]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - host_cmd.c
changed a lot of Con_DPrint/Con_DPrintf calls to Con_Print/Con_Printf (non-technical...
[xonotic/darkplaces.git] / host_cmd.c
index 429af4b494bf17979b9b27c0a120101f6e047364..80b62d1c13da9f1a236090990b61a18f594d5f61 100644 (file)
@@ -32,13 +32,8 @@ Host_Quit_f
 ==================
 */
 
-extern qboolean host_shuttingdown;
 void Host_Quit_f (void)
 {
-       host_shuttingdown = true;
-       CL_Disconnect ();
-       Host_ShutdownServer(false);
-
        Sys_Quit ();
 }
 
@@ -50,6 +45,7 @@ Host_Status_f
 */
 void Host_Status_f (void)
 {
+       const char *protocolname;
        client_t *client;
        int seconds, minutes, hours = 0, j, players;
        void (*print) (const char *fmt, ...);
@@ -71,13 +67,25 @@ void Host_Status_f (void)
                        players++;
        print ("host:    %s\n", Cvar_VariableString ("hostname"));
        print ("version: %s build %s\n", gamename, buildstring);
+       switch(sv.protocol)
+       {
+               case PROTOCOL_QUAKE: protocolname = sv.netquakecompatible ? "QUAKE" : "QUAKEDP";break;
+               case PROTOCOL_DARKPLACES1: protocolname = "PROTOCOL_DARKPLACES1";break;
+               case PROTOCOL_DARKPLACES2: protocolname = "PROTOCOL_DARKPLACES2";break;
+               case PROTOCOL_DARKPLACES3: protocolname = "PROTOCOL_DARKPLACES3";break;
+               case PROTOCOL_DARKPLACES4: protocolname = "PROTOCOL_DARKPLACES4";break;
+               case PROTOCOL_DARKPLACES5: protocolname = "PROTOCOL_DARKPLACES5";break;
+               case PROTOCOL_DARKPLACES6: protocolname = "PROTOCOL_DARKPLACES6";break;
+               default: protocolname = "PROTOCOL_UNKNOWN";break;
+       }
+       print ("protocol: %i (%s)\n", sv.protocol, protocolname);
        print ("map:     %s\n", sv.name);
        print ("players: %i active (%i max)\n\n", players, svs.maxclients);
        for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
        {
                if (!client->active)
                        continue;
-               seconds = (int)(realtime - client->netconnection->connecttime);
+               seconds = (int)(realtime - client->connecttime);
                minutes = seconds / 60;
                if (minutes)
                {
@@ -89,7 +97,7 @@ void Host_Status_f (void)
                else
                        hours = 0;
                print ("#%-2u %-16.16s  %3i  %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v->frags, hours, minutes, seconds);
-               print ("   %s\n", client->netconnection->address);
+               print ("   %s\n", client->netconnection ? client->netconnection->address : "botclient");
        }
 }
 
@@ -109,20 +117,17 @@ void Host_God_f (void)
                return;
        }
 
-       if (!sv_player)
-               return;
-
        if (!allowcheats)
        {
-               SV_ClientPrintf("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
+               SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
                return;
        }
 
-       sv_player->v->flags = (int)sv_player->v->flags ^ FL_GODMODE;
-       if (!((int)sv_player->v->flags & FL_GODMODE) )
-               SV_ClientPrint("godmode OFF\n");
+       host_client->edict->v->flags = (int)host_client->edict->v->flags ^ FL_GODMODE;
+       if (!((int)host_client->edict->v->flags & FL_GODMODE) )
+               SV_ClientPrint("godmode OFF\n");
        else
-               SV_ClientPrint("godmode ON\n");
+               SV_ClientPrint("godmode ON\n");
 }
 
 void Host_Notarget_f (void)
@@ -133,20 +138,17 @@ void Host_Notarget_f (void)
                return;
        }
 
-       if (!sv_player)
-               return;
-
        if (!allowcheats)
        {
-               SV_ClientPrintf("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
+               SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
                return;
        }
 
-       sv_player->v->flags = (int)sv_player->v->flags ^ FL_NOTARGET;
-       if (!((int)sv_player->v->flags & FL_NOTARGET) )
-               SV_ClientPrint("notarget OFF\n");
+       host_client->edict->v->flags = (int)host_client->edict->v->flags ^ FL_NOTARGET;
+       if (!((int)host_client->edict->v->flags & FL_NOTARGET) )
+               SV_ClientPrint("notarget OFF\n");
        else
-               SV_ClientPrint("notarget ON\n");
+               SV_ClientPrint("notarget ON\n");
 }
 
 qboolean noclip_anglehack;
@@ -159,26 +161,23 @@ void Host_Noclip_f (void)
                return;
        }
 
-       if (!sv_player)
-               return;
-
        if (!allowcheats)
        {
-               SV_ClientPrintf("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
+               SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
                return;
        }
 
