]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - host_cmd.c
also enter the event loop during Q3 map load... should prevent Vista's not responding...
[xonotic/darkplaces.git] / host_cmd.c
index 8e6930d3975e2a7cd76b02733c65d0df60fd8118..6e3a2abcce66d3dac7f37c2c7d0b494dab799eab 100644 (file)
@@ -19,17 +19,25 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
 
 #include "quakedef.h"
-#include "libcurl.h"
+#include "sv_demo.h"
+#include "image.h"
 
 int current_skill;
 cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
+cvar_t sv_adminnick = {CVAR_SAVE, "sv_adminnick", "", "nick name to use for admin messages instead of host name"};
+cvar_t sv_status_privacy = {CVAR_SAVE, "sv_status_privacy", "0", "do not show IP addresses in 'status' replies to clients"};
+cvar_t sv_status_show_qcstatus = {CVAR_SAVE, "sv_status_show_qcstatus", "0", "show the 'qcstatus' field in status replies, not the 'frags' field. Turn this on if your mod uses this field, and the 'frags' field on the other hand has no meaningful value."};
 cvar_t rcon_password = {CVAR_PRIVATE, "rcon_password", "", "password to authenticate rcon commands"};
 cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
 cvar_t team = {CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
 cvar_t skin = {CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
 cvar_t noaim = {CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
+cvar_t r_fixtrans_auto = {0, "r_fixtrans_auto", "0", "automatically fixtrans textures (when set to 2, it also saves the fixed versions to a fixtrans directory)"};
 qboolean allowcheats = false;
 
+extern qboolean host_shuttingdown;
+extern cvar_t developer_entityparsing;
+
 /*
 ==================
 Host_Quit_f
@@ -38,10 +46,12 @@ Host_Quit_f
 
 void Host_Quit_f (void)
 {
-       Sys_Quit ();
+       if(host_shuttingdown)
+               Con_Printf("shutting down already!\n");
+       else
+               Sys_Quit (0);
 }
 
-
 /*
 ==================
 Host_Status_f
@@ -49,13 +59,17 @@ Host_Status_f
 */
 void Host_Status_f (void)
 {
+       char qcstatus[256];
        client_t *client;
-       int seconds, minutes, hours = 0, j, players;
+       int seconds = 0, minutes = 0, hours = 0, i, j, k, in, players, ping = 0, packetloss = 0;
        void (*print) (const char *fmt, ...);
+       char ip[22];
+       int frags;
 
        if (cmd_source == src_command)
        {
-               if (!sv.active)
+               // if running a client, try to send over network so the client's status report parser will see the report
+               if (cls.state == ca_connected)
                {
                        Cmd_ForwardToServer ();
                        return;
@@ -65,32 +79,120 @@ void Host_Status_f (void)
        else
                print = SV_ClientPrintf;
 
-       for (players = 0, j = 0;j < svs.maxclients;j++)
-               if (svs.clients[j].active)
+       if (!sv.active)
+               return;
+       
+       if(cmd_source == src_command)
+               SV_VM_Begin();
+       
+       in = 0;
+       if (Cmd_Argc() == 2)
+       {
+               if (strcmp(Cmd_Argv(1), "1") == 0)
+                       in = 1;
+               else if (strcmp(Cmd_Argv(1), "2") == 0)
+                       in = 2;
+       }
+
+       for (players = 0, i = 0;i < svs.maxclients;i++)
+               if (svs.clients[i].active)
                        players++;
        print ("host:     %s\n", Cvar_VariableString ("hostname"));
        print ("version:  %s build %s\n", gamename, buildstring);
        print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
        print ("map:      %s\n", sv.name);
+       print ("timing:   %s\n", Host_TimingReport());
        print ("players:  %i active (%i max)\n\n", players, svs.maxclients);
-       for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
+
+       if (in == 1)
+               print ("^2IP                   %%pl ping  time   frags  no   name\n");
+       else if (in == 2)
+               print ("^5IP                    no   name\n");
+
+       for (i = 0, k = 0, client = svs.clients;i < svs.maxclients;i++, client++)
        {
                if (!client->active)
                        continue;
-               seconds = (int)(realtime - client->connecttime);
-               minutes = seconds / 60;
-               if (minutes)
+
+               ++k;
+
+               if (in == 0 || in == 1)
                {
-                       seconds -= (minutes * 60);
-                       hours = minutes / 60;
-                       if (hours)
-                               minutes -= (hours * 60);
+                       seconds = (int)(realtime - client->connecttime);
+                       minutes = seconds / 60;
+                       if (minutes)
+                       {
+                               seconds -= (minutes * 60);
+                               hours = minutes / 60;
+                               if (hours)
+                                       minutes -= (hours * 60);
+                       }
+                       else
+                               hours = 0;
+                       
+                       packetloss = 0;
+                       if (client->netconnection)
+                               for (j = 0;j < NETGRAPH_PACKETS;j++)
+                                       if (client->netconnection->incoming_unreliablesize[j] == NETGRAPH_LOSTPACKET)
+                                               packetloss++;
+                       packetloss = packetloss * 100 / NETGRAPH_PACKETS;
+                       ping = bound(0, (int)floor(client->ping*1000+0.5), 9999);
                }
+
+               if(sv_status_privacy.integer && cmd_source != src_command)
+                       strlcpy(ip, client->netconnection ? "hidden" : "botclient" , 22);
                else
-                       hours = 0;
-               print ("#%-2u %-16.16s  %3i  %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->fields.server->frags, hours, minutes, seconds);
-               print ("   %s\n", client->netconnection ? client->netconnection->address : "botclient");
+                       strlcpy(ip, (client->netconnection && client->netconnection->address) ? client->netconnection->address : "botclient", 22);
+
+               frags = client->frags;
+
+               if(sv_status_show_qcstatus.integer && prog->fieldoffsets.clientstatus >= 0)
+               {
+                       const char *str = PRVM_E_STRING(PRVM_EDICT_NUM(i + 1), prog->fieldoffsets.clientstatus);
+                       if(str && *str)
+                       {
+                               char *p;
+                               const char *q;
+                               p = qcstatus;
+                               for(q = str; *q && p != qcstatus + sizeof(qcstatus) - 1; ++q)
+                                       if(*q != '\\' && *q != '"' && !ISWHITESPACE(*q))
+                                               *p++ = *q;
+                               *p = 0;
+                               if(*qcstatus)
+                                       frags = atoi(qcstatus);
+                       }
+               }
+               
+               if (in == 0) // default layout
+               {
+                       print ("#%-3u ", i+1);
+                       print ("%-16.16s ", client->name);
+                       print ("%4i  ", frags);
+                       print ("%2i:%02i:%02i\n   ", hours, minutes, seconds);
+                       print ("%s\n", ip);
+               }
+               else if (in == 1) // extended layout
+               {
+                       k%2 ? print("^3") : print("^7");
+                       print ("%-21s ", ip);
+                       print ("%2i ", packetloss);
+                       print ("%4i ", ping);
+                       print ("%2i:%02i:%02i ", hours, minutes, seconds);
+                       print ("%4i  ", frags);
+                       print ("#%-3u ", i+1);
+                       print ("^7%s\n", client->name);
+               }
+               else if (in == 2) // reduced layout
+               {
+                       k%2 ? print("^3") : print("^7");
+                       print ("%-21s ", ip);
+                       print ("#%-3u ", i+1);
+                       print ("^7%s\n", client->name);
+               }
        }
+
+       if(cmd_source == src_command)
+               SV_VM_End();
 }
 
 
@@ -103,12 +205,6 @@ Sets client to godmode
 */
 void Host_God_f (void)
 {
-       if (cmd_source == src_command)
-       {
-               Cmd_ForwardToServer ();
-               return;
-       }
-
        if (!allowcheats)
        {
                SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
@@ -124,12 +220,6 @@ void Host_God_f (void)
 
 void Host_Notarget_f (void)
 {
-       if (cmd_source == src_command)
-       {
-               Cmd_ForwardToServer ();
-               return;
-       }
-
        if (!allowcheats)
        {
                SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
@@ -147,12 +237,6 @@ qboolean noclip_anglehack;
 
 void Host_Noclip_f (void)
 {
-       if (cmd_source == src_command)
-       {
-               Cmd_ForwardToServer ();
-               return;
-       }
-
        if (!allowcheats)
        {
                SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
@@ -182,12 +266,6 @@ Sets client to flymode
 */
 void Host_Fly_f (void)
 {
-       if (cmd_source == src_command)
-       {
-               Cmd_ForwardToServer ();
-               return;
-       }
-
        if (!allowcheats)
        {
                SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
@@ -213,6 +291,7 @@ Host_Ping_f
 
 ==================
 */
+void Host_Pings_f (void); // called by Host_Ping_f
 void Host_Ping_f (void)
 {
        int i;
@@ -221,7 +300,8 @@ void Host_Ping_f (void)
 
        if (cmd_source == src_command)
        {
-               if (!sv.active)
+               // if running a client, try to send over network so the client's ping report parser will see the report
+               if (cls.state == ca_connected)
                {
                        Cmd_ForwardToServer ();
                        return;
@@ -231,13 +311,20 @@ void Host_Ping_f (void)
        else
                print = SV_ClientPrintf;
 
+       if (!sv.active)
+               return;
+
        print("Client ping times:\n");
        for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
        {
                if (!client->active)
                        continue;
-               print("%4i %s\n", (int)floor(client->ping*1000+0.5), client->name);
+               print("%4i %s\n", bound(0, (int)floor(client->ping*1000+0.5), 9999), client->name);
        }
+
+       // now call the Pings command also, which will send a report that contains packet loss for the scoreboard (as well as a simpler ping report)
+       // actually, don't, it confuses old clients (resulting in "unknown command pingplreport" flooding the console)
+       //Host_Pings_f();
 }
 
 /*
@@ -267,46 +354,32 @@ void Host_Map_f (void)
                return;
        }
 
-       if (cmd_source != src_command)
-               return;
+       // GAME_DELUXEQUAKE - clear warpmark (used by QC)
+       if (gamemode == GAME_DELUXEQUAKE)
+               Cvar_Set("warpmark", "");
 
        cls.demonum = -1;               // stop demo loop in case this fails
 
        CL_Disconnect ();
        Host_ShutdownServer();
 
+       if(svs.maxclients != svs.maxclients_next)
+       {
+               svs.maxclients = svs.maxclients_next;
+               if (svs.clients)
+                       Mem_Free(svs.clients);
+               svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
+       }
+
        // remove menu
        key_dest = key_game;
 
        svs.serverflags = 0;                    // haven't completed an episode yet
        allowcheats = sv_cheats.integer != 0;
-       strcpy(level, Cmd_Argv(1));
+       strlcpy(level, Cmd_Argv(1), sizeof(level));
        SV_SpawnServer(level);
        if (sv.active && cls.state == ca_disconnected)
                CL_EstablishConnection("local:1");
-
-#ifdef AUTODEMO_BROKEN
-// if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
-       if (cl_autodemo.integer && !cls.demorecording)
-       {
-               char demofile[MAX_OSPATH];
-
-               dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), level);
-
-               Con_Printf ("Recording to %s.\n", demofile);
-
-               cls.demofile = FS_Open (demofile, "wb", false, false);
-               if (cls.demofile)
-               {
-                       cls.forcetrack = -1;
-                       FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
-               }
-               else
-                       Con_Print ("ERROR: couldn't open.\n");
-
-               cls.demorecording = true;
-       }
-#endif
 }
 
 /*
@@ -330,8 +403,6 @@ void Host_Changelevel_f (void)
                Host_Map_f();
                return;
        }
-       if (cmd_source != src_command)
-               return;
 
        // remove menu
        key_dest = key_game;
@@ -340,7 +411,7 @@ void Host_Changelevel_f (void)
        SV_SaveSpawnparms ();
        SV_VM_End();
        allowcheats = sv_cheats.integer != 0;
-       strcpy(level, Cmd_Argv(1));
+       strlcpy(level, Cmd_Argv(1), sizeof(level));
        SV_SpawnServer(level);
        if (sv.active && cls.state == ca_disconnected)
                CL_EstablishConnection("local:1");
@@ -367,14 +438,12 @@ void Host_Restart_f (void)
                Con_Print("Only the server may restart\n");
                return;
        }
-       if (cmd_source != src_command)
-               return;
 
        // remove menu
        key_dest = key_game;
 
        allowcheats = sv_cheats.integer != 0;
-       strcpy(mapname, sv.name);
+       strlcpy(mapname, sv.name, sizeof(mapname));
        SV_SpawnServer(mapname);
        if (sv.active && cls.state == ca_disconnected)
                CL_EstablishConnection("local:1");
@@ -390,36 +459,38 @@ This is sent just before a server changes levels
 */
 void Host_Reconnect_f (void)
 {
+       char temp[128];
+       // if not connected, reconnect to the most recent server
+       if (!cls.netcon)
+       {
+               // if we have connected to a server recently, the userinfo
+               // will still contain its IP address, so get the address...
+               InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
+               if (temp[0])
+                       CL_EstablishConnection(temp);
+               else
+                       Con_Printf("Reconnect to what server?  (you have not connected to a server yet)\n");
+               return;
+       }
+       // if connected, do something based on protocol
        if (cls.protocol == PROTOCOL_QUAKEWORLD)
        {
+               // quakeworld can just re-login
                if (cls.qw_downloadmemory)  // don't change when downloading
                        return;
 
                S_StopAllSounds();
 
-               if (cls.netcon)
+               if (cls.state == ca_connected && cls.signon < SIGNONS)
                {
-                       if (cls.state == ca_connected && cls.signon < SIGNONS)
-                       {
-                               Con_Printf("reconnecting...\n");
-                               MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
-                               MSG_WriteString(&cls.netcon->message, "new");
-                       }
-                       else
-                       {
-                               char temp[128];
-                               // if we have connected to a server recently, the userinfo
-                               // will still contain its IP address, so get the address...
-                               InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
-                               if (temp[0])
-                                       CL_EstablishConnection(temp);
-                               else
-                                       Con_Printf("Reconnect to what server?  (you have not connected to a server yet)\n");
-                       }
+                       Con_Printf("reconnecting...\n");
+                       MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
+                       MSG_WriteString(&cls.netcon->message, "new");
                }
        }
        else
        {
+               // netquake uses reconnect on level changes (silly)
                if (Cmd_Argc() != 1)
                {
                        Con_Print("reconnect : wait for signon messages again\n");
@@ -462,32 +533,101 @@ LOAD / SAVE GAME
 
 #define        SAVEGAME_VERSION        5
 
-/*
-===============
-Host_SavegameComment
-
-Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
-===============
-*/
-void Host_SavegameComment (char *text)
+void Host_Savegame_to (const char *name)
 {
-       int             i;
-       char    kills[20];
+       qfile_t *f;
+       int             i, lightstyles = 64;
+       char    comment[SAVEGAME_COMMENT_LENGTH+1];
+       qboolean isserver;
 
-       for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
-               text[i] = ' ';
-       // LordHavoc: added min() to prevent overflow
-       memcpy (text, cl.levelname, min(strlen(cl.levelname), SAVEGAME_COMMENT_LENGTH));
-       sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
-       memcpy (text+22, kills, strlen(kills));
+       // first we have to figure out if this can be saved in 64 lightstyles
+       // (for Quake compatibility)
+       for (i=64 ; i<MAX_LIGHTSTYLES ; i++)
+               if (sv.lightstyles[i][0])
+                       lightstyles = i+1;
+
+       isserver = !strcmp(PRVM_NAME, "server");
+
+       Con_Printf("Saving game to %s...\n", name);
+       f = FS_OpenRealFile(name, "wb", false);
+       if (!f)
+       {
+               Con_Print("ERROR: couldn't open.\n");
+               return;
+       }
+
+       FS_Printf(f, "%i\n", SAVEGAME_VERSION);
+
+       memset(comment, 0, sizeof(comment));
+       if(isserver)
+               dpsnprintf(comment, sizeof(comment), "%-21.21s kills:%3i/%3i", PRVM_GetString(prog->edicts->fields.server->message), (int)prog->globals.server->killed_monsters, (int)prog->globals.server->total_monsters);
+       else
+               dpsnprintf(comment, sizeof(comment), "(crash dump of %s progs)", PRVM_NAME);
        // convert space to _ to make stdio happy
        // LordHavoc: convert control characters to _ as well
        for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
-               if (text[i] <= ' ')
-                       text[i] = '_';
-       text[SAVEGAME_COMMENT_LENGTH] = '\0';
-}
+               if (ISWHITESPACEORCONTROL(comment[i]))
+                       comment[i] = '_';
+       comment[SAVEGAME_COMMENT_LENGTH] = '\0';
+
+       FS_Printf(f, "%s\n", comment);
+       if(isserver)
+       {
+               for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
+                       FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
+               FS_Printf(f, "%d\n", current_skill);
+               FS_Printf(f, "%s\n", sv.name);
+               FS_Printf(f, "%f\n",sv.time);
+       }
+       else
+       {
+               for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
+                       FS_Printf(f, "(dummy)\n");
+               FS_Printf(f, "%d\n", 0);
+               FS_Printf(f, "%s\n", "(dummy)");
+               FS_Printf(f, "%f\n", realtime);
+       }
+
+       // write the light styles
+       for (i=0 ; i<lightstyles ; i++)
+       {
+               if (isserver && sv.lightstyles[i][0])
+                       FS_Printf(f, "%s\n", sv.lightstyles[i]);
+               else
+                       FS_Print(f,"m\n");
+       }
+
+       PRVM_ED_WriteGlobals (f);
+       for (i=0 ; i<prog->num_edicts ; i++)
+       {
+               FS_Printf(f,"// edict %d\n", i);
+               //Con_Printf("edict %d...\n", i);
+               PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
+       }
 
