]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - host_cmd.c
some const fixes and type fixes found by gcc -combine
[xonotic/darkplaces.git] / host_cmd.c
index 2ea15b8155c6bc6e08a9002592b60d0c2d174f2a..fc3db1b90efc5199bdab0daf471aed4fb2942aa6 100644 (file)
@@ -19,6 +19,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
 
 #include "quakedef.h"
+#include "sv_demo.h"
+#include "image.h"
 
 int current_skill;
 cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
@@ -28,8 +30,11 @@ cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon comma
 cvar_t team = {CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
 cvar_t skin = {CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
 cvar_t noaim = {CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
+cvar_t r_fixtrans_auto = {0, "r_fixtrans_auto", "0", "automatically fixtrans textures (when set to 2, it also saves the fixed versions to a fixtrans directory)"};
 qboolean allowcheats = false;
 
+extern qboolean host_shuttingdown;
+
 /*
 ==================
 Host_Quit_f
@@ -38,10 +43,12 @@ Host_Quit_f
 
 void Host_Quit_f (void)
 {
-       Sys_Quit ();
+       if(host_shuttingdown)
+               Con_Printf("shutting down already!\n");
+       else
+               Sys_Quit (0);
 }
 
-
 /*
 ==================
 Host_Status_f
@@ -76,6 +83,7 @@ void Host_Status_f (void)
        print ("version:  %s build %s\n", gamename, buildstring);
        print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
        print ("map:      %s\n", sv.name);
+       print ("timing:   %s\n", Host_TimingReport());
        print ("players:  %i active (%i max)\n\n", players, svs.maxclients);
        for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
        {
@@ -225,7 +233,8 @@ void Host_Ping_f (void)
        }
 
        // now call the Pings command also, which will send a report that contains packet loss for the scoreboard (as well as a simpler ping report)
-       Host_Pings_f();
+       // actually, don't, it confuses old clients (resulting in "unknown command pingplreport" flooding the console)
+       //Host_Pings_f();
 }
 
 /*
@@ -255,6 +264,10 @@ void Host_Map_f (void)
                return;
        }
 
+       // GAME_DELUXEQUAKE - clear warpmark (used by QC)
+       if (gamemode == GAME_DELUXEQUAKE)
+               Cvar_Set("warpmark", "");
+
        cls.demonum = -1;               // stop demo loop in case this fails
 
        CL_Disconnect ();
@@ -422,33 +435,6 @@ LOAD / SAVE GAME
 
 #define        SAVEGAME_VERSION        5
 
-/*
-===============
-Host_SavegameComment
-
-Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
-===============
-*/
-void Host_SavegameComment (char *text)
-{
-       int             i;
-       char    kills[20];
-
-       for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
-               text[i] = ' ';
-       // LordHavoc: added min() to prevent overflow
-       memcpy (text, cl.levelname, min(strlen(cl.levelname), SAVEGAME_COMMENT_LENGTH));
-       sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
-       memcpy (text+22, kills, strlen(kills));
-       // convert space to _ to make stdio happy
-       // LordHavoc: convert control characters to _ as well
-       for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
-               if (text[i] <= ' ')
-                       text[i] = '_';
-       text[SAVEGAME_COMMENT_LENGTH] = '\0';
-}
-
-
 /*
 ===============
 Host_Savegame_f
@@ -461,34 +447,29 @@ void Host_Savegame_f (void)
        int             i;
        char    comment[SAVEGAME_COMMENT_LENGTH+1];
 
-       if (cls.state != ca_connected || !sv.active)
+       if (!sv.active)
        {
-               Con_Print("Not playing a local game.\n");
+               Con_Print("Can't save - no server running.\n");
                return;
        }
 
-       if (cl.intermission)
+       if (cl.islocalgame)
        {
-               Con_Print("Can't save in intermission.\n");
-               return;
-       }
+               // singleplayer checks
+               if (cl.intermission)
+               {
+                       Con_Print("Can't save in intermission.\n");
+                       return;
+               }
 