-       if (sv_player->v->movetype != MOVETYPE_NOCLIP)
+       if (host_client->edict->v->movetype != MOVETYPE_NOCLIP)
        {
                noclip_anglehack = true;
-               sv_player->v->movetype = MOVETYPE_NOCLIP;
-               SV_ClientPrint("noclip ON\n");
+               host_client->edict->v->movetype = MOVETYPE_NOCLIP;
+               SV_ClientPrint("noclip ON\n");
        }
        else
        {
                noclip_anglehack = false;
-               sv_player->v->movetype = MOVETYPE_WALK;
-               SV_ClientPrint("noclip OFF\n");
+               host_client->edict->v->movetype = MOVETYPE_WALK;
+               SV_ClientPrint("noclip OFF\n");
        }
 }
 
@@ -197,24 +196,21 @@ void Host_Fly_f (void)
                return;
        }
 
-       if (!sv_player)
-               return;
-
        if (!allowcheats)
        {
-               SV_ClientPrintf("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
+               SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
                return;
        }
 
-       if (sv_player->v->movetype != MOVETYPE_FLY)
+       if (host_client->edict->v->movetype != MOVETYPE_FLY)
        {
-               sv_player->v->movetype = MOVETYPE_FLY;
-               SV_ClientPrint("flymode ON\n");
+               host_client->edict->v->movetype = MOVETYPE_FLY;
+               SV_ClientPrint("flymode ON\n");
        }
        else
        {
-               sv_player->v->movetype = MOVETYPE_WALK;
-               SV_ClientPrint("flymode OFF\n");
+               host_client->edict->v->movetype = MOVETYPE_WALK;
+               SV_ClientPrint("flymode OFF\n");
        }
 }
 
@@ -237,7 +233,7 @@ void Host_Ping_f (void)
                return;
        }
 
-       SV_ClientPrint("Client ping times:\n");
+       SV_ClientPrint("Client ping times:\n");
        for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
        {
                if (!client->active)
@@ -246,7 +242,7 @@ void Host_Ping_f (void)
                for (j=0 ; j<NUM_PING_TIMES ; j++)
                        total+=client->ping_times[j];
                total /= NUM_PING_TIMES;
-               SV_ClientPrintf ("%4i %s\n", (int)(total*1000), client->name);
+               SV_ClientPrintf("%4i %s\n", (int)(total*1000), client->name);
        }
 }
 
@@ -271,23 +267,31 @@ void Host_Map_f (void)
 {
        char level[MAX_QPATH];
 
+       if (Cmd_Argc() != 2)
+       {
+               Con_Print("map <levelname> : start a new game (kicks off all players)\n");
+               return;
+       }
+
        if (cmd_source != src_command)
                return;
 
+       SCR_BeginLoadingPlaque ();
        cls.demonum = -1;               // stop demo loop in case this fails
 
        CL_Disconnect ();
        Host_ShutdownServer(false);
 
-       key_dest = key_game;                    // remove console or menu
-       SCR_BeginLoadingPlaque ();
+       // remove console or menu
+       key_dest = key_game;
+       key_consoleactive = 0;
 
        svs.serverflags = 0;                    // haven't completed an episode yet
        allowcheats = sv_cheats.integer != 0;
        strcpy(level, Cmd_Argv(1));
        SV_SpawnServer(level);
        if (sv.active && cls.state == ca_disconnected)
-               CL_EstablishConnection("local");
+               CL_EstablishConnection("local:1");
 }
 
 /*
@@ -303,20 +307,28 @@ void Host_Changelevel_f (void)
        
        if (Cmd_Argc() != 2)
        {
-               Con_Print("changelevel <levelname> : continue game on a new level\n");
+               Con_Print("changelevel <levelname> : continue game on a new level\n");
                return;
        }
        if (!sv.active || cls.demoplayback)
        {
-               Con_Print("Only the server may changelevel\n");
+               Con_Print("Only the server may changelevel\n");
                return;
        }
+       if (cmd_source != src_command)
+               return;
+
+       // remove console or menu
+       key_dest = key_game;
+       key_consoleactive = 0;
+
        SV_SaveSpawnparms ();
+       SCR_BeginLoadingPlaque();
        allowcheats = sv_cheats.integer != 0;
        strcpy(level, Cmd_Argv(1));
        SV_SpawnServer(level);
        if (sv.active && cls.state == ca_disconnected)
-               CL_EstablishConnection("local");
+               CL_EstablishConnection("local:1");
 }
 
 /*
@@ -330,16 +342,29 @@ void Host_Restart_f (void)
 {
        char mapname[MAX_QPATH];
        
-       if (cls.demoplayback || !sv.active)
+       if (Cmd_Argc() != 1)
+       {
+               Con_Print("restart : restart current level\n");
                return;
-
+       }
+       if (!sv.active || cls.demoplayback)
+       {
+               Con_Print("Only the server may restart\n");
+               return;
+       }
        if (cmd_source != src_command)
                return;
+
+       // remove console or menu
+       key_dest = key_game;
+       key_consoleactive = 0;
+
+       SCR_BeginLoadingPlaque();
        allowcheats = sv_cheats.integer != 0;
        strcpy(mapname, sv.name);
        SV_SpawnServer(mapname);
        if (sv.active && cls.state == ca_disconnected)
-               CL_EstablishConnection("local");
+               CL_EstablishConnection("local:1");
 }
 
