return;
}
- if (!sv_player)
- return;
-
if (!allowcheats)
{
SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
return;
}
- sv_player->v->flags = (int)sv_player->v->flags ^ FL_GODMODE;
- if (!((int)sv_player->v->flags & FL_GODMODE) )
+ host_client->edict->v->flags = (int)host_client->edict->v->flags ^ FL_GODMODE;
+ if (!((int)host_client->edict->v->flags & FL_GODMODE) )
SV_ClientPrint("godmode OFF\n");
else
SV_ClientPrint("godmode ON\n");
return;
}
- if (!sv_player)
- return;
-
if (!allowcheats)
{
SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
return;
}
- sv_player->v->flags = (int)sv_player->v->flags ^ FL_NOTARGET;
- if (!((int)sv_player->v->flags & FL_NOTARGET) )
+ host_client->edict->v->flags = (int)host_client->edict->v->flags ^ FL_NOTARGET;
+ if (!((int)host_client->edict->v->flags & FL_NOTARGET) )
SV_ClientPrint("notarget OFF\n");
else
SV_ClientPrint("notarget ON\n");
return;
}
- if (!sv_player)
- return;
-
if (!allowcheats)
{
SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
return;
}
- if (sv_player->v->movetype != MOVETYPE_NOCLIP)
+ if (host_client->edict->v->movetype != MOVETYPE_NOCLIP)
{
noclip_anglehack = true;
- sv_player->v->movetype = MOVETYPE_NOCLIP;
+ host_client->edict->v->movetype = MOVETYPE_NOCLIP;
SV_ClientPrint("noclip ON\n");
}
else
{
noclip_anglehack = false;
- sv_player->v->movetype = MOVETYPE_WALK;
+ host_client->edict->v->movetype = MOVETYPE_WALK;
SV_ClientPrint("noclip OFF\n");
}
}
return;
}
- if (!sv_player)
- return;
-
if (!allowcheats)
{
SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
return;
}
- if (sv_player->v->movetype != MOVETYPE_FLY)
+ if (host_client->edict->v->movetype != MOVETYPE_FLY)
{
- sv_player->v->movetype = MOVETYPE_FLY;
+ host_client->edict->v->movetype = MOVETYPE_FLY;
SV_ClientPrint("flymode ON\n");
}
else
{
- sv_player->v->movetype = MOVETYPE_WALK;
+ host_client->edict->v->movetype = MOVETYPE_WALK;
SV_ClientPrint("flymode OFF\n");
}
}
// load the edicts out of the savegame file
// -1 is the globals
entnum = -1;
- while (!FS_Eof (f))
+ for (;;)
{
for (i = 0;i < (int)sizeof(buf) - 1;i++)
{
break;
}
}
+ if (r == EOF)
+ break;
if (i == sizeof(buf)-1)
Host_Error ("Loadgame buffer overflow");
buf[i] = 0;
return;
}
- if (sv_player && (f = ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - pr_functions)))
+ if (host_client->edict && (f = ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - pr_functions)))
{
Con_DPrint("Calling SV_ChangeTeam\n");
pr_global_struct->time = sv.time;
pr_globals[OFS_PARM0] = playercolor;
- pr_global_struct->self = EDICT_TO_PROG(sv_player);
+ pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
PR_ExecuteProgram (SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
}
else
{
eval_t *val;
- if (sv_player)
+ if (host_client->edict)
{
- if ((val = GETEDICTFIELDVALUE(sv_player, eval_clientcolors)))
+ if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
val->_float = playercolor;
- sv_player->v->team = bottom + 1;
+ host_client->edict->v->team = bottom + 1;
}
host_client->colors = playercolor;
if (host_client->old_colors != host_client->colors)
return;
}
- if (!sv_player || sv_player->v->health <= 0)
+ if (host_client->edict->v->health <= 0)
{
SV_ClientPrint("Can't suicide -- already dead!\n");
return;
return;
}
- if (sv_player && (val = GETEDICTFIELDVALUE(sv_player, eval_pmodel)))
+ if (host_client->edict && (val = GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
val->_float = i;
}
return;
}
- if (!sv_player)
- {
- Con_Print("Host_Spawn: no edict??\n");
- return;
- }
-
// reset name change timer again because they might want to change name
// again in the first 5 seconds after connecting
host_client->nametime = 0;
{
Con_DPrint("Calling RestoreGame\n");
pr_global_struct->time = sv.time;
- pr_global_struct->self = EDICT_TO_PROG(sv_player);
+ pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
PR_ExecuteProgram (RestoreGame, "QC function RestoreGame is missing");
}
}
else
{
// set up the edict
- ED_ClearEdict(sv_player);
+ ED_ClearEdict(host_client->edict);
- //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, sv_player->netname = %s, host_client->name = %s\n", PR_GetString(host_client->edict->v->netname), PR_GetString(sv_player->v->netname), host_client->name);
+ //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PR_GetString(host_client->edict->v->netname), PR_GetString(host_client->edict->v->netname), host_client->name);
// copy spawn parms out of the client_t
for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
// call the spawn function
pr_global_struct->time = sv.time;
- pr_global_struct->self = EDICT_TO_PROG(sv_player);
+ pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
PR_ExecuteProgram (pr_global_struct->ClientConnect, "QC function ClientConnect is missing");
if ((Sys_DoubleTime() - host_client->connecttime) <= sv.time)
// and it won't happen if the game was just loaded, so you wind up
// with a permanent head tilt
MSG_WriteByte (&host_client->message, svc_setangle);
- MSG_WriteAngle (&host_client->message, sv_player->v->angles[0], sv.protocol);
- MSG_WriteAngle (&host_client->message, sv_player->v->angles[1], sv.protocol);
+ MSG_WriteAngle (&host_client->message, host_client->edict->v->angles[0], sv.protocol);
+ MSG_WriteAngle (&host_client->message, host_client->edict->v->angles[1], sv.protocol);
MSG_WriteAngle (&host_client->message, 0, sv.protocol);
- SV_WriteClientdataToMessage (sv_player, &host_client->message);
+ SV_WriteClientdataToMessage (host_client->edict, &host_client->message);
MSG_WriteByte (&host_client->message, svc_signonnum);
MSG_WriteByte (&host_client->message, 3);
return;
}
- if (!sv_player)
- return;
-
if (!allowcheats)
{
SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
if (t[0] == '6')
{
if (t[1] == 'a')
- sv_player->v->items = (int)sv_player->v->items | HIT_PROXIMITY_GUN;
+ host_client->edict->v->items = (int)host_client->edict->v->items | HIT_PROXIMITY_GUN;
else
- sv_player->v->items = (int)sv_player->v->items | IT_GRENADE_LAUNCHER;
+ host_client->edict->v->items = (int)host_client->edict->v->items | IT_GRENADE_LAUNCHER;
}
else if (t[0] == '9')
- sv_player->v->items = (int)sv_player->v->items | HIT_LASER_CANNON;
+ host_client->edict->v->items = (int)host_client->edict->v->items | HIT_LASER_CANNON;
else if (t[0] == '0')
- sv_player->v->items = (int)sv_player->v->items | HIT_MJOLNIR;
+ host_client->edict->v->items = (int)host_client->edict->v->items | HIT_MJOLNIR;
else if (t[0] >= '2')
- sv_player->v->items = (int)sv_player->v->items | (IT_SHOTGUN << (t[0] - '2'));
+ host_client->edict->v->items = (int)host_client->edict->v->items | (IT_SHOTGUN << (t[0] - '2'));
}
else
{
if (t[0] >= '2')
- sv_player->v->items = (int)sv_player->v->items | (IT_SHOTGUN << (t[0] - '2'));
+ host_client->edict->v->items = (int)host_client->edict->v->items | (IT_SHOTGUN << (t[0] - '2'));
}
break;
case 's':
- if (gamemode == GAME_ROGUE && (val = GETEDICTFIELDVALUE(sv_player, eval_ammo_shells1)))
+ if (gamemode == GAME_ROGUE && (val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_shells1)))
val->_float = v;
- sv_player->v->ammo_shells = v;
+ host_client->edict->v->ammo_shells = v;
break;
case 'n':
if (gamemode == GAME_ROGUE)
{
- if ((val = GETEDICTFIELDVALUE(sv_player, eval_ammo_nails1)))
+ if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_nails1)))
{
val->_float = v;
- if (sv_player->v->weapon <= IT_LIGHTNING)
- sv_player->v->ammo_nails = v;
+ if (host_client->edict->v->weapon <= IT_LIGHTNING)
+ host_client->edict->v->ammo_nails = v;
}
}
else
{
- sv_player->v->ammo_nails = v;
+ host_client->edict->v->ammo_nails = v;
}
break;
case 'l':
if (gamemode == GAME_ROGUE)
{
- val = GETEDICTFIELDVALUE(sv_player, eval_ammo_lava_nails);
+ val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_lava_nails);
if (val)
{
val->_float = v;
- if (sv_player->v->weapon > IT_LIGHTNING)
- sv_player->v->ammo_nails = v;
+ if (host_client->edict->v->weapon > IT_LIGHTNING)
+ host_client->edict->v->ammo_nails = v;
}
}
break;
case 'r':
if (gamemode == GAME_ROGUE)
{
- val = GETEDICTFIELDVALUE(sv_player, eval_ammo_rockets1);
+ val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_rockets1);
if (val)
{
val->_float = v;
- if (sv_player->v->weapon <= IT_LIGHTNING)
- sv_player->v->ammo_rockets = v;
+ if (host_client->edict->v->weapon <= IT_LIGHTNING)
+ host_client->edict->v->ammo_rockets = v;
}
}
else
{
- sv_player->v->ammo_rockets = v;
+ host_client->edict->v->ammo_rockets = v;
}
break;
case 'm':
if (gamemode == GAME_ROGUE)
{
- val = GETEDICTFIELDVALUE(sv_player, eval_ammo_multi_rockets);
+ val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_multi_rockets);
if (val)
{
val->_float = v;
- if (sv_player->v->weapon > IT_LIGHTNING)
- sv_player->v->ammo_rockets = v;
+ if (host_client->edict->v->weapon > IT_LIGHTNING)
+ host_client->edict->v->ammo_rockets = v;
}
}
break;
case 'h':
- sv_player->v->health = v;
+ host_client->edict->v->health = v;
break;
case 'c':
if (gamemode == GAME_ROGUE)
{
- val = GETEDICTFIELDVALUE(sv_player, eval_ammo_cells1);
+ val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_cells1);
if (val)
{
val->_float = v;
- if (sv_player->v->weapon <= IT_LIGHTNING)
- sv_player->v->ammo_cells = v;
+ if (host_client->edict->v->weapon <= IT_LIGHTNING)
+ host_client->edict->v->ammo_cells = v;
}
}
else
{
- sv_player->v->ammo_cells = v;
+ host_client->edict->v->ammo_cells = v;
}
break;
case 'p':
if (gamemode == GAME_ROGUE)
{
- val = GETEDICTFIELDVALUE(sv_player, eval_ammo_plasma);
+ val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_plasma);
if (val)
{
val->_float = v;
- if (sv_player->v->weapon > IT_LIGHTNING)
- sv_player->v->ammo_cells = v;
+ if (host_client->edict->v->weapon > IT_LIGHTNING)
+ host_client->edict->v->ammo_cells = v;
}
}
break;