]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - host_cmd.c
fix cs_project and cs_unproject builtins, they were completely ignoring
[xonotic/darkplaces.git] / host_cmd.c
index 463fb7293bd971699ec8ce0fe4d70eac42f15708..93d4cb097b3a4946a9d7963a346d8a921adaf103 100644 (file)
@@ -19,15 +19,19 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
 
 #include "quakedef.h"
+#include "sv_demo.h"
+#include "image.h"
 
 int current_skill;
 cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
 cvar_t sv_adminnick = {CVAR_SAVE, "sv_adminnick", "", "nick name to use for admin messages instead of host name"};
+cvar_t sv_status_privacy = {CVAR_SAVE, "sv_status_privacy", "0", "do not show IP addresses in 'status' replies to clients"};
 cvar_t rcon_password = {CVAR_PRIVATE, "rcon_password", "", "password to authenticate rcon commands"};
 cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
 cvar_t team = {CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
 cvar_t skin = {CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
 cvar_t noaim = {CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
+cvar_t r_fixtrans_auto = {0, "r_fixtrans_auto", "0", "automatically fixtrans textures (when set to 2, it also saves the fixed versions to a fixtrans directory)"};
 qboolean allowcheats = false;
 
 extern qboolean host_shuttingdown;
@@ -98,7 +102,10 @@ void Host_Status_f (void)
                else
                        hours = 0;
                print ("#%-3u %-16.16s  %3i  %2i:%02i:%02i\n", j+1, client->name, client->frags, hours, minutes, seconds);
-               print ("   %s\n", client->netconnection ? client->netconnection->address : "botclient");
+               if(sv_status_privacy.integer && cmd_source != src_command)
+                       print ("   %s\n", client->netconnection ? "hidden" : "botclient");
+               else
+                       print ("   %s\n", client->netconnection ? client->netconnection->address : "botclient");
        }
 }
 
@@ -261,6 +268,10 @@ void Host_Map_f (void)
                return;
        }
 
+       // GAME_DELUXEQUAKE - clear warpmark (used by QC)
+       if (gamemode == GAME_DELUXEQUAKE)
+               Cvar_Set("warpmark", "");
+
        cls.demonum = -1;               // stop demo loop in case this fails
 
        CL_Disconnect ();
@@ -428,6 +439,75 @@ LOAD / SAVE GAME
 
 #define        SAVEGAME_VERSION        5
 
+void Host_Savegame_to (const char *name)
+{
+       qfile_t *f;
+       int             i;
+       char    comment[SAVEGAME_COMMENT_LENGTH+1];
+       qboolean isserver;
+
+       isserver = !strcmp(PRVM_NAME, "server");
+
+       Con_Printf("Saving game to %s...\n", name);
+       f = FS_OpenRealFile(name, "wb", false);
+       if (!f)
+       {
+               Con_Print("ERROR: couldn't open.\n");
+               return;
+       }
+
+       FS_Printf(f, "%i\n", SAVEGAME_VERSION);
+
+       memset(comment, 0, sizeof(comment));
+       if(isserver)
+               dpsnprintf(comment, sizeof(comment), "%-21.21s kills:%3i/%3i", PRVM_GetString(prog->edicts->fields.server->message), (int)prog->globals.server->killed_monsters, (int)prog->globals.server->total_monsters);
+       else
+               dpsnprintf(comment, sizeof(comment), "(crash dump of %s progs)", PRVM_NAME);
+       // convert space to _ to make stdio happy
+       // LordHavoc: convert control characters to _ as well
+       for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
+               if (comment[i] <= ' ')
+                       comment[i] = '_';
+       comment[SAVEGAME_COMMENT_LENGTH] = '\0';
+
+       FS_Printf(f, "%s\n", comment);
+       if(isserver)
+       {
+               for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
+                       FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
+               FS_Printf(f, "%d\n", current_skill);
+               FS_Printf(f, "%s\n", sv.name);
+               FS_Printf(f, "%f\n",sv.time);
+       }
+       else
+       {
+               for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
+                       FS_Printf(f, "(dummy)\n");
+               FS_Printf(f, "%d\n", 0);
+               FS_Printf(f, "%s\n", "(dummy)");
+               FS_Printf(f, "%f\n", realtime);
+       }
+
+       // write the light styles
+       for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
+       {
+               if (isserver && sv.lightstyles[i][0])
+                       FS_Printf(f, "%s\n", sv.lightstyles[i]);
+               else
+                       FS_Print(f,"m\n");
+       }
+
+       PRVM_ED_WriteGlobals (f);
+       for (i=0 ; i<prog->num_edicts ; i++)
+       {
+               //Con_Printf("edict %d...\n", i);
+               PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
+       }
+
+       FS_Close (f);
+       Con_Print("done.\n");
+}
+
 /*
 ===============
 Host_Savegame_f
@@ -436,9 +516,6 @@ Host_Savegame_f
 void Host_Savegame_f (void)
 {
        char    name[MAX_QPATH];
-       qfile_t *f;
-       int             i;
-       char    comment[SAVEGAME_COMMENT_LENGTH+1];
 
        if (!sv.active)
        {
@@ -479,51 +556,9 @@ void Host_Savegame_f (void)
        strlcpy (name, Cmd_Argv(1), sizeof (name));
        FS_DefaultExtension (name, ".sav", sizeof (name));
 
-       Con_Printf("Saving game to %s...\n", name);
-       f = FS_Open (name, "wb", false, false);
-       if (!f)
-       {
-               Con_Print("ERROR: couldn't open.\n");
-               return;
-       }
-
        SV_VM_Begin();
-
-       FS_Printf(f, "%i\n", SAVEGAME_VERSION);
-
-       memset(comment, 0, sizeof(comment));
-       sprintf(comment, "%-21s kills:%3i/%3i", PRVM_GetString(prog->edicts->fields.server->message), (int)prog->globals.server->killed_monsters, (int)prog->globals.server->total_monsters);
-       // convert space to _ to make stdio happy
-       // LordHavoc: convert control characters to _ as well
-       for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
-               if (comment[i] <= ' ')
-                       comment[i] = '_';
-       comment[SAVEGAME_COMMENT_LENGTH] = '\0';
-
-       FS_Printf(f, "%s\n", comment);
-       for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
-               FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
-       FS_Printf(f, "%d\n", current_skill);
-       FS_Printf(f, "%s\n", sv.name);
-       FS_Printf(f, "%f\n",sv.time);
-
-       // write the light styles
-       for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
-       {
-               if (sv.lightstyles[i][0])
-                       FS_Printf(f, "%s\n", sv.lightstyles[i]);
-               else
-                       FS_Print(f,"m\n");
-       }
-
-       PRVM_ED_WriteGlobals (f);
-       for (i=0 ; i<prog->num_edicts ; i++)
-               PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
-
+       Host_Savegame_to(name);
        SV_VM_End();
-
-       FS_Close (f);
-       Con_Print("done.\n");
 }
 
 
@@ -558,6 +593,13 @@ void Host_Loadgame_f (void)
 
        Con_Printf("Loading game from %s...\n", filename);
 
+       // stop playing demos
+       if (cls.demoplayback)
+               CL_Disconnect ();
+
+       // remove menu
+       key_dest = key_game;
+
        cls.demonum = -1;               // stop demo loop in case this fails
 
        t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
@@ -568,7 +610,7 @@ void Host_Loadgame_f (void)
        }
 
        // version
-       COM_ParseToken_Simple(&t, false);
+       COM_ParseToken_Simple(&t, false, false);
        version = atoi(com_token);
        if (version != SAVEGAME_VERSION)
        {
@@ -578,25 +620,25 @@ void Host_Loadgame_f (void)
        }
 
        // description
-       COM_ParseToken_Simple(&t, false);
+       COM_ParseToken_Simple(&t, false, false);
 
        for (i = 0;i < NUM_SPAWN_PARMS;i++)
        {
-               COM_ParseToken_Simple(&t, false);
+               COM_ParseToken_Simple(&t, false, false);
                spawn_parms[i] = atof(com_token);
        }
        // skill
-       COM_ParseToken_Simple(&t, false);
+       COM_ParseToken_Simple(&t, false, false);
 // this silliness is so we can load 1.06 save files, which have float skill values
        current_skill = (int)(atof(com_token) + 0.5);
        Cvar_SetValue ("skill", (float)current_skill);
 
        // mapname
-       COM_ParseToken_Simple(&t, false);
+       COM_ParseToken_Simple(&t, false, false);
        strlcpy (mapname, com_token, sizeof(mapname));
 
        // time
-       COM_ParseToken_Simple(&t, false);
+       COM_ParseToken_Simple(&t, false, false);
        time = atof(com_token);
 
        allowcheats = sv_cheats.integer != 0;
@@ -617,7 +659,7 @@ void Host_Loadgame_f (void)
        {
                // light style
                oldt = t;
-               COM_ParseToken_Simple(&t, false);
+               COM_ParseToken_Simple(&t, false, false);
                // if this is a 64 lightstyle savegame produced by Quake, stop now
                // we have to check this because darkplaces saves 256 lightstyle savegames
                if (com_token[0] == '{')
@@ -635,7 +677,7 @@ void Host_Loadgame_f (void)
        for(;;)
        {
                oldt = t;
-               COM_ParseToken_Simple(&t, false);
+               COM_ParseToken_Simple(&t, false, false);
                if (com_token[0] == '{')
                {
                        t = oldt;
@@ -650,10 +692,10 @@ void Host_Loadgame_f (void)
        for (;;)
        {
                start = t;
-               while (COM_ParseToken_Simple(&t, false))
+               while (COM_ParseToken_Simple(&t, false, false))
                        if (!strcmp(com_token, "}"))
                                break;
-               if (!COM_ParseToken_Simple(&start, false))
+               if (!COM_ParseToken_Simple(&start, false, false))
                {
                        // end of file
                        break;
@@ -753,6 +795,15 @@ void Host_Name_f (void)
                        host_client->name[j++] = host_client->name[i];
        host_client->name[j] = 0;
 
+       if(host_client->name[0] == 1 || host_client->name[0] == 2)
+       // may interfere with chat area, and will needlessly beep; so let's add a ^7
+       {
+               memmove(host_client->name + 2, host_client->name, sizeof(host_client->name) - 2);
+               host_client->name[sizeof(host_client->name) - 1] = 0;
+               host_client->name[0] = STRING_COLOR_TAG;
+               host_client->name[1] = '0' + STRING_COLOR_DEFAULT;
+       }
+
        COM_StringLengthNoColors(host_client->name, 0, &valid_colors);
        if(!valid_colors) // NOTE: this also proves the string is not empty, as "" is a valid colored string
        {
@@ -808,6 +859,7 @@ void Host_Name_f (void)
                MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
                MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
                MSG_WriteString (&sv.reliable_datagram, host_client->name);
+               SV_WriteNetnameIntoDemo(host_client);
        }
 }
 
@@ -1040,11 +1092,11 @@ void Host_Tell_f(void)
 
        // note this uses the chat prefix \001
        if (!fromServer)
-               sprintf (text, "\001%s tells you: ", host_client->name);
+               dpsnprintf (text, sizeof(text), "\001%s tells you: ", host_client->name);
        else if(*(sv_adminnick.string))
-               sprintf (text, "\001<%s tells you> ", sv_adminnick.string);
+               dpsnprintf (text, sizeof(text), "\001<%s tells you> ", sv_adminnick.string);
        else
-               sprintf (text, "\001<%s tells you> ", hostname.string);
+               dpsnprintf (text, sizeof(text), "\001<%s tells you> ", hostname.string);
 
        p1 = Cmd_Args();
        p2 = p1 + strlen(p1);
@@ -1403,9 +1455,6 @@ void Host_Spawn_f (void)
        if (sv.loadgame)
        {
                // loaded games are fully initialized already
-               // if this is the last client to be connected, unpause
-               sv.paused = false;
-
                if (prog->funcoffsets.RestoreGame)
                {
                        Con_DPrint("Calling RestoreGame\n");
@@ -1428,8 +1477,8 @@ void Host_Spawn_f (void)
                prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
                PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
 
-               if (svs.maxclients > 1 || cls.state == ca_dedicated)
-                       Con_Printf("%s entered the game\n", host_client->name);
+               if (cls.state == ca_dedicated)
+                       Con_Printf("%s connected\n", host_client->name);
 
                PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
        }
@@ -1496,7 +1545,6 @@ void Host_Spawn_f (void)
                MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[0], sv.protocol);
                MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[1], sv.protocol);
                MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
-               sv.loadgame = false; // we're basically done with loading now
        }
        else
        {
@@ -1520,6 +1568,20 @@ Host_Begin_f
 void Host_Begin_f (void)
 {
        host_client->spawned = true;
+
+       // LordHavoc: note: this code also exists in SV_DropClient
+       if (sv.loadgame)
+       {
+               int i;
+               for (i = 0;i < svs.maxclients;i++)
+                       if (svs.clients[i].active && !svs.clients[i].spawned)
+                               break;
+               if (i == svs.maxclients)
+               {
+                       Con_Printf("Loaded game, everyone rejoined - unpausing\n");
+                       sv.paused = sv.loadgame = false; // we're basically done with loading now
+               }
+       }
 }
 
 //===========================================================================
@@ -1583,7 +1645,7 @@ void Host_Kick_f (void)
                if (Cmd_Argc() > 2)
                {
                        message = Cmd_Args();
-                       COM_ParseToken_Simple(&message, false);
+                       COM_ParseToken_Simple(&message, false, false);
                        if (byNumber)
                        {
                                message++;                                                      // skip the #
@@ -1787,7 +1849,7 @@ Host_Viewmodel_f
 void Host_Viewmodel_f (void)
 {
        prvm_edict_t    *e;
-       model_t *m;
+       dp_model_t      *m;
 
        if (!sv.active)
                return;
@@ -1818,7 +1880,7 @@ void Host_Viewframe_f (void)
 {
        prvm_edict_t    *e;
        int             f;
-       model_t *m;
+       dp_model_t      *m;
 
        if (!sv.active)
                return;
@@ -1838,7 +1900,7 @@ void Host_Viewframe_f (void)
 }
 
 
-void PrintFrameName (model_t *m, int frame)
+void PrintFrameName (dp_model_t *m, int frame)
 {
        if (m->animscenes)
                Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
@@ -1854,7 +1916,7 @@ Host_Viewnext_f
 void Host_Viewnext_f (void)
 {
        prvm_edict_t    *e;
-       model_t *m;
+       dp_model_t      *m;
 
        if (!sv.active)
                return;
@@ -1881,7 +1943,7 @@ Host_Viewprev_f
 void Host_Viewprev_f (void)
 {
        prvm_edict_t    *e;
-       model_t *m;
+       dp_model_t      *m;
 
        if (!sv.active)
                return;
@@ -1928,7 +1990,7 @@ void Host_Startdemos_f (void)
                Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
                c = MAX_DEMOS;
        }
-       Con_Printf("%i demo(s) in loop\n", c);
+       Con_DPrintf("%i demo(s) in loop\n", c);
 
        for (i=1 ; i<c+1 ; i++)
                strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
@@ -2324,6 +2386,8 @@ void Host_Packet_f (void) // credit: taken from QuakeWorld
        }
 
        mysocket = NetConn_ChooseClientSocketForAddress(&address);
+       if (!mysocket)
+               mysocket = NetConn_ChooseServerSocketForAddress(&address);
        if (mysocket)
                NetConn_Write(mysocket, send, out - send, &address);
 }
@@ -2484,11 +2548,18 @@ void Host_InitCommands (void)
        Cmd_AddCommand_WithClientCommand ("pings", NULL, Host_Pings_f, "command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)");
        Cmd_AddCommand ("pingplreport", Host_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
 
+       Cmd_AddCommand ("fixtrans", Image_FixTransparentPixels_f, "change alpha-zero pixels in an image file to sensible values, and write out a new TGA (warning: SLOW)");
+       Cvar_RegisterVariable (&r_fixtrans_auto);
+
        Cvar_RegisterVariable (&team);
        Cvar_RegisterVariable (&skin);
        Cvar_RegisterVariable (&noaim);
 
        Cvar_RegisterVariable(&sv_cheats);
        Cvar_RegisterVariable(&sv_adminnick);
+       Cvar_RegisterVariable(&sv_status_privacy);
 }
 
+void Host_NoOperation_f(void)
+{
+}