consolekeys[K_KP_MINUS] = true;
consolekeys[K_KP_DIVIDE] = true;
consolekeys[K_KP_MULTIPLY] = true;
- consolekeys['`'] = true;
- consolekeys['~'] = true;
+ consolekeys['`'] = false;
+ consolekeys['~'] = false;
menubound[K_ESCAPE] = true;
for (i = 0; i < 12; i++)
void
Key_Event (int key, char ascii, qboolean down)
{
-#if 0
+#if 1
#define USERPLAYING() ( !key_consoleactive && key_dest == key_game && (cls.state == ca_connected && cls.signon == SIGNONS) )
-//#define CONSOLEKEY() (key_consoleactive && !consolekeys[key])
-#define CONSOLEKEY() ( key_dest == key_console)
const char *bind;
+ static qboolean shift_down = false;
// get key binding
bind = keybindings[ key_bmap ][ key ];
key_repeats[ key ] = 0;
}
- if( key == K_CTRL ) {
- ctrl_down = down;
+ if( key == K_SHIFT ) {
+ shift_down = down;
}
if( !down ) {
} else {
// handle ESCAPE specially, so unbinding wont help
if( key == K_ESCAPE ) {
- // ctrl-escape is a safety measure for users who cant toggle the console otherwise
- if( ctrl_down ) {
+ // shift-escape is a safety measure for users who cant toggle the console otherwise
+ if( shift_down ) {
Con_ToggleConsole_f();
return;
}
MR_Keydown( key, ascii );
break;
case key_game:
+ if (COM_CheckParm ("-demolooponly"))
+ {
+ CL_Disconnect ();
+ return;
+ }
MR_ToggleMenu_f();
break;
default:
return;
}
- if (bind && !strncmp( bind, "toggleconsole", strlen( "toggleconsole" ) ) )
- {
+ if( !(key_consoleactive && consolekeys[ key ]) && bind && !strncmp( bind, "toggleconsole", strlen( "toggleconsole" ) ) ) {
Cbuf_AddText( bind );
Cbuf_AddText( "\n" );
+ if( ascii != STRING_COLOR_TAG ) {
+ return;
+ }
} else {
// during demo playback, all keys ingame bring up the main menu
if( cls.demoplayback && !key_consoleactive && key_dest == key_game ) {
- MR_ToggleMenu_f ();
+ if (!COM_CheckParm ("-demolooponly"))
+ MR_ToggleMenu_f ();
return;
}
// menu bind/function keys or normal binds
if( (key_dest == key_menu && menubound[key]) || USERPLAYING() ) {
if( bind ) {
- if( bind[0] == '+' ) { // button commands add keynum as a parm
+ if( bind[0] == '+' ) { // button commands add keynum as a parm
Cbuf_AddText( va( "%s %i\n", bind, key ) );
} else {
Cbuf_AddText( bind );
case key_menu:
MR_Keydown( key, ascii );
break;
- case key_game:
+ case key_game:
// unbound key
break;
default: