- case '0':
- case '1':
- case '2':
- case '3':
- case '4':
- case '5':
- case '6':
- case '7':
- case '8':
- case '9':
- // MED 01/04/97 added hipnotic give stuff
- if (hipnotic)
- {
- if (t[0] == '6')
- {
- if (t[1] == 'a')
- sv_player->v.items = (int)sv_player->v.items | HIT_PROXIMITY_GUN;
- else
- sv_player->v.items = (int)sv_player->v.items | IT_GRENADE_LAUNCHER;
- }
- else if (t[0] == '9')
- sv_player->v.items = (int)sv_player->v.items | HIT_LASER_CANNON;
- else if (t[0] == '0')
- sv_player->v.items = (int)sv_player->v.items | HIT_MJOLNIR;
- else if (t[0] >= '2')
- sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2'));
- }
- else
- {
- if (t[0] >= '2')
- sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2'));
- }
+ case '0':
+ case '1':
+ case '2':
+ case '3':
+ case '4':
+ case '5':
+ case '6':
+ case '7':
+ case '8':
+ case '9':
+ // MED 01/04/97 added hipnotic give stuff
+ if (gamemode == GAME_HIPNOTIC)
+ {
+ if (t[0] == '6')
+ {
+ if (t[1] == 'a')
+ sv_player->v.items = (int)sv_player->v.items | HIT_PROXIMITY_GUN;
+ else
+ sv_player->v.items = (int)sv_player->v.items | IT_GRENADE_LAUNCHER;
+ }
+ else if (t[0] == '9')
+ sv_player->v.items = (int)sv_player->v.items | HIT_LASER_CANNON;
+ else if (t[0] == '0')
+ sv_player->v.items = (int)sv_player->v.items | HIT_MJOLNIR;
+ else if (t[0] >= '2')
+ sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2'));
+ }
+ else
+ {
+ if (t[0] >= '2')
+ sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2'));
+ }