-       for (i = 0;i < svs.maxclients;i++)
-       {
-               if (svs.clients[i].active)
+               if (svs.clients[0].active && svs.clients[0].edict->fields.server->deadflag)
                {
-                       if (i > 0)
-                       {
-                               Con_Print("Can't save multiplayer games.\n");
-                               return;
-                       }
-                       if (svs.clients[i].edict->fields.server->deadflag)
-                       {
-                               Con_Print("Can't savegame with a dead player\n");
-                               return;
-                       }
+                       Con_Print("Can't savegame with a dead player\n");
+                       return;
                }
        }
+       else
+               Con_Print("Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).\n");
 
        if (Cmd_Argc() != 2)
        {
@@ -513,8 +494,19 @@ void Host_Savegame_f (void)
                return;
        }
 
+       SV_VM_Begin();
+
        FS_Printf(f, "%i\n", SAVEGAME_VERSION);
-       Host_SavegameComment (comment);
+
+       memset(comment, 0, sizeof(comment));
+       sprintf(comment, "%-21.21s kills:%3i/%3i", PRVM_GetString(prog->edicts->fields.server->message), (int)prog->globals.server->killed_monsters, (int)prog->globals.server->total_monsters);
+       // convert space to _ to make stdio happy
+       // LordHavoc: convert control characters to _ as well
+       for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
+               if (comment[i] <= ' ')
+                       comment[i] = '_';
+       comment[SAVEGAME_COMMENT_LENGTH] = '\0';
+
        FS_Printf(f, "%s\n", comment);
        for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
                FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
@@ -531,11 +523,12 @@ void Host_Savegame_f (void)
                        FS_Print(f,"m\n");
        }
 
-       SV_VM_Begin();
-
        PRVM_ED_WriteGlobals (f);
        for (i=0 ; i<prog->num_edicts ; i++)
+       {
+               Con_Printf("edict %d...\n", i);
                PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
+       }
 
        SV_VM_End();
 
@@ -575,6 +568,13 @@ void Host_Loadgame_f (void)
 
        Con_Printf("Loading game from %s...\n", filename);
 
+       // stop playing demos
+       if (cls.demoplayback)
+               CL_Disconnect ();
+
+       // remove menu
+       key_dest = key_game;
+
        cls.demonum = -1;               // stop demo loop in case this fails
 
        t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
@@ -585,7 +585,7 @@ void Host_Loadgame_f (void)
        }
 
        // version
-       COM_ParseTokenConsole(&t);
+       COM_ParseToken_Simple(&t, false, false);
        version = atoi(com_token);
        if (version != SAVEGAME_VERSION)
        {
@@ -595,27 +595,25 @@ void Host_Loadgame_f (void)
        }
 
        // description
-       // this is a little hard to parse, as : is a separator in COM_ParseToken,
-       // so use the console parser instead
-       COM_ParseTokenConsole(&t);
+       COM_ParseToken_Simple(&t, false, false);
 
        for (i = 0;i < NUM_SPAWN_PARMS;i++)
        {
-               COM_ParseTokenConsole(&t);
+               COM_ParseToken_Simple(&t, false, false);
                spawn_parms[i] = atof(com_token);
        }
        // skill
-       COM_ParseTokenConsole(&t);
+       COM_ParseToken_Simple(&t, false, false);
 // this silliness is so we can load 1.06 save files, which have float skill values
        current_skill = (int)(atof(com_token) + 0.5);
        Cvar_SetValue ("skill", (float)current_skill);
 
        // mapname
-       COM_ParseTokenConsole(&t);
+       COM_ParseToken_Simple(&t, false, false);
        strlcpy (mapname, com_token, sizeof(mapname));
 
        // time
-       COM_ParseTokenConsole(&t);
+       COM_ParseToken_Simple(&t, false, false);
        time = atof(com_token);
 
        allowcheats = sv_cheats.integer != 0;
@@ -636,7 +634,7 @@ void Host_Loadgame_f (void)
        {
                // light style
                oldt = t;
-               COM_ParseTokenConsole(&t);
+               COM_ParseToken_Simple(&t, false, false);
                // if this is a 64 lightstyle savegame produced by Quake, stop now
                // we have to check this because darkplaces saves 256 lightstyle savegames
                if (com_token[0] == '{')
@@ -654,7 +652,7 @@ void Host_Loadgame_f (void)
        for(;;)
        {
                oldt = t;
-               COM_ParseTokenConsole(&t);
+               COM_ParseToken_Simple(&t, false, false);
                if (com_token[0] == '{')
                {
                        t = oldt;
@@ -669,10 +667,10 @@ void Host_Loadgame_f (void)
        for (;;)
        {
                start = t;
-               while (COM_ParseTokenConsole(&t))
+               while (COM_ParseToken_Simple(&t, false, false))
                        if (!strcmp(com_token, "}"))
                                break;
-               if (!COM_ParseTokenConsole(&start))
+               if (!COM_ParseToken_Simple(&start, false, false))
                {
                        // end of file
                        break;
@@ -697,7 +695,6 @@ void Host_Loadgame_f (void)
                                Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
                        }
                        while (entnum >= prog->max_edicts)
-                               //SV_IncreaseEdicts();
                                PRVM_MEM_IncreaseEdicts();
                        ent = PRVM_EDICT_NUM(entnum);
                        memset (ent->fields.server, 0, prog->progs->entityfields * 4);
@@ -722,7 +719,7 @@ void Host_Loadgame_f (void)
        SV_VM_End();
 
        // make sure we're connected to loopback
-       if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
+       if (sv.active && cls.state == ca_disconnected)
                CL_EstablishConnection("local:1");
 }
 
@@ -737,6 +734,7 @@ cvar_t cl_name = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_name", "player", "intern
 void Host_Name_f (void)
 {
        int i, j;
+       qboolean valid_colors;
        char newName[sizeof(host_client->name)];
 
        if (Cmd_Argc () == 1)
@@ -750,11 +748,6 @@ void Host_Name_f (void)
        else
                strlcpy (newName, Cmd_Args(), sizeof (newName));
 
-       for (i = 0, j = 0;newName[i];i++)
-               if (newName[i] != '\r' && newName[i] != '\n')
-                       newName[j++] = newName[i];
-       newName[j] = 0;
-
        if (cmd_source == src_command)
        {
                Cvar_Set ("_cl_name", newName);
@@ -771,6 +764,66 @@ void Host_Name_f (void)
 
        // point the string back at updateclient->name to keep it safe
        strlcpy (host_client->name, newName, sizeof (host_client->name));
+
+       for (i = 0, j = 0;host_client->name[i];i++)
+               if (host_client->name[i] != '\r' && host_client->name[i] != '\n')
+                       host_client->name[j++] = host_client->name[i];
+       host_client->name[j] = 0;
+
+       if(host_client->name[0] == 1 || host_client->name[0] == 2)
+       // may interfere with chat area, and will needlessly beep; so let's add a ^7
+       {
+               memmove(host_client->name + 2, host_client->name, sizeof(host_client->name) - 2);
+               host_client->name[sizeof(host_client->name) - 1] = 0;
+               host_client->name[0] = STRING_COLOR_TAG;
+               host_client->name[1] = '0' + STRING_COLOR_DEFAULT;
+       }
+
+       COM_StringLengthNoColors(host_client->name, 0, &valid_colors);
+       if(!valid_colors) // NOTE: this also proves the string is not empty, as "" is a valid colored string
+       {
+               size_t l;
+               l = strlen(host_client->name);
+               if(l < sizeof(host_client->name) - 1)
+               {
+                       // duplicate the color tag to escape it
+                       host_client->name[i] = STRING_COLOR_TAG;
+                       host_client->name[i+1] = 0;
+                       //Con_DPrintf("abuse detected, adding another trailing color tag\n");
+               }
+               else
+               {
+                       // remove the last character to fix the color code
+                       host_client->name[l-1] = 0;
+                       //Con_DPrintf("abuse detected, removing a trailing color tag\n");
+               }
+       }
+
+       // find the last color tag offset and decide if we need to add a reset tag
+       for (i = 0, j = -1;host_client->name[i];i++)
+       {
+               if (host_client->name[i] == STRING_COLOR_TAG)
+               {
+                       if (host_client->name[i+1] >= '0' && host_client->name[i+1] <= '9')
+                       {
+                               j = i;
+                               // if this happens to be a reset  tag then we don't need one
+                               if (host_client->name[i+1] == '0' + STRING_COLOR_DEFAULT)
+                                       j = -1;
+                               i++;
+                               continue;
+                       }
+                       if (host_client->name[i+1] == STRING_COLOR_TAG)
+                       {
+                               i++;
+                               continue;
+                       }
+               }
+       }
+       // does not end in the default color string, so add it
+       if (j >= 0 && strlen(host_client->name) < sizeof(host_client->name) - 2)
+               memcpy(host_client->name + strlen(host_client->name), STRING_COLOR_DEFAULT_STR, strlen(STRING_COLOR_DEFAULT_STR) + 1);
+
        host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
        if (strcmp(host_client->old_name, host_client->name))
        {
@@ -781,6 +834,7 @@ void Host_Name_f (void)
                MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
                MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
                MSG_WriteString (&sv.reliable_datagram, host_client->name);
+               SV_WriteNetnameIntoDemo(host_client);
        }
 }
 
@@ -945,13 +999,13 @@ void Host_Say(qboolean teamonly)
        }
        // note this uses the chat prefix \001
        if (!fromServer && !teamonly)
-               dpsnprintf (text, sizeof(text), "\001%s" STRING_COLOR_DEFAULT_STR ": %s", host_client->name, p1);
+               dpsnprintf (text, sizeof(text), "\001%s: %s", host_client->name, p1);
        else if (!fromServer && teamonly)
-               dpsnprintf (text, sizeof(text), "\001(%s" STRING_COLOR_DEFAULT_STR "): %s", host_client->name, p1);
+               dpsnprintf (text, sizeof(text), "\001(%s): %s", host_client->name, p1);
        else if(*(sv_adminnick.string))
-               dpsnprintf (text, sizeof(text), "\001<%s" STRING_COLOR_DEFAULT_STR "> %s", sv_adminnick.string, p1);
+               dpsnprintf (text, sizeof(text), "\001<%s> %s", sv_adminnick.string, p1);
        else
-               dpsnprintf (text, sizeof(text), "\001<%s" STRING_COLOR_DEFAULT_STR "> %s", hostname.string, p1);
+               dpsnprintf (text, sizeof(text), "\001<%s> %s", hostname.string, p1);
        p2 = text + strlen(text);
        while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
        {
@@ -1223,7 +1277,7 @@ void Host_BottomColor_f(void)
        Host_Color(-1, atoi(Cmd_Argv(1)));
 }
 
-cvar_t cl_rate = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_rate", "10000", "internal storage cvar for current rate (changed by rate command)"};
+cvar_t cl_rate = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_rate", "20000", "internal storage cvar for current rate (changed by rate command)"};
 void Host_Rate_f(void)
 {
        int rate;
@@ -1339,6 +1393,7 @@ void Host_PreSpawn_f (void)
                SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
                MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
                MSG_WriteByte (&host_client->netconnection->message, 2);
+               host_client->sendsignon = 0;            // enable unlimited sends again
        }
 
        // reset the name change timer because the client will send name soon
@@ -1375,9 +1430,6 @@ void Host_Spawn_f (void)
        if (sv.loadgame)
        {
                // loaded games are fully initialized already
-               // if this is the last client to be connected, unpause
-               sv.paused = false;
-
                if (prog->funcoffsets.RestoreGame)
                {
                        Con_DPrint("Calling RestoreGame\n");
@@ -1400,8 +1452,8 @@ void Host_Spawn_f (void)
                prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
                PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
 
-               if (svs.maxclients > 1 || cls.state == ca_dedicated)
-                       Con_Printf("%s entered the game\n", host_client->name);
+               if (cls.state == ca_dedicated)
+                       Con_Printf("%s connected\n", host_client->name);
 
                PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
        }
@@ -1468,7 +1520,6 @@ void Host_Spawn_f (void)
                MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[0], sv.protocol);
                MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[1], sv.protocol);
                MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
-               sv.loadgame = false; // we're basically done with loading now
        }
        else
        {
@@ -1492,6 +1543,20 @@ Host_Begin_f
 void Host_Begin_f (void)
 {
        host_client->spawned = true;
+
+       // LordHavoc: note: this code also exists in SV_DropClient
+       if (sv.loadgame)
+       {
+               int i;
+               for (i = 0;i < svs.maxclients;i++)
+                       if (svs.clients[i].active && !svs.clients[i].spawned)
+                               break;
+               if (i == svs.maxclients)
+               {
+                       Con_Printf("Loaded game, everyone rejoined - unpausing\n");
+                       sv.paused = sv.loadgame = false; // we're basically done with loading now
+               }
+       }
 }
 
