spawn_parms[i]);
        }
 // this silliness is so we can load 1.06 save files, which have float skill values
-       str = Qgetline (f);
+       str = FS_Getline (f);
        sscanf (str, "%f\n", &tfloat);
        current_skill = (int)(tfloat + 0.1);
        Cvar_SetValue ("skill", (float)current_skill);
 
-       strcpy (mapname, Qgetline (f));
+       strcpy (mapname, FS_Getline (f));
 
-       str = Qgetline (f);
+       str = FS_Getline (f);
        sscanf (str, "%f\n",&time);
 
        CL_Disconnect_f ();
@@ -557,7 +558,7 @@ void Host_PerformLoadGame(char *name)
 
        for (i = 0;i < MAX_LIGHTSTYLES;i++)
        {
-               str = Qgetline (f);
+               str = FS_Getline (f);
                sv.lightstyles[i] = Mem_Alloc(edictstring_mempool, strlen(str)+1);
                strcpy (sv.lightstyles[i], str);
        }
@@ -565,11 +566,11 @@ void Host_PerformLoadGame(char *name)
 // load the edicts out of the savegame file
        // -1 is the globals
        entnum = -1;
-       while (!Qeof(f))
+       while (!FS_Eof (f))
        {
-               for (i = 0;i < sizeof(buf) - 1;i++)
+               for (i = 0;i < (int)sizeof(buf) - 1;i++)
                {
-                       r = Qgetc (f);
+                       r = FS_Getc (f);
                        if (r == EOF || !r)
                                break;
                        buf[i] = r;
@@ -600,7 +601,7 @@ void Host_PerformLoadGame(char *name)
                {
                        // parse an edict
                        ent = EDICT_NUM(entnum);
-                       memset (&ent->v, 0, progs->entityfields * 4);
+                       memset (ent->v, 0, progs->entityfields * 4);
                        ent->free = false;
                        ED_ParseEdict (start, ent);
 
@@ -615,7 +616,7 @@ void Host_PerformLoadGame(char *name)
        sv.num_edicts = entnum;
        sv.time = time;
 
-       Qclose (f);
+       FS_Close (f);
 
        for (i = 0;i < NUM_SPAWN_PARMS;i++)
                svs.clients->spawn_parms[i] = spawn_parms[i];
@@ -664,7 +665,7 @@ void Host_Name_f (void)
                if (strcmp(host_client->name, newName) != 0)
                        Con_Printf ("%s renamed to %s\n", host_client->name, newName);
        strcpy (host_client->name, newName);
-       host_client->edict->v.netname = host_client->name - pr_strings;
+       host_client->edict->v->netname = PR_SetString(host_client->name);
 
 // send notification to all clients
 
@@ -730,7 +731,7 @@ void Host_Say(qboolean teamonly)
        }
        while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
                p2--;
-       for (j = strlen(text);j < (sizeof(text) - 2) && p1 < p2;)
+       for (j = strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
                text[j++] = *p1++;
        text[j++] = '\n';
        text[j++] = 0;
@@ -739,7 +740,7 @@ void Host_Say(qboolean teamonly)
        {
                if (!client || !client->active || !client->spawned)
                        continue;
-               if (teamplay.integer && teamonly && client->edict->v.team != save->edict->v.team)
+               if (teamplay.integer && teamonly && client->edict->v->team != save->edict->v->team)
                        continue;
                host_client = client;
                SV_ClientPrintf("%s", text);
@@ -811,7 +812,7 @@ void Host_Tell_f(void)
        }
        while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
                p2--;
-       for (j = strlen(text);j < (sizeof(text) - 2) && p1 < p2;)
+       for (j = strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
                text[j++] = *p1++;
        text[j++] = '\n';
        text[j++] = 0;
@@ -821,7 +822,7 @@ void Host_Tell_f(void)
        {
                if (!client->active || !client->spawned)
                        continue;
-               if (Q_strcasecmp(client->name, Cmd_Argv(1)))
+               if (strcasecmp(client->name, Cmd_Argv(1)))
                        continue;
                host_client = client;
                SV_ClientPrintf("%s", text);
@@ -840,7 +841,7 @@ void Host_Color_f(void)
 {
        int             top, bottom;
        int             playercolor;
-       dfunction_t *f;
+       mfunction_t *f;
        func_t  SV_ChangeTeam;
 
        if (Cmd_Argc() == 1)
@@ -888,7 +889,7 @@ void Host_Color_f(void)
        else
        {
                host_client->colors = playercolor;
-               host_client->edict->v.team = bottom + 1;
+               host_client->edict->v->team = bottom + 1;
 
                // send notification to all clients
                MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
@@ -910,7 +911,7 @@ void Host_Kill_f (void)
                return;
        }
 
-       if (sv_player->v.health <= 0)
+       if (sv_player->v->health <= 0)
        {
                SV_ClientPrintf ("Can't suicide -- already dead!\n");
                return;
@@ -929,7 +930,7 @@ Host_Pause_f
 */
 void Host_Pause_f (void)
 {
-       
+
        if (cmd_source == src_command)
        {
                Cmd_ForwardToServer ();
@@ -943,11 +944,11 @@ void Host_Pause_f (void)
 
                if (sv.paused)
                {
-                       SV_BroadcastPrintf ("%s paused the game\n", pr_strings + sv_player->v.netname);
+                       SV_BroadcastPrintf ("%s paused the game\n", PR_GetString(sv_player->v->netname));
                }
                else
                {
-                       SV_BroadcastPrintf ("%s unpaused the game\n",pr_strings + sv_player->v.netname);
+                       SV_BroadcastPrintf ("%s unpaused the game\n", PR_GetString(sv_player->v->netname));
                }
 
        // send notification to all clients
@@ -977,7 +978,7 @@ void Host_PreSpawn_f (void)
                Con_Printf ("prespawn not valid -- already spawned\n");
                return;
        }
-       
+
        SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize);
        MSG_WriteByte (&host_client->message, svc_signonnum);
        MSG_WriteByte (&host_client->message, 2);
@@ -995,7 +996,7 @@ void Host_Spawn_f (void)
        client_t        *client;
        edict_t *ent;
        func_t RestoreGame;
-       dfunction_t *f;
+       mfunction_t *f;
 
        if (cmd_source == src_command)
        {
@@ -1035,10 +1036,10 @@ void Host_Spawn_f (void)
                // set up the edict
                ent = host_client->edict;
 
-               memset (&ent->v, 0, progs->entityfields * 4);
-               ent->v.colormap = NUM_FOR_EDICT(ent);
-               ent->v.team = (host_client->colors & 15) + 1;
-               ent->v.netname = host_client->name - pr_strings;
+               memset (ent->v, 0, progs->entityfields * 4);
+               ent->v->colormap = NUM_FOR_EDICT(ent);
+               ent->v->team = (host_client->colors & 15) + 1;
+               ent->v->netname = PR_SetString(host_client->name);
                if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
                        val->_float = host_client->pmodel;
 
@@ -1112,7 +1113,7 @@ void Host_Spawn_f (void)
        ent = EDICT_NUM( 1 + (host_client - svs.clients) );
        MSG_WriteByte (&host_client->message, svc_setangle);
        for (i=0 ; i < 2 ; i++)
-               MSG_WriteAngle (&host_client->message, ent->v.angles[i] );
+               MSG_WriteAngle (&host_client->message, ent->v->angles[i] );
        MSG_WriteAngle (&host_client->message, 0 );
 
