]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - host_cmd.c
reworked PRVM_EDICTFIELD* and PRVM_GLOBALFIELD* usage to have more
[xonotic/darkplaces.git] / host_cmd.c
index e04f1a258fe21c614d1175edb176ebca21932cd8..9278b7aa9493453b872e1a528d7d9cf87d640f6b 100644 (file)
@@ -72,7 +72,7 @@ void Host_Status_f (void)
        client_t *client;
        int seconds = 0, minutes = 0, hours = 0, i, j, k, in, players, ping = 0, packetloss = 0;
        void (*print) (const char *fmt, ...);
-       char ip[22];
+       char ip[48]; // can contain a full length v6 address with [] and a port
        int frags;
 
        if (cmd_source == src_command)
@@ -114,9 +114,9 @@ void Host_Status_f (void)
        print ("players:  %i active (%i max)\n\n", players, svs.maxclients);
 
        if (in == 1)
-               print ("^2IP                   %%pl ping  time   frags  no   name\n");
+               print ("^2IP                                             %%pl ping  time   frags  no   name\n");
        else if (in == 2)
-               print ("^5IP                    no   name\n");
+               print ("^5IP                                              no   name\n");
 
        for (i = 0, k = 0, client = svs.clients;i < svs.maxclients;i++, client++)
        {
@@ -149,15 +149,16 @@ void Host_Status_f (void)
                }
 
                if(sv_status_privacy.integer && cmd_source != src_command)
-                       strlcpy(ip, client->netconnection ? "hidden" : "botclient" , 22);
+                       strlcpy(ip, client->netconnection ? "hidden" : "botclient", 48);
                else
-                       strlcpy(ip, (client->netconnection && client->netconnection->address) ? client->netconnection->address : "botclient", 22);
+                       strlcpy(ip, (client->netconnection && client->netconnection->address) ? client->netconnection->address : "botclient", 48);
 
                frags = client->frags;
 
-               if(sv_status_show_qcstatus.integer && prog->fieldoffsets.clientstatus >= 0)
+               if(sv_status_show_qcstatus.integer)
                {
-                       const char *str = PRVM_E_STRING(PRVM_EDICT_NUM(i + 1), prog->fieldoffsets.clientstatus);
+                       prvm_edict_t *ed = PRVM_EDICT_NUM(i + 1);
+                       const char *str = PRVM_GetString(PRVM_serveredictstring(ed, clientstatus));
                        if(str && *str)
                        {
                                char *p;
@@ -174,16 +175,26 @@ void Host_Status_f (void)
                
                if (in == 0) // default layout
                {
-                       print ("#%-3u %-16.16s  %3i  %2i:%02i:%02i\n", i+1, client->name, frags, hours, minutes, seconds);
-                       print ("  %s\n", ip);
+                       if (sv.protocol == PROTOCOL_QUAKE && svs.maxclients <= 99)
+                       {
+                               // LordHavoc: this is very touchy because we must maintain ProQuake compatible status output
+                               print ("#%-2u %-16.16s  %3i  %2i:%02i:%02i\n", i+1, client->name, frags, hours, minutes, seconds);
+                               print ("   %s\n", ip);
+                       }
+                       else
+                       {
+                               // LordHavoc: no real restrictions here, not a ProQuake-compatible protocol anyway...
+                               print ("#%-3u %-16.16s %4i  %2i:%02i:%02i\n", i+1, client->name, frags, hours, minutes, seconds);
+                               print ("   %s\n", ip);
+                       }
                }
                else if (in == 1) // extended layout
                {
-                       print ("%s%-21s %2i %4i %2i:%02i:%02i %4i  #%-3u ^7%s\n", k%2 ? "^3" : "^7", ip, packetloss, ping, hours, minutes, seconds, frags, i+1, client->name);
+                       print ("%s%-47s %2i %4i %2i:%02i:%02i %4i  #%-3u ^7%s\n", k%2 ? "^3" : "^7", ip, packetloss, ping, hours, minutes, seconds, frags, i+1, client->name);
                }
                else if (in == 2) // reduced layout
                {
-                       print ("%s%-21s #%-3u ^7%s\n", k%2 ? "^3" : "^7", ip, i+1, client->name);
+                       print ("%s%-47s #%-3u ^7%s\n", k%2 ? "^3" : "^7", ip, i+1, client->name);
                }
        }
 
@@ -368,6 +379,8 @@ void Host_Map_f (void)
        }
 
        // remove menu
+       if (key_dest == key_menu || key_dest == key_menu_grabbed)
+               MR_ToggleMenu(0);
        key_dest = key_game;
 
        svs.serverflags = 0;                    // haven't completed an episode yet
@@ -375,7 +388,7 @@ void Host_Map_f (void)
        strlcpy(level, Cmd_Argv(1), sizeof(level));
        SV_SpawnServer(level);
        if (sv.active && cls.state == ca_disconnected)
-               CL_EstablishConnection("local:1");
+               CL_EstablishConnection("local:1", -2);
 }
 
 /*
@@ -401,6 +414,8 @@ void Host_Changelevel_f (void)
        }
 
        // remove menu
+       if (key_dest == key_menu || key_dest == key_menu_grabbed)
+               MR_ToggleMenu(0);
        key_dest = key_game;
 
        SV_VM_Begin();
@@ -410,7 +425,7 @@ void Host_Changelevel_f (void)
        strlcpy(level, Cmd_Argv(1), sizeof(level));
        SV_SpawnServer(level);
        if (sv.active && cls.state == ca_disconnected)
-               CL_EstablishConnection("local:1");
+               CL_EstablishConnection("local:1", -2);
 }
 
 /*
@@ -436,13 +451,15 @@ void Host_Restart_f (void)
        }
 
        // remove menu
+       if (key_dest == key_menu || key_dest == key_menu_grabbed)
+               MR_ToggleMenu(0);
        key_dest = key_game;
 
        allowcheats = sv_cheats.integer != 0;
        strlcpy(mapname, sv.name, sizeof(mapname));
        SV_SpawnServer(mapname);
        if (sv.active && cls.state == ca_disconnected)
-               CL_EstablishConnection("local:1");
+               CL_EstablishConnection("local:1", -2);
 }
 
 /*
@@ -463,7 +480,7 @@ void Host_Reconnect_f (void)
                // will still contain its IP address, so get the address...
                InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
                if (temp[0])
-                       CL_EstablishConnection(temp);
+                       CL_EstablishConnection(temp, -1);
                else
                        Con_Printf("Reconnect to what server?  (you have not connected to a server yet)\n");
                return;
@@ -510,15 +527,15 @@ User command to connect to server
 */
 void Host_Connect_f (void)
 {
-       if (Cmd_Argc() != 2)
+       if (Cmd_Argc() < 2)
        {
-               Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
+               Con_Print("connect <serveraddress> [<key> <value> ...]: connect to a multiplayer game\n");
                return;
        }
        // clear the rcon password, to prevent vulnerability by stuffcmd-ing a connect command
        if(rcon_secure.integer <= 0)
                Cvar_SetQuick(&rcon_password, "");
-       CL_EstablishConnection(Cmd_Argv(1));
+       CL_EstablishConnection(Cmd_Argv(1), 2);
 }
 
 
@@ -535,9 +552,11 @@ LOAD / SAVE GAME
 void Host_Savegame_to (const char *name)
 {
        qfile_t *f;
-       int             i, lightstyles = 64;
+       int             i, k, l, lightstyles = 64;
        char    comment[SAVEGAME_COMMENT_LENGTH+1];
+       char    line[MAX_INPUTLINE];
        qboolean isserver;
+       char    *s;
 
        // first we have to figure out if this can be saved in 64 lightstyles
        // (for Quake compatibility)
@@ -621,6 +640,51 @@ void Host_Savegame_to (const char *name)
        for (i=1 ; i<MAX_SOUNDS ; i++)
                if (sv.sound_precache[i][0])
                        FS_Printf(f,"sv.sound_precache %i %s\n", i, sv.sound_precache[i]);
+
+       // darkplaces extension - save buffers
+       for (i = 0; i < (int)Mem_ExpandableArray_IndexRange(&prog->stringbuffersarray); i++)
+       {
+               prvm_stringbuffer_t *stringbuffer = (prvm_stringbuffer_t*) Mem_ExpandableArray_RecordAtIndex(&prog->stringbuffersarray, i);
+               if(stringbuffer && (stringbuffer->flags & STRINGBUFFER_SAVED))
+               {
+                       for(k = 0; k < stringbuffer->num_strings; k++)
+                       {
+                               if (!stringbuffer->strings[k])
+                                       continue;
+                               // Parse the string a bit to turn special characters
+                               // (like newline, specifically) into escape codes
+                               s = stringbuffer->strings[k];
+                               for (l = 0;l < (int)sizeof(line) - 2 && *s;)
+                               {       
+                                       if (*s == '\n')
+                                       {
+                                               line[l++] = '\\';
+                                               line[l++] = 'n';
+                                       }
+                                       else if (*s == '\r')
+                                       {
+                                               line[l++] = '\\';
+                                               line[l++] = 'r';
+                                       }
+                                       else if (*s == '\\')
+                                       {
+                                               line[l++] = '\\';
+                                               line[l++] = '\\';
+                                       }
+                                       else if (*s == '"')
+                                       {
+                                               line[l++] = '\\';
+                                               line[l++] = '"';
+                                       }
+                                       else
+                                               line[l++] = *s;
+                                       s++;
+                               }
+                               line[l] = '\0';
+                               FS_Printf(f,"sv.bufstr %i %i \"%s\"\n", i, k, line);
+                       }
+               }
+       }
        FS_Printf(f,"*/\n");
 #endif
 
@@ -687,6 +751,7 @@ void Host_Savegame_f (void)
 Host_Loadgame_f
 ===============
 */
+
 void Host_Loadgame_f (void)
 {
        char filename[MAX_QPATH];
@@ -697,10 +762,12 @@ void Host_Loadgame_f (void)
        const char *t;
        char *text;
        prvm_edict_t *ent;
-       int i;
+       int i, k;
        int entnum;
        int version;
        float spawn_parms[NUM_SPAWN_PARMS];
+       prvm_stringbuffer_t *stringbuffer;
+       size_t alloclen;
 
        if (Cmd_Argc() != 2)
        {
@@ -718,6 +785,8 @@ void Host_Loadgame_f (void)
                CL_Disconnect ();
 
        // remove menu
+       if (key_dest == key_menu || key_dest == key_menu_grabbed)
+               MR_ToggleMenu(0);
        key_dest = key_game;
 
        cls.demonum = -1;               // stop demo loop in case this fails
@@ -860,6 +929,9 @@ void Host_Loadgame_f (void)
 
                        // parse the global vars
                        PRVM_ED_ParseGlobals (start);
+
+                       // restore the autocvar globals
+                       Cvar_UpdateAllAutoCvars();
                }
                else
                {
@@ -872,7 +944,7 @@ void Host_Loadgame_f (void)
                        while (entnum >= prog->max_edicts)
                                PRVM_MEM_IncreaseEdicts();
                        ent = PRVM_EDICT_NUM(entnum);
-                       memset (ent->fields.server, 0, prog->progs->entityfields * 4);
+                       memset (ent->fields.server, 0, prog->entityfields * 4);
                        ent->priv.server->free = false;
 
