You should have received a copy of the GNU General Public License
along with this program; if not, write to:
-
+
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#define MAX_INPUTLINE 256
+int edit_line = 31;
+int history_line = 31;
char key_lines[32][MAX_INPUTLINE];
int key_linepos;
-static int ctrl_down = false;
-static int key_lastpress;
-int key_insert; // insert key toggle (for editing)
-
-int edit_line = 0;
-int history_line = 0;
+int key_insert = true; // insert key toggle (for editing)
keydest_t key_dest;
int key_consoleactive;
-static int key_count; // incremented every key event
static int key_bmap, key_bmap2;
char *keybindings[8][1024];
// console
static qboolean menubound[1024]; // if true, can't be rebound while in
// menu
-static unsigned int key_repeats[1024]; // if > 1, it is autorepeating
-static qboolean keydown[1024];
+static qbyte keydown[1024]; // 0 = up, 1 = down, 2 = repeating
typedef struct {
const char *name;
Cbuf_AddText (key_lines[edit_line]+1); // skip the ]
Cbuf_AddText ("\n");
Con_Printf("%s\n",key_lines[edit_line]);
- edit_line = (edit_line + 1) & 31;
+ // LordHavoc: redesigned edit_line/history_line
+ edit_line = 31;
history_line = edit_line;
+ memmove(key_lines[0], key_lines[1], sizeof(key_lines[0]) * edit_line);
key_lines[edit_line][0] = ']';
key_lines[edit_line][1] = 0; // EvilTypeGuy: null terminate
key_linepos = 1;
// otherwise just go right one
if (key == K_RIGHTARROW || key == K_KP_RIGHTARROW)
{
- if (strlen(key_lines[edit_line]) == (size_t)key_linepos)
- {
- if (strlen(key_lines[(edit_line + 31) & 31]) <= (size_t)key_linepos)
- return; // no character to get
-
- key_lines[edit_line][key_linepos] = key_lines[(edit_line + 31) & 31][key_linepos];
- key_linepos++;
- key_lines[edit_line][key_linepos] = 0;
- }
- else
+ if ((size_t)key_linepos < strlen(key_lines[edit_line]))
key_linepos++;
return;
if (key == K_UPARROW || key == K_KP_UPARROW || (key == 'p' && keydown[K_CTRL]))
{
- do
+ if (history_line > 0 && key_lines[history_line-1][1])
{
- history_line = (history_line - 1) & 31;
- } while (history_line != edit_line
- && !key_lines[history_line][1]);
- if (history_line == edit_line)
- history_line = (edit_line+1)&31;
- strcpy(key_lines[edit_line], key_lines[history_line]);
- key_linepos = strlen(key_lines[edit_line]);
+ history_line--;
+ strcpy(key_lines[edit_line], key_lines[history_line]);
+ key_linepos = strlen(key_lines[edit_line]);
+ }
return;
}
if (key == K_DOWNARROW || key == K_KP_DOWNARROW || (key == 'n' && keydown[K_CTRL]))
{
- if (history_line == edit_line) return;
- do
- {
- history_line = (history_line + 1) & 31;
- }
- while (history_line != edit_line
- && !key_lines[history_line][1]);
- if (history_line == edit_line)
+ history_line++;
+ if (history_line >= edit_line)
{
+ history_line = edit_line;
key_lines[edit_line][0] = ']';
+ key_lines[edit_line][1] = 0;
key_linepos = 1;
}
else
if (key == K_PGUP || key == K_KP_PGUP || key == K_MWHEELUP)
{
- con_backscroll += ((int) vid.conheight >> 5);
- if (con_backscroll > con_totallines - (vid.conheight>>3) - 1)
- con_backscroll = con_totallines - (vid.conheight>>3) - 1;
+ con_backscroll += ((int) vid_conheight.integer >> 5);
+ if (con_backscroll > con_totallines - (vid_conheight.integer>>3) - 1)
+ con_backscroll = con_totallines - (vid_conheight.integer>>3) - 1;
return;
}
if (key == K_PGDN || key == K_KP_PGDN || key == K_MWHEELDOWN)
{
- con_backscroll -= ((int) vid.conheight >> 5);
+ con_backscroll -= ((int) vid_conheight.integer >> 5);
if (con_backscroll < 0)
con_backscroll = 0;
return;
if (key == K_HOME || key == K_KP_HOME)
{
- con_backscroll = con_totallines - (vid.conheight>>3) - 1;
+ con_backscroll = con_totallines - (vid_conheight.integer>>3) - 1;
return;
}
}
// non printable
- if (ascii < 32 || ascii > 126)
+ if (ascii < 32)
return;
if (key_linepos < MAX_INPUTLINE-1)
{
- int i;
-
- if (key_insert) // check insert mode
+ int len;
+ len = strlen(&key_lines[edit_line][key_linepos]);
+ // check insert mode, or always insert if at end of line
+ if (key_insert || len == 0)
{
- // can't do strcpy to move string to right
- i = strlen(key_lines[edit_line]) - 1;