 /*
@@ -352,6 +377,16 @@ This is sent just before a server changes levels
 */
 void Host_Reconnect_f (void)
 {
+       if (Cmd_Argc() != 1)
+       {
+               Con_Print("reconnect : wait for signon messages again\n");
+               return;
+       }
+       if (!cls.signon)
+       {
+               //Con_Print("reconnect: no signon, ignoring reconnect\n");
+               return;
+       }
        SCR_BeginLoadingPlaque();
        cls.signon = 0;         // need new connection messages
 }
@@ -365,6 +400,11 @@ User command to connect to server
 */
 void Host_Connect_f (void)
 {
+       if (Cmd_Argc() != 2)
+       {
+               Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
+               return;
+       }
        CL_EstablishConnection(Cmd_Argv(1));
 }
 
@@ -421,13 +461,13 @@ void Host_Savegame_f (void)
 
        if (cls.state != ca_connected || !sv.active)
        {
-               Con_Print("Not playing a local game.\n");
+               Con_Print("Not playing a local game.\n");
                return;
        }
 
        if (cl.intermission)
        {
-               Con_Print("Can't save in intermission.\n");
+               Con_Print("Can't save in intermission.\n");
                return;
        }
 
@@ -437,12 +477,12 @@ void Host_Savegame_f (void)
                {
                        if (i > 0)
                        {
-                               Con_Printf("Can't save multiplayer games.\n");
+                               Con_Print("Can't save multiplayer games.\n");
                                return;
                        }
                        if (svs.clients[i].edict->v->deadflag)
                        {
-                               Con_Printf("Can't savegame with a dead player\n");
+                               Con_Print("Can't savegame with a dead player\n");
                                return;
                        }
                }
@@ -450,44 +490,44 @@ void Host_Savegame_f (void)
 
        if (Cmd_Argc() != 2)
        {
-               Con_Print("save <savename> : save a game\n");
+               Con_Print("save <savename> : save a game\n");
                return;
        }
 
        if (strstr(Cmd_Argv(1), ".."))
        {
-               Con_Print("Relative pathnames are not allowed.\n");
+               Con_Print("Relative pathnames are not allowed.\n");
                return;
        }
 
        strlcpy (name, Cmd_Argv(1), sizeof (name));
        FS_DefaultExtension (name, ".sav", sizeof (name));
 
-       Con_Printf ("Saving game to %s...\n", name);
+       Con_Printf("Saving game to %s...\n", name);
        f = FS_Open (name, "w", false);
        if (!f)
        {
-               Con_Print("ERROR: couldn't open.\n");
+               Con_Print("ERROR: couldn't open.\n");
                return;
        }
 
-       FS_Printf (f, "%i\n", SAVEGAME_VERSION);
+       FS_Printf(f, "%i\n", SAVEGAME_VERSION);
        Host_SavegameComment (comment);
-       FS_Printf (f, "%s\n", comment);
+       FS_Printf(f, "%s\n", comment);
        for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
-               FS_Printf (f, "%f\n", svs.clients[0].spawn_parms[i]);
-       FS_Printf (f, "%d\n", current_skill);
-       FS_Printf (f, "%s\n", sv.name);
-       FS_Printf (f, "%f\n",sv.time);
+               FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
+       FS_Printf(f, "%d\n", current_skill);
+       FS_Printf(f, "%s\n", sv.name);
+       FS_Printf(f, "%f\n",sv.time);
 
 // write the light styles
 
        for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
        {
                if (sv.lightstyles[i])
-                       FS_Printf (f, "%s\n", sv.lightstyles[i]);
+                       FS_Printf(f, "%s\n", sv.lightstyles[i]);
                else
-                       FS_Print(f,"m\n");
+                       FS_Print(f,"m\n");
        }
 
 
@@ -498,7 +538,7 @@ void Host_Savegame_f (void)
                FS_Flush (f);
        }
        FS_Close (f);
-       Con_Print("done.\n");
+       Con_Print("done.\n");
 }
 
 
@@ -529,21 +569,21 @@ void Host_Loadgame_f (void)
 
        if (Cmd_Argc() != 2)
        {
-               Con_Print("load <savename> : load a game\n");
+               Con_Print("load <savename> : load a game\n");
                return;
        }
 
        strcpy (filename, Cmd_Argv(1));
        FS_DefaultExtension (filename, ".sav", sizeof (filename));
 
-       Con_Printf ("Loading game from %s...\n", filename);
+       Con_Printf("Loading game from %s...\n", filename);
 
        cls.demonum = -1;               // stop demo loop in case this fails
 
        f = FS_Open (filename, "r", false);
        if (!f)
        {
-               Con_Print("ERROR: couldn't open.\n");
+               Con_Print("ERROR: couldn't open.\n");
                return;
        }
 
@@ -552,7 +592,7 @@ void Host_Loadgame_f (void)
        if (version != SAVEGAME_VERSION)
        {
                FS_Close (f);
-               Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
+               Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
                return;
        }
 
@@ -579,7 +619,7 @@ void Host_Loadgame_f (void)
        SV_SpawnServer (mapname);
        if (!sv.active)
        {
-               Con_Print("Couldn't load map\n");
+               Con_Print("Couldn't load map\n");
                return;
        }
        sv.paused = true;               // pause until all clients connect
@@ -597,8 +637,9 @@ void Host_Loadgame_f (void)
 // load the edicts out of the savegame file
        // -1 is the globals
        entnum = -1;
-       while (!FS_Eof (f))
+       for (;;)
        {
+               r = EOF;
                for (i = 0;i < (int)sizeof(buf) - 1;i++)
                {
                        r = FS_Getc (f);
@@ -611,6 +652,8 @@ void Host_Loadgame_f (void)
                                break;
                        }
                }
+               if (r == EOF)
+                       break;
                if (i == sizeof(buf)-1)
                        Host_Error ("Loadgame buffer overflow");
                buf[i] = 0;
@@ -658,7 +701,7 @@ void Host_Loadgame_f (void)
 
        // make sure we're connected to loopback
        if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
-               CL_EstablishConnection("local");
+               CL_EstablishConnection("local:1");
 }
 
 //============================================================================
@@ -671,11 +714,12 @@ Host_Name_f
 cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player"};
 void Host_Name_f (void)
 {
+       int i, j;
        char newName[sizeof(host_client->name)];
 
        if (Cmd_Argc () == 1)
        {
-               Con_Printf ("\"name\" is \"%s\"\n", cl_name.string);
+               Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
                return;
        }
 
@@ -684,42 +728,54 @@ void Host_Name_f (void)
        else
                strlcpy (newName, Cmd_Args(), sizeof (newName));
 
+       for (i = 0, j = 0;newName[i];i++)
+               if (newName[i] != '\r' && newName[i] != '\n')
+                       newName[j++] = newName[i];
+       newName[j] = 0;
+
        if (cmd_source == src_command)
        {
-               if (strcmp(cl_name.string, newName) == 0)
-                       return;
                Cvar_Set ("_cl_name", newName);
                if (cls.state == ca_connected)
                        Cmd_ForwardToServer ();
                return;
        }
 
-       if (strcmp(host_client->name, newName) && host_client->name[0] && strcmp(host_client->name, "unconnected"))
-               SV_BroadcastPrintf("%s changed name to %s\n", host_client->name, newName);
-       strcpy(host_client->name, newName);
-       strcpy(host_client->old_name, newName);
-       if (sv_player)
-               sv_player->v->netname = PR_SetString(host_client->name);
-       //Con_Printf("Host_Name_f: host_client->edict->netname = %s, sv_player->netname = %s, host_client->name = %s\n", PR_GetString(host_client->edict->v->netname), PR_GetString(sv_player->v->netname), host_client->name);
-
-// send notification to all clients
+       if (sv.time < host_client->nametime)
+       {
+               SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
+               return;
+       }
+       
+       host_client->nametime = sv.time + 5;
 
-       MSG_WriteByte(&sv.reliable_datagram, svc_updatename);
-       MSG_WriteByte(&sv.reliable_datagram, host_client->number);
-       MSG_WriteString(&sv.reliable_datagram, host_client->name);
+       // point the string back at updateclient->name to keep it safe
+       strlcpy (host_client->name, newName, sizeof (host_client->name));
+       host_client->edict->v->netname = PR_SetString(host_client->name);
+       if (strcmp(host_client->old_name, host_client->name))
+       {
+               if (host_client->spawned)
+                       SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
+               strcpy(host_client->old_name, host_client->name);
+               // send notification to all clients
+               MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
+               MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
+               MSG_WriteString (&sv.reliable_datagram, host_client->name);
+       }
 }
 
 
 void Host_Version_f (void)
 {
-       Con_Printf ("Version: %s build %s\n", gamename, buildstring);
+       Con_Printf("Version: %s build %s\n", gamename, buildstring);
 }
 
 void Host_Say(qboolean teamonly)
 {
        client_t *save;
-       int j;
-       const char *p1, *p2;
+       int j, quoted;
+       const char *p1;
+       char *p2;
        // LordHavoc: 256 char say messages
        unsigned char text[256];
        qboolean fromServer = false;
@@ -741,43 +797,39 @@ void Host_Say(qboolean teamonly)
        if (Cmd_Argc () < 2)
                return;
 
-       save = host_client;
+       if (!teamplay.integer)
+               teamonly = false;
 
 // turn on color set 1
-       if (!fromServer)
-               sprintf (text, "%c%s: ", 1, host_client->name);
-       else
-               sprintf (text, "%c<%s> ", 1, hostname.string);
-
        p1 = Cmd_Args();
-       p2 = p1 + strlen(p1);
-       // remove trailing newlines
-       while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
-               p2--;
-       // remove quotes if present
-       if (*p1 == '"')
+       quoted = false;
+       if (*p1 == '\"')
        {
+               quoted = true;
                p1++;
-               if (p2[-1] == '"')
-                       p2--;
-               else if (fromServer)
-                       Con_Printf("Host_Say: missing end quote\n");
-               else
-                       SV_ClientPrintf("Host_Say: missing end quote\n");
        }
-       while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
+       if (!fromServer)
+               snprintf (text, sizeof(text), "%c%s: %s", 1, host_client->name, p1);
+       else
+               snprintf (text, sizeof(text), "%c<%s> %s", 1, hostname.string, p1);
+       p2 = text + strlen(text);
+       while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
+       {
+               if (p2[-1] == '\"' && quoted)
+                       quoted = false;
+               p2[-1] = 0;
                p2--;
-       for (j = strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
-               text[j++] = *p1++;
-       text[j++] = '\n';
-       text[j++] = 0;
+       }
+       strlcat(text, "\n", sizeof(text));
 
+       // note: save is not a valid edict if fromServer is true
+       save = host_client;
        for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
-               if (host_client->spawned && (!teamplay.integer || host_client->edict->v->team == save->edict->v->team))
-                       SV_ClientPrintf("%s", text);
+               if (host_client->spawned && (!teamonly || host_client->edict->v->team == save->edict->v->team))
+                       SV_ClientPrint(text);
        host_client = save;
 
-       Sys_Printf("%s", &text[1]);
+       //Con_Print(&text[1]);
 }
 
 
@@ -837,9 +889,9 @@ void Host_Tell_f(void)
                if (p2[-1] == '"')
                        p2--;
                else if (fromServer)
-                       Con_Printf("Host_Tell: missing end quote\n");
+                       Con_Print("Host_Tell: missing end quote\n");
                else
-                       SV_ClientPrintf("Host_Tell: missing end quote\n");
+                       SV_ClientPrint("Host_Tell: missing end quote\n");
        }
        while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
                p2--;
@@ -851,7 +903,7 @@ void Host_Tell_f(void)
        save = host_client;
        for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
                if (host_client->spawned && !strcasecmp(host_client->name, Cmd_Argv(1)))
-                       SV_ClientPrintf("%s", text);
+                       SV_ClientPrint(text);
        host_client = save;
 }
 
@@ -871,8 +923,8 @@ void Host_Color_f(void)
 
        if (Cmd_Argc() == 1)
        {
-               Con_Printf ("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
-               Con_Print("color <0-15> [0-15]\n");
+               Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
+               Con_Print("color <0-15> [0-15]\n");
                return;
        }
 
@@ -903,31 +955,58 @@ void Host_Color_f(void)
                return;
        }
 
-       if (sv_player && (f = ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - pr_functions)))
+       if (host_client->edict && (f = ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - pr_functions)))
        {
-               Con_DPrintf("Calling SV_ChangeTeam\n");
+               Con_DPrint("Calling SV_ChangeTeam\n");
                pr_global_struct->time = sv.time;
                pr_globals[OFS_PARM0] = playercolor;
-               pr_global_struct->self = EDICT_TO_PROG(sv_player);
-               PR_ExecuteProgram (SV_ChangeTeam, "");
+               pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
+               PR_ExecuteProgram (SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
        }
        else
        {
                eval_t *val;
-               if (sv_player)
+               if (host_client->edict)
                {
-                       if ((val = GETEDICTFIELDVALUE(sv_player, eval_clientcolors)))
+                       if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
                                val->_float = playercolor;
-                       sv_player->v->team = bottom + 1;
+                       host_client->edict->v->team = bottom + 1;
                }
                host_client->colors = playercolor;
-               host_client->old_colors = playercolor;
+               if (host_client->old_colors != host_client->colors)
+               {
+                       host_client->old_colors = host_client->colors;
+                       // send notification to all clients
+                       MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
+                       MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
+                       MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
+               }
+       }
+}
 
-               // send notification to all clients
-               MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
-               MSG_WriteByte (&sv.reliable_datagram, host_client->number);
-               MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
+cvar_t cl_rate = {CVAR_SAVE, "_cl_rate", "10000"};
+void Host_Rate_f(void)
+{
+       int rate;
+
+       if (Cmd_Argc() != 2)
+       {
+               Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
+               Con_Print("rate <500-25000>\n");
+               return;
+       }
+
+       rate = atoi(Cmd_Argv(1));
+
+       if (cmd_source == src_command)
+       {
+               Cvar_SetValue ("_cl_rate", bound(NET_MINRATE, rate, NET_MAXRATE));
+               if (cls.state == ca_connected)
+                       Cmd_ForwardToServer ();
+               return;
        }
+
+       host_client->rate = rate;
 }
 
 /*
@@ -943,9 +1022,9 @@ void Host_Kill_f (void)
                return;
        }
 
-       if (!sv_player || sv_player->v->health <= 0)
+       if (host_client->edict->v->health <= 0)
        {
-               SV_ClientPrint("Can't suicide -- already dead!\n");
+               SV_ClientPrint("Can't suicide -- already dead!\n");
                return;
        }
 
@@ -969,14 +1048,14 @@ void Host_Pause_f (void)
                return;
        }
        if (!pausable.integer)
-               SV_ClientPrint("Pause not allowed.\n");
+               SV_ClientPrint("Pause not allowed.\n");
        else
        {
                sv.paused ^= 1;
-               SV_BroadcastPrintf ("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
+               SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
                // send notification to all clients
-               MSG_WriteByte (&sv.reliable_datagram, svc_setpause);
-               MSG_WriteByte (&sv.reliable_datagram, sv.paused);
+               MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
+               MSG_WriteByte(&sv.reliable_datagram, sv.paused);
        }
 }
 
@@ -994,7 +1073,7 @@ static void Host_PModel_f (void)
 
        if (Cmd_Argc () == 1)
        {
-               Con_Printf ("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
+               Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
                return;
        }
        i = atoi(Cmd_Argv(1));
@@ -1009,8 +1088,7 @@ static void Host_PModel_f (void)
                return;
        }
 
-       host_client->pmodel = i;
-       if (sv_player && (val = GETEDICTFIELDVALUE(sv_player, eval_pmodel)))
+       if (host_client->edict && (val = GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
                val->_float = i;
 }
 
@@ -1026,13 +1104,13 @@ void Host_PreSpawn_f (void)
 {
        if (cmd_source == src_command)
        {
-               Con_Print("prespawn is not valid from the console\n");
+               Con_Print("prespawn is not valid from the console\n");
                return;
        }
 
        if (host_client->spawned)
        {
-               Con_Print("prespawn not valid -- already spawned\n");
+               Con_Print("prespawn not valid -- already spawned\n");
                return;
        }
 
@@ -1040,6 +1118,9 @@ void Host_PreSpawn_f (void)
        MSG_WriteByte (&host_client->message, svc_signonnum);
        MSG_WriteByte (&host_client->message, 2);
        host_client->sendsignon = true;
+
+       // reset the name change timer because the client will send name soon
+       host_client->nametime = 0;
 }
 
 /*
@@ -1053,24 +1134,23 @@ void Host_Spawn_f (void)
        client_t *client;
        func_t RestoreGame;
        mfunction_t *f;
+       int stats[MAX_CL_STATS];
 
        if (cmd_source == src_command)
        {
-               Con_Printf("spawn is not valid from the console\n");
+               Con_Print("spawn is not valid from the console\n");
                return;
        }
 
        if (host_client->spawned)
        {
-               Con_Printf("Spawn not valid -- already spawned\n");
+               Con_Print("Spawn not valid -- already spawned\n");
                return;
        }
 
-       if (!sv_player)
-       {
-               Con_Printf("Host_Spawn: no edict??\n");
-               return;
-       }
+       // reset name change timer again because they might want to change name
+       // again in the first 5 seconds after connecting
+       host_client->nametime = 0;
 
        // LordHavoc: moved this above the QC calls at FrikaC's request
        // send all current names, colors, and frag counts
@@ -1086,18 +1166,18 @@ void Host_Spawn_f (void)
                if ((f = ED_FindFunction ("RestoreGame")))
                if ((RestoreGame = (func_t)(f - pr_functions)))
                {
-                       Con_DPrintf("Calling RestoreGame\n");
+                       Con_DPrint("Calling RestoreGame\n");
                        pr_global_struct->time = sv.time;
-                       pr_global_struct->self = EDICT_TO_PROG(sv_player);
-                       PR_ExecuteProgram (RestoreGame, "");
+                       pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
+                       PR_ExecuteProgram (RestoreGame, "QC function RestoreGame is missing");
                }
        }
        else
        {
                // set up the edict
-               ED_ClearEdict(sv_player);
+               ED_ClearEdict(host_client->edict);
 
-               //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, sv_player->netname = %s, host_client->name = %s\n", PR_GetString(host_client->edict->v->netname), PR_GetString(sv_player->v->netname), host_client->name);
+               //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PR_GetString(host_client->edict->v->netname), PR_GetString(host_client->edict->v->netname), host_client->name);
 
                // copy spawn parms out of the client_t
                for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
@@ -1105,11 +1185,11 @@ void Host_Spawn_f (void)
 
                // call the spawn function
                pr_global_struct->time = sv.time;
-               pr_global_struct->self = EDICT_TO_PROG(sv_player);
+               pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
                PR_ExecuteProgram (pr_global_struct->ClientConnect, "QC function ClientConnect is missing");
 
-               if ((Sys_DoubleTime() - host_client->netconnection->connecttime) <= sv.time)
-                       Sys_Printf ("%s entered the game\n", host_client->name);
+               if ((Sys_DoubleTime() - host_client->connecttime) <= sv.time)
+                       Con_Printf("%s entered the game\n", host_client->name);
 
                PR_ExecuteProgram (pr_global_struct->PutClientInServer, "QC function PutClientInServer is missing");
        }
@@ -1125,13 +1205,13 @@ void Host_Spawn_f (void)
                        continue;
                MSG_WriteByte (&host_client->message, svc_updatename);
                MSG_WriteByte (&host_client->message, i);
-               MSG_WriteString (&host_client->message, client->old_name);
+               MSG_WriteString (&host_client->message, client->name);
                MSG_WriteByte (&host_client->message, svc_updatefrags);
                MSG_WriteByte (&host_client->message, i);
-               MSG_WriteShort (&host_client->message, client->old_frags);
+               MSG_WriteShort (&host_client->message, client->frags);
                MSG_WriteByte (&host_client->message, svc_updatecolors);
                MSG_WriteByte (&host_client->message, i);
-               MSG_WriteByte (&host_client->message, client->old_colors);
+               MSG_WriteByte (&host_client->message, client->colors);
        }
 
        // send all current light styles
@@ -1165,11 +1245,11 @@ void Host_Spawn_f (void)
        // and it won't happen if the game was just loaded, so you wind up
        // with a permanent head tilt
        MSG_WriteByte (&host_client->message, svc_setangle);
-       for (i=0 ; i < 2 ; i++)
-               MSG_WriteAngle (&host_client->message, sv_player->v->angles[i] );
-       MSG_WriteAngle (&host_client->message, 0 );
+       MSG_WriteAngle (&host_client->message, host_client->edict->v->angles[0], sv.protocol);
+       MSG_WriteAngle (&host_client->message, host_client->edict->v->angles[1], sv.protocol);
+       MSG_WriteAngle (&host_client->message, 0, sv.protocol);
 
-       SV_WriteClientdataToMessage (sv_player, &host_client->message);
+       SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->message, stats);
 
        MSG_WriteByte (&host_client->message, svc_signonnum);
        MSG_WriteByte (&host_client->message, 3);
@@ -1185,7 +1265,7 @@ void Host_Begin_f (void)
 {
        if (cmd_source == src_command)
        {
-               Con_Print("begin is not valid from the console\n");
+               Con_Print("begin is not valid from the console\n");
                return;
        }
 
@@ -1264,9 +1344,9 @@ void Host_Kick_f (void)
                                message++;
                }
                if (message)
-                       SV_ClientPrintf ("Kicked by %s: %s\n", who, message);
+                       SV_ClientPrintf("Kicked by %s: %s\n", who, message);
                else
-                       SV_ClientPrintf ("Kicked by %s\n", who);
+                       SV_ClientPrintf("Kicked by %s\n", who);
                SV_DropClient (false); // kicked
        }
 
@@ -1298,12 +1378,9 @@ void Host_Give_f (void)
                return;
        }
 
-       if (!sv_player)
-               return;
-
        if (!allowcheats)
        {
-               SV_ClientPrintf("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
+               SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
                return;
        }
 
@@ -1328,113 +1405,113 @@ void Host_Give_f (void)
                        if (t[0] == '6')
                        {
                                if (t[1] == 'a')
-                                       sv_player->v->items = (int)sv_player->v->items | HIT_PROXIMITY_GUN;
+                                       host_client->edict->v->items = (int)host_client->edict->v->items | HIT_PROXIMITY_GUN;
                                else
-                                       sv_player->v->items = (int)sv_player->v->items | IT_GRENADE_LAUNCHER;
+                                       host_client->edict->v->items = (int)host_client->edict->v->items | IT_GRENADE_LAUNCHER;
                        }
                        else if (t[0] == '9')
-                               sv_player->v->items = (int)sv_player->v->items | HIT_LASER_CANNON;
+                               host_client->edict->v->items = (int)host_client->edict->v->items | HIT_LASER_CANNON;
                        else if (t[0] == '0')
-                               sv_player->v->items = (int)sv_player->v->items | HIT_MJOLNIR;
+                               host_client->edict->v->items = (int)host_client->edict->v->items | HIT_MJOLNIR;
                        else if (t[0] >= '2')
-                               sv_player->v->items = (int)sv_player->v->items | (IT_SHOTGUN << (t[0] - '2'));
+                               host_client->edict->v->items = (int)host_client->edict->v->items | (IT_SHOTGUN << (t[0] - '2'));
                }
                else
                {
                        if (t[0] >= '2')
-                               sv_player->v->items = (int)sv_player->v->items | (IT_SHOTGUN << (t[0] - '2'));
+                               host_client->edict->v->items = (int)host_client->edict->v->items | (IT_SHOTGUN << (t[0] - '2'));
                }
                break;
 
        case 's':
-               if (gamemode == GAME_ROGUE && (val = GETEDICTFIELDVALUE(sv_player, eval_ammo_shells1)))
+               if (gamemode == GAME_ROGUE && (val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_shells1)))
                        val->_float = v;
 