+#if 1
+       FS_Printf(f,"/*\n");
+       FS_Printf(f,"// DarkPlaces extended savegame\n");
+       // darkplaces extension - extra lightstyles, support for color lightstyles
+       for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
+               if (isserver && sv.lightstyles[i][0])
+                       FS_Printf(f, "sv.lightstyles %i %s\n", i, sv.lightstyles[i]);
+
+       // darkplaces extension - model precaches
+       for (i=1 ; i<MAX_MODELS ; i++)
+               if (sv.model_precache[i][0])
+                       FS_Printf(f,"sv.model_precache %i %s\n", i, sv.model_precache[i]);
+
+       // darkplaces extension - sound precaches
+       for (i=1 ; i<MAX_SOUNDS ; i++)
+               if (sv.sound_precache[i][0])
+                       FS_Printf(f,"sv.sound_precache %i %s\n", i, sv.sound_precache[i]);
+       FS_Printf(f,"*/\n");
+#endif
+
+       FS_Close (f);
+       Con_Print("done.\n");
+}
 
 /*
 ===============
@@ -497,41 +637,30 @@ Host_Savegame_f
 void Host_Savegame_f (void)
 {
        char    name[MAX_QPATH];
-       qfile_t *f;
-       int             i;
-       char    comment[SAVEGAME_COMMENT_LENGTH+1];
 
-       if (cmd_source != src_command)
-               return;
-
-       if (cls.state != ca_connected || !sv.active)
+       if (!sv.active)
        {
-               Con_Print("Not playing a local game.\n");
+               Con_Print("Can't save - no server running.\n");
                return;
        }
 
-       if (cl.intermission)
+       if (cl.islocalgame)
        {
-               Con_Print("Can't save in intermission.\n");
-               return;
-       }
+               // singleplayer checks
+               if (cl.intermission)
+               {
+                       Con_Print("Can't save in intermission.\n");
+                       return;
+               }
 
-       for (i = 0;i < svs.maxclients;i++)
-       {
-               if (svs.clients[i].active)
+               if (svs.clients[0].active && svs.clients[0].edict->fields.server->deadflag)
                {
-                       if (i > 0)
-                       {
-                               Con_Print("Can't save multiplayer games.\n");
-                               return;
-                       }
-                       if (svs.clients[i].edict->fields.server->deadflag)
-                       {
-                               Con_Print("Can't savegame with a dead player\n");
-                               return;
-                       }
+                       Con_Print("Can't savegame with a dead player\n");
+                       return;
                }
        }
+       else
+               Con_Print("Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).\n");
 
        if (Cmd_Argc() != 2)
        {
@@ -548,42 +677,9 @@ void Host_Savegame_f (void)
        strlcpy (name, Cmd_Argv(1), sizeof (name));
        FS_DefaultExtension (name, ".sav", sizeof (name));
 
-       Con_Printf("Saving game to %s...\n", name);
-       f = FS_Open (name, "wb", false, false);
-       if (!f)
-       {
-               Con_Print("ERROR: couldn't open.\n");
-               return;
-       }
-
-       FS_Printf(f, "%i\n", SAVEGAME_VERSION);
-       Host_SavegameComment (comment);
-       FS_Printf(f, "%s\n", comment);
-       for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
-               FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
-       FS_Printf(f, "%d\n", current_skill);
-       FS_Printf(f, "%s\n", sv.name);
-       FS_Printf(f, "%f\n",sv.time);
-
-       // write the light styles
-       for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
-       {
-               if (sv.lightstyles[i][0])
-                       FS_Printf(f, "%s\n", sv.lightstyles[i]);
-               else
-                       FS_Print(f,"m\n");
-       }
-
        SV_VM_Begin();
-
-       PRVM_ED_WriteGlobals (f);
-       for (i=0 ; i<prog->num_edicts ; i++)
-               PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
-
+       Host_Savegame_to(name);
        SV_VM_End();
-
-       FS_Close (f);
-       Con_Print("done.\n");
 }
 
 
@@ -598,8 +694,8 @@ void Host_Loadgame_f (void)
        char mapname[MAX_QPATH];
        float time;
        const char *start;
+       const char *end;
        const char *t;
-       const char *oldt;
        char *text;
        prvm_edict_t *ent;
        int i;
@@ -607,20 +703,24 @@ void Host_Loadgame_f (void)
        int version;
        float spawn_parms[NUM_SPAWN_PARMS];
 
-       if (cmd_source != src_command)
-               return;
-
        if (Cmd_Argc() != 2)
        {
                Con_Print("load <savename> : load a game\n");
                return;
        }
 
-       strcpy (filename, Cmd_Argv(1));
+       strlcpy (filename, Cmd_Argv(1), sizeof(filename));
        FS_DefaultExtension (filename, ".sav", sizeof (filename));
 
        Con_Printf("Loading game from %s...\n", filename);
 
+       // stop playing demos
+       if (cls.demoplayback)
+               CL_Disconnect ();
+
+       // remove menu
+       key_dest = key_game;
+
        cls.demonum = -1;               // stop demo loop in case this fails
 
        t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
@@ -630,8 +730,11 @@ void Host_Loadgame_f (void)
                return;
        }
 
+       if(developer_entityparsing.integer)
+               Con_Printf("Host_Loadgame_f: loading version\n");
+
        // version
-       COM_ParseTokenConsole(&t);
+       COM_ParseToken_Simple(&t, false, false);
        version = atoi(com_token);
        if (version != SAVEGAME_VERSION)
        {
@@ -640,32 +743,42 @@ void Host_Loadgame_f (void)
                return;
        }
 
+       if(developer_entityparsing.integer)
+               Con_Printf("Host_Loadgame_f: loading description\n");
+
        // description
-       // this is a little hard to parse, as : is a separator in COM_ParseToken,
-       // so use the console parser instead
-       COM_ParseTokenConsole(&t);
+       COM_ParseToken_Simple(&t, false, false);
 
        for (i = 0;i < NUM_SPAWN_PARMS;i++)
        {
-               COM_ParseTokenConsole(&t);
+               COM_ParseToken_Simple(&t, false, false);
                spawn_parms[i] = atof(com_token);
        }
        // skill
-       COM_ParseTokenConsole(&t);
+       COM_ParseToken_Simple(&t, false, false);
 // this silliness is so we can load 1.06 save files, which have float skill values
        current_skill = (int)(atof(com_token) + 0.5);
        Cvar_SetValue ("skill", (float)current_skill);
 
+       if(developer_entityparsing.integer)
+               Con_Printf("Host_Loadgame_f: loading mapname\n");
+
        // mapname
-       COM_ParseTokenConsole(&t);
-       strcpy (mapname, com_token);
+       COM_ParseToken_Simple(&t, false, false);
+       strlcpy (mapname, com_token, sizeof(mapname));
+
+       if(developer_entityparsing.integer)
+               Con_Printf("Host_Loadgame_f: loading time\n");
 
        // time
-       COM_ParseTokenConsole(&t);
+       COM_ParseToken_Simple(&t, false, false);
        time = atof(com_token);
 
        allowcheats = sv_cheats.integer != 0;
 
+       if(developer_entityparsing.integer)
+               Con_Printf("Host_Loadgame_f: spawning server\n");
+
        SV_SpawnServer (mapname);
        if (!sv.active)
        {
@@ -676,49 +789,58 @@ void Host_Loadgame_f (void)
        sv.paused = true;               // pause until all clients connect
        sv.loadgame = true;
 
+       if(developer_entityparsing.integer)
+               Con_Printf("Host_Loadgame_f: loading light styles\n");
+
 // load the light styles
 