-
- if (i == 254)
- i--;
-
- for (; i >= key_linepos; i--)
- key_lines[edit_line][i + 1] = key_lines[edit_line][i];
+ // can't use strcpy to move string to right
+ len++;
+ memmove(&key_lines[edit_line][key_linepos + 1], &key_lines[edit_line][key_linepos], len);
}
-
- // only null terminate if at the end
- i = key_lines[edit_line][key_linepos];
key_lines[edit_line][key_linepos] = ascii;
key_linepos++;
-
- if (!i)
- key_lines[edit_line][key_linepos] = 0;
}
}
void
Key_Event (int key, char ascii, qboolean down)
{
+#if 0
+#define USERPLAYING() ( !key_consoleactive && key_dest == key_game && (cls.state == ca_connected && cls.signon == SIGNONS) )
+ const char *bind;
+
+ // get key binding
+ bind = keybindings[ key_bmap ][ key ];
+ if( !bind ) {
+ bind = keybindings[ key_bmap2 ][ key ];
+ }
+
+ // update key repeats
+ if( down ) {
+ keydown[ key ] = min(keydown[ key ] + 1, 2);
+ if( keydown[ key ] > 1 ) {
+ if( (key_consoleactive && !consolekeys[key]) || USERPLAYING() )
+ return; // ignore most autorepeats
+ }
+ } else {
+ keydown[ key ] = 0;
+ }
+
+ if( !down ) {
+ if( bind && bind[ 0 ] == '+') {
+ Cbuf_AddText( va( "-%s %i\n", bind + 1, key) );
+ }
+ } else {
+ // handle ESCAPE specially, so unbinding wont help
+ if( key == K_ESCAPE ) {
+ // shift-escape is a safety measure for users who cant toggle the console otherwise
+ if( keydown[K_SHIFT] ) {
+ Con_ToggleConsole_f();
+ return;
+ }
+ switch( key_dest ) {
+ case key_message:
+ Key_Message( key, ascii );
+ break;
+ case key_menu:
+ MR_Keydown( key, ascii );
+ break;
+ case key_game:
+ if (COM_CheckParm ("-demolooponly"))
+ {
+ CL_Disconnect ();
+ return;
+ }
+ MR_ToggleMenu_f();
+ break;
+ default:
+ Sys_Error( "Bad key_dest" );
+ }
+ return;
+ }
+
+ if( !(key_consoleactive && consolekeys[ key ]) && bind && !strncmp( bind, "toggleconsole", strlen( "toggleconsole" ) ) ) {
+ Cbuf_AddText( bind );
+ Cbuf_AddText( "\n" );
+ if( ascii != STRING_COLOR_TAG ) {
+ return;
+ }
+ } else {
+ // during demo playback, all keys ingame bring up the main menu
+ if( cls.demoplayback && !key_consoleactive && key_dest == key_game ) {
+ if (!COM_CheckParm ("-demolooponly"))
+ MR_ToggleMenu_f ();
+ return;
+ }
+
+ // menu bind/function keys or normal binds
+ if( (key_dest == key_menu && menubound[key]) || USERPLAYING() ) {
+ if( bind ) {
+ if( bind[0] == '+' ) { // button commands add keynum as a parm
+ Cbuf_AddText( va( "%s %i\n", bind, key ) );
+ } else {
+ Cbuf_AddText( bind );
+ Cbuf_AddText( "\n" );
+ }
+ }
+ return;
+ }
+ }
+
+ // either console or game state key functions
+ if( key_consoleactive ) {
+ Key_Console( key, ascii );
+ } else {
+ switch (key_dest) {
+ case key_message:
+ Key_Message( key, ascii );
+ break;
+ case key_menu:
+ MR_Keydown( key, ascii );
+ break;
+ case key_game:
+ // unbound key
+ break;
+ default:
+ Sys_Error( "Bad key_dest" );
+ }
+ }
+ }
+#elif 1
+#define USERPLAYING() ( !key_consoleactive && key_dest == key_game && (cls.state == ca_connected && cls.signon == SIGNONS) )
+ const char *bind;
+
+ // get key binding
+ bind = keybindings[key_bmap][key];
+ if (!bind)
+ bind = keybindings[key_bmap2][key];
+
+ if (!down)
+ {
+ // clear repeat count now that the key is released
+ keydown[key] = 0;
+ // key up events only generate commands if the game key binding is a button
+ // command (leading + sign). These will occur even in console mode, to
+ // keep the character from continuing an action started before a console
+ // switch. Button commands include the kenum as a parameter, so multiple
+ // downs can be matched with ups
+ if (bind && bind[0] == '+')
+ Cbuf_AddText(va("-%s %i\n", bind + 1, key));
+ return;
+ }
+
+ // from here on we know this is a down event
+
+ // increment key repeat count each time a down is received so that things
+ // which want to ignore key repeat can ignore it
+ keydown[key] = min(keydown[key] + 1, 2);
+
+ // key_consoleactive is a flag not a key_dest because the console is a
+ // high priority overlay ontop of the normal screen (designed as a safety
+ // feature so that developers and users can rescue themselves from a bad
+ // situation).
