]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - host_cmd.c
fixed a bug with "time" command in effectinfo.txt to use float parsing
[xonotic/darkplaces.git] / host_cmd.c
index 07c92aa22b8f7b904e0c169f9750e0c9fee37c08..b5a4047b2bbc17e69a295a97dfc0de4ea636f09a 100644 (file)
@@ -19,17 +19,24 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
 
 #include "quakedef.h"
+#include "sv_demo.h"
+#include "image.h"
 
 int current_skill;
 cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
 cvar_t sv_adminnick = {CVAR_SAVE, "sv_adminnick", "", "nick name to use for admin messages instead of host name"};
+cvar_t sv_status_privacy = {CVAR_SAVE, "sv_status_privacy", "0", "do not show IP addresses in 'status' replies to clients"};
 cvar_t rcon_password = {CVAR_PRIVATE, "rcon_password", "", "password to authenticate rcon commands"};
 cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
 cvar_t team = {CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
 cvar_t skin = {CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
 cvar_t noaim = {CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
+cvar_t r_fixtrans_auto = {0, "r_fixtrans_auto", "0", "automatically fixtrans textures (when set to 2, it also saves the fixed versions to a fixtrans directory)"};
 qboolean allowcheats = false;
 
+extern qboolean host_shuttingdown;
+extern cvar_t developer_entityparsing;
+
 /*
 ==================
 Host_Quit_f
@@ -38,10 +45,12 @@ Host_Quit_f
 
 void Host_Quit_f (void)
 {
-       Sys_Quit (0);
+       if(host_shuttingdown)
+               Con_Printf("shutting down already!\n");
+       else
+               Sys_Quit (0);
 }
 
-
 /*
 ==================
 Host_Status_f
@@ -50,9 +59,10 @@ Host_Status_f
 void Host_Status_f (void)
 {
        client_t *client;
-       int seconds, minutes, hours = 0, j, players;
+       int seconds = 0, minutes = 0, hours = 0, i, j, k, in, players, ping = 0, packetloss = 0;
        void (*print) (const char *fmt, ...);
-
+       char ip[22];
+       
        if (cmd_source == src_command)
        {
                // if running a client, try to send over network so the client's status report parser will see the report
@@ -68,32 +78,92 @@ void Host_Status_f (void)
 
        if (!sv.active)
                return;
+       
+       in = 0;
+       if (Cmd_Argc() == 2)
+       {
+               if (strcmp(Cmd_Argv(1), "1") == 0)
+                       in = 1;
+               else if (strcmp(Cmd_Argv(1), "2") == 0)
+                       in = 2;
+       }
 
-       for (players = 0, j = 0;j < svs.maxclients;j++)
-               if (svs.clients[j].active)
+       for (players = 0, i = 0;i < svs.maxclients;i++)
+               if (svs.clients[i].active)
                        players++;
        print ("host:     %s\n", Cvar_VariableString ("hostname"));
        print ("version:  %s build %s\n", gamename, buildstring);
        print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
        print ("map:      %s\n", sv.name);
+       print ("timing:   %s\n", Host_TimingReport());
        print ("players:  %i active (%i max)\n\n", players, svs.maxclients);
-       for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
+
+       if (in == 1)
+               print ("^2IP                   %%pl ping  time   frags  no   name\n");
+       else if (in == 2)
+               print ("^5IP                    no   name\n");
+
+       for (i = 0, k = 0, client = svs.clients;i < svs.maxclients;i++, client++)
        {
                if (!client->active)
                        continue;
-               seconds = (int)(realtime - client->connecttime);
-               minutes = seconds / 60;
-               if (minutes)
+
+               ++k;
+
+               if (in == 0 || in == 1)
                {
-                       seconds -= (minutes * 60);
-                       hours = minutes / 60;
-                       if (hours)
-                               minutes -= (hours * 60);
+                       seconds = (int)(realtime - client->connecttime);
+                       minutes = seconds / 60;
+                       if (minutes)
+                       {
+                               seconds -= (minutes * 60);
+                               hours = minutes / 60;
+                               if (hours)
+                                       minutes -= (hours * 60);
+                       }
+                       else
+                               hours = 0;
+                       
+                       packetloss = 0;
+                       if (client->netconnection)
+                               for (j = 0;j < NETGRAPH_PACKETS;j++)
+                                       if (client->netconnection->incoming_unreliablesize[j] == NETGRAPH_LOSTPACKET)
+                                               packetloss++;
+                       packetloss = packetloss * 100 / NETGRAPH_PACKETS;
+                       ping = bound(0, (int)floor(client->ping*1000+0.5), 9999);
                }
+
+               if(sv_status_privacy.integer && cmd_source != src_command)
+                       strlcpy(ip, client->netconnection ? "hidden" : "botclient" , 22);
                else
-                       hours = 0;
-               print ("#%-3u %-16.16s^%i  %3i  %2i:%02i:%02i\n", j+1, client->name, STRING_COLOR_DEFAULT, client->frags, hours, minutes, seconds);
-               print ("   %s\n", client->netconnection ? client->netconnection->address : "botclient");
+                       strlcpy(ip, (client->netconnection && client->netconnection->address) ? client->netconnection->address : "botclient", 22);
+               
+               if (in == 0) // default layout
+               {
+                       print ("#%-3u ", i+1);
+                       print ("%-16.16s  ", client->name);
+                       print ("%3i  ", client->frags);
+                       print ("%2i:%02i:%02i\n   ", hours, minutes, seconds);
+                       print ("%s\n", ip);
+               }
+               else if (in == 1) // extended layout
+               {
+                       k%2 ? print("^3") : print("^7");
+                       print ("%-21s ", ip);
+                       print ("%2i ", packetloss);
+                       print ("%4i ", ping);
+                       print ("%2i:%02i:%02i ", hours, minutes, seconds);
+                       print ("%4i  ", client->frags);
+                       print ("#%-3u ", i+1);
+                       print ("^7%s\n", client->name);
+               }
+               else if (in == 2) // reduced layout
+               {
+                       k%2 ? print("^3") : print("^7");
+                       print ("%-21s ", ip);
+                       print ("#%-3u ", i+1);
+                       print ("^7%s\n", client->name);
+               }
        }
 }
 
