Key_Message (key);
break;
case key_menu:
- M_Keydown (key);
+ MR_Keydown (key);
break;
case key_game:
- M_ToggleMenu_f ();
+ MR_ToggleMenu_f ();
break;
default:
Sys_Error ("Bad key_dest");
}
}
- if (key_consoleactive && consolekeys[key])
+ // AK What the fuck ?!?
+ // AK Changed so the code does what the comments tell
+ //
+ // 1. if console is active or not, always send the up events
+ if (key_consoleactive && consolekeys[key] && down)
{
// console only wants key down events
- if (!down)
- return;
+ //if (!down)
+ // return;
// FIXME: this does not support non-QWERTY keyboards
if (shift_down)
Key_Message (key);
break;
case key_menu:
- M_Keydown (key);
+ MR_Keydown (key);
break;
case key_game: