]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - host_cmd.c
improved setinfo handling so that quakeworld works much better now (name/topcolor...
[xonotic/darkplaces.git] / host_cmd.c
index 2efcdd05626f41c1fd4f5a84b6673c6bcb3438d0..8ed2a8560671d4552ebd3fffa23bc382320f13fc 100644 (file)
@@ -21,11 +21,14 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "quakedef.h"
 
 int current_skill;
-cvar_t sv_cheats = {0, "sv_cheats", "0"};
+cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
+cvar_t rcon_password = {0, "rcon_password", "", "password to authenticate rcon commands"};
+cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
+cvar_t team = {CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
+cvar_t skin = {CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
+cvar_t noaim = {CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
 qboolean allowcheats = false;
 
-mfunction_t *ED_FindFunction (char *name);
-
 /*
 ==================
 Host_Quit_f
@@ -45,7 +48,6 @@ Host_Status_f
 */
 void Host_Status_f (void)
 {
-       const char *protocolname;
        client_t *client;
        int seconds, minutes, hours = 0, j, players;
        void (*print) (const char *fmt, ...);
@@ -67,18 +69,7 @@ void Host_Status_f (void)
                        players++;
        print ("host:     %s\n", Cvar_VariableString ("hostname"));
        print ("version:  %s build %s\n", gamename, buildstring);
-       switch(sv.protocol)
-       {
-               case PROTOCOL_QUAKE: protocolname = sv.netquakecompatible ? "QUAKE" : "QUAKEDP";break;
-               case PROTOCOL_DARKPLACES1: protocolname = "PROTOCOL_DARKPLACES1";break;
-               case PROTOCOL_DARKPLACES2: protocolname = "PROTOCOL_DARKPLACES2";break;
-               case PROTOCOL_DARKPLACES3: protocolname = "PROTOCOL_DARKPLACES3";break;
-               case PROTOCOL_DARKPLACES4: protocolname = "PROTOCOL_DARKPLACES4";break;
-               case PROTOCOL_DARKPLACES5: protocolname = "PROTOCOL_DARKPLACES5";break;
-               case PROTOCOL_DARKPLACES6: protocolname = "PROTOCOL_DARKPLACES6";break;
-               default: protocolname = "PROTOCOL_UNKNOWN";break;
-       }
-       print ("protocol: %i (%s)\n", sv.protocol, protocolname);
+       print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
        print ("map:      %s\n", sv.name);
        print ("players:  %i active (%i max)\n\n", players, svs.maxclients);
        for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
@@ -96,7 +87,7 @@ void Host_Status_f (void)
                }
                else
                        hours = 0;
-               print ("#%-2u %-16.16s  %3i  %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v->frags, hours, minutes, seconds);
+               print ("#%-2u %-16.16s  %3i  %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->fields.server->frags, hours, minutes, seconds);
                print ("   %s\n", client->netconnection ? client->netconnection->address : "botclient");
        }
 }
@@ -123,8 +114,8 @@ void Host_God_f (void)
                return;
        }
 
-       host_client->edict->v->flags = (int)host_client->edict->v->flags ^ FL_GODMODE;
-       if (!((int)host_client->edict->v->flags & FL_GODMODE) )
+       host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_GODMODE;
+       if (!((int)host_client->edict->fields.server->flags & FL_GODMODE) )
                SV_ClientPrint("godmode OFF\n");
        else
                SV_ClientPrint("godmode ON\n");
@@ -144,8 +135,8 @@ void Host_Notarget_f (void)
                return;
        }
 
-       host_client->edict->v->flags = (int)host_client->edict->v->flags ^ FL_NOTARGET;
-       if (!((int)host_client->edict->v->flags & FL_NOTARGET) )
+       host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_NOTARGET;
+       if (!((int)host_client->edict->fields.server->flags & FL_NOTARGET) )
                SV_ClientPrint("notarget OFF\n");
        else
                SV_ClientPrint("notarget ON\n");
@@ -167,16 +158,16 @@ void Host_Noclip_f (void)
                return;
        }
 
-       if (host_client->edict->v->movetype != MOVETYPE_NOCLIP)
+       if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)
        {
                noclip_anglehack = true;
-               host_client->edict->v->movetype = MOVETYPE_NOCLIP;
+               host_client->edict->fields.server->movetype = MOVETYPE_NOCLIP;
                SV_ClientPrint("noclip ON\n");
        }
        else
        {
                noclip_anglehack = false;
-               host_client->edict->v->movetype = MOVETYPE_WALK;
+               host_client->edict->fields.server->movetype = MOVETYPE_WALK;
                SV_ClientPrint("noclip OFF\n");
        }
 }
@@ -202,14 +193,14 @@ void Host_Fly_f (void)
                return;
        }
 
-       if (host_client->edict->v->movetype != MOVETYPE_FLY)
+       if (host_client->edict->fields.server->movetype != MOVETYPE_FLY)
        {
-               host_client->edict->v->movetype = MOVETYPE_FLY;
+               host_client->edict->fields.server->movetype = MOVETYPE_FLY;
                SV_ClientPrint("flymode ON\n");
        }
        else
        {
-               host_client->edict->v->movetype = MOVETYPE_WALK;
+               host_client->edict->fields.server->movetype = MOVETYPE_WALK;
                SV_ClientPrint("flymode OFF\n");
        }
 }
@@ -223,26 +214,28 @@ Host_Ping_f
 */
 void Host_Ping_f (void)
 {
-       int             i, j;
-       float   total;
-       client_t        *client;
+       int i;
+       client_t *client;
+       void (*print) (const char *fmt, ...);
 
        if (cmd_source == src_command)
        {
-               Cmd_ForwardToServer ();
-               return;
+               if (!sv.active)
+               {
+                       Cmd_ForwardToServer ();
+                       return;
+               }
+               print = Con_Printf;
        }
+       else
+               print = SV_ClientPrintf;
 
-       SV_ClientPrint("Client ping times:\n");
+       print("Client ping times:\n");
        for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
        {
                if (!client->active)
                        continue;
-               total = 0;
-               for (j=0 ; j<NUM_PING_TIMES ; j++)
-                       total+=client->ping_times[j];
-               total /= NUM_PING_TIMES;
-               SV_ClientPrintf("%4i %s\n", (int)(total*1000), client->name);
+               print("%4i %s\n", (int)floor(client->ping*1000+0.5), client->name);
        }
 }
 
@@ -279,11 +272,10 @@ void Host_Map_f (void)
        cls.demonum = -1;               // stop demo loop in case this fails
 
        CL_Disconnect ();
-       Host_ShutdownServer(false);
+       Host_ShutdownServer();
 
-       // remove console or menu
+       // remove menu
        key_dest = key_game;
-       key_consoleactive = 0;
 
        svs.serverflags = 0;                    // haven't completed an episode yet
        allowcheats = sv_cheats.integer != 0;
@@ -291,6 +283,27 @@ void Host_Map_f (void)
        SV_SpawnServer(level);
        if (sv.active && cls.state == ca_disconnected)
                CL_EstablishConnection("local:1");
+
+// if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
+       if (cl_autodemo.integer && !cls.demorecording)
+       {
+               char demofile[MAX_OSPATH];
+
+               dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), level);
+
+               Con_Printf ("Recording to %s.\n", demofile);
+
+               cls.demofile = FS_Open (demofile, "wb", false, false);
+               if (cls.demofile)
+               {
+                       cls.forcetrack = -1;
+                       FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
+               }
+               else
+                       Con_Print ("ERROR: couldn't open.\n");
+
+               cls.demorecording = true;
+       }
 }
 
 /*
@@ -309,19 +322,20 @@ void Host_Changelevel_f (void)
                Con_Print("changelevel <levelname> : continue game on a new level\n");
                return;
        }
-       if (!sv.active || cls.demoplayback)
-       {
-               Con_Print("Only the server may changelevel\n");
+       // HACKHACKHACK
+       if (!sv.active) {
+               Host_Map_f();
                return;
        }
        if (cmd_source != src_command)
                return;
 
-       // remove console or menu
+       // remove menu
        key_dest = key_game;
-       key_consoleactive = 0;
 
+       SV_VM_Begin();
        SV_SaveSpawnparms ();
+       SV_VM_End();
        allowcheats = sv_cheats.integer != 0;
        strcpy(level, Cmd_Argv(1));
        SV_SpawnServer(level);
@@ -345,7 +359,7 @@ void Host_Restart_f (void)
                Con_Print("restart : restart current level\n");
                return;
        }
-       if (!sv.active || cls.demoplayback)
+       if (!sv.active)
        {
                Con_Print("Only the server may restart\n");
                return;
@@ -353,9 +367,8 @@ void Host_Restart_f (void)
        if (cmd_source != src_command)
                return;
 
-       // remove console or menu
+       // remove menu
        key_dest = key_game;
-       key_consoleactive = 0;
 
        allowcheats = sv_cheats.integer != 0;
        strcpy(mapname, sv.name);
@@ -374,17 +387,48 @@ This is sent just before a server changes levels
 */
 void Host_Reconnect_f (void)
 {
-       if (Cmd_Argc() != 1)
+       if (cls.protocol == PROTOCOL_QUAKEWORLD)
        {
-               Con_Print("reconnect : wait for signon messages again\n");
-               return;
+               if (cls.qw_downloadmemory)  // don't change when downloading
+                       return;
+
+               S_StopAllSounds();
+
+               if (cls.netcon)
+               {
+                       if (cls.state == ca_connected && cls.signon < SIGNONS)
+                       {
+                               Con_Printf("reconnecting...\n");
+                               MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
+                               MSG_WriteString(&cls.netcon->message, "new");
+                       }
+                       else
+                       {
+                               char temp[128];
+                               // if we have connected to a server recently, the userinfo
+                               // will still contain its IP address, so get the address...
+                               InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
+                               if (temp[0])
+                                       CL_EstablishConnection(temp);
+                               else
+                                       Con_Printf("Reconnect to what server?  (you have not connected to a server yet)\n");
+                       }
+               }
        }
-       if (!cls.signon)
+       else
        {
-               //Con_Print("reconnect: no signon, ignoring reconnect\n");
-               return;
+               if (Cmd_Argc() != 1)
+               {
+                       Con_Print("reconnect : wait for signon messages again\n");
+                       return;
+               }
+               if (!cls.signon)
+               {
+                       Con_Print("reconnect: no signon, ignoring reconnect\n");
+                       return;
+               }
+               cls.signon = 0;         // need new connection messages
        }
-       cls.signon = 0;         // need new connection messages
 }
 
 /*
@@ -429,12 +473,14 @@ void Host_SavegameComment (char *text)
 
        for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
                text[i] = ' ';
-       memcpy (text, cl.levelname, strlen(cl.levelname));
+       // LordHavoc: added min() to prevent overflow
+       memcpy (text, cl.levelname, min(strlen(cl.levelname), SAVEGAME_COMMENT_LENGTH));
        sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
        memcpy (text+22, kills, strlen(kills));
-// convert space to _ to make stdio happy
+       // convert space to _ to make stdio happy
+       // LordHavoc: convert control characters to _ as well
        for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
-               if (text[i] == ' ')
+               if (text[i] <= ' ')
                        text[i] = '_';
        text[SAVEGAME_COMMENT_LENGTH] = '\0';
 }
@@ -447,7 +493,7 @@ Host_Savegame_f
 */
 void Host_Savegame_f (void)
 {
-       char    name[256];
+       char    name[MAX_QPATH];
        qfile_t *f;
        int             i;
        char    comment[SAVEGAME_COMMENT_LENGTH+1];
@@ -476,7 +522,7 @@ void Host_Savegame_f (void)
                                Con_Print("Can't save multiplayer games.\n");
                                return;
                        }
-                       if (svs.clients[i].edict->v->deadflag)
+                       if (svs.clients[i].edict->fields.server->deadflag)
                        {
                                Con_Print("Can't savegame with a dead player\n");
                                return;
@@ -500,7 +546,7 @@ void Host_Savegame_f (void)
        FS_DefaultExtension (name, ".sav", sizeof (name));
 
        Con_Printf("Saving game to %s...\n", name);
-       f = FS_Open (name, "wb", false);
+       f = FS_Open (name, "wb", false, false);
        if (!f)
        {
                Con_Print("ERROR: couldn't open.\n");
@@ -519,22 +565,25 @@ void Host_Savegame_f (void)
        // write the light styles
        for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
        {
-               if (sv.lightstyles[i])
+               if (sv.lightstyles[i][0])
                        FS_Printf(f, "%s\n", sv.lightstyles[i]);
                else
                        FS_Print(f,"m\n");
        }
 
-       ED_WriteGlobals (f);
-       for (i=0 ; i<sv.num_edicts ; i++)
-               ED_Write (f, EDICT_NUM(i));
+       SV_VM_Begin();
+
+       PRVM_ED_WriteGlobals (f);
+       for (i=0 ; i<prog->num_edicts ; i++)
+               PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
+
+       SV_VM_End();
+
        FS_Close (f);
        Con_Print("done.\n");
 }
 
 
-extern mempool_t *edictstring_mempool;
-
 /*
 ===============
 Host_Loadgame_f
@@ -547,8 +596,9 @@ void Host_Loadgame_f (void)
        float time;
        const char *start;
        const char *t;
+       const char *oldt;
        char *text;
-       edict_t *ent;
+       prvm_edict_t *ent;
        int i;
        int entnum;
        int version;
@@ -570,7 +620,7 @@ void Host_Loadgame_f (void)
 
        cls.demonum = -1;               // stop demo loop in case this fails
 
-       t = text = FS_LoadFile (filename, tempmempool, false);
+       t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
        if (!text)
        {
                Con_Print("ERROR: couldn't open.\n");
@@ -628,12 +678,35 @@ void Host_Loadgame_f (void)
        for (i = 0;i < MAX_LIGHTSTYLES;i++)
        {
                // light style
+               oldt = t;
+               COM_ParseToken(&t, false);
+               // if this is a 64 lightstyle savegame produced by Quake, stop now
+               // we have to check this because darkplaces saves 256 lightstyle savegames
+               if (com_token[0] == '{')
+               {
+                       t = oldt;
+                       break;
+               }
+               strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
+       }
+
+       // now skip everything before the first opening brace
+       // (this is for forward compatibility, so that older versions (at
+       // least ones with this fix) can load savegames with extra data before the
+       // first brace, as might be produced by a later engine version)
+       for(;;)
+       {
+               oldt = t;
                COM_ParseToken(&t, false);
-               sv.lightstyles[i] = Mem_Alloc(edictstring_mempool, strlen(com_token)+1);
-               strcpy (sv.lightstyles[i], com_token);
+               if (com_token[0] == '{')
+               {
+                       t = oldt;
+                       break;
+               }
        }
 
 // load the edicts out of the savegame file
+       SV_VM_Begin();
        // -1 is the globals
        entnum = -1;
        for (;;)
@@ -656,7 +729,7 @@ void Host_Loadgame_f (void)
                if (entnum == -1)
                {
                        // parse the global vars
-                       ED_ParseGlobals (start);
+                       PRVM_ED_ParseGlobals (start);
                }
                else
                {
@@ -664,29 +737,33 @@ void Host_Loadgame_f (void)
                        if (entnum >= MAX_EDICTS)
                        {
                                Mem_Free(text);
-                               Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)\n", MAX_EDICTS);
+                               Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
                        }
-                       while (entnum >= sv.max_edicts)
-                               SV_IncreaseEdicts();
-                       ent = EDICT_NUM(entnum);
-                       memset (ent->v, 0, progs->entityfields * 4);
-                       ent->e->free = false;
-                       ED_ParseEdict (start, ent);
+                       while (entnum >= prog->max_edicts)
+                               //SV_IncreaseEdicts();
+                               PRVM_MEM_IncreaseEdicts();
+                       ent = PRVM_EDICT_NUM(entnum);
+                       memset (ent->fields.server, 0, prog->progs->entityfields * 4);
+                       ent->priv.server->free = false;
+                       PRVM_ED_ParseEdict (start, ent);
 
                        // link it into the bsp tree
-                       if (!ent->e->free)
+                       if (!ent->priv.server->free)
                                SV_LinkEdict (ent, false);
                }
 
                entnum++;
        }
+       Mem_Free(text);
 
-       sv.num_edicts = entnum;
+       prog->num_edicts = entnum;
        sv.time = time;
 
        for (i = 0;i < NUM_SPAWN_PARMS;i++)
                svs.clients[0].spawn_parms[i] = spawn_parms[i];
 
+       SV_VM_End();
+
        // make sure we're connected to loopback
        if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
                CL_EstablishConnection("local:1");
@@ -699,7 +776,7 @@ void Host_Loadgame_f (void)
 Host_Name_f
 ======================
 */
-cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player"};
+cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
 void Host_Name_f (void)
 {
        int i, j;
@@ -724,8 +801,7 @@ void Host_Name_f (void)
        if (cmd_source == src_command)
        {
                Cvar_Set ("_cl_name", newName);
-               if (cls.state == ca_connected)
-                       Cmd_ForwardToServer ();
+               CL_SetInfo("name", newName, true, false, false, false);
                return;
        }
 
@@ -739,7 +815,7 @@ void Host_Name_f (void)
 
        // point the string back at updateclient->name to keep it safe
        strlcpy (host_client->name, newName, sizeof (host_client->name));
-       host_client->edict->v->netname = PR_SetString(host_client->name);
+       host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
        if (strcmp(host_client->old_name, host_client->name))
        {
                if (host_client->spawned)
@@ -757,7 +833,7 @@ void Host_Name_f (void)
 Host_Playermodel_f
 ======================
 */
-cvar_t cl_playermodel = {CVAR_SAVE, "_cl_playermodel", ""};
+cvar_t cl_playermodel = {CVAR_SAVE, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
 void Host_Playermodel_f (void)
 {
@@ -783,8 +859,7 @@ void Host_Playermodel_f (void)
        if (cmd_source == src_command)
        {
                Cvar_Set ("_cl_playermodel", newPath);
-               if (cls.state == ca_connected)
-                       Cmd_ForwardToServer ();
+               CL_SetInfo("playermodel", newPath, true, false, false, false);
                return;
        }
 
@@ -801,11 +876,9 @@ void Host_Playermodel_f (void)
        // point the string back at updateclient->name to keep it safe
        strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
        if( eval_playermodel )
-               GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PR_SetString(host_client->playermodel);
+               PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
        if (strcmp(host_client->old_model, host_client->playermodel))
        {
-               if (host_client->spawned)
-                       SV_BroadcastPrintf("%s changed model to %s\n", host_client->old_model, host_client->playermodel);
                strcpy(host_client->old_model, host_client->playermodel);
                /*// send notification to all clients
                MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
@@ -819,7 +892,7 @@ void Host_Playermodel_f (void)
 Host_Playerskin_f
 ======================
 */
-cvar_t cl_playerskin = {CVAR_SAVE, "_cl_playerskin", ""};
+cvar_t cl_playerskin = {CVAR_SAVE, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
 void Host_Playerskin_f (void)
 {
        int i, j;
@@ -844,8 +917,7 @@ void Host_Playerskin_f (void)
        if (cmd_source == src_command)
        {
                Cvar_Set ("_cl_playerskin", newPath);
-               if (cls.state == ca_connected)
-                       Cmd_ForwardToServer ();
+               CL_SetInfo("playermodel", newPath, true, false, false, false);
                return;
        }
 
@@ -862,11 +934,11 @@ void Host_Playerskin_f (void)
        // point the string back at updateclient->name to keep it safe
        strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
        if( eval_playerskin )
-               GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PR_SetString(host_client->playerskin);
+               PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
        if (strcmp(host_client->old_skin, host_client->playerskin))
        {
                if (host_client->spawned)
-                       SV_BroadcastPrintf("%s changed skin to %s\n", host_client->old_skin, host_client->playerskin);
+                       SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
                strcpy(host_client->old_skin, host_client->playerskin);
                /*// send notification to all clients
                MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
@@ -886,8 +958,8 @@ void Host_Say(qboolean teamonly)
        int j, quoted;
        const char *p1;
        char *p2;
-       // LordHavoc: 256 char say messages
-       unsigned char text[256];
+       // LordHavoc: long say messages
+       char text[1024];
        qboolean fromServer = false;
 
        if (cmd_source == src_command)
@@ -910,7 +982,6 @@ void Host_Say(qboolean teamonly)
        if (!teamplay.integer)
                teamonly = false;
 
-// turn on color set 1
        p1 = Cmd_Args();
        quoted = false;
        if (*p1 == '\"')
@@ -918,10 +989,11 @@ void Host_Say(qboolean teamonly)
                quoted = true;
                p1++;
        }
+       // note this uses the chat prefix \001
        if (!fromServer)
-               dpsnprintf (text, sizeof(text), "%c%s: %s", 1, host_client->name, p1);
+               dpsnprintf (text, sizeof(text), "\001%s" STRING_COLOR_DEFAULT_STR ": %s", host_client->name, p1);
        else
-               dpsnprintf (text, sizeof(text), "%c<%s> %s", 1, hostname.string, p1);
+               dpsnprintf (text, sizeof(text), "\001<%s" STRING_COLOR_DEFAULT_STR "> %s", hostname.string, p1);
        p2 = text + strlen(text);
        while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
        {
@@ -935,11 +1007,12 @@ void Host_Say(qboolean teamonly)
        // note: save is not a valid edict if fromServer is true
        save = host_client;
        for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
-               if (host_client->spawned && (!teamonly || host_client->edict->v->team == save->edict->v->team))
+               if (host_client->spawned && (!teamonly || host_client->edict->fields.server->team == save->edict->fields.server->team))
                        SV_ClientPrint(text);
        host_client = save;
 
-       //Con_Print(&text[1]);
+       if (cls.state == ca_dedicated)
+               Con_Print(&text[1]);
 }
 
 
@@ -960,7 +1033,7 @@ void Host_Tell_f(void)
        client_t *save;
        int j;
        const char *p1, *p2;
-       char text[1024]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
+       char text[MAX_INPUTLINE]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
        qboolean fromServer = false;
 
        if (cmd_source == src_command)
@@ -977,10 +1050,11 @@ void Host_Tell_f(void)
        if (Cmd_Argc () < 3)
                return;
 
+       // note this uses the chat prefix \001
        if (!fromServer)
-               sprintf (text, "%s: ", host_client->name);
+               sprintf (text, "\001%s tells you: ", host_client->name);
        else
-               sprintf (text, "<%s> ", hostname.string);
+               sprintf (text, "\001<%s tells you> ", hostname.string);
 
        p1 = Cmd_Args();
        p2 = p1 + strlen(p1);
@@ -1005,7 +1079,7 @@ void Host_Tell_f(void)
        }
        while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
                p2--;
-       for (j = strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
+       for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
                text[j++] = *p1++;
        text[j++] = '\n';
        text[j++] = 0;
@@ -1023,64 +1097,62 @@ void Host_Tell_f(void)
 Host_Color_f
 ==================
 */
-cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0"};
-void Host_Color_f(void)
+cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
+void Host_Color(int changetop, int changebottom)
 {
-       int             top, bottom;
-       int             playercolor;
+       int top, bottom, playercolor;
        mfunction_t *f;
-       func_t  SV_ChangeTeam;
+       func_t SV_ChangeTeam;
 
-       if (Cmd_Argc() == 1)
-       {
-               Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
-               Con_Print("color <0-15> [0-15]\n");
-               return;
-       }
-
-       if (Cmd_Argc() == 2)
-               top = bottom = atoi(Cmd_Argv(1));
-       else
-       {
-               top = atoi(Cmd_Argv(1));
-               bottom = atoi(Cmd_Argv(2));
-       }
+       // get top and bottom either from the provided values or the current values
+       // (allows changing only top or bottom, or both at once)
+       top = changetop >= 0 ? changetop : (cl_color.integer >> 4);
+       bottom = changebottom >= 0 ? changebottom : cl_color.integer;
 
        top &= 15;
-       // LordHavoc: allow skin colormaps 14 and 15 (was 13)
-       if (top > 15)
-               top = 15;
        bottom &= 15;
-       // LordHavoc: allow skin colormaps 14 and 15 (was 13)
-       if (bottom > 15)
-               bottom = 15;
+       // LordHavoc: allowing skin colormaps 14 and 15 by commenting this out
+       //if (top > 13)
+       //      top = 13;
+       //if (bottom > 13)
+       //      bottom = 13;
 
        playercolor = top*16 + bottom;
 
        if (cmd_source == src_command)
        {
-               Cvar_SetValue ("_cl_color", playercolor);
-               if (cls.state == ca_connected)
-                       Cmd_ForwardToServer ();
+               Cvar_SetValueQuick(&cl_color, playercolor);
+               if (changetop >= 0)
+                       CL_SetInfo("topcolor", va("%i", top), true, false, false, false);
+               if (changebottom >= 0)
+                       CL_SetInfo("bottomcolor", va("%i", bottom), true, false, false, false);
+               if (cls.protocol != PROTOCOL_QUAKEWORLD)
+               {
+                       MSG_WriteByte(&cls.netcon->message, clc_stringcmd);
+                       MSG_WriteString(&cls.netcon->message, va("color %i %i", top, bottom));
+               }
                return;
        }
 
-       if (host_client->edict && (f = ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - pr_functions)))
+       if (cls.protocol == PROTOCOL_QUAKEWORLD)
+               return;
+
+       if (host_client->edict && (f = PRVM_ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - prog->functions)))
        {
                Con_DPrint("Calling SV_ChangeTeam\n");
-               pr_global_struct->time = sv.time;
-               pr_globals[OFS_PARM0] = playercolor;
-               pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
-               PR_ExecuteProgram (SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
+               prog->globals.server->time = sv.time;
+               prog->globals.generic[OFS_PARM0] = playercolor;
+               prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
+               PRVM_ExecuteProgram (SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
        }
        else
        {
-               eval_t *val;
+               prvm_eval_t *val;
                if (host_client->edict)
                {
-                       if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
+                       if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
                                val->_float = playercolor;
-                       host_client->edict->v->team = bottom + 1;
+                       host_client->edict->fields.server->team = bottom + 1;
                }
                host_client->colors = playercolor;
                if (host_client->old_colors != host_client->colors)
@@ -1094,7 +1166,52 @@ void Host_Color_f(void)
        }
 }
 
-cvar_t cl_rate = {CVAR_SAVE, "_cl_rate", "10000"};
+void Host_Color_f(void)
+{
+       int             top, bottom;
+
+       if (Cmd_Argc() == 1)
+       {
+               Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
+               Con_Print("color <0-15> [0-15]\n");
+               return;
+       }
+
+       if (Cmd_Argc() == 2)
+               top = bottom = atoi(Cmd_Argv(1));
+       else
+       {
+               top = atoi(Cmd_Argv(1));
+               bottom = atoi(Cmd_Argv(2));
+       }
+       Host_Color(top, bottom);
+}
+
+void Host_TopColor_f(void)
+{
+       if (Cmd_Argc() == 1)
+       {
+               Con_Printf("\"topcolor\" is \"%i\"\n", cl_color.integer >> 4);
+               Con_Print("topcolor <0-15>\n");
+               return;
+       }
+
+       Host_Color(atoi(Cmd_Argv(1)), -1);
+}
+
+void Host_BottomColor_f(void)
+{
+       if (Cmd_Argc() == 1)
+       {
+               Con_Printf("\"bottomcolor\" is \"%i\"\n", cl_color.integer);
+               Con_Print("bottomcolor <0-15>\n");
+               return;
+       }
+
+       Host_Color(-1, atoi(Cmd_Argv(1)));
+}
+
+cvar_t cl_rate = {CVAR_SAVE, "_cl_rate", "10000", "internal storage cvar for current rate (changed by rate command)"};
 void Host_Rate_f(void)
 {
        int rate;
@@ -1111,8 +1228,7 @@ void Host_Rate_f(void)
        if (cmd_source == src_command)
        {
                Cvar_SetValue ("_cl_rate", bound(NET_MINRATE, rate, NET_MAXRATE));
-               if (cls.state == ca_connected)
-                       Cmd_ForwardToServer ();
+               CL_SetInfo("rate", va("%i", rate), true, false, false, false);
                return;
        }
 
@@ -1132,15 +1248,15 @@ void Host_Kill_f (void)
                return;
        }
 
-       if (host_client->edict->v->health <= 0)
+       if (host_client->edict->fields.server->health <= 0)
        {
                SV_ClientPrint("Can't suicide -- already dead!\n");
                return;
        }
 
-       pr_global_struct->time = sv.time;
-       pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
-       PR_ExecuteProgram (pr_global_struct->ClientKill, "QC function ClientKill is missing");
+       prog->globals.server->time = sv.time;
+       prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
+       PRVM_ExecuteProgram (prog->globals.server->ClientKill, "QC function ClientKill is missing");
 }
 
 
@@ -1173,13 +1289,14 @@ void Host_Pause_f (void)
 ======================
 Host_PModel_f
 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
+LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
 ======================
 */
-cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0"};
+cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
 static void Host_PModel_f (void)
 {
        int i;
-       eval_t *val;
+       prvm_eval_t *val;
 
        if (Cmd_Argc () == 1)
        {
@@ -1198,7 +1315,7 @@ static void Host_PModel_f (void)
                return;
        }
 
-       if (host_client->edict && (val = GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
+       if (host_client->edict && (val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
                val->_float = i;
 }
 
@@ -1224,10 +1341,12 @@ void Host_PreSpawn_f (void)
                return;
        }
 
-       SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize);
-       MSG_WriteByte (&host_client->message, svc_signonnum);
-       MSG_WriteByte (&host_client->message, 2);
-       host_client->sendsignon = true;
+       if (host_client->netconnection)
+       {
+               SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
+               MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
+               MSG_WriteByte (&host_client->netconnection->message, 2);
+       }
 
        // reset the name change timer because the client will send name soon
        host_client->nametime = 0;
@@ -1263,8 +1382,9 @@ void Host_Spawn_f (void)
        host_client->nametime = 0;
 
        // LordHavoc: moved this above the QC calls at FrikaC's request
-       // send all current names, colors, and frag counts
-       SZ_Clear (&host_client->message);
+       // LordHavoc: commented this out
+       //if (host_client->netconnection)
+       //      SZ_Clear (&host_client->netconnection->message);
 
        // run the entrance script
        if (sv.loadgame)
@@ -1273,97 +1393,111 @@ void Host_Spawn_f (void)
                // if this is the last client to be connected, unpause
                sv.paused = false;
 
-               if ((f = ED_FindFunction ("RestoreGame")))
-               if ((RestoreGame = (func_t)(f - pr_functions)))
+               if ((f = PRVM_ED_FindFunction ("RestoreGame")))
+               if ((RestoreGame = (func_t)(f - prog->functions)))
                {
                        Con_DPrint("Calling RestoreGame\n");
-                       pr_global_struct->time = sv.time;
-                       pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
-                       PR_ExecuteProgram (RestoreGame, "QC function RestoreGame is missing");
+                       prog->globals.server->time = sv.time;
+                       prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
+                       PRVM_ExecuteProgram (RestoreGame, "QC function RestoreGame is missing");
                }
        }
        else
        {
-               // set up the edict
-               ED_ClearEdict(host_client->edict);
-
-               //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PR_GetString(host_client->edict->v->netname), PR_GetString(host_client->edict->v->netname), host_client->name);
+               //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(host_client->edict->fields.server->netname), PRVM_GetString(host_client->edict->fields.server->netname), host_client->name);
 
                // copy spawn parms out of the client_t
                for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
-                       (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i];
+                       (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
 
                // call the spawn function
-               pr_global_struct->time = sv.time;
-               pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
-               PR_ExecuteProgram (pr_global_struct->ClientConnect, "QC function ClientConnect is missing");
+               host_client->clientconnectcalled = true;
+               prog->globals.server->time = sv.time;
+               prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
+               PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
 
                if ((Sys_DoubleTime() - host_client->connecttime) <= sv.time)
                        Con_Printf("%s entered the game\n", host_client->name);
 
-               PR_ExecuteProgram (pr_global_struct->PutClientInServer, "QC function PutClientInServer is missing");
+               PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
        }
 
+       if (!host_client->netconnection)
+               return;
 
        // send time of update
-       MSG_WriteByte (&host_client->message, svc_time);
-       MSG_WriteFloat (&host_client->message, sv.time);
+       MSG_WriteByte (&host_client->netconnection->message, svc_time);
+       MSG_WriteFloat (&host_client->netconnection->message, sv.time);
 
+       // send all current names, colors, and frag counts
        for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
        {
                if (!client->active)
                        continue;
-               MSG_WriteByte (&host_client->message, svc_updatename);
-               MSG_WriteByte (&host_client->message, i);
-               MSG_WriteString (&host_client->message, client->name);
-               MSG_WriteByte (&host_client->message, svc_updatefrags);
-               MSG_WriteByte (&host_client->message, i);
-               MSG_WriteShort (&host_client->message, client->frags);
-               MSG_WriteByte (&host_client->message, svc_updatecolors);
-               MSG_WriteByte (&host_client->message, i);
-               MSG_WriteByte (&host_client->message, client->colors);
+               MSG_WriteByte (&host_client->netconnection->message, svc_updatename);
+               MSG_WriteByte (&host_client->netconnection->message, i);
+               MSG_WriteString (&host_client->netconnection->message, client->name);
+               MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags);
+               MSG_WriteByte (&host_client->netconnection->message, i);
+               MSG_WriteShort (&host_client->netconnection->message, client->frags);
+               MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors);
+               MSG_WriteByte (&host_client->netconnection->message, i);
+               MSG_WriteByte (&host_client->netconnection->message, client->colors);
        }
 
        // send all current light styles
        for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
        {
-               MSG_WriteByte (&host_client->message, svc_lightstyle);
-               MSG_WriteByte (&host_client->message, (char)i);
-               MSG_WriteString (&host_client->message, sv.lightstyles[i]);
+               if (sv.lightstyles[i][0])
+               {
+                       MSG_WriteByte (&host_client->netconnection->message, svc_lightstyle);
+                       MSG_WriteByte (&host_client->netconnection->message, (char)i);
+                       MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]);
+               }
        }
 
        // send some stats
-       MSG_WriteByte (&host_client->message, svc_updatestat);
-       MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS);
-       MSG_WriteLong (&host_client->message, pr_global_struct->total_secrets);
+       MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
+       MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS);
+       MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_secrets);
 
-       MSG_WriteByte (&host_client->message, svc_updatestat);
-       MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS);
-       MSG_WriteLong (&host_client->message, pr_global_struct->total_monsters);
+       MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
+       MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS);
+       MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_monsters);
 
-       MSG_WriteByte (&host_client->message, svc_updatestat);
-       MSG_WriteByte (&host_client->message, STAT_SECRETS);
-       MSG_WriteLong (&host_client->message, pr_global_struct->found_secrets);
+       MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
+       MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS);
+       MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->found_secrets);
 
-       MSG_WriteByte (&host_client->message, svc_updatestat);
-       MSG_WriteByte (&host_client->message, STAT_MONSTERS);
-       MSG_WriteLong (&host_client->message, pr_global_struct->killed_monsters);
+       MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
+       MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS);
+       MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->killed_monsters);
 
        // send a fixangle
        // Never send a roll angle, because savegames can catch the server
        // in a state where it is expecting the client to correct the angle
        // and it won't happen if the game was just loaded, so you wind up
        // with a permanent head tilt
-       MSG_WriteByte (&host_client->message, svc_setangle);
-       MSG_WriteAngle (&host_client->message, host_client->edict->v->angles[0], sv.protocol);
-       MSG_WriteAngle (&host_client->message, host_client->edict->v->angles[1], sv.protocol);
-       MSG_WriteAngle (&host_client->message, 0, sv.protocol);
+       if (sv.loadgame)
+       {
+               MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
+               MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[0], sv.protocol);
+               MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[1], sv.protocol);
+               MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
+               sv.loadgame = false; // we're basically done with loading now
+       }
+       else
+       {
+               MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
+               MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[0], sv.protocol);
+               MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[1], sv.protocol);
+               MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
+       }
 
-       SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->message, stats);
+       SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats);
 
-       MSG_WriteByte (&host_client->message, svc_signonnum);
-       MSG_WriteByte (&host_client->message, 3);
-       host_client->sendsignon = true;
+       MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
+       MSG_WriteByte (&host_client->netconnection->message, 3);
 }
 
 /*
@@ -1403,11 +1537,12 @@ void Host_Kick_f (void)
        if (cmd_source != src_command || !sv.active)
                return;
 
+       SV_VM_Begin();
        save = host_client;
 
        if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
        {
-               i = atof(Cmd_Argv(2)) - 1;
+               i = (int)(atof(Cmd_Argv(2)) - 1);
                if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
                        return;
                byNumber = true;
@@ -1461,6 +1596,7 @@ void Host_Kick_f (void)
        }
 
        host_client = save;
+       SV_VM_End();
 }
 
 /*
@@ -1480,7 +1616,7 @@ void Host_Give_f (void)
 {
        const char *t;
        int v;
-       eval_t *val;
+       prvm_eval_t *val;
 
        if (cmd_source == src_command)
        {
@@ -1515,128 +1651,128 @@ void Host_Give_f (void)
                        if (t[0] == '6')
                        {
                                if (t[1] == 'a')
-                                       host_client->edict->v->items = (int)host_client->edict->v->items | HIT_PROXIMITY_GUN;
+                                       host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_PROXIMITY_GUN;
                                else
-                                       host_client->edict->v->items = (int)host_client->edict->v->items | IT_GRENADE_LAUNCHER;
+                                       host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | IT_GRENADE_LAUNCHER;
                        }
                        else if (t[0] == '9')
-                               host_client->edict->v->items = (int)host_client->edict->v->items | HIT_LASER_CANNON;
+                               host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_LASER_CANNON;
                        else if (t[0] == '0')
-                               host_client->edict->v->items = (int)host_client->edict->v->items | HIT_MJOLNIR;
+                               host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_MJOLNIR;
                        else if (t[0] >= '2')
-                               host_client->edict->v->items = (int)host_client->edict->v->items | (IT_SHOTGUN << (t[0] - '2'));
+                               host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
                }
                else
                {
                        if (t[0] >= '2')
-                               host_client->edict->v->items = (int)host_client->edict->v->items | (IT_SHOTGUN << (t[0] - '2'));
+                               host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
                }
                break;
 
        case 's':
-               if (gamemode == GAME_ROGUE && (val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_shells1)))
+               if (gamemode == GAME_ROGUE && (val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_shells1)))
                        val->_float = v;
 
-               host_client->edict->v->ammo_shells = v;
+               host_client->edict->fields.server->ammo_shells = v;
                break;
        case 'n':
                if (gamemode == GAME_ROGUE)
                {
-                       if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_nails1)))
+                       if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_nails1)))
                        {
                                val->_float = v;
-                               if (host_client->edict->v->weapon <= IT_LIGHTNING)
-                                       host_client->edict->v->ammo_nails = v;
+                               if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
+                                       host_client->edict->fields.server->ammo_nails = v;
                        }
                }
                else
                {
-                       host_client->edict->v->ammo_nails = v;
+                       host_client->edict->fields.server->ammo_nails = v;
                }
                break;
        case 'l':
                if (gamemode == GAME_ROGUE)
                {
-                       val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_lava_nails);
+                       val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_lava_nails);
                        if (val)
                        {
                                val->_float = v;
-                               if (host_client->edict->v->weapon > IT_LIGHTNING)
-                                       host_client->edict->v->ammo_nails = v;
+                               if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
+                                       host_client->edict->fields.server->ammo_nails = v;
                        }
                }
                break;
        case 'r':
                if (gamemode == GAME_ROGUE)
                {
-                       val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_rockets1);
+                       val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_rockets1);
                        if (val)
                        {
                                val->_float = v;
-                               if (host_client->edict->v->weapon <= IT_LIGHTNING)
-                                       host_client->edict->v->ammo_rockets = v;
+                               if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
+                                       host_client->edict->fields.server->ammo_rockets = v;
                        }
                }
                else
                {
-                       host_client->edict->v->ammo_rockets = v;
+                       host_client->edict->fields.server->ammo_rockets = v;
                }
                break;
        case 'm':
                if (gamemode == GAME_ROGUE)
                {
-                       val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_multi_rockets);
+                       val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_multi_rockets);
                        if (val)
                        {
                                val->_float = v;
-                               if (host_client->edict->v->weapon > IT_LIGHTNING)
-                                       host_client->edict->v->ammo_rockets = v;
+                               if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
+                                       host_client->edict->fields.server->ammo_rockets = v;
                        }
                }
                break;
        case 'h':
-               host_client->edict->v->health = v;
+               host_client->edict->fields.server->health = v;
                break;
        case 'c':
                if (gamemode == GAME_ROGUE)
                {
-                       val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_cells1);
+                       val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_cells1);
                        if (val)
                        {
                                val->_float = v;
-                               if (host_client->edict->v->weapon <= IT_LIGHTNING)
-                                       host_client->edict->v->ammo_cells = v;
+                               if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
+                                       host_client->edict->fields.server->ammo_cells = v;
                        }
                }
                else
                {
-                       host_client->edict->v->ammo_cells = v;
+                       host_client->edict->fields.server->ammo_cells = v;
                }
                break;
        case 'p':
                if (gamemode == GAME_ROGUE)
                {
-                       val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_plasma);
+                       val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_plasma);
                        if (val)
                        {
                                val->_float = v;
-                               if (host_client->edict->v->weapon > IT_LIGHTNING)
-                                       host_client->edict->v->ammo_cells = v;
+                               if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
+                                       host_client->edict->fields.server->ammo_cells = v;
                        }
                }
                break;
        }
 }
 
-edict_t        *FindViewthing (void)
+prvm_edict_t   *FindViewthing (void)
 {
        int             i;
-       edict_t *e;
+       prvm_edict_t    *e;
 
-       for (i=0 ; i<sv.num_edicts ; i++)
+       for (i=0 ; i<prog->num_edicts ; i++)
        {
-               e = EDICT_NUM(i);
-               if (!strcmp (PR_GetString(e->v->classname), "viewthing"))
+               e = PRVM_EDICT_NUM(i);
+               if (!strcmp (PRVM_GetString(e->fields.server->classname), "viewthing"))
                        return e;
        }
        Con_Print("No viewthing on map\n");
@@ -1650,22 +1786,27 @@ Host_Viewmodel_f
 */
 void Host_Viewmodel_f (void)
 {
-       edict_t *e;
+       prvm_edict_t    *e;
        model_t *m;
 
+       if (!sv.active)
+               return;
+
+       SV_VM_Begin();
        e = FindViewthing ();
+       SV_VM_End();
        if (!e)
                return;
 
        m = Mod_ForName (Cmd_Argv(1), false, true, false);
-       if (!m)
+       if (!m || !m->loaded || !m->Draw)
        {
-               Con_Printf("Can't load %s\n", Cmd_Argv(1));
+               Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1));
                return;
        }
 
-       e->v->frame = 0;
-       cl.model_precache[(int)e->v->modelindex] = m;
+       e->fields.server->frame = 0;
+       cl.model_precache[(int)e->fields.server->modelindex] = m;
 }
 
 /*
@@ -1675,20 +1816,25 @@ Host_Viewframe_f
 */
 void Host_Viewframe_f (void)
 {
-       edict_t *e;
+       prvm_edict_t    *e;
        int             f;
        model_t *m;
 
+       if (!sv.active)
+               return;
+
+       SV_VM_Begin();
        e = FindViewthing ();
+       SV_VM_End();
        if (!e)
                return;
-       m = cl.model_precache[(int)e->v->modelindex];
+       m = cl.model_precache[(int)e->fields.server->modelindex];
 
        f = atoi(Cmd_Argv(1));
        if (f >= m->numframes)
                f = m->numframes-1;
 
-       e->v->frame = f;
+       e->fields.server->frame = f;
 }
 
 
@@ -1707,19 +1853,24 @@ Host_Viewnext_f
 */
 void Host_Viewnext_f (void)
 {
-       edict_t *e;
+       prvm_edict_t    *e;
        model_t *m;
 
+       if (!sv.active)
+               return;
+
+       SV_VM_Begin();
        e = FindViewthing ();
+       SV_VM_End();
        if (!e)
                return;
-       m = cl.model_precache[(int)e->v->modelindex];
+       m = cl.model_precache[(int)e->fields.server->modelindex];
 
-       e->v->frame = e->v->frame + 1;
-       if (e->v->frame >= m->numframes)
-               e->v->frame = m->numframes - 1;
+       e->fields.server->frame = e->fields.server->frame + 1;
+       if (e->fields.server->frame >= m->numframes)
+               e->fields.server->frame = m->numframes - 1;
 
-       PrintFrameName (m, e->v->frame);
+       PrintFrameName (m, (int)e->fields.server->frame);
 }
 
 /*
@@ -1729,20 +1880,25 @@ Host_Viewprev_f
 */
 void Host_Viewprev_f (void)
 {
-       edict_t *e;
+       prvm_edict_t    *e;
        model_t *m;
 
+       if (!sv.active)
+               return;
+
+       SV_VM_Begin();
        e = FindViewthing ();
+       SV_VM_End();
        if (!e)
                return;
 
-       m = cl.model_precache[(int)e->v->modelindex];
+       m = cl.model_precache[(int)e->fields.server->modelindex];
 
-       e->v->frame = e->v->frame - 1;
-       if (e->v->frame < 0)
-               e->v->frame = 0;
+       e->fields.server->frame = e->fields.server->frame - 1;
+       if (e->fields.server->frame < 0)
+               e->fields.server->frame = 0;
 
-       PrintFrameName (m, e->v->frame);
+       PrintFrameName (m, (int)e->fields.server->frame);
 }
 
 /*
@@ -1763,7 +1919,7 @@ void Host_Startdemos_f (void)
 {
        int             i, c;
 
-       if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
+       if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-demolooponly"))
                return;
 
        c = Cmd_Argc() - 1;
@@ -1820,7 +1976,36 @@ void Host_Stopdemo_f (void)
        if (!cls.demoplayback)
                return;
        CL_Disconnect ();
-       Host_ShutdownServer (false);
+       Host_ShutdownServer ();
+}
+
+void Host_SendCvar_f (void)
+{
+       int             i;
+       cvar_t  *c;
+       client_t *old;
+
+       if(Cmd_Argc() != 2)
+               return;
+       if(!(c = Cvar_FindVar(Cmd_Argv(1))))
+               return;
+       if (cls.state != ca_dedicated)
+               Cmd_ForwardStringToServer(va("sentcvar %s %s\n", c->name, c->string));
+       if(!sv.active)// || !SV_ParseClientCommandQC)
+               return;
+
+       old = host_client;
+       if (cls.state != ca_dedicated)
+               i = 1;
+       else
+               i = 0;
+       for(;i<svs.maxclients;i++)
+               if(svs.clients[i].active && svs.clients[i].netconnection)
+               {
+                       host_client = &svs.clients[i];
+                       Host_ClientCommands(va("sendcvar %s\n", c->name));
+               }
+       host_client = old;
 }
 
 static void MaxPlayers_f(void)
@@ -1846,7 +2031,7 @@ static void MaxPlayers_f(void)
        if (svs.clients)
                Mem_Free(svs.clients);
        svs.maxclients = n;
-       svs.clients = Mem_Alloc(sv_clients_mempool, sizeof(client_t) * svs.maxclients);
+       svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
        if (n == 1)
                Cvar_Set ("deathmatch", "0");
        else
@@ -1855,6 +2040,287 @@ static void MaxPlayers_f(void)
 
 //=============================================================================
 
+// QuakeWorld commands
+
+/*
+=====================
+Host_Rcon_f
+
+  Send the rest of the command line over as
+  an unconnected command.
+=====================
+*/
+void Host_Rcon_f (void) // credit: taken from QuakeWorld
+{
+       int i;
+       lhnetaddress_t to;
+       lhnetsocket_t *mysocket;
+
+       if (!rcon_password.string || !rcon_password.string[0])
+       {
+               Con_Printf ("You must set rcon_password before issuing an rcon command.\n");
+               return;
+       }
+
+       for (i = 0;rcon_password.string[i];i++)
+       {
+               if (rcon_password.string[i] <= ' ')
+               {
+                       Con_Printf("rcon_password is not allowed to have any whitespace.\n");
+                       return;
+               }
+       }
+
+       if (cls.netcon)
+               to = cls.netcon->peeraddress;
+       else
+       {
+               if (!rcon_address.integer || !rcon_address.string[0])
+               {
+                       Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n");
+                       return;
+               }
+               LHNETADDRESS_FromString(&to, rcon_address.string, sv_netport.integer);
+       }
+       mysocket = NetConn_ChooseClientSocketForAddress(&to);
+       if (mysocket)
+       {
+               // simply put together the rcon packet and send it
+               NetConn_WriteString(mysocket, va("\377\377\377\377rcon %s %s", rcon_password.string, Cmd_Args()), &to);
+       }
+}
+
+/*
+====================
+Host_User_f
+
+user <name or userid>
+
+Dump userdata / masterdata for a user
+====================
+*/
+void Host_User_f (void) // credit: taken from QuakeWorld
+{
+       int             uid;
+       int             i;
+
+       if (Cmd_Argc() != 2)
+       {
+               Con_Printf ("Usage: user <username / userid>\n");
+               return;
+       }
+
+       uid = atoi(Cmd_Argv(1));
+
+       for (i = 0;i < cl.maxclients;i++)
+       {
+               if (!cl.scores[i].name[0])
+                       continue;
+               if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(1)))
+               {
+                       InfoString_Print(cl.scores[i].qw_userinfo);
+                       return;
+               }
+       }
+       Con_Printf ("User not in server.\n");
+}
+
+/*
+====================
+Host_Users_f
+
+Dump userids for all current players
+====================
+*/
+void Host_Users_f (void) // credit: taken from QuakeWorld
+{
+       int             i;
+       int             c;
+
+       c = 0;
+       Con_Printf ("userid frags name\n");
+       Con_Printf ("------ ----- ----\n");
+       for (i = 0;i < cl.maxclients;i++)
+       {
+               if (cl.scores[i].name[0])
+               {
+                       Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name);
+                       c++;
+               }
+       }
+
+       Con_Printf ("%i total users\n", c);
+}
+
+/*
+==================
+Host_FullServerinfo_f
+
+Sent by server when serverinfo changes
+==================
+*/
+// TODO: shouldn't this be a cvar instead?
+void Host_FullServerinfo_f (void) // credit: taken from QuakeWorld
+{
+       char temp[512];
+       if (Cmd_Argc() != 2)
+       {
+               Con_Printf ("usage: fullserverinfo <complete info string>\n");
+               return;
+       }
+
+       strlcpy (cl.qw_serverinfo, Cmd_Argv(1), sizeof(cl.qw_serverinfo));
+       InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
+       cl.qw_teamplay = atoi(temp);
+}
+
+/*
+==================
+Host_FullInfo_f
+
+Allow clients to change userinfo
+==================
+Casey was here :)
+*/
+void Host_FullInfo_f (void) // credit: taken from QuakeWorld
+{
+       char key[512];
+       char value[512];
+       char *o;
+       const char *s;
+
+       if (Cmd_Argc() != 2)
+       {
+               Con_Printf ("fullinfo <complete info string>\n");
+               return;
+       }
+
+       s = Cmd_Argv(1);
+       if (*s == '\\')
+               s++;
+       while (*s)
+       {
+               o = key;
+               while (*s && *s != '\\')
+                       *o++ = *s++;
+               *o = 0;
+
+               if (!*s)
+               {
+                       Con_Printf ("MISSING VALUE\n");
+                       return;
+               }
+
+               o = value;
+               s++;
+               while (*s && *s != '\\')
+                       *o++ = *s++;
+               *o = 0;
+
+               if (*s)
+                       s++;
+
+               CL_SetInfo(key, value, false, false, false, false);
+       }
+}
+
+/*
+==================
+CL_SetInfo_f
+
+Allow clients to change userinfo
+==================
+*/
+void Host_SetInfo_f (void) // credit: taken from QuakeWorld
+{
+       if (Cmd_Argc() == 1)
+       {
+               InfoString_Print(cls.userinfo);
+               return;
+       }
+       if (Cmd_Argc() != 3)
+       {
+               Con_Printf ("usage: setinfo [ <key> <value> ]\n");
+               return;
+       }
+       CL_SetInfo(Cmd_Argv(1), Cmd_Argv(2), true, false, false, false);
+}
+
+/*
+====================
+Host_Packet_f
+
+packet <destination> <contents>
+
+Contents allows \n escape character
+====================
+*/
+void Host_Packet_f (void) // credit: taken from QuakeWorld
+{
+       char send[2048];
+       int i, l;
+       const char *in;
+       char *out;
+       lhnetaddress_t address;
+       lhnetsocket_t *mysocket;
+
+       if (Cmd_Argc() != 3)
+       {
+               Con_Printf ("packet <destination> <contents>\n");
+               return;
+       }
+
+       if (!LHNETADDRESS_FromString (&address, Cmd_Argv(1), sv_netport.integer))
+       {
+               Con_Printf ("Bad address\n");
+               return;
+       }
+
+       in = Cmd_Argv(2);
+       out = send+4;
+       send[0] = send[1] = send[2] = send[3] = 0xff;
+
+       l = (int)strlen (in);
+       for (i=0 ; i<l ; i++)
+       {
+               if (out >= send + sizeof(send) - 1)
+                       break;
+               if (in[i] == '\\' && in[i+1] == 'n')
+               {
+                       *out++ = '\n';
+                       i++;
+               }
+               else if (in[i] == '\\' && in[i+1] == '0')
+               {
+                       *out++ = '\0';
+                       i++;
+               }
+               else if (in[i] == '\\' && in[i+1] == 't')
+               {
+                       *out++ = '\t';
+                       i++;
+               }
+               else if (in[i] == '\\' && in[i+1] == 'r')
+               {
+                       *out++ = '\r';
+                       i++;
+               }
+               else if (in[i] == '\\' && in[i+1] == '"')
+               {
+                       *out++ = '\"';
+                       i++;
+               }
+               else
+                       *out++ = in[i];
+       }
+
+       mysocket = NetConn_ChooseClientSocketForAddress(&address);
+       if (mysocket)
+               NetConn_Write(mysocket, send, out - send, &address);
+}
+
+//=============================================================================
+
 /*
 ==================
 Host_InitCommands
@@ -1862,71 +2328,91 @@ Host_InitCommands
 */
 void Host_InitCommands (void)
 {
-       Cmd_AddCommand ("status", Host_Status_f);
-       Cmd_AddCommand ("quit", Host_Quit_f);
+       dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\%s", engineversion);
+
+       Cmd_AddCommand ("status", Host_Status_f, "print server status information");
+       Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
        if (gamemode == GAME_NEHAHRA)
        {
-               Cmd_AddCommand ("max", Host_God_f);
-               Cmd_AddCommand ("monster", Host_Notarget_f);
-               Cmd_AddCommand ("scrag", Host_Fly_f);
-               Cmd_AddCommand ("wraith", Host_Noclip_f);
-               Cmd_AddCommand ("gimme", Host_Give_f);
+               Cmd_AddCommand ("max", Host_God_f, "god mode (invulnerability)");
+               Cmd_AddCommand ("monster", Host_Notarget_f, "notarget mode (monsters do not see you)");
+               Cmd_AddCommand ("scrag", Host_Fly_f, "fly mode (flight)");
+               Cmd_AddCommand ("wraith", Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
+               Cmd_AddCommand ("gimme", Host_Give_f, "alter inventory");
        }
        else
        {
-               Cmd_AddCommand ("god", Host_God_f);
-               Cmd_AddCommand ("notarget", Host_Notarget_f);
-               Cmd_AddCommand ("fly", Host_Fly_f);
-               Cmd_AddCommand ("noclip", Host_Noclip_f);
-               Cmd_AddCommand ("give", Host_Give_f);
-       }
-       Cmd_AddCommand ("map", Host_Map_f);
-       Cmd_AddCommand ("restart", Host_Restart_f);
-       Cmd_AddCommand ("changelevel", Host_Changelevel_f);
-       Cmd_AddCommand ("connect", Host_Connect_f);
-       Cmd_AddCommand ("reconnect", Host_Reconnect_f);
-       Cmd_AddCommand ("version", Host_Version_f);
-       Cmd_AddCommand ("say", Host_Say_f);
-       Cmd_AddCommand ("say_team", Host_Say_Team_f);
-       Cmd_AddCommand ("tell", Host_Tell_f);
-       Cmd_AddCommand ("kill", Host_Kill_f);
-       Cmd_AddCommand ("pause", Host_Pause_f);
-       Cmd_AddCommand ("kick", Host_Kick_f);
-       Cmd_AddCommand ("ping", Host_Ping_f);
-       Cmd_AddCommand ("load", Host_Loadgame_f);
-       Cmd_AddCommand ("save", Host_Savegame_f);
-
-       Cmd_AddCommand ("startdemos", Host_Startdemos_f);
-       Cmd_AddCommand ("demos", Host_Demos_f);
-       Cmd_AddCommand ("stopdemo", Host_Stopdemo_f);
-
-       Cmd_AddCommand ("viewmodel", Host_Viewmodel_f);
-       Cmd_AddCommand ("viewframe", Host_Viewframe_f);
-       Cmd_AddCommand ("viewnext", Host_Viewnext_f);
-       Cmd_AddCommand ("viewprev", Host_Viewprev_f);
+               Cmd_AddCommand ("god", Host_God_f, "god mode (invulnerability)");
+               Cmd_AddCommand ("notarget", Host_Notarget_f, "notarget mode (monsters do not see you)");
+               Cmd_AddCommand ("fly", Host_Fly_f, "fly mode (flight)");
+               Cmd_AddCommand ("noclip", Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
+               Cmd_AddCommand ("give", Host_Give_f, "alter inventory");
+       }
+       Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level");
+       Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
+       Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
+       Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname");
+       Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reset signon level in preparation for a new level (do not use)");
+       Cmd_AddCommand ("version", Host_Version_f, "print engine version");
+       Cmd_AddCommand ("say", Host_Say_f, "send a chat message to everyone on the server");
+       Cmd_AddCommand ("say_team", Host_Say_Team_f, "send a chat message to your team on the server");
+       Cmd_AddCommand ("tell", Host_Tell_f, "send a chat message to only one person on the server");
+       Cmd_AddCommand ("kill", Host_Kill_f, "die instantly");
+       Cmd_AddCommand ("pause", Host_Pause_f, "pause the game (if the server allows pausing)");
+       Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name");
+       Cmd_AddCommand ("ping", Host_Ping_f, "print ping times of all players on the server");
+       Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file");
+       Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file");
+
+       Cmd_AddCommand ("startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)");
+       Cmd_AddCommand ("demos", Host_Demos_f, "restart looping demos defined by the last startdemos command");
+       Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos");
+
+       Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
+       Cmd_AddCommand ("viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
+       Cmd_AddCommand ("viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
+       Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
 
        Cvar_RegisterVariable (&cl_name);
-       Cmd_AddCommand ("name", Host_Name_f);
+       Cmd_AddCommand ("name", Host_Name_f, "change your player name");
        Cvar_RegisterVariable (&cl_color);
-       Cmd_AddCommand ("color", Host_Color_f);
+       Cmd_AddCommand ("color", Host_Color_f, "change your player shirt and pants colors");
        Cvar_RegisterVariable (&cl_rate);
-       Cmd_AddCommand ("rate", Host_Rate_f);
+       Cmd_AddCommand ("rate", Host_Rate_f, "change your network connection speed");
        if (gamemode == GAME_NEHAHRA)
        {
                Cvar_RegisterVariable (&cl_pmodel);
-               Cmd_AddCommand ("pmodel", Host_PModel_f);
+               Cmd_AddCommand ("pmodel", Host_PModel_f, "change your player model choice (Nehahra specific)");
        }
 
        // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
        Cvar_RegisterVariable (&cl_playermodel);
-       Cmd_AddCommand ("playermodel", Host_Playermodel_f);
+       Cmd_AddCommand ("playermodel", Host_Playermodel_f, "change your player model");
        Cvar_RegisterVariable (&cl_playerskin);
-       Cmd_AddCommand ("playerskin", Host_Playerskin_f);
-
-       Cmd_AddCommand ("prespawn", Host_PreSpawn_f);
-       Cmd_AddCommand ("spawn", Host_Spawn_f);
-       Cmd_AddCommand ("begin", Host_Begin_f);
-       Cmd_AddCommand ("maxplayers", MaxPlayers_f);
+       Cmd_AddCommand ("playerskin", Host_Playerskin_f, "change your player skin number");
+
+       Cmd_AddCommand ("prespawn", Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)");
+       Cmd_AddCommand ("spawn", Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
+       Cmd_AddCommand ("begin", Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
+       Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
+
+       Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");       // By [515]
+
+       Cvar_RegisterVariable (&rcon_password);
+       Cvar_RegisterVariable (&rcon_address);
+       Cmd_AddCommand ("rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
+       Cmd_AddCommand ("user", Host_User_f, "prints additional information about a player number or name on the scoreboard");
+       Cmd_AddCommand ("users", Host_Users_f, "prints additional information about all players on the scoreboard");
+       Cmd_AddCommand ("fullserverinfo", Host_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
+       Cmd_AddCommand ("fullinfo", Host_FullInfo_f, "allows client to modify their userinfo");
+       Cmd_AddCommand ("setinfo", Host_SetInfo_f, "modifies your userinfo");
+       Cmd_AddCommand ("packet", Host_Packet_f, "send a packet to the specified address:port containing a text string");
+       Cmd_AddCommand ("topcolor", Host_TopColor_f, "QW command to set top color without changing bottom color");
+       Cmd_AddCommand ("bottomcolor", Host_BottomColor_f, "QW command to set bottom color without changing top color");
+
+       Cvar_RegisterVariable (&team);
+       Cvar_RegisterVariable (&skin);
+       Cvar_RegisterVariable (&noaim);
 
        Cvar_RegisterVariable(&sv_cheats);
 }