        SV_WriteClientdataToMessage (sv_player, &host_client->message);
@@ -1185,7 +1186,7 @@ void Host_Kick_f (void)
                {
                        if (!host_client->active)
                                continue;
-                       if (Q_strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
+                       if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
                                break;
                }
        }
@@ -1224,7 +1225,7 @@ void Host_Kick_f (void)
                        SV_ClientPrintf ("Kicked by %s: %s\n", who, message);
                else
                        SV_ClientPrintf ("Kicked by %s\n", who);
-               SV_DropClient (false);
+               SV_DropClient (false); // kicked
        }
 
        host_client = save;
@@ -1279,21 +1280,21 @@ void Host_Give_f (void)
                        if (t[0] == '6')
                        {
                                if (t[1] == 'a')
-                               sv_player->v.items = (int)sv_player->v.items | HIT_PROXIMITY_GUN;
+                               sv_player->v->items = (int)sv_player->v->items | HIT_PROXIMITY_GUN;
                                else
-                               sv_player->v.items = (int)sv_player->v.items | IT_GRENADE_LAUNCHER;
+                               sv_player->v->items = (int)sv_player->v->items | IT_GRENADE_LAUNCHER;
                        }
                        else if (t[0] == '9')
-                               sv_player->v.items = (int)sv_player->v.items | HIT_LASER_CANNON;
+                               sv_player->v->items = (int)sv_player->v->items | HIT_LASER_CANNON;
                        else if (t[0] == '0')
-                               sv_player->v.items = (int)sv_player->v.items | HIT_MJOLNIR;
+                               sv_player->v->items = (int)sv_player->v->items | HIT_MJOLNIR;
                        else if (t[0] >= '2')
-                               sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2'));
+                               sv_player->v->items = (int)sv_player->v->items | (IT_SHOTGUN << (t[0] - '2'));
                }
                else
                {
                        if (t[0] >= '2')
-                               sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2'));
+                               sv_player->v->items = (int)sv_player->v->items | (IT_SHOTGUN << (t[0] - '2'));
                }
                break;
 
@@ -1304,7 +1305,7 @@ void Host_Give_f (void)
                                val->_float = v;
                }
 
-               sv_player->v.ammo_shells = v;
+               sv_player->v->ammo_shells = v;
                break;
        case 'n':
                if (gamemode == GAME_ROGUE)
@@ -1312,13 +1313,13 @@ void Host_Give_f (void)
                        if ((val = GETEDICTFIELDVALUE(sv_player, eval_ammo_nails1)))
                        {
                                val->_float = v;
-                               if (sv_player->v.weapon <= IT_LIGHTNING)
-                                       sv_player->v.ammo_nails = v;
+                               if (sv_player->v->weapon <= IT_LIGHTNING)
+                                       sv_player->v->ammo_nails = v;
                        }
                }
                else
                {
-                       sv_player->v.ammo_nails = v;
+                       sv_player->v->ammo_nails = v;
                }
                break;
        case 'l':
@@ -1328,8 +1329,8 @@ void Host_Give_f (void)
                        if (val)
                        {
                                val->_float = v;
-                               if (sv_player->v.weapon > IT_LIGHTNING)
-                                       sv_player->v.ammo_nails = v;
+                               if (sv_player->v->weapon > IT_LIGHTNING)
+                                       sv_player->v->ammo_nails = v;
                        }
                }
                break;
@@ -1340,13 +1341,13 @@ void Host_Give_f (void)
                        if (val)
                        {
                                val->_float = v;
-                               if (sv_player->v.weapon <= IT_LIGHTNING)
-                                       sv_player->v.ammo_rockets = v;
+                               if (sv_player->v->weapon <= IT_LIGHTNING)
+                                       sv_player->v->ammo_rockets = v;
                        }
                }
                else
                {
-                       sv_player->v.ammo_rockets = v;
+                       sv_player->v->ammo_rockets = v;
                }
                break;
        case 'm':
@@ -1356,13 +1357,13 @@ void Host_Give_f (void)
                        if (val)
                        {
                                val->_float = v;
-                               if (sv_player->v.weapon > IT_LIGHTNING)
-                                       sv_player->v.ammo_rockets = v;
+                               if (sv_player->v->weapon > IT_LIGHTNING)
+                                       sv_player->v->ammo_rockets = v;
                        }
                }
                break;
        case 'h':
-               sv_player->v.health = v;
+               sv_player->v->health = v;
                break;
        case 'c':
                if (gamemode == GAME_ROGUE)
@@ -1371,13 +1372,13 @@ void Host_Give_f (void)
                        if (val)
                        {
                                val->_float = v;
-                               if (sv_player->v.weapon <= IT_LIGHTNING)
-                                       sv_player->v.ammo_cells = v;
+                               if (sv_player->v->weapon <= IT_LIGHTNING)
+                                       sv_player->v->ammo_cells = v;
                        }
                }
                else
                {
-                       sv_player->v.ammo_cells = v;
+                       sv_player->v->ammo_cells = v;
                }
                break;
        case 'p':
@@ -1387,8 +1388,8 @@ void Host_Give_f (void)
                        if (val)
                        {
                                val->_float = v;
-                               if (sv_player->v.weapon > IT_LIGHTNING)
-                                       sv_player->v.ammo_cells = v;
+                               if (sv_player->v->weapon > IT_LIGHTNING)
+                                       sv_player->v->ammo_cells = v;
                        }
                }
                break;
@@ -1403,7 +1404,7 @@ edict_t   *FindViewthing (void)
        for (i=0 ; i<sv.num_edicts ; i++)
        {
                e = EDICT_NUM(i);
-               if ( !strcmp (pr_strings + e->v.classname, "viewthing") )
+               if (!strcmp (PR_GetString(e->v->classname), "viewthing"))
                        return e;
        }
        Con_Printf ("No viewthing on map\n");
@@ -1430,9 +1431,9 @@ void Host_Viewmodel_f (void)
                Con_Printf ("Can't load %s\n", Cmd_Argv(1));
                return;
        }
-       
-       e->v.frame = 0;
-       cl.model_precache[(int)e->v.modelindex] = m;
+
+       e->v->frame = 0;
+       cl.model_precache[(int)e->v->modelindex] = m;
 }
 