-               sv_player->v->ammo_shells = v;
+               host_client->edict->v->ammo_shells = v;
                break;
        case 'n':
                if (gamemode == GAME_ROGUE)
                {
-                       if ((val = GETEDICTFIELDVALUE(sv_player, eval_ammo_nails1)))
+                       if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_nails1)))
                        {
                                val->_float = v;
-                               if (sv_player->v->weapon <= IT_LIGHTNING)
-                                       sv_player->v->ammo_nails = v;
+                               if (host_client->edict->v->weapon <= IT_LIGHTNING)
+                                       host_client->edict->v->ammo_nails = v;
                        }
                }
                else
                {
-                       sv_player->v->ammo_nails = v;
+                       host_client->edict->v->ammo_nails = v;
                }
                break;
        case 'l':
                if (gamemode == GAME_ROGUE)
                {
-                       val = GETEDICTFIELDVALUE(sv_player, eval_ammo_lava_nails);
+                       val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_lava_nails);
                        if (val)
                        {
                                val->_float = v;
-                               if (sv_player->v->weapon > IT_LIGHTNING)
-                                       sv_player->v->ammo_nails = v;
+                               if (host_client->edict->v->weapon > IT_LIGHTNING)
+                                       host_client->edict->v->ammo_nails = v;
                        }
                }
                break;
        case 'r':
                if (gamemode == GAME_ROGUE)
                {
-                       val = GETEDICTFIELDVALUE(sv_player, eval_ammo_rockets1);
+                       val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_rockets1);
                        if (val)
                        {
                                val->_float = v;
-                               if (sv_player->v->weapon <= IT_LIGHTNING)
-                                       sv_player->v->ammo_rockets = v;
+                               if (host_client->edict->v->weapon <= IT_LIGHTNING)
+                                       host_client->edict->v->ammo_rockets = v;
                        }
                }
                else
                {
-                       sv_player->v->ammo_rockets = v;
+                       host_client->edict->v->ammo_rockets = v;
                }
                break;
        case 'm':
                if (gamemode == GAME_ROGUE)
                {
-                       val = GETEDICTFIELDVALUE(sv_player, eval_ammo_multi_rockets);
+                       val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_multi_rockets);
                        if (val)
                        {
                                val->_float = v;
-                               if (sv_player->v->weapon > IT_LIGHTNING)
-                                       sv_player->v->ammo_rockets = v;
+                               if (host_client->edict->v->weapon > IT_LIGHTNING)
+                                       host_client->edict->v->ammo_rockets = v;
                        }
                }
                break;
        case 'h':
-               sv_player->v->health = v;
+               host_client->edict->v->health = v;
                break;
        case 'c':
                if (gamemode == GAME_ROGUE)
                {
-                       val = GETEDICTFIELDVALUE(sv_player, eval_ammo_cells1);
+                       val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_cells1);
                        if (val)
                        {
                                val->_float = v;
-                               if (sv_player->v->weapon <= IT_LIGHTNING)
-                                       sv_player->v->ammo_cells = v;
+                               if (host_client->edict->v->weapon <= IT_LIGHTNING)
+                                       host_client->edict->v->ammo_cells = v;
                        }
                }
                else
                {
-                       sv_player->v->ammo_cells = v;
+                       host_client->edict->v->ammo_cells = v;
                }
                break;
        case 'p':
                if (gamemode == GAME_ROGUE)
                {
-                       val = GETEDICTFIELDVALUE(sv_player, eval_ammo_plasma);
+                       val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_plasma);
                        if (val)
                        {
                                val->_float = v;
-                               if (sv_player->v->weapon > IT_LIGHTNING)
-                                       sv_player->v->ammo_cells = v;
+                               if (host_client->edict->v->weapon > IT_LIGHTNING)
+                                       host_client->edict->v->ammo_cells = v;
                        }
                }
                break;
@@ -1452,7 +1529,7 @@ edict_t   *FindViewthing (void)
                if (!strcmp (PR_GetString(e->v->classname), "viewthing"))
                        return e;
        }
-       Con_Print("No viewthing on map\n");
+       Con_Print("No viewthing on map\n");
        return NULL;
 }
 
@@ -1473,7 +1550,7 @@ void Host_Viewmodel_f (void)
        m = Mod_ForName (Cmd_Argv(1), false, true, false);
        if (!m)
        {
-               Con_Printf ("Can't load %s\n", Cmd_Argv(1));
+               Con_Printf("Can't load %s\n", Cmd_Argv(1));
                return;
        }
 
@@ -1577,24 +1654,15 @@ void Host_Startdemos_f (void)
        int             i, c;
 
        if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
-       {
-               if (!sv.active)
-               {
-                       if (gamemode == GAME_TRANSFUSION)
-                               Cbuf_AddText ("map bb1\n");
-                       else
-                               Cbuf_AddText ("map start\n");
-               }
                return;
-       }
 
        c = Cmd_Argc() - 1;
        if (c > MAX_DEMOS)
        {
-               Con_Printf ("Max %i demos in demoloop\n", MAX_DEMOS);
+               Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
                c = MAX_DEMOS;
        }
-       Con_DPrintf ("%i demo(s) in loop\n", c);
+       Con_Printf("%i demo(s) in loop\n", c);
 
        for (i=1 ; i<c+1 ; i++)
                strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
@@ -1642,6 +1710,7 @@ void Host_Stopdemo_f (void)
        if (!cls.demoplayback)
                return;
        CL_Disconnect ();
+       Host_ShutdownServer (false);
 }
 
 static void MaxPlayers_f(void)
@@ -1656,13 +1725,13 @@ static void MaxPlayers_f(void)
 
        if (sv.active)
        {
-               Con_Printf("maxplayers can not be changed while a server is running.\n");
+               Con_Print("maxplayers can not be changed while a server is running.\n");
                return;
        }
 
        n = atoi(Cmd_Argv(1));
        n = bound(1, n, MAX_SCOREBOARD);
-       Con_Printf ("\"maxplayers\" set to \"%u\"\n", n);
+       Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
 
        if (svs.clients)
                Mem_Free(svs.clients);
@@ -1730,6 +1799,8 @@ void Host_InitCommands (void)
        Cmd_AddCommand ("name", Host_Name_f);
        Cvar_RegisterVariable (&cl_color);
        Cmd_AddCommand ("color", Host_Color_f);
+       Cvar_RegisterVariable (&cl_rate);
+       Cmd_AddCommand ("rate", Host_Rate_f);
        if (gamemode == GAME_NEHAHRA)
        {
                Cvar_RegisterVariable (&cl_pmodel);