                        if(developer_entityparsing.integer)
@@ -935,7 +1007,7 @@ void Host_Loadgame_f (void)
                                        if (i >= 0 && i < MAX_MODELS)
                                        {
                                                strlcpy(sv.model_precache[i], com_token, sizeof(sv.model_precache[i]));
-                                               sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, sv.model_precache[i][0] == '*' ? sv.modelname : NULL);
+                                               sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, sv.model_precache[i][0] == '*' ? sv.worldname : NULL);
                                        }
                                        else
                                                Con_Printf("unsupported model %i \"%s\"\n", i, com_token);
@@ -950,6 +1022,46 @@ void Host_Loadgame_f (void)
                                        else
                                                Con_Printf("unsupported sound %i \"%s\"\n", i, com_token);
                                }
+                               else if (!strcmp(com_token, "sv.bufstr"))
+                               {
+                                       COM_ParseToken_Simple(&t, false, false);
+                                       i = atoi(com_token);
+                                       COM_ParseToken_Simple(&t, false, false);
+                                       k = atoi(com_token);
+                                       COM_ParseToken_Simple(&t, false, false);
+                                       stringbuffer = (prvm_stringbuffer_t*) Mem_ExpandableArray_RecordAtIndex(&prog->stringbuffersarray, i);
+                                       // VorteX: nasty code, cleanup required
+                                       // create buffer at this index
+                                       if(!stringbuffer) 
+                                               stringbuffer = (prvm_stringbuffer_t *) Mem_ExpandableArray_AllocRecordAtIndex(&prog->stringbuffersarray, i);
+                                       if (!stringbuffer)
+                                               Con_Printf("cant write string %i into buffer %i\n", k, i);
+                                       else
+                                       {
+                                               // code copied from VM_bufstr_set
+                                               // expand buffer
+                                               if (stringbuffer->max_strings <= i)
+                                               {
+                                                       char **oldstrings = stringbuffer->strings;
+                                                       stringbuffer->max_strings = max(stringbuffer->max_strings * 2, 128);
+                                                       while (stringbuffer->max_strings <= i)
+                                                               stringbuffer->max_strings *= 2;
+                                                       stringbuffer->strings = (char **) Mem_Alloc(prog->progs_mempool, stringbuffer->max_strings * sizeof(stringbuffer->strings[0]));
+                                                       if (stringbuffer->num_strings > 0)
+                                                               memcpy(stringbuffer->strings, oldstrings, stringbuffer->num_strings * sizeof(stringbuffer->strings[0]));
+                                                       if (oldstrings)
+                                                               Mem_Free(oldstrings);
+                                               }
+                                               // allocate string
+                                               stringbuffer->num_strings = max(stringbuffer->num_strings, k + 1);
+                                               if(stringbuffer->strings[k])
+                                                       Mem_Free(stringbuffer->strings[k]);
+                                               stringbuffer->strings[k] = NULL;
+                                               alloclen = strlen(com_token) + 1;
+                                               stringbuffer->strings[k] = (char *)Mem_Alloc(prog->progs_mempool, alloclen);
+                                               memcpy(stringbuffer->strings[k], com_token, alloclen);
+                                       }
+                               }       
                                // skip any trailing text or unrecognized commands
                                while (COM_ParseToken_Simple(&t, true, false) && strcmp(com_token, "\n"))
                                        ;
@@ -965,7 +1077,7 @@ void Host_Loadgame_f (void)
 
        // make sure we're connected to loopback
        if (sv.active && cls.state == ca_disconnected)
-               CL_EstablishConnection("local:1");
+               CL_EstablishConnection("local:1", -2);
 }
 
 //============================================================================
@@ -1102,7 +1214,7 @@ void Host_Name_f (void)
 Host_Playermodel_f
 ======================
 */
-cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
+cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz/Xonotic (changed by playermodel command)"};
 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
 void Host_Playermodel_f (void)
 {
@@ -1143,8 +1255,7 @@ void Host_Playermodel_f (void)
 
        // point the string back at updateclient->name to keep it safe
        strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
-       if( prog->fieldoffsets.playermodel >= 0 )
-               PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
+       PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(host_client->playermodel);
        if (strcmp(host_client->old_model, host_client->playermodel))
        {
                strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model));
@@ -1160,7 +1271,7 @@ void Host_Playermodel_f (void)
 Host_Playerskin_f
 ======================
 */
-cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
+cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz/Xonotic (changed by playerskin command)"};
 void Host_Playerskin_f (void)
 {
        int i, j;
@@ -1200,8 +1311,7 @@ void Host_Playerskin_f (void)
 
        // point the string back at updateclient->name to keep it safe
        strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
-       if( prog->fieldoffsets.playerskin >= 0 )
-               PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
+       PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(host_client->playerskin);
        if (strcmp(host_client->old_skin, host_client->playerskin))
        {
                //if (host_client->spawned)
@@ -1472,11 +1582,9 @@ void Host_Color(int changetop, int changebottom)
        }
        else
        {
-               prvm_eval_t *val;
                if (host_client->edict)
                {
-                       if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
-                               val->_float = playercolor;
+                       PRVM_serveredictfloat(host_client->edict, clientcolors) = playercolor;
                        host_client->edict->fields.server->team = bottom + 1;
                }
                host_client->colors = playercolor;
@@ -1608,7 +1716,6 @@ cvar_t cl_pmodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_pmodel", "0", "interna
 static void Host_PModel_f (void)
 {
        int i;
-       prvm_eval_t *val;
 
        if (Cmd_Argc () == 1)
        {
@@ -1627,8 +1734,7 @@ static void Host_PModel_f (void)
                return;
        }
 
-       if (host_client->edict && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.pmodel)))
-               val->_float = i;
+       PRVM_serveredictfloat(host_client->edict, pmodel) = i;
 }
 
 //===========================================================================
@@ -1830,7 +1936,7 @@ Kicks a user off of the server
 */
 void Host_Kick_f (void)
 {
-       char *who;
+       const char *who;
        const char *message = NULL;
        client_t *save;
        int i;
@@ -1918,7 +2024,6 @@ void Host_Give_f (void)
 {
        const char *t;
        int v;
-       prvm_eval_t *val;
 
        if (!allowcheats)
        {
@@ -1966,20 +2071,17 @@ void Host_Give_f (void)
                break;
 
        case 's':
-               if (gamemode == GAME_ROGUE && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_shells1)))
-                       val->_float = v;
+               if (gamemode == GAME_ROGUE)
+                       PRVM_serveredictfloat(host_client->edict, ammo_shells1) = v;
 
                host_client->edict->fields.server->ammo_shells = v;
                break;
        case 'n':
                if (gamemode == GAME_ROGUE)
                {
-                       if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_nails1)))
-                       {
-                               val->_float = v;
-                               if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
-                                       host_client->edict->fields.server->ammo_nails = v;
-                       }
+                       PRVM_serveredictfloat(host_client->edict, ammo_nails1) = v;
+                       if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
+                               host_client->edict->fields.server->ammo_nails = v;
                }
                else
                {
@@ -1989,25 +2091,17 @@ void Host_Give_f (void)
        case 'l':
                if (gamemode == GAME_ROGUE)
                {
-                       val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_lava_nails);
-                       if (val)
-                       {
-                               val->_float = v;
-                               if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
-                                       host_client->edict->fields.server->ammo_nails = v;
-                       }
+                       PRVM_serveredictfloat(host_client->edict, ammo_lava_nails) = v;
+                       if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
+                               host_client->edict->fields.server->ammo_nails = v;
                }
                break;
        case 'r':
                if (gamemode == GAME_ROGUE)
                {
-                       val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_rockets1);
-                       if (val)
-                       {
-                               val->_float = v;
-                               if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
-                                       host_client->edict->fields.server->ammo_rockets = v;
-                       }
+                       PRVM_serveredictfloat(host_client->edict, ammo_rockets1) = v;
+                       if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
+                               host_client->edict->fields.server->ammo_rockets = v;
                }
                else
                {
@@ -2017,13 +2111,9 @@ void Host_Give_f (void)
        case 'm':
                if (gamemode == GAME_ROGUE)
                {
-                       val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_multi_rockets);
-                       if (val)
-                       {
-                               val->_float = v;
-                               if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
-                                       host_client->edict->fields.server->ammo_rockets = v;
-                       }
+                       PRVM_serveredictfloat(host_client->edict, ammo_multi_rockets) = v;
+                       if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
+                               host_client->edict->fields.server->ammo_rockets = v;
                }
                break;
        case 'h':
@@ -2032,13 +2122,9 @@ void Host_Give_f (void)
        case 'c':
                if (gamemode == GAME_ROGUE)
                {
-                       val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_cells1);
-                       if (val)
-                       {
-                               val->_float = v;
-                               if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
-                                       host_client->edict->fields.server->ammo_cells = v;
-                       }
+                       PRVM_serveredictfloat(host_client->edict, ammo_cells1) = v;
+                       if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
+                               host_client->edict->fields.server->ammo_cells = v;
                }
                else
                {
@@ -2048,13 +2134,9 @@ void Host_Give_f (void)
        case 'p':
                if (gamemode == GAME_ROGUE)
                {
-                       val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_plasma);
-                       if (val)
-                       {
-                               val->_float = v;
-                               if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
-                                       host_client->edict->fields.server->ammo_cells = v;
-                       }
+                       PRVM_serveredictfloat(host_client->edict, ammo_plasma) = v;
+                       if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
+                               host_client->edict->fields.server->ammo_cells = v;
                }
                break;
        }
@@ -2384,7 +2466,8 @@ void Host_PQRcon_f (void)
                SZ_Clear(&net_message);
                MSG_WriteLong (&net_message, 0);
                MSG_WriteByte (&net_message, CCREQ_RCON);
-               SZ_Write(&net_message, (void*)rcon_password.string, n);
+               SZ_Write(&net_message, (const unsigned char*)rcon_password.string, n);
+               MSG_WriteByte (&net_message, 0); // terminate the (possibly partial) string
                MSG_WriteString (&net_message, Cmd_Args());
                StoreBigLong(net_message.data, NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
                NetConn_Write(mysocket, net_message.data, net_message.cursize, &to);
@@ -2798,22 +2881,11 @@ void Host_InitCommands (void)
 
        Cmd_AddCommand_WithClientCommand ("status", Host_Status_f, Host_Status_f, "print server status information");
        Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
-       if (gamemode == GAME_NEHAHRA)
-       {
-               Cmd_AddCommand_WithClientCommand ("max", NULL, Host_God_f, "god mode (invulnerability)");
-               Cmd_AddCommand_WithClientCommand ("monster", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
-               Cmd_AddCommand_WithClientCommand ("scrag", NULL, Host_Fly_f, "fly mode (flight)");
-               Cmd_AddCommand_WithClientCommand ("wraith", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
-               Cmd_AddCommand_WithClientCommand ("gimme", NULL, Host_Give_f, "alter inventory");
-       }
-       else
-       {
-               Cmd_AddCommand_WithClientCommand ("god", NULL, Host_God_f, "god mode (invulnerability)");
-               Cmd_AddCommand_WithClientCommand ("notarget", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
-               Cmd_AddCommand_WithClientCommand ("fly", NULL, Host_Fly_f, "fly mode (flight)");
-               Cmd_AddCommand_WithClientCommand ("noclip", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
-               Cmd_AddCommand_WithClientCommand ("give", NULL, Host_Give_f, "alter inventory");
-       }
+       Cmd_AddCommand_WithClientCommand ("god", NULL, Host_God_f, "god mode (invulnerability)");
+       Cmd_AddCommand_WithClientCommand ("notarget", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
+       Cmd_AddCommand_WithClientCommand ("fly", NULL, Host_Fly_f, "fly mode (flight)");
+       Cmd_AddCommand_WithClientCommand ("noclip", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
+       Cmd_AddCommand_WithClientCommand ("give", NULL, Host_Give_f, "alter inventory");
        Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level");
        Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
        Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
@@ -2845,11 +2917,8 @@ void Host_InitCommands (void)
        Cmd_AddCommand_WithClientCommand ("color", Host_Color_f, Host_Color_f, "change your player shirt and pants colors");
        Cvar_RegisterVariable (&cl_rate);
        Cmd_AddCommand_WithClientCommand ("rate", Host_Rate_f, Host_Rate_f, "change your network connection speed");
-       if (gamemode == GAME_NEHAHRA)
-       {
-               Cvar_RegisterVariable (&cl_pmodel);
-               Cmd_AddCommand_WithClientCommand ("pmodel", Host_PModel_f, Host_PModel_f, "change your player model choice (Nehahra specific)");
-       }
+       Cvar_RegisterVariable (&cl_pmodel);
+       Cmd_AddCommand_WithClientCommand ("pmodel", Host_PModel_f, Host_PModel_f, "(Nehahra-only) change your player model choice");
 
        // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
        Cvar_RegisterVariable (&cl_playermodel);