 /*
@@ -1449,13 +1450,13 @@ void Host_Viewframe_f (void)
        e = FindViewthing ();
        if (!e)
                return;
-       m = cl.model_precache[(int)e->v.modelindex];
+       m = cl.model_precache[(int)e->v->modelindex];
 
        f = atoi(Cmd_Argv(1));
        if (f >= m->numframes)
                f = m->numframes-1;
 
-       e->v.frame = f;         
+       e->v->frame = f;
 }
 
 
@@ -1476,17 +1477,17 @@ void Host_Viewnext_f (void)
 {
        edict_t *e;
        model_t *m;
-       
+
        e = FindViewthing ();
        if (!e)
                return;
-       m = cl.model_precache[(int)e->v.modelindex];
+       m = cl.model_precache[(int)e->v->modelindex];
 
-       e->v.frame = e->v.frame + 1;
-       if (e->v.frame >= m->numframes)
-               e->v.frame = m->numframes - 1;
+       e->v->frame = e->v->frame + 1;
+       if (e->v->frame >= m->numframes)
+               e->v->frame = m->numframes - 1;
 
-       PrintFrameName (m, e->v.frame);         
+       PrintFrameName (m, e->v->frame);
 }
 
 /*
@@ -1503,13 +1504,13 @@ void Host_Viewprev_f (void)
        if (!e)
                return;
 
-       m = cl.model_precache[(int)e->v.modelindex];
+       m = cl.model_precache[(int)e->v->modelindex];
 
-       e->v.frame = e->v.frame - 1;
-       if (e->v.frame < 0)
-               e->v.frame = 0;
+       e->v->frame = e->v->frame - 1;
+       if (e->v->frame < 0)
+               e->v->frame = 0;
 
-       PrintFrameName (m, e->v.frame);         
+       PrintFrameName (m, e->v->frame);
 }
 
 /*
@@ -1533,7 +1534,12 @@ void Host_Startdemos_f (void)
        if (cls.state == ca_dedicated)
        {
                if (!sv.active && !sv_spawnmap[0])
-                       Cbuf_AddText ("map start\n");
+               {
+                       if (gamemode == GAME_TRANSFUSION)
+                               Cbuf_AddText ("map bb1\n");
+                       else
+                               Cbuf_AddText ("map start\n");
+               }
                return;
        }