+       SV_VM_Begin();
+       // -1 is the globals
+       entnum = -1;
+
        for (i = 0;i < MAX_LIGHTSTYLES;i++)
        {
                // light style
-               oldt = t;
-               COM_ParseTokenConsole(&t);
+               start = t;
+               COM_ParseToken_Simple(&t, false, false);
                // if this is a 64 lightstyle savegame produced by Quake, stop now
-               // we have to check this because darkplaces saves 256 lightstyle savegames
+               // we have to check this because darkplaces may save more than 64
                if (com_token[0] == '{')
                {
-                       t = oldt;
+                       t = start;
                        break;
                }
                strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
        }
 
+       if(developer_entityparsing.integer)
+               Con_Printf("Host_Loadgame_f: skipping until globals\n");
+
        // now skip everything before the first opening brace
        // (this is for forward compatibility, so that older versions (at
        // least ones with this fix) can load savegames with extra data before the
        // first brace, as might be produced by a later engine version)
-       for(;;)
+       for (;;)
        {
-               oldt = t;
-               COM_ParseTokenConsole(&t);
+               start = t;
+               if (!COM_ParseToken_Simple(&t, false, false))
+                       break;
                if (com_token[0] == '{')
                {
-                       t = oldt;
+                       t = start;
                        break;
                }
        }
 
 // load the edicts out of the savegame file
-       SV_VM_Begin();
-       // -1 is the globals
-       entnum = -1;
+       end = t;
        for (;;)
        {
                start = t;
-               while (COM_ParseTokenConsole(&t))
+               while (COM_ParseToken_Simple(&t, false, false))
                        if (!strcmp(com_token, "}"))
                                break;
-               if (!COM_ParseTokenConsole(&start))
+               if (!COM_ParseToken_Simple(&start, false, false))
                {
                        // end of file
                        break;
@@ -731,6 +853,9 @@ void Host_Loadgame_f (void)
 
                if (entnum == -1)
                {
+                       if(developer_entityparsing.integer)
+                               Con_Printf("Host_Loadgame_f: loading globals\n");
+
                        // parse the global vars
                        PRVM_ED_ParseGlobals (start);
                }
@@ -743,11 +868,14 @@ void Host_Loadgame_f (void)
                                Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
                        }
                        while (entnum >= prog->max_edicts)
-                               //SV_IncreaseEdicts();
                                PRVM_MEM_IncreaseEdicts();
                        ent = PRVM_EDICT_NUM(entnum);
                        memset (ent->fields.server, 0, prog->progs->entityfields * 4);
                        ent->priv.server->free = false;
+
+                       if(developer_entityparsing.integer)
+                               Con_Printf("Host_Loadgame_f: loading edict %d\n", entnum);
+
                        PRVM_ED_ParseEdict (start, ent);
 
                        // link it into the bsp tree
@@ -755,9 +883,9 @@ void Host_Loadgame_f (void)
                                SV_LinkEdict (ent, false);
                }
 
+               end = t;
                entnum++;
        }
-       Mem_Free(text);
 
        prog->num_edicts = entnum;
        sv.time = time;
@@ -765,10 +893,76 @@ void Host_Loadgame_f (void)
        for (i = 0;i < NUM_SPAWN_PARMS;i++)
                svs.clients[0].spawn_parms[i] = spawn_parms[i];
 
+       if(developer_entityparsing.integer)
+               Con_Printf("Host_Loadgame_f: skipping until extended data\n");
+
+       // read extended data if present
+       // the extended data is stored inside a /* */ comment block, which the
+       // parser intentionally skips, so we have to check for it manually here
+       if(end)
+       {
+               while (*end == '\r' || *end == '\n')
+                       end++;
+               if (end[0] == '/' && end[1] == '*' && (end[2] == '\r' || end[2] == '\n'))
+               {
+                       if(developer_entityparsing.integer)
+                               Con_Printf("Host_Loadgame_f: loading extended data\n");
+
+                       Con_Printf("Loading extended DarkPlaces savegame\n");
+                       t = end + 2;
+                       memset(sv.lightstyles[0], 0, sizeof(sv.lightstyles));
+                       memset(sv.model_precache[0], 0, sizeof(sv.model_precache));
+                       memset(sv.sound_precache[0], 0, sizeof(sv.sound_precache));
+                       while (COM_ParseToken_Simple(&t, false, false))
+                       {
+                               if (!strcmp(com_token, "sv.lightstyles"))
+                               {
+                                       COM_ParseToken_Simple(&t, false, false);
+                                       i = atoi(com_token);
+                                       COM_ParseToken_Simple(&t, false, false);
+                                       if (i >= 0 && i < MAX_LIGHTSTYLES)
+                                               strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
+                                       else
+                                               Con_Printf("unsupported lightstyle %i \"%s\"\n", i, com_token);
+                               }
+                               else if (!strcmp(com_token, "sv.model_precache"))
+                               {
+                                       COM_ParseToken_Simple(&t, false, false);
+                                       i = atoi(com_token);
+                                       COM_ParseToken_Simple(&t, false, false);
+                                       if (i >= 0 && i < MAX_MODELS)
+                                       {
+                                               strlcpy(sv.model_precache[i], com_token, sizeof(sv.model_precache[i]));
+                                               sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, sv.model_precache[i][0] == '*' ? sv.modelname : NULL);
+                                       }
+                                       else
+                                               Con_Printf("unsupported model %i \"%s\"\n", i, com_token);
+                               }
+                               else if (!strcmp(com_token, "sv.sound_precache"))
+                               {
+                                       COM_ParseToken_Simple(&t, false, false);
+                                       i = atoi(com_token);
+                                       COM_ParseToken_Simple(&t, false, false);
+                                       if (i >= 0 && i < MAX_SOUNDS)
+                                               strlcpy(sv.sound_precache[i], com_token, sizeof(sv.sound_precache[i]));
+                                       else
+                                               Con_Printf("unsupported sound %i \"%s\"\n", i, com_token);
+                               }
+                               // skip any trailing text or unrecognized commands
+                               while (COM_ParseToken_Simple(&t, true, false) && strcmp(com_token, "\n"))
+                                       ;
+                       }
+               }
+       }
+       Mem_Free(text);
+
+       if(developer_entityparsing.integer)
+               Con_Printf("Host_Loadgame_f: finished\n");
+
        SV_VM_End();
 
        // make sure we're connected to loopback
-       if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
+       if (sv.active && cls.state == ca_disconnected)
                CL_EstablishConnection("local:1");
 }
 
@@ -779,10 +973,11 @@ void Host_Loadgame_f (void)
 Host_Name_f
 ======================
 */
-cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
+cvar_t cl_name = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
 void Host_Name_f (void)
 {
        int i, j;
+       qboolean valid_colors;
        char newName[sizeof(host_client->name)];
 
        if (Cmd_Argc () == 1)
@@ -796,38 +991,99 @@ void Host_Name_f (void)
        else
                strlcpy (newName, Cmd_Args(), sizeof (newName));
 
-       for (i = 0, j = 0;newName[i];i++)
-               if (newName[i] != '\r' && newName[i] != '\n')
-                       newName[j++] = newName[i];
-       newName[j] = 0;
-
        if (cmd_source == src_command)
        {
                Cvar_Set ("_cl_name", newName);
-               CL_SetInfo("name", newName, true, false, false, false);
                return;
        }
 
-       if (sv.time < host_client->nametime)
+       if (realtime < host_client->nametime)
        {
                SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
                return;
        }
 
-       host_client->nametime = sv.time + 5;
+       host_client->nametime = realtime + 5;
 
