if (key == K_PGUP || key == K_KP_PGUP || key == K_MWHEELUP)
{
- con_backscroll += ((int) vid.conheight >> 5);
- if (con_backscroll > con_totallines - (vid.conheight>>3) - 1)
- con_backscroll = con_totallines - (vid.conheight>>3) - 1;
+ con_backscroll += ((int) vid_conheight.integer >> 5);
+ if (con_backscroll > con_totallines - (vid_conheight.integer>>3) - 1)
+ con_backscroll = con_totallines - (vid_conheight.integer>>3) - 1;
return;
}
if (key == K_PGDN || key == K_KP_PGDN || key == K_MWHEELDOWN)
{
- con_backscroll -= ((int) vid.conheight >> 5);
+ con_backscroll -= ((int) vid_conheight.integer >> 5);
if (con_backscroll < 0)
con_backscroll = 0;
return;
if (key == K_HOME || key == K_KP_HOME)
{
- con_backscroll = con_totallines - (vid.conheight>>3) - 1;
+ con_backscroll = con_totallines - (vid_conheight.integer>>3) - 1;
return;
}
if (key_linepos < MAX_INPUTLINE-1)
{
- int i;
-
- if (key_insert) // check insert mode
+ int len;
+ len = strlen(&key_lines[edit_line][key_linepos]);
+ // check insert mode, or always insert if at end of line
+ if (key_insert || len == 0)
{
- // can't do strcpy to move string to right
- i = strlen(key_lines[edit_line]) - 1;
-
- if (i == 254)
- i--;
-
- for (; i >= key_linepos; i--)
- key_lines[edit_line][i + 1] = key_lines[edit_line][i];
+ // can't use strcpy to move string to right
+ len++;
+ memmove(&key_lines[edit_line][key_linepos + 1], &key_lines[edit_line][key_linepos], len);
}
-
- // only null terminate if at the end
- i = key_lines[edit_line][key_linepos];
key_lines[edit_line][key_linepos] = ascii;
key_linepos++;
-
- if (!i)
- key_lines[edit_line][key_linepos] = 0;
}
}
consolekeys[K_KP_MINUS] = true;
consolekeys[K_KP_DIVIDE] = true;
consolekeys[K_KP_MULTIPLY] = true;
- consolekeys['`'] = false;
- consolekeys['~'] = false;
+ consolekeys['`'] = true;
+ consolekeys['~'] = true;
menubound[K_ESCAPE] = true;
for (i = 0; i < 12; i++)
void
Key_Event (int key, char ascii, qboolean down)
{
+#if 1
+#define USERPLAYING() ( !key_consoleactive && key_dest == key_game && (cls.state == ca_connected && cls.signon == SIGNONS) )
+//#define CONSOLEKEY() (key_consoleactive && !consolekeys[key])
+#define CONSOLEKEY() ( key_dest == key_console)
+ const char *bind;
+
+ // get key binding
+ bind = keybindings[ key_bmap ][ key ];
+ if( !bind ) {
+ bind = keybindings[ key_bmap2 ][ key ];
+ }
+
+ // set key state
+ keydown[ key ] = down;
+
+ // update key repeats
+ if( down ) {
+ key_repeats[ key ]++;
+ if( key_repeats[ key ] > 1 ) {
+ if( (key_consoleactive && !consolekeys[key]) || USERPLAYING() )
+ return; // ignore most autorepeats
+ }
+ } else {
+ key_repeats[ key ] = 0;
+ }
+
+ if( key == K_CTRL ) {
+ ctrl_down = down;
+ }
+
+ if( !down ) {
+ if( bind && bind[ 0 ] == '+') {
+ Cbuf_AddText( va( "-%s %i\n", bind + 1, key) );
+ }
+ } else {
+ // handle ESCAPE specially, so unbinding wont help
+ if( key == K_ESCAPE ) {
+ // ctrl-escape is a safety measure for users who cant toggle the console otherwise
+ if( ctrl_down ) {
+ Con_ToggleConsole_f();
+ return;
+ }
+ switch( key_dest ) {
+ case key_message:
+ Key_Message( key, ascii );
+ break;
+ case key_menu:
+ MR_Keydown( key, ascii );
+ break;
+ case key_game:
+ MR_ToggleMenu_f();
+ break;
+ default:
+ Sys_Error( "Bad key_dest" );
+ }
+ return;
+ }
+
+ if (bind && !strncmp( bind, "toggleconsole", strlen( "toggleconsole" ) ) )
+ {
+ Cbuf_AddText( bind );
+ Cbuf_AddText( "\n" );
+ } else {
+ // during demo playback, all keys ingame bring up the main menu
+ if( cls.demoplayback && !key_consoleactive && key_dest == key_game ) {
+ MR_ToggleMenu_f ();
+ return;
+ }
+
+ // menu bind/function keys or normal binds
+ if( (key_dest == key_menu && menubound[key]) || USERPLAYING() ) {
+ if( bind ) {
+ if( bind[0] == '+' ) { // button commands add keynum as a parm
+ Cbuf_AddText( va( "%s %i\n", bind, key ) );
+ } else {
+ Cbuf_AddText( bind );
+ Cbuf_AddText( "\n" );
+ }
+ }
+ return;
+ }
+ }
+
+ // either console or game state key functions
+ if( key_consoleactive ) {
+ Key_Console( key, ascii );
+ } else {
+ switch (key_dest) {
+ case key_message:
+ Key_Message( key, ascii );
+ break;
+ case key_menu:
+ MR_Keydown( key, ascii );
+ break;
+ case key_game:
+ // unbound key
+ break;
+ default:
+ Sys_Error( "Bad key_dest" );
+ }
+ }
+ }
+#else
const char *kb;
char cmd[1024];
if (key == K_ESCAPE) {
if (!down)
return;
+ // ctrl-escape is a safety measure
+ if (ctrl_down)
+ {
+ Con_ToggleConsole_f ();
+ return;
+ }
switch (key_dest) {
case key_message:
Key_Message (key, ascii);
Sys_Error ("Bad key_dest");
}
}
+#endif
}
/*