 //===========================================================================
@@ -1555,7 +1620,7 @@ void Host_Kick_f (void)
                if (Cmd_Argc() > 2)
                {
                        message = Cmd_Args();
-                       COM_ParseTokenConsole(&message);
+                       COM_ParseToken_Simple(&message, false, false);
                        if (byNumber)
                        {
                                message++;                                                      // skip the #
@@ -1759,7 +1824,7 @@ Host_Viewmodel_f
 void Host_Viewmodel_f (void)
 {
        prvm_edict_t    *e;
-       model_t *m;
+       dp_model_t      *m;
 
        if (!sv.active)
                return;
@@ -1790,7 +1855,7 @@ void Host_Viewframe_f (void)
 {
        prvm_edict_t    *e;
        int             f;
-       model_t *m;
+       dp_model_t      *m;
 
        if (!sv.active)
                return;
@@ -1810,7 +1875,7 @@ void Host_Viewframe_f (void)
 }
 
 
-void PrintFrameName (model_t *m, int frame)
+void PrintFrameName (dp_model_t *m, int frame)
 {
        if (m->animscenes)
                Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
@@ -1826,7 +1891,7 @@ Host_Viewnext_f
 void Host_Viewnext_f (void)
 {
        prvm_edict_t    *e;
-       model_t *m;
+       dp_model_t      *m;
 
        if (!sv.active)
                return;
@@ -1853,7 +1918,7 @@ Host_Viewprev_f
 void Host_Viewprev_f (void)
 {
        prvm_edict_t    *e;
-       model_t *m;
+       dp_model_t      *m;
 
        if (!sv.active)
                return;
@@ -1891,7 +1956,7 @@ void Host_Startdemos_f (void)
 {
        int             i, c;
 
-       if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo"))
+       if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-capturedemo"))
                return;
 
        c = Cmd_Argc() - 1;
@@ -1900,7 +1965,7 @@ void Host_Startdemos_f (void)
                Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
                c = MAX_DEMOS;
        }
-       Con_Printf("%i demo(s) in loop\n", c);
+       Con_DPrintf("%i demo(s) in loop\n", c);
 
        for (i=1 ; i<c+1 ; i++)
                strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
@@ -1967,9 +2032,9 @@ void Host_SendCvar_f (void)
                // LordHavoc: if there is no such cvar or if it is private, send a
                // reply indicating that it has no value
                if(!c || (c->flags & CVAR_PRIVATE))
-                       Cmd_ForwardStringToServer(va("sentcvar %s\n", cvarname));
+                       Cmd_ForwardStringToServer(va("sentcvar %s", cvarname));
                else
-                       Cmd_ForwardStringToServer(va("sentcvar %s \"%s\"\n", c->name, c->string));
+                       Cmd_ForwardStringToServer(va("sentcvar %s \"%s\"", c->name, c->string));
                return;
        }
        if(!sv.active)// || !prog->funcoffsets.SV_ParseClientCommand)
@@ -2296,6 +2361,8 @@ void Host_Packet_f (void) // credit: taken from QuakeWorld
        }
 
        mysocket = NetConn_ChooseClientSocketForAddress(&address);
+       if (!mysocket)
+               mysocket = NetConn_ChooseServerSocketForAddress(&address);
        if (mysocket)
                NetConn_Write(mysocket, send, out - send, &address);
 }
@@ -2371,7 +2438,7 @@ Host_InitCommands
 */
 void Host_InitCommands (void)
 {
-       dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\%s", engineversion);
+       dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\dp");
 
        Cmd_AddCommand_WithClientCommand ("status", Host_Status_f, Host_Status_f, "print server status information");
        Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
@@ -2456,6 +2523,9 @@ void Host_InitCommands (void)
        Cmd_AddCommand_WithClientCommand ("pings", NULL, Host_Pings_f, "command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)");
        Cmd_AddCommand ("pingplreport", Host_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
 
+       Cmd_AddCommand ("fixtrans", Image_FixTransparentPixels_f, "change alpha-zero pixels in an image file to sensible values, and write out a new TGA (warning: SLOW)");
+       Cvar_RegisterVariable (&r_fixtrans_auto);
+
        Cvar_RegisterVariable (&team);
        Cvar_RegisterVariable (&skin);
        Cvar_RegisterVariable (&noaim);
@@ -2464,3 +2534,6 @@ void Host_InitCommands (void)
        Cvar_RegisterVariable(&sv_adminnick);
 }
 
+void Host_NoOperation_f(void)
+{
+}