        // point the string back at updateclient->name to keep it safe
        strlcpy (host_client->name, newName, sizeof (host_client->name));
+
+       for (i = 0, j = 0;host_client->name[i];i++)
+               if (host_client->name[i] != '\r' && host_client->name[i] != '\n')
+                       host_client->name[j++] = host_client->name[i];
+       host_client->name[j] = 0;
+
+       if(host_client->name[0] == 1 || host_client->name[0] == 2)
+       // may interfere with chat area, and will needlessly beep; so let's add a ^7
+       {
+               memmove(host_client->name + 2, host_client->name, sizeof(host_client->name) - 2);
+               host_client->name[sizeof(host_client->name) - 1] = 0;
+               host_client->name[0] = STRING_COLOR_TAG;
+               host_client->name[1] = '0' + STRING_COLOR_DEFAULT;
+       }
+
+       COM_StringLengthNoColors(host_client->name, 0, &valid_colors);
+       if(!valid_colors) // NOTE: this also proves the string is not empty, as "" is a valid colored string
+       {
+               size_t l;
+               l = strlen(host_client->name);
+               if(l < sizeof(host_client->name) - 1)
+               {
+                       // duplicate the color tag to escape it
+                       host_client->name[i] = STRING_COLOR_TAG;
+                       host_client->name[i+1] = 0;
+                       //Con_DPrintf("abuse detected, adding another trailing color tag\n");
+               }
+               else
+               {
+                       // remove the last character to fix the color code
+                       host_client->name[l-1] = 0;
+                       //Con_DPrintf("abuse detected, removing a trailing color tag\n");
+               }
+       }
+
+       // find the last color tag offset and decide if we need to add a reset tag
+       for (i = 0, j = -1;host_client->name[i];i++)
+       {
+               if (host_client->name[i] == STRING_COLOR_TAG)
+               {
+                       if (host_client->name[i+1] >= '0' && host_client->name[i+1] <= '9')
+                       {
+                               j = i;
+                               // if this happens to be a reset  tag then we don't need one
+                               if (host_client->name[i+1] == '0' + STRING_COLOR_DEFAULT)
+                                       j = -1;
+                               i++;
+                               continue;
+                       }
+                       if (host_client->name[i+1] == STRING_COLOR_RGB_TAG_CHAR && isxdigit(host_client->name[i+2]) && isxdigit(host_client->name[i+3]) && isxdigit(host_client->name[i+4]))
+                       {
+                               j = i;
+                               i += 4;
+                               continue;
+                       }
+                       if (host_client->name[i+1] == STRING_COLOR_TAG)
+                       {
+                               i++;
+                               continue;
+                       }
+               }
+       }
+       // does not end in the default color string, so add it
+       if (j >= 0 && strlen(host_client->name) < sizeof(host_client->name) - 2)
+               memcpy(host_client->name + strlen(host_client->name), STRING_COLOR_DEFAULT_STR, strlen(STRING_COLOR_DEFAULT_STR) + 1);
+
        host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
        if (strcmp(host_client->old_name, host_client->name))
        {
                if (host_client->spawned)
-                       SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
-               strcpy(host_client->old_name, host_client->name);
+                       SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
+               strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
                // send notification to all clients
                MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
                MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
                MSG_WriteString (&sv.reliable_datagram, host_client->name);
+               SV_WriteNetnameIntoDemo(host_client);
        }
 }
 
@@ -836,7 +1092,7 @@ void Host_Name_f (void)
 Host_Playermodel_f
 ======================
 */
-cvar_t cl_playermodel = {CVAR_SAVE, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
+cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
 void Host_Playermodel_f (void)
 {
@@ -862,27 +1118,26 @@ void Host_Playermodel_f (void)
        if (cmd_source == src_command)
        {
                Cvar_Set ("_cl_playermodel", newPath);
-               CL_SetInfo("playermodel", newPath, true, false, false, false);
                return;
        }
 
        /*
-       if (sv.time < host_client->nametime)
+       if (realtime < host_client->nametime)
        {
                SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
                return;
        }
 
-       host_client->nametime = sv.time + 5;
+       host_client->nametime = realtime + 5;
        */
 
        // point the string back at updateclient->name to keep it safe
        strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
-       if( eval_playermodel )
-               PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
+       if( prog->fieldoffsets.playermodel >= 0 )
+               PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
        if (strcmp(host_client->old_model, host_client->playermodel))
        {
-               strcpy(host_client->old_model, host_client->playermodel);
+               strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model));
                /*// send notification to all clients
                MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
                MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
@@ -895,7 +1150,7 @@ void Host_Playermodel_f (void)
 Host_Playerskin_f
 ======================
 */
-cvar_t cl_playerskin = {CVAR_SAVE, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
+cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
 void Host_Playerskin_f (void)
 {
        int i, j;
@@ -920,29 +1175,28 @@ void Host_Playerskin_f (void)
        if (cmd_source == src_command)
        {
                Cvar_Set ("_cl_playerskin", newPath);
-               CL_SetInfo("playerskin", newPath, true, false, false, false);
                return;
        }
 
        /*
-       if (sv.time < host_client->nametime)
+       if (realtime < host_client->nametime)
        {
                SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
                return;
        }
 
-       host_client->nametime = sv.time + 5;
+       host_client->nametime = realtime + 5;
        */
 
        // point the string back at updateclient->name to keep it safe
        strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
-       if( eval_playerskin )
-               PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
+       if( prog->fieldoffsets.playerskin >= 0 )
+               PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
        if (strcmp(host_client->old_skin, host_client->playerskin))
        {
                //if (host_client->spawned)
                //      SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
-               strcpy(host_client->old_skin, host_client->playerskin);
+               strlcpy(host_client->old_skin, host_client->playerskin, sizeof(host_client->old_skin));
                /*// send notification to all clients
                MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
                MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
@@ -993,10 +1247,14 @@ void Host_Say(qboolean teamonly)
                p1++;
        }
        // note this uses the chat prefix \001
-       if (!fromServer)
-               dpsnprintf (text, sizeof(text), "\001%s" STRING_COLOR_DEFAULT_STR ": %s", host_client->name, p1);
+       if (!fromServer && !teamonly)
+               dpsnprintf (text, sizeof(text), "\001%s: %s", host_client->name, p1);
+       else if (!fromServer && teamonly)
+               dpsnprintf (text, sizeof(text), "\001(%s): %s", host_client->name, p1);
+       else if(*(sv_adminnick.string))
+               dpsnprintf (text, sizeof(text), "\001<%s> %s", sv_adminnick.string, p1);
        else
-               dpsnprintf (text, sizeof(text), "\001<%s" STRING_COLOR_DEFAULT_STR "> %s", hostname.string, p1);
+               dpsnprintf (text, sizeof(text), "\001<%s> %s", hostname.string, p1);
        p2 = text + strlen(text);
        while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
        {
@@ -1010,7 +1268,7 @@ void Host_Say(qboolean teamonly)
        // note: save is not a valid edict if fromServer is true
        save = host_client;
        for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
-               if (host_client->spawned && (!teamonly || host_client->edict->fields.server->team == save->edict->fields.server->team))
+               if (host_client->active && (!teamonly || host_client->edict->fields.server->team == save->edict->fields.server->team))
                        SV_ClientPrint(text);
        host_client = save;
 
@@ -1033,6 +1291,9 @@ void Host_Say_Team_f(void)
 
 void Host_Tell_f(void)
 {
+       const char *playername_start = NULL;
+       size_t playername_length = 0;
+       int playernumber = 0;
        client_t *save;
        int j;
        const char *p1, *p2;
@@ -1050,22 +1311,83 @@ void Host_Tell_f(void)
                }
        }
 
-       if (Cmd_Argc () < 3)
+       if (Cmd_Argc () < 2)
                return;
 
        // note this uses the chat prefix \001
        if (!fromServer)
-               sprintf (text, "\001%s tells you: ", host_client->name);
+               dpsnprintf (text, sizeof(text), "\001%s tells you: ", host_client->name);
+       else if(*(sv_adminnick.string))
+               dpsnprintf (text, sizeof(text), "\001<%s tells you> ", sv_adminnick.string);
        else
-               sprintf (text, "\001<%s tells you> ", hostname.string);
+               dpsnprintf (text, sizeof(text), "\001<%s tells you> ", hostname.string);
 
        p1 = Cmd_Args();
        p2 = p1 + strlen(p1);
        // remove the target name
-       while (p1 < p2 && *p1 != ' ')
+       while (p1 < p2 && *p1 == ' ')
                p1++;
+       if(*p1 == '#')
+       {
+               ++p1;
+               while (p1 < p2 && *p1 == ' ')
+                       p1++;
+               while (p1 < p2 && isdigit(*p1))
+               {
+                       playernumber = playernumber * 10 + (*p1 - '0');
+                       p1++;
+               }
+               --playernumber;
+       }
+       else if(*p1 == '"')
+       {
+               ++p1;
+               playername_start = p1;
+               while (p1 < p2 && *p1 != '"')
+                       p1++;
+               playername_length = p1 - playername_start;
+               if(p1 < p2)
+                       p1++;
+       }
+       else
+       {
+               playername_start = p1;
+               while (p1 < p2 && *p1 != ' ')
+                       p1++;
+               playername_length = p1 - playername_start;
+       }
        while (p1 < p2 && *p1 == ' ')
                p1++;
+       if(playername_start)
+       {
+               // set playernumber to the right client
+               char namebuf[128];
+               if(playername_length >= sizeof(namebuf))
+               {
+                       if (fromServer)
+                               Con_Print("Host_Tell: too long player name/ID\n");
+                       else
+                               SV_ClientPrint("Host_Tell: too long player name/ID\n");
+                       return;
+               }
+               memcpy(namebuf, playername_start, playername_length);
+               namebuf[playername_length] = 0;
+               for (playernumber = 0; playernumber < svs.maxclients; playernumber++)
+               {
+                       if (!svs.clients[playernumber].active)
+                               continue;
+                       if (strcasecmp(svs.clients[playernumber].name, namebuf) == 0)
+                               break;
+               }
+       }
+       if(playernumber < 0 || playernumber >= svs.maxclients || !(svs.clients[playernumber].active))
+       {
+               if (fromServer)
+                       Con_Print("Host_Tell: invalid player name/ID\n");
+               else
+                       SV_ClientPrint("Host_Tell: invalid player name/ID\n");
+               return;
+       }
        // remove trailing newlines
        while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
                p2--;
@@ -1082,15 +1404,16 @@ void Host_Tell_f(void)
        }
        while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
                p2--;
+       if(p1 == p2)
+               return; // empty say
        for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
                text[j++] = *p1++;
        text[j++] = '\n';
        text[j++] = 0;
 
        save = host_client;
-       for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
-               if (host_client->spawned && !strcasecmp(host_client->name, Cmd_Argv(1)))
-                       SV_ClientPrint(text);
+       host_client = svs.clients + playernumber;
+       SV_ClientPrint(text);
        host_client = save;
 }
 
@@ -1100,12 +1423,10 @@ void Host_Tell_f(void)
 Host_Color_f
 ==================
 */
-cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
+cvar_t cl_color = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
 void Host_Color(int changetop, int changebottom)
 {
        int top, bottom, playercolor;
-       mfunction_t *f;
-       func_t SV_ChangeTeam;
 
        // get top and bottom either from the provided values or the current values
        // (allows changing only top or bottom, or both at once)
@@ -1125,35 +1446,26 @@ void Host_Color(int changetop, int changebottom)
        if (cmd_source == src_command)
        {
                Cvar_SetValueQuick(&cl_color, playercolor);
-               if (changetop >= 0)
-                       CL_SetInfo("topcolor", va("%i", top), true, false, false, false);
-               if (changebottom >= 0)
-                       CL_SetInfo("bottomcolor", va("%i", bottom), true, false, false, false);
-               if (cls.protocol != PROTOCOL_QUAKEWORLD && cls.netcon)
-               {
-                       MSG_WriteByte(&cls.netcon->message, clc_stringcmd);
-                       MSG_WriteString(&cls.netcon->message, va("color %i %i", top, bottom));
-               }
                return;
        }
 
        if (cls.protocol == PROTOCOL_QUAKEWORLD)
                return;
 
-       if (host_client->edict && (f = PRVM_ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - prog->functions)))
+       if (host_client->edict && prog->funcoffsets.SV_ChangeTeam)
        {
                Con_DPrint("Calling SV_ChangeTeam\n");
                prog->globals.server->time = sv.time;
                prog->globals.generic[OFS_PARM0] = playercolor;
                prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
-               PRVM_ExecuteProgram (SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
+               PRVM_ExecuteProgram(prog->funcoffsets.SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
        }
        else
        {
                prvm_eval_t *val;
                if (host_client->edict)
                {
-                       if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
+                       if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
                                val->_float = playercolor;
                        host_client->edict->fields.server->team = bottom + 1;
                }
@@ -1214,7 +1526,7 @@ void Host_BottomColor_f(void)
        Host_Color(-1, atoi(Cmd_Argv(1)));
 }
 
-cvar_t cl_rate = {CVAR_SAVE, "_cl_rate", "10000", "internal storage cvar for current rate (changed by rate command)"};
+cvar_t cl_rate = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_rate", "20000", "internal storage cvar for current rate (changed by rate command)"};
 void Host_Rate_f(void)
 {
        int rate;
@@ -1222,7 +1534,7 @@ void Host_Rate_f(void)
        if (Cmd_Argc() != 2)
        {
                Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
-               Con_Print("rate <500-25000>\n");
+               Con_Print("rate <bytespersecond>\n");
                return;
        }
 
@@ -1230,8 +1542,7 @@ void Host_Rate_f(void)
 
        if (cmd_source == src_command)
        {
-               Cvar_SetValue ("_cl_rate", bound(NET_MINRATE, rate, NET_MAXRATE));
-               CL_SetInfo("rate", va("%i", rate), true, false, false, false);
+               Cvar_SetValue ("_cl_rate", max(NET_MINRATE, rate));
                return;
        }
 
@@ -1245,12 +1556,6 @@ Host_Kill_f
 */
 void Host_Kill_f (void)
 {
-       if (cmd_source == src_command)
-       {
-               Cmd_ForwardToServer ();
-               return;
-       }
-
        if (host_client->edict->fields.server->health <= 0)
        {
                SV_ClientPrint("Can't suicide -- already dead!\n");
@@ -1270,12 +1575,6 @@ Host_Pause_f
 */
 void Host_Pause_f (void)
 {
-
-       if (cmd_source == src_command)
-       {
-               Cmd_ForwardToServer ();
-               return;
-       }
        if (!pausable.integer)
                SV_ClientPrint("Pause not allowed.\n");
        else
@@ -1295,7 +1594,7 @@ LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mind
 LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
 ======================
 */
-cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
+cvar_t cl_pmodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
 static void Host_PModel_f (void)
 {
        int i;
@@ -1318,7 +1617,7 @@ static void Host_PModel_f (void)
                return;
        }
 
-       if (host_client->edict && (val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
+       if (host_client->edict && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.pmodel)))
                val->_float = i;
 }
 
@@ -1332,12 +1631,6 @@ Host_PreSpawn_f
 */
 void Host_PreSpawn_f (void)
 {
-       if (cmd_source == src_command)
-       {
-               Con_Print("prespawn is not valid from the console\n");
-               return;
-       }
-
        if (host_client->spawned)
        {
                Con_Print("prespawn not valid -- already spawned\n");
@@ -1349,6 +1642,7 @@ void Host_PreSpawn_f (void)
                SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
                MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
                MSG_WriteByte (&host_client->netconnection->message, 2);
+               host_client->sendsignon = 0;            // enable unlimited sends again
        }
 
        // reset the name change timer because the client will send name soon
@@ -1364,16 +1658,8 @@ void Host_Spawn_f (void)
 {
        int i;
        client_t *client;
-       func_t RestoreGame;
-       mfunction_t *f;
        int stats[MAX_CL_STATS];
 
-       if (cmd_source == src_command)
-       {
-               Con_Print("spawn is not valid from the console\n");
-               return;
-       }
-
        if (host_client->spawned)
        {
                Con_Print("Spawn not valid -- already spawned\n");
@@ -1393,16 +1679,12 @@ void Host_Spawn_f (void)
        if (sv.loadgame)
        {
                // loaded games are fully initialized already
-               // if this is the last client to be connected, unpause
-               sv.paused = false;
-
-               if ((f = PRVM_ED_FindFunction ("RestoreGame")))
-               if ((RestoreGame = (func_t)(f - prog->functions)))
+               if (prog->funcoffsets.RestoreGame)
                {
                        Con_DPrint("Calling RestoreGame\n");
                        prog->globals.server->time = sv.time;
                        prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
-                       PRVM_ExecuteProgram (RestoreGame, "QC function RestoreGame is missing");
+                       PRVM_ExecuteProgram(prog->funcoffsets.RestoreGame, "QC function RestoreGame is missing");
                }
        }
        else
@@ -1419,8 +1701,8 @@ void Host_Spawn_f (void)
                prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
                PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
 
-               if ((Sys_DoubleTime() - host_client->connecttime) <= sv.time)
-                       Con_Printf("%s entered the game\n", host_client->name);
+               if (cls.state == ca_dedicated)
+                       Con_Printf("%s connected\n", host_client->name);
 
                PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
        }
@@ -1487,7 +1769,6 @@ void Host_Spawn_f (void)
                MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[0], sv.protocol);
                MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[1], sv.protocol);
                MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
-               sv.loadgame = false; // we're basically done with loading now
        }
        else
        {
@@ -1510,15 +1791,21 @@ Host_Begin_f
 */
 void Host_Begin_f (void)
 {
-       if (cmd_source == src_command)
+       host_client->spawned = true;
+
+       // LordHavoc: note: this code also exists in SV_DropClient
+       if (sv.loadgame)
        {
-               Con_Print("begin is not valid from the console\n");
-               return;
+               int i;
+               for (i = 0;i < svs.maxclients;i++)
+                       if (svs.clients[i].active && !svs.clients[i].spawned)
+                               break;
+               if (i == svs.maxclients)
+               {
+                       Con_Printf("Loaded game, everyone rejoined - unpausing\n");
+                       sv.paused = sv.loadgame = false; // we're basically done with loading now
+               }
        }
-
-       Curl_SendRequirements();
-
-       host_client->spawned = true;
 }
 
