Con_Printf(format == firstformat ? "\"%s\"" : (format[1].formatstring ? ", \"%s\"" : " or \"%s\".\n"), format->formatstring);
}
}
+
+ // texture loading can take a while, so make sure we're sending keepalives
+ CL_KeepaliveMessage(false);
+
if (developer_memorydebug.integer)
Mem_CheckSentinelsGlobal();
return NULL;
int const FIXTRANS_HAS_U = 8;
int const FIXTRANS_HAS_D = 16;
int const FIXTRANS_FIXED = 32;
- unsigned char *fixMask = Mem_Alloc(tempmempool, w * h);
+ unsigned char *fixMask = (unsigned char *) Mem_Alloc(tempmempool, w * h);
int fixPixels = 0;
int changedPixels = 0;
int x, y;