@@ -225,7 +295,8 @@ void Host_Ping_f (void)
        }
 
        // now call the Pings command also, which will send a report that contains packet loss for the scoreboard (as well as a simpler ping report)
-       Host_Pings_f();
+       // actually, don't, it confuses old clients (resulting in "unknown command pingplreport" flooding the console)
+       //Host_Pings_f();
 }
 
 /*
@@ -255,6 +326,10 @@ void Host_Map_f (void)
                return;
        }
 
+       // GAME_DELUXEQUAKE - clear warpmark (used by QC)
+       if (gamemode == GAME_DELUXEQUAKE)
+               Cvar_Set("warpmark", "");
+
        cls.demonum = -1;               // stop demo loop in case this fails
 
        CL_Disconnect ();
@@ -422,32 +497,101 @@ LOAD / SAVE GAME
 
 #define        SAVEGAME_VERSION        5
 
-/*
-===============
-Host_SavegameComment
-
-Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
-===============
-*/
-void Host_SavegameComment (char *text)
+void Host_Savegame_to (const char *name)
 {
-       int             i;
-       char    kills[20];
+       qfile_t *f;
+       int             i, lightstyles = 64;
+       char    comment[SAVEGAME_COMMENT_LENGTH+1];
+       qboolean isserver;
 
-       for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
-               text[i] = ' ';
-       // LordHavoc: added min() to prevent overflow
-       memcpy (text, cl.levelname, min(strlen(cl.levelname), SAVEGAME_COMMENT_LENGTH));
-       sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
-       memcpy (text+22, kills, strlen(kills));
+       // first we have to figure out if this can be saved in 64 lightstyles
+       // (for Quake compatibility)
+       for (i=64 ; i<MAX_LIGHTSTYLES ; i++)
+               if (sv.lightstyles[i][0])
+                       lightstyles = i+1;
+
+       isserver = !strcmp(PRVM_NAME, "server");
+
+       Con_Printf("Saving game to %s...\n", name);
+       f = FS_OpenRealFile(name, "wb", false);
+       if (!f)
+       {
+               Con_Print("ERROR: couldn't open.\n");
+               return;
+       }
+
+       FS_Printf(f, "%i\n", SAVEGAME_VERSION);
+
+       memset(comment, 0, sizeof(comment));
+       if(isserver)
+               dpsnprintf(comment, sizeof(comment), "%-21.21s kills:%3i/%3i", PRVM_GetString(prog->edicts->fields.server->message), (int)prog->globals.server->killed_monsters, (int)prog->globals.server->total_monsters);
+       else
+               dpsnprintf(comment, sizeof(comment), "(crash dump of %s progs)", PRVM_NAME);
        // convert space to _ to make stdio happy
        // LordHavoc: convert control characters to _ as well
        for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
-               if (text[i] <= ' ')
-                       text[i] = '_';
-       text[SAVEGAME_COMMENT_LENGTH] = '\0';
-}
+               if (comment[i] <= ' ')
+                       comment[i] = '_';
+       comment[SAVEGAME_COMMENT_LENGTH] = '\0';
+
+       FS_Printf(f, "%s\n", comment);
+       if(isserver)
+       {
+               for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
+                       FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
+               FS_Printf(f, "%d\n", current_skill);
+               FS_Printf(f, "%s\n", sv.name);
+               FS_Printf(f, "%f\n",sv.time);
+       }
+       else
+       {
+               for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
+                       FS_Printf(f, "(dummy)\n");
+               FS_Printf(f, "%d\n", 0);
+               FS_Printf(f, "%s\n", "(dummy)");
+               FS_Printf(f, "%f\n", realtime);
+       }
+
+       // write the light styles
+       for (i=0 ; i<lightstyles ; i++)
+       {
+               if (isserver && sv.lightstyles[i][0])
+                       FS_Printf(f, "%s\n", sv.lightstyles[i]);
+               else
+                       FS_Print(f,"m\n");
+       }
 
+       PRVM_ED_WriteGlobals (f);
+       for (i=0 ; i<prog->num_edicts ; i++)
+       {
+               FS_Printf(f,"// edict %d\n", i);
+               //Con_Printf("edict %d...\n", i);
+               PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
+       }
+
+#if 1
+       FS_Printf(f,"/*\n");
+       FS_Printf(f,"// DarkPlaces extended savegame\n");
+       // darkplaces extension - extra lightstyles, support for color lightstyles
+       for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
+               if (isserver && sv.lightstyles[i][0])
+                       FS_Printf(f, "sv.lightstyles %i %s\n", i, sv.lightstyles[i]);
+
+       // darkplaces extension - model precaches
+       for (i=1 ; i<MAX_MODELS ; i++)
+               if (sv.model_precache[i][0])
+                       FS_Printf(f,"sv.model_precache %i %s\n", i, sv.model_precache[i]);
+
+       // darkplaces extension - sound precaches
+       for (i=1 ; i<MAX_SOUNDS ; i++)
+               if (sv.sound_precache[i][0])
+                       FS_Printf(f,"sv.sound_precache %i %s\n", i, sv.sound_precache[i]);
+       FS_Printf(f,"*/\n");
+#endif
+
+       FS_Close (f);
+       Con_Print("done.\n");
+}
 
 /*
 ===============
@@ -457,38 +601,30 @@ Host_Savegame_f
 void Host_Savegame_f (void)
 {
        char    name[MAX_QPATH];
-       qfile_t *f;
-       int             i;
-       char    comment[SAVEGAME_COMMENT_LENGTH+1];
 
-       if (cls.state != ca_connected || !sv.active)
+       if (!sv.active)
        {
-               Con_Print("Not playing a local game.\n");
+               Con_Print("Can't save - no server running.\n");
                return;
        }
 
-       if (cl.intermission)
+       if (cl.islocalgame)
        {
-               Con_Print("Can't save in intermission.\n");
-               return;
-       }
+               // singleplayer checks
+               if (cl.intermission)
+               {
+                       Con_Print("Can't save in intermission.\n");
+                       return;
+               }
 
-       for (i = 0;i < svs.maxclients;i++)
-       {
-               if (svs.clients[i].active)
+               if (svs.clients[0].active && svs.clients[0].edict->fields.server->deadflag)
                {
-                       if (i > 0)
-                       {
-                               Con_Print("Can't save multiplayer games.\n");
-                               return;
-                       }
-                       if (svs.clients[i].edict->fields.server->deadflag)
-                       {
-                               Con_Print("Can't savegame with a dead player\n");
-                               return;
-                       }
+                       Con_Print("Can't savegame with a dead player\n");
+                       return;
                }
        }
+       else
+               Con_Print("Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).\n");
 
        if (Cmd_Argc() != 2)
        {
@@ -505,42 +641,9 @@ void Host_Savegame_f (void)
        strlcpy (name, Cmd_Argv(1), sizeof (name));
        FS_DefaultExtension (name, ".sav", sizeof (name));
 
-       Con_Printf("Saving game to %s...\n", name);
-       f = FS_Open (name, "wb", false, false);
-       if (!f)
-       {
-               Con_Print("ERROR: couldn't open.\n");
-               return;
-       }
-
-       FS_Printf(f, "%i\n", SAVEGAME_VERSION);
-       Host_SavegameComment (comment);
-       FS_Printf(f, "%s\n", comment);
-       for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
-               FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
-       FS_Printf(f, "%d\n", current_skill);
-       FS_Printf(f, "%s\n", sv.name);
-       FS_Printf(f, "%f\n",sv.time);
-
-       // write the light styles
-       for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
-       {
-               if (sv.lightstyles[i][0])
-                       FS_Printf(f, "%s\n", sv.lightstyles[i]);
-               else
-                       FS_Print(f,"m\n");
-       }
-
        SV_VM_Begin();
-
-       PRVM_ED_WriteGlobals (f);
-       for (i=0 ; i<prog->num_edicts ; i++)
-               PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
-
+       Host_Savegame_to(name);
        SV_VM_End();
-
-       FS_Close (f);
-       Con_Print("done.\n");
 }
 
 
@@ -555,8 +658,8 @@ void Host_Loadgame_f (void)
        char mapname[MAX_QPATH];
        float time;
        const char *start;
+       const char *end;
        const char *t;
-       const char *oldt;
        char *text;
        prvm_edict_t *ent;
        int i;
@@ -575,6 +678,13 @@ void Host_Loadgame_f (void)
 
        Con_Printf("Loading game from %s...\n", filename);
 
+       // stop playing demos
+       if (cls.demoplayback)
+               CL_Disconnect ();
+
+       // remove menu
+       key_dest = key_game;
+
        cls.demonum = -1;               // stop demo loop in case this fails
 
        t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
@@ -584,8 +694,11 @@ void Host_Loadgame_f (void)
                return;
        }
 
+       if(developer_entityparsing.integer)
+               Con_Printf("Host_Loadgame_f: loading version\n");
+
        // version
-       COM_ParseTokenConsole(&t);
+       COM_ParseToken_Simple(&t, false, false);
        version = atoi(com_token);
        if (version != SAVEGAME_VERSION)
        {
@@ -594,32 +707,42 @@ void Host_Loadgame_f (void)
                return;
        }
 
+       if(developer_entityparsing.integer)
+               Con_Printf("Host_Loadgame_f: loading description\n");
+
        // description
-       // this is a little hard to parse, as : is a separator in COM_ParseToken,
-       // so use the console parser instead
-       COM_ParseTokenConsole(&t);
+       COM_ParseToken_Simple(&t, false, false);
 
        for (i = 0;i < NUM_SPAWN_PARMS;i++)
        {
-               COM_ParseTokenConsole(&t);
+               COM_ParseToken_Simple(&t, false, false);
                spawn_parms[i] = atof(com_token);
        }
        // skill
-       COM_ParseTokenConsole(&t);
+       COM_ParseToken_Simple(&t, false, false);
 // this silliness is so we can load 1.06 save files, which have float skill values
        current_skill = (int)(atof(com_token) + 0.5);
        Cvar_SetValue ("skill", (float)current_skill);
 
+       if(developer_entityparsing.integer)
+               Con_Printf("Host_Loadgame_f: loading mapname\n");
+
        // mapname
-       COM_ParseTokenConsole(&t);
+       COM_ParseToken_Simple(&t, false, false);
        strlcpy (mapname, com_token, sizeof(mapname));
 
+       if(developer_entityparsing.integer)
+               Con_Printf("Host_Loadgame_f: loading time\n");
+
        // time
-       COM_ParseTokenConsole(&t);
+       COM_ParseToken_Simple(&t, false, false);
        time = atof(com_token);
 
        allowcheats = sv_cheats.integer != 0;
 
+       if(developer_entityparsing.integer)
+               Con_Printf("Host_Loadgame_f: spawning server\n");
+
        SV_SpawnServer (mapname);
        if (!sv.active)
        {
@@ -630,49 +753,58 @@ void Host_Loadgame_f (void)
        sv.paused = true;               // pause until all clients connect
        sv.loadgame = true;
 
+       if(developer_entityparsing.integer)
+               Con_Printf("Host_Loadgame_f: loading light styles\n");
+
 // load the light styles
 
+       SV_VM_Begin();
+       // -1 is the globals
+       entnum = -1;
+
        for (i = 0;i < MAX_LIGHTSTYLES;i++)
        {
                // light style
-               oldt = t;
-               COM_ParseTokenConsole(&t);
+               start = t;
+               COM_ParseToken_Simple(&t, false, false);
                // if this is a 64 lightstyle savegame produced by Quake, stop now
-               // we have to check this because darkplaces saves 256 lightstyle savegames
+               // we have to check this because darkplaces may save more than 64
                if (com_token[0] == '{')
                {
-                       t = oldt;
+                       t = start;
                        break;
                }
                strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
        }
 
+       if(developer_entityparsing.integer)
+               Con_Printf("Host_Loadgame_f: skipping until globals\n");
+
        // now skip everything before the first opening brace
        // (this is for forward compatibility, so that older versions (at
        // least ones with this fix) can load savegames with extra data before the
        // first brace, as might be produced by a later engine version)
-       for(;;)
+       for (;;)
        {
-               oldt = t;
-               COM_ParseTokenConsole(&t);
+               start = t;
+               if (!COM_ParseToken_Simple(&t, false, false))
+                       break;
                if (com_token[0] == '{')
                {
-                       t = oldt;
+                       t = start;
                        break;
                }
        }
 
 // load the edicts out of the savegame file
-       SV_VM_Begin();
-       // -1 is the globals
-       entnum = -1;
+       end = t;
        for (;;)
        {
                start = t;
-               while (COM_ParseTokenConsole(&t))
+               while (COM_ParseToken_Simple(&t, false, false))
                        if (!strcmp(com_token, "}"))
                                break;
-               if (!COM_ParseTokenConsole(&start))
+               if (!COM_ParseToken_Simple(&start, false, false))
                {
                        // end of file
                        break;
@@ -685,6 +817,9 @@ void Host_Loadgame_f (void)
 
                if (entnum == -1)
                {
+                       if(developer_entityparsing.integer)
+                               Con_Printf("Host_Loadgame_f: loading globals\n");
+
                        // parse the global vars
                        PRVM_ED_ParseGlobals (start);
                }
@@ -697,11 +832,14 @@ void Host_Loadgame_f (void)
                                Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
                        }
                        while (entnum >= prog->max_edicts)
-                               //SV_IncreaseEdicts();
                                PRVM_MEM_IncreaseEdicts();
                        ent = PRVM_EDICT_NUM(entnum);
                        memset (ent->fields.server, 0, prog->progs->entityfields * 4);
                        ent->priv.server->free = false;
+
+                       if(developer_entityparsing.integer)
+                               Con_Printf("Host_Loadgame_f: loading edict %d\n", entnum);
+
                        PRVM_ED_ParseEdict (start, ent);
 
                        // link it into the bsp tree
@@ -709,9 +847,9 @@ void Host_Loadgame_f (void)
                                SV_LinkEdict (ent, false);
                }
 
+               end = t;
                entnum++;
        }
-       Mem_Free(text);
 
        prog->num_edicts = entnum;
        sv.time = time;
@@ -719,10 +857,76 @@ void Host_Loadgame_f (void)
        for (i = 0;i < NUM_SPAWN_PARMS;i++)
                svs.clients[0].spawn_parms[i] = spawn_parms[i];
 
+       if(developer_entityparsing.integer)
+               Con_Printf("Host_Loadgame_f: skipping until extended data\n");
+
+       // read extended data if present
+       // the extended data is stored inside a /* */ comment block, which the
+       // parser intentionally skips, so we have to check for it manually here
+       if(end)
+       {
+               while (*end == '\r' || *end == '\n')
+                       end++;
+               if (end[0] == '/' && end[1] == '*' && (end[2] == '\r' || end[2] == '\n'))
+               {
+                       if(developer_entityparsing.integer)
+                               Con_Printf("Host_Loadgame_f: loading extended data\n");
+
+                       Con_Printf("Loading extended DarkPlaces savegame\n");
+                       t = end + 2;
+                       memset(sv.lightstyles[0], 0, sizeof(sv.lightstyles));
+                       memset(sv.model_precache[0], 0, sizeof(sv.model_precache));
+                       memset(sv.sound_precache[0], 0, sizeof(sv.sound_precache));
+                       while (COM_ParseToken_Simple(&t, false, false))
+                       {
+                               if (!strcmp(com_token, "sv.lightstyles"))
+                               {
+                                       COM_ParseToken_Simple(&t, false, false);
+                                       i = atoi(com_token);
+                                       COM_ParseToken_Simple(&t, false, false);
+                                       if (i >= 0 && i < MAX_LIGHTSTYLES)
+                                               strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
+                                       else
+                                               Con_Printf("unsupported lightstyle %i \"%s\"\n", i, com_token);
+                               }
+                               else if (!strcmp(com_token, "sv.model_precache"))
+                               {
+                                       COM_ParseToken_Simple(&t, false, false);
+                                       i = atoi(com_token);
+                                       COM_ParseToken_Simple(&t, false, false);
+                                       if (i >= 0 && i < MAX_MODELS)
+                                       {
+                                               strlcpy(sv.model_precache[i], com_token, sizeof(sv.model_precache[i]));
+                                               sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
+                                       }
+                                       else
+                                               Con_Printf("unsupported model %i \"%s\"\n", i, com_token);
+                               }
+                               else if (!strcmp(com_token, "sv.sound_precache"))
+                               {
+                                       COM_ParseToken_Simple(&t, false, false);
+                                       i = atoi(com_token);
+                                       COM_ParseToken_Simple(&t, false, false);
+                                       if (i >= 0 && i < MAX_SOUNDS)
+                                               strlcpy(sv.sound_precache[i], com_token, sizeof(sv.sound_precache[i]));
+                                       else
+                                               Con_Printf("unsupported sound %i \"%s\"\n", i, com_token);
+                               }
+                               // skip any trailing text or unrecognized commands
+                               while (COM_ParseToken_Simple(&t, true, false) && strcmp(com_token, "\n"))
+                                       ;
+                       }
+               }
+       }
+       Mem_Free(text);
+
+       if(developer_entityparsing.integer)
+               Con_Printf("Host_Loadgame_f: finished\n");
+
        SV_VM_End();
 
        // make sure we're connected to loopback
-       if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
+       if (sv.active && cls.state == ca_disconnected)
                CL_EstablishConnection("local:1");
 }
 
@@ -737,6 +941,7 @@ cvar_t cl_name = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_name", "player", "intern
 void Host_Name_f (void)
 {
        int i, j;
+       qboolean valid_colors;
        char newName[sizeof(host_client->name)];
 
        if (Cmd_Argc () == 1)
@@ -750,11 +955,6 @@ void Host_Name_f (void)
        else
                strlcpy (newName, Cmd_Args(), sizeof (newName));
 
-       for (i = 0, j = 0;newName[i];i++)
-               if (newName[i] != '\r' && newName[i] != '\n')
-                       newName[j++] = newName[i];
-       newName[j] = 0;
-
        if (cmd_source == src_command)
        {
                Cvar_Set ("_cl_name", newName);
@@ -771,16 +971,77 @@ void Host_Name_f (void)
 
        // point the string back at updateclient->name to keep it safe
        strlcpy (host_client->name, newName, sizeof (host_client->name));
+
+       for (i = 0, j = 0;host_client->name[i];i++)
+               if (host_client->name[i] != '\r' && host_client->name[i] != '\n')
+                       host_client->name[j++] = host_client->name[i];
+       host_client->name[j] = 0;
+
+       if(host_client->name[0] == 1 || host_client->name[0] == 2)
+       // may interfere with chat area, and will needlessly beep; so let's add a ^7
+       {
+               memmove(host_client->name + 2, host_client->name, sizeof(host_client->name) - 2);
+               host_client->name[sizeof(host_client->name) - 1] = 0;
+               host_client->name[0] = STRING_COLOR_TAG;
+               host_client->name[1] = '0' + STRING_COLOR_DEFAULT;
+       }
+
+       COM_StringLengthNoColors(host_client->name, 0, &valid_colors);
+       if(!valid_colors) // NOTE: this also proves the string is not empty, as "" is a valid colored string
+       {
+               size_t l;
+               l = strlen(host_client->name);
+               if(l < sizeof(host_client->name) - 1)
+               {
+                       // duplicate the color tag to escape it
+                       host_client->name[i] = STRING_COLOR_TAG;
+                       host_client->name[i+1] = 0;
+                       //Con_DPrintf("abuse detected, adding another trailing color tag\n");
+               }
+               else
+               {
+                       // remove the last character to fix the color code
+                       host_client->name[l-1] = 0;
+                       //Con_DPrintf("abuse detected, removing a trailing color tag\n");
+               }
+       }
+
+       // find the last color tag offset and decide if we need to add a reset tag
+       for (i = 0, j = -1;host_client->name[i];i++)
+       {
+               if (host_client->name[i] == STRING_COLOR_TAG)
+               {
+                       if (host_client->name[i+1] >= '0' && host_client->name[i+1] <= '9')
+                       {
+                               j = i;
+                               // if this happens to be a reset  tag then we don't need one
+                               if (host_client->name[i+1] == '0' + STRING_COLOR_DEFAULT)
+                                       j = -1;
+                               i++;
+                               continue;
+                       }
+                       if (host_client->name[i+1] == STRING_COLOR_TAG)
+                       {
+                               i++;
+                               continue;
+                       }
+               }
+       }
+       // does not end in the default color string, so add it
+       if (j >= 0 && strlen(host_client->name) < sizeof(host_client->name) - 2)
+               memcpy(host_client->name + strlen(host_client->name), STRING_COLOR_DEFAULT_STR, strlen(STRING_COLOR_DEFAULT_STR) + 1);
+
        host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
        if (strcmp(host_client->old_name, host_client->name))
        {
                if (host_client->spawned)
-                       SV_BroadcastPrintf("%s^%i changed name to %s\n", host_client->old_name, STRING_COLOR_DEFAULT, host_client->name);
+                       SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
                strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
                // send notification to all clients
                MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
                MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
                MSG_WriteString (&sv.reliable_datagram, host_client->name);
+               SV_WriteNetnameIntoDemo(host_client);
        }
 }
 
@@ -945,13 +1206,13 @@ void Host_Say(qboolean teamonly)
        }
        // note this uses the chat prefix \001
        if (!fromServer && !teamonly)
-               dpsnprintf (text, sizeof(text), "\001%s" STRING_COLOR_DEFAULT_STR ": %s", host_client->name, p1);
+               dpsnprintf (text, sizeof(text), "\001%s: %s", host_client->name, p1);
        else if (!fromServer && teamonly)
-               dpsnprintf (text, sizeof(text), "\001(%s" STRING_COLOR_DEFAULT_STR "): %s", host_client->name, p1);
+               dpsnprintf (text, sizeof(text), "\001(%s): %s", host_client->name, p1);
        else if(*(sv_adminnick.string))
-               dpsnprintf (text, sizeof(text), "\001<%s" STRING_COLOR_DEFAULT_STR "> %s", sv_adminnick.string, p1);
+               dpsnprintf (text, sizeof(text), "\001<%s> %s", sv_adminnick.string, p1);
        else
-               dpsnprintf (text, sizeof(text), "\001<%s" STRING_COLOR_DEFAULT_STR "> %s", hostname.string, p1);
+               dpsnprintf (text, sizeof(text), "\001<%s> %s", hostname.string, p1);
        p2 = text + strlen(text);
        while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
        {
@@ -1013,11 +1274,11 @@ void Host_Tell_f(void)
 
        // note this uses the chat prefix \001
        if (!fromServer)
-               sprintf (text, "\001%s tells you: ", host_client->name);
+               dpsnprintf (text, sizeof(text), "\001%s tells you: ", host_client->name);
        else if(*(sv_adminnick.string))
-               sprintf (text, "\001<%s tells you> ", sv_adminnick.string);
+               dpsnprintf (text, sizeof(text), "\001<%s tells you> ", sv_adminnick.string);
        else
-               sprintf (text, "\001<%s tells you> ", hostname.string);
+               dpsnprintf (text, sizeof(text), "\001<%s tells you> ", hostname.string);
 
        p1 = Cmd_Args();
        p2 = p1 + strlen(p1);
@@ -1223,7 +1484,7 @@ void Host_BottomColor_f(void)
        Host_Color(-1, atoi(Cmd_Argv(1)));
 }
 
-cvar_t cl_rate = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_rate", "10000", "internal storage cvar for current rate (changed by rate command)"};
+cvar_t cl_rate = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_rate", "20000", "internal storage cvar for current rate (changed by rate command)"};
 void Host_Rate_f(void)
 {
        int rate;
@@ -1339,6 +1600,7 @@ void Host_PreSpawn_f (void)
                SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
                MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
                MSG_WriteByte (&host_client->netconnection->message, 2);
+               host_client->sendsignon = 0;            // enable unlimited sends again
        }
 
        // reset the name change timer because the client will send name soon
@@ -1375,9 +1637,6 @@ void Host_Spawn_f (void)
        if (sv.loadgame)
        {
                // loaded games are fully initialized already
-               // if this is the last client to be connected, unpause
-               sv.paused = false;
-
                if (prog->funcoffsets.RestoreGame)
                {
                        Con_DPrint("Calling RestoreGame\n");
@@ -1400,8 +1659,8 @@ void Host_Spawn_f (void)
                prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
                PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
 
-               if (svs.maxclients > 1 || cls.state == ca_dedicated)
-                       Con_Printf("%s^%i entered the game\n", host_client->name, STRING_COLOR_DEFAULT);
+               if (cls.state == ca_dedicated)
+                       Con_Printf("%s connected\n", host_client->name);
 
                PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
        }
@@ -1468,7 +1727,6 @@ void Host_Spawn_f (void)
                MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[0], sv.protocol);
                MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[1], sv.protocol);
                MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
-               sv.loadgame = false; // we're basically done with loading now
        }
        else
        {
@@ -1492,6 +1750,20 @@ Host_Begin_f
 void Host_Begin_f (void)
 {
        host_client->spawned = true;
+
+       // LordHavoc: note: this code also exists in SV_DropClient
+       if (sv.loadgame)
+       {
+               int i;
+               for (i = 0;i < svs.maxclients;i++)
+                       if (svs.clients[i].active && !svs.clients[i].spawned)
+                               break;
+               if (i == svs.maxclients)
+               {
+                       Con_Printf("Loaded game, everyone rejoined - unpausing\n");
+                       sv.paused = sv.loadgame = false; // we're basically done with loading now
+               }
+       }
 }
 
 //===========================================================================
@@ -1555,7 +1827,7 @@ void Host_Kick_f (void)
                if (Cmd_Argc() > 2)
                {
                        message = Cmd_Args();
-                       COM_ParseTokenConsole(&message);
+                       COM_ParseToken_Simple(&message, false, false);
                        if (byNumber)
                        {
                                message++;                                                      // skip the #
@@ -1759,7 +2031,7 @@ Host_Viewmodel_f
 void Host_Viewmodel_f (void)
 {
        prvm_edict_t    *e;
-       model_t *m;
+       dp_model_t      *m;
 
        if (!sv.active)
                return;
@@ -1790,7 +2062,7 @@ void Host_Viewframe_f (void)
 {
        prvm_edict_t    *e;
        int             f;
-       model_t *m;
+       dp_model_t      *m;
 
        if (!sv.active)
                return;
@@ -1810,7 +2082,7 @@ void Host_Viewframe_f (void)
 }
 
 
-void PrintFrameName (model_t *m, int frame)
+void PrintFrameName (dp_model_t *m, int frame)
 {
        if (m->animscenes)
                Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
@@ -1826,7 +2098,7 @@ Host_Viewnext_f
 void Host_Viewnext_f (void)
 {
        prvm_edict_t    *e;
-       model_t *m;
+       dp_model_t      *m;
 
        if (!sv.active)
                return;
@@ -1853,7 +2125,7 @@ Host_Viewprev_f
 void Host_Viewprev_f (void)
 {
        prvm_edict_t    *e;
-       model_t *m;
+       dp_model_t      *m;
 
        if (!sv.active)
                return;
@@ -1891,7 +2163,7 @@ void Host_Startdemos_f (void)
 {
        int             i, c;
 
-       if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo"))
+       if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-capturedemo"))
                return;
 
        c = Cmd_Argc() - 1;
@@ -1900,7 +2172,7 @@ void Host_Startdemos_f (void)
                Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
                c = MAX_DEMOS;
        }
-       Con_Printf("%i demo(s) in loop\n", c);
+       Con_DPrintf("%i demo(s) in loop\n", c);
 
        for (i=1 ; i<c+1 ; i++)
                strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
@@ -1967,9 +2239,9 @@ void Host_SendCvar_f (void)
                // LordHavoc: if there is no such cvar or if it is private, send a
                // reply indicating that it has no value
                if(!c || (c->flags & CVAR_PRIVATE))
-                       Cmd_ForwardStringToServer(va("sentcvar %s\n", cvarname));
+                       Cmd_ForwardStringToServer(va("sentcvar %s", cvarname));
                else
-                       Cmd_ForwardStringToServer(va("sentcvar %s \"%s\"\n", c->name, c->string));
+                       Cmd_ForwardStringToServer(va("sentcvar %s \"%s\"", c->name, c->string));
                return;
        }
        if(!sv.active)// || !prog->funcoffsets.SV_ParseClientCommand)
@@ -1984,7 +2256,7 @@ void Host_SendCvar_f (void)
                if(svs.clients[i].active && svs.clients[i].netconnection)
                {
                        host_client = &svs.clients[i];
-                       Host_ClientCommands(va("sendcvar %s\n", cvarname));
+                       Host_ClientCommands("sendcvar %s\n", cvarname);
                }
        host_client = old;
 }
@@ -2296,6 +2568,8 @@ void Host_Packet_f (void) // credit: taken from QuakeWorld
        }
 
        mysocket = NetConn_ChooseClientSocketForAddress(&address);
+       if (!mysocket)
+               mysocket = NetConn_ChooseServerSocketForAddress(&address);
        if (mysocket)
                NetConn_Write(mysocket, send, out - send, &address);
 }
@@ -2371,7 +2645,7 @@ Host_InitCommands
 */
 void Host_InitCommands (void)
 {
-       dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\%s", engineversion);
+       dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\dp");
 
        Cmd_AddCommand_WithClientCommand ("status", Host_Status_f, Host_Status_f, "print server status information");
        Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
@@ -2456,11 +2730,18 @@ void Host_InitCommands (void)
        Cmd_AddCommand_WithClientCommand ("pings", NULL, Host_Pings_f, "command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)");
        Cmd_AddCommand ("pingplreport", Host_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
 
+       Cmd_AddCommand ("fixtrans", Image_FixTransparentPixels_f, "change alpha-zero pixels in an image file to sensible values, and write out a new TGA (warning: SLOW)");
+       Cvar_RegisterVariable (&r_fixtrans_auto);
+
        Cvar_RegisterVariable (&team);
        Cvar_RegisterVariable (&skin);
        Cvar_RegisterVariable (&noaim);
 
        Cvar_RegisterVariable(&sv_cheats);
        Cvar_RegisterVariable(&sv_adminnick);
+       Cvar_RegisterVariable(&sv_status_privacy);
 }
 
+void Host_NoOperation_f(void)
+{
+}