 //===========================================================================
@@ -1539,7 +1826,7 @@ void Host_Kick_f (void)
        int i;
        qboolean byNumber = false;
 
-       if (cmd_source != src_command || !sv.active)
+       if (!sv.active)
                return;
 
        SV_VM_Begin();
@@ -1582,7 +1869,7 @@ void Host_Kick_f (void)
                if (Cmd_Argc() > 2)
                {
                        message = Cmd_Args();
-                       COM_ParseTokenConsole(&message);
+                       COM_ParseToken_Simple(&message, false, false);
                        if (byNumber)
                        {
                                message++;                                                      // skip the #
@@ -1623,12 +1910,6 @@ void Host_Give_f (void)
        int v;
        prvm_eval_t *val;
 
-       if (cmd_source == src_command)
-       {
-               Cmd_ForwardToServer ();
-               return;
-       }
-
        if (!allowcheats)
        {
                SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
@@ -1675,7 +1956,7 @@ void Host_Give_f (void)
                break;
 
        case 's':
-               if (gamemode == GAME_ROGUE && (val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_shells1)))
+               if (gamemode == GAME_ROGUE && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_shells1)))
                        val->_float = v;
 
                host_client->edict->fields.server->ammo_shells = v;
@@ -1683,7 +1964,7 @@ void Host_Give_f (void)
        case 'n':
                if (gamemode == GAME_ROGUE)
                {
-                       if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_nails1)))
+                       if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_nails1)))
                        {
                                val->_float = v;
                                if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
@@ -1698,7 +1979,7 @@ void Host_Give_f (void)
        case 'l':
                if (gamemode == GAME_ROGUE)
                {
-                       val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_lava_nails);
+                       val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_lava_nails);
                        if (val)
                        {
                                val->_float = v;
@@ -1710,7 +1991,7 @@ void Host_Give_f (void)
        case 'r':
                if (gamemode == GAME_ROGUE)
                {
-                       val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_rockets1);
+                       val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_rockets1);
                        if (val)
                        {
                                val->_float = v;
@@ -1726,7 +2007,7 @@ void Host_Give_f (void)
        case 'm':
                if (gamemode == GAME_ROGUE)
                {
-                       val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_multi_rockets);
+                       val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_multi_rockets);
                        if (val)
                        {
                                val->_float = v;
@@ -1741,7 +2022,7 @@ void Host_Give_f (void)
        case 'c':
                if (gamemode == GAME_ROGUE)
                {
-                       val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_cells1);
+                       val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_cells1);
                        if (val)
                        {
                                val->_float = v;
@@ -1757,7 +2038,7 @@ void Host_Give_f (void)
        case 'p':
                if (gamemode == GAME_ROGUE)
                {
-                       val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_plasma);
+                       val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_plasma);
                        if (val)
                        {
                                val->_float = v;
@@ -1792,7 +2073,7 @@ Host_Viewmodel_f
 void Host_Viewmodel_f (void)
 {
        prvm_edict_t    *e;
-       model_t *m;
+       dp_model_t      *m;
 
        if (!sv.active)
                return;
@@ -1803,7 +2084,7 @@ void Host_Viewmodel_f (void)
        if (!e)
                return;
 
-       m = Mod_ForName (Cmd_Argv(1), false, true, false);
+       m = Mod_ForName (Cmd_Argv(1), false, true, NULL);
        if (!m || !m->loaded || !m->Draw)
        {
                Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1));
@@ -1823,7 +2104,7 @@ void Host_Viewframe_f (void)
 {
        prvm_edict_t    *e;
        int             f;
-       model_t *m;
+       dp_model_t      *m;
 
        if (!sv.active)
                return;
@@ -1843,7 +2124,7 @@ void Host_Viewframe_f (void)
 }
 
 
-void PrintFrameName (model_t *m, int frame)
+void PrintFrameName (dp_model_t *m, int frame)
 {
        if (m->animscenes)
                Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
@@ -1859,7 +2140,7 @@ Host_Viewnext_f
 void Host_Viewnext_f (void)
 {
        prvm_edict_t    *e;
-       model_t *m;
+       dp_model_t      *m;
 
        if (!sv.active)
                return;
@@ -1886,7 +2167,7 @@ Host_Viewprev_f
 void Host_Viewprev_f (void)
 {
        prvm_edict_t    *e;
-       model_t *m;
+       dp_model_t      *m;
 
        if (!sv.active)
                return;
@@ -1924,7 +2205,7 @@ void Host_Startdemos_f (void)
 {
        int             i, c;
 
-       if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-demolooponly"))
+       if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-capturedemo"))
                return;
 
        c = Cmd_Argc() - 1;
@@ -1933,7 +2214,7 @@ void Host_Startdemos_f (void)
                Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
                c = MAX_DEMOS;
        }
-       Con_Printf("%i demo(s) in loop\n", c);
+       Con_DPrintf("%i demo(s) in loop\n", c);
 
        for (i=1 ; i<c+1 ; i++)
                strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
@@ -1988,15 +2269,24 @@ void Host_SendCvar_f (void)
 {
        int             i;
        cvar_t  *c;
+       const char *cvarname;
        client_t *old;
 
        if(Cmd_Argc() != 2)
                return;
-       if(!(c = Cvar_FindVar(Cmd_Argv(1))) || (c->flags & CVAR_PRIVATE))
+       cvarname = Cmd_Argv(1);
+       if (cls.state == ca_connected)
+       {
+               c = Cvar_FindVar(cvarname);
+               // LordHavoc: if there is no such cvar or if it is private, send a
+               // reply indicating that it has no value
+               if(!c || (c->flags & CVAR_PRIVATE))
+                       Cmd_ForwardStringToServer(va("sentcvar %s", cvarname));
+               else
+                       Cmd_ForwardStringToServer(va("sentcvar %s \"%s\"", c->name, c->string));
                return;
-       if (cls.state != ca_dedicated)
-               Cmd_ForwardStringToServer(va("sentcvar %s %s\n", c->name, c->string));
-       if(!sv.active)// || !SV_ParseClientCommandQC)
+       }
+       if(!sv.active)// || !prog->funcoffsets.SV_ParseClientCommand)
                return;
 
        old = host_client;
@@ -2008,7 +2298,7 @@ void Host_SendCvar_f (void)
                if(svs.clients[i].active && svs.clients[i].netconnection)
                {
                        host_client = &svs.clients[i];
-                       Host_ClientCommands(va("sendcvar %s\n", c->name));
+                       Host_ClientCommands("sendcvar %s\n", cvarname);
                }
        host_client = old;
 }
@@ -2019,24 +2309,21 @@ static void MaxPlayers_f(void)
 
        if (Cmd_Argc() != 2)
        {
-               Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
+               Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients_next);
                return;
        }
 
        if (sv.active)
        {
                Con_Print("maxplayers can not be changed while a server is running.\n");
-               return;
+               Con_Print("It will be changed on next server startup (\"map\" command).\n");
        }
 
        n = atoi(Cmd_Argv(1));
        n = bound(1, n, MAX_SCOREBOARD);
        Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
 
-       if (svs.clients)
-               Mem_Free(svs.clients);
-       svs.maxclients = n;
-       svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
+       svs.maxclients_next = n;
        if (n == 1)
                Cvar_Set ("deathmatch", "0");
        else
@@ -2069,7 +2356,7 @@ void Host_Rcon_f (void) // credit: taken from QuakeWorld
 
        for (i = 0;rcon_password.string[i];i++)
        {
-               if (rcon_password.string[i] <= ' ')
+               if (ISWHITESPACE(rcon_password.string[i]))
                {
                        Con_Printf("rcon_password is not allowed to have any whitespace.\n");
                        return;
@@ -2320,6 +2607,8 @@ void Host_Packet_f (void) // credit: taken from QuakeWorld
        }
 
        mysocket = NetConn_ChooseClientSocketForAddress(&address);
+       if (!mysocket)
+               mysocket = NetConn_ChooseServerSocketForAddress(&address);
        if (mysocket)
                NetConn_Write(mysocket, send, out - send, &address);
 }
@@ -2336,11 +2625,6 @@ void Host_Pings_f (void)
        int             i, j, ping, packetloss;
        char temp[128];
 
-       if (cmd_source == src_command)
-       {
-               Cmd_ForwardToServer ();
-               return;
-       }
        if (!host_client->netconnection)
                return;
 
@@ -2353,8 +2637,10 @@ void Host_Pings_f (void)
        {
                packetloss = 0;
                if (svs.clients[i].netconnection)
-                       for (j = 0;j < 100;j++)
-                               packetloss += svs.clients[i].netconnection->packetlost[j];
+                       for (j = 0;j < NETGRAPH_PACKETS;j++)
+                               if (svs.clients[i].netconnection->incoming_unreliablesize[j] == NETGRAPH_LOSTPACKET)
+                                       packetloss++;
+               packetloss = packetloss * 100 / NETGRAPH_PACKETS;
                ping = (int)floor(svs.clients[i].ping*1000+0.5);
                ping = bound(0, ping, 9999);
                if (sv.protocol == PROTOCOL_QUAKEWORLD)
@@ -2398,39 +2684,39 @@ Host_InitCommands
 */
 void Host_InitCommands (void)
 {
-       dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\%s", engineversion);
+       dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\dp");
 
-       Cmd_AddCommand ("status", Host_Status_f, "print server status information");
+       Cmd_AddCommand_WithClientCommand ("status", Host_Status_f, Host_Status_f, "print server status information");
        Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
        if (gamemode == GAME_NEHAHRA)
        {
-               Cmd_AddCommand ("max", Host_God_f, "god mode (invulnerability)");
-               Cmd_AddCommand ("monster", Host_Notarget_f, "notarget mode (monsters do not see you)");
-               Cmd_AddCommand ("scrag", Host_Fly_f, "fly mode (flight)");
-               Cmd_AddCommand ("wraith", Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
-               Cmd_AddCommand ("gimme", Host_Give_f, "alter inventory");
+               Cmd_AddCommand_WithClientCommand ("max", NULL, Host_God_f, "god mode (invulnerability)");
+               Cmd_AddCommand_WithClientCommand ("monster", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
+               Cmd_AddCommand_WithClientCommand ("scrag", NULL, Host_Fly_f, "fly mode (flight)");
+               Cmd_AddCommand_WithClientCommand ("wraith", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
+               Cmd_AddCommand_WithClientCommand ("gimme", NULL, Host_Give_f, "alter inventory");
        }
        else
        {
-               Cmd_AddCommand ("god", Host_God_f, "god mode (invulnerability)");
-               Cmd_AddCommand ("notarget", Host_Notarget_f, "notarget mode (monsters do not see you)");
-               Cmd_AddCommand ("fly", Host_Fly_f, "fly mode (flight)");
-               Cmd_AddCommand ("noclip", Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
-               Cmd_AddCommand ("give", Host_Give_f, "alter inventory");
+               Cmd_AddCommand_WithClientCommand ("god", NULL, Host_God_f, "god mode (invulnerability)");
+               Cmd_AddCommand_WithClientCommand ("notarget", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
+               Cmd_AddCommand_WithClientCommand ("fly", NULL, Host_Fly_f, "fly mode (flight)");
+               Cmd_AddCommand_WithClientCommand ("noclip", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
+               Cmd_AddCommand_WithClientCommand ("give", NULL, Host_Give_f, "alter inventory");
        }
        Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level");
        Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
        Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
        Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname");
-       Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reset signon level in preparation for a new level (do not use)");
+       Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)");
        Cmd_AddCommand ("version", Host_Version_f, "print engine version");
-       Cmd_AddCommand ("say", Host_Say_f, "send a chat message to everyone on the server");
-       Cmd_AddCommand ("say_team", Host_Say_Team_f, "send a chat message to your team on the server");
-       Cmd_AddCommand ("tell", Host_Tell_f, "send a chat message to only one person on the server");
-       Cmd_AddCommand ("kill", Host_Kill_f, "die instantly");
-       Cmd_AddCommand ("pause", Host_Pause_f, "pause the game (if the server allows pausing)");
+       Cmd_AddCommand_WithClientCommand ("say", Host_Say_f, Host_Say_f, "send a chat message to everyone on the server");
+       Cmd_AddCommand_WithClientCommand ("say_team", Host_Say_Team_f, Host_Say_Team_f, "send a chat message to your team on the server");
+       Cmd_AddCommand_WithClientCommand ("tell", Host_Tell_f, Host_Tell_f, "send a chat message to only one person on the server");
+       Cmd_AddCommand_WithClientCommand ("kill", NULL, Host_Kill_f, "die instantly");
+       Cmd_AddCommand_WithClientCommand ("pause", NULL, Host_Pause_f, "pause the game (if the server allows pausing)");
        Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name");
-       Cmd_AddCommand ("ping", Host_Ping_f, "print ping times of all players on the server");
+       Cmd_AddCommand_WithClientCommand ("ping", Host_Ping_f, Host_Ping_f, "print ping times of all players on the server");
        Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file");
        Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file");
 
@@ -2444,29 +2730,29 @@ void Host_InitCommands (void)
        Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
 
        Cvar_RegisterVariable (&cl_name);
-       Cmd_AddCommand ("name", Host_Name_f, "change your player name");
+       Cmd_AddCommand_WithClientCommand ("name", Host_Name_f, Host_Name_f, "change your player name");
        Cvar_RegisterVariable (&cl_color);
-       Cmd_AddCommand ("color", Host_Color_f, "change your player shirt and pants colors");
+       Cmd_AddCommand_WithClientCommand ("color", Host_Color_f, Host_Color_f, "change your player shirt and pants colors");
        Cvar_RegisterVariable (&cl_rate);
-       Cmd_AddCommand ("rate", Host_Rate_f, "change your network connection speed");
+       Cmd_AddCommand_WithClientCommand ("rate", Host_Rate_f, Host_Rate_f, "change your network connection speed");
        if (gamemode == GAME_NEHAHRA)
        {
                Cvar_RegisterVariable (&cl_pmodel);
-               Cmd_AddCommand ("pmodel", Host_PModel_f, "change your player model choice (Nehahra specific)");
+               Cmd_AddCommand_WithClientCommand ("pmodel", Host_PModel_f, Host_PModel_f, "change your player model choice (Nehahra specific)");
        }
 
        // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
        Cvar_RegisterVariable (&cl_playermodel);
-       Cmd_AddCommand ("playermodel", Host_Playermodel_f, "change your player model");
+       Cmd_AddCommand_WithClientCommand ("playermodel", Host_Playermodel_f, Host_Playermodel_f, "change your player model");
        Cvar_RegisterVariable (&cl_playerskin);
-       Cmd_AddCommand ("playerskin", Host_Playerskin_f, "change your player skin number");
+       Cmd_AddCommand_WithClientCommand ("playerskin", Host_Playerskin_f, Host_Playerskin_f, "change your player skin number");
 
-       Cmd_AddCommand ("prespawn", Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)");
-       Cmd_AddCommand ("spawn", Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
-       Cmd_AddCommand ("begin", Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
+       Cmd_AddCommand_WithClientCommand ("prespawn", NULL, Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)");
+       Cmd_AddCommand_WithClientCommand ("spawn", NULL, Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
+       Cmd_AddCommand_WithClientCommand ("begin", NULL, Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
        Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
 
-       Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");       // By [515]
+       Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
 
        Cvar_RegisterVariable (&rcon_password);
        Cvar_RegisterVariable (&rcon_address);
@@ -2480,13 +2766,22 @@ void Host_InitCommands (void)
        Cmd_AddCommand ("topcolor", Host_TopColor_f, "QW command to set top color without changing bottom color");
        Cmd_AddCommand ("bottomcolor", Host_BottomColor_f, "QW command to set bottom color without changing top color");
 
-       Cmd_AddCommand ("pings", Host_Pings_f, "command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)");
+       Cmd_AddCommand_WithClientCommand ("pings", NULL, Host_Pings_f, "command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)");
        Cmd_AddCommand ("pingplreport", Host_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
 
+       Cmd_AddCommand ("fixtrans", Image_FixTransparentPixels_f, "change alpha-zero pixels in an image file to sensible values, and write out a new TGA (warning: SLOW)");
+       Cvar_RegisterVariable (&r_fixtrans_auto);
+
        Cvar_RegisterVariable (&team);
        Cvar_RegisterVariable (&skin);
        Cvar_RegisterVariable (&noaim);
 
        Cvar_RegisterVariable(&sv_cheats);
+       Cvar_RegisterVariable(&sv_adminnick);
+       Cvar_RegisterVariable(&sv_status_privacy);
+       Cvar_RegisterVariable(&sv_status_show_qcstatus);
 }
 
+void Host_NoOperation_f(void)
+{
+}