+ //
+ // this also means that toggling the console on/off does not lose the old
+ // key_dest state
+
+ // specially handle escape (togglemenu) and shift-escape (toggleconsole)
+ // engine bindings, these are not handled as normal binds so that the user
+ // can recover from a completely empty bindmap
+ if (key == K_ESCAPE)
+ {
+ // ignore key repeats on escape
+ if (keydown[key] > 1)
+ return;
+ // escape does these things:
+ // key_consoleactive - close console
+ // key_message - abort messagemode
+ // key_menu - go to parent menu (or key_game)
+ // key_game - open menu
+ // in all modes shift-escape toggles console
+ if (key_consoleactive || keydown[K_SHIFT])
+ {
+ Con_ToggleConsole_f ();
+ return;
+ }
+ switch (key_dest)
+ {
+ case key_message:
+ Key_Message (key, ascii);
+ break;
+ case key_menu:
+ MR_Keydown (key, ascii);
+ break;
+ case key_game:
+ MR_ToggleMenu_f ();
+ break;
+ default:
+ if(UI_Callback_IsSlotUsed(key_dest - 3))
+ UI_Callback_KeyDown (key, ascii);
+ else
+ Sys_Error ("Bad key_dest");
+ }
+ return;
+ }
+
+ // send function keydowns to interpreter no matter what mode is
+ if (key >= K_F1 && key <= K_F12)
+ {
+ // ignore key repeats on F1-F12 binds
+ if (keydown[key] > 1)
+ return;
+ if (bind)
+ {
+ // button commands add keynum as a parm
+ if (bind[0] == '+')
+ Cbuf_AddText (va("%s %i\n", bind, key));
+ else
+ {
+ Cbuf_AddText (bind);
+ Cbuf_AddText ("\n");
+ }
+ }
+ return;
+ }
+
+#if 1
+ // ignore binds (other than the above escape/F1-F12 keys) while in console
+ if (key_consoleactive)
+#else
+ // respond to toggleconsole binds while in console unless the pressed key
+ // happens to be the color prefix character (such as on German keyboards)
+ if (key_consoleactive && (strncmp(bind, "toggleconsole", strlen("toggleconsole")) || ascii == STRING_COLOR_TAG))
+#endif
+ {
+ Key_Console (key, ascii);
+ return;
+ }
+
+ // anything else is a key press into the game, chat line, or menu
+ switch (key_dest)
+ {
+ case key_message:
+ Key_Message (key, ascii);
+ break;
+ case key_menu:
+ MR_Keydown (key, ascii);
+ break;
+ case key_game:
+ // ignore key repeats on binds
+ if (bind && keydown[key] == 1)
+ {
+ // button commands add keynum as a parm
+ if (bind[0] == '+')
+ Cbuf_AddText (va("%s %i\n", bind, key));
+ else
+ {
+ Cbuf_AddText (bind);
+ Cbuf_AddText ("\n");
+ }
+ }
+ break;
+ default:
+ if(UI_Callback_IsSlotUsed(key_dest - 3))
+ UI_Callback_KeyDown (key, ascii);
+ else
+ Sys_Error ("Bad key_dest");
+ }
+#else
const char *kb;
char cmd[1024];
- keydown[key] = down;
-
if (!down)
- key_repeats[key] = 0;
+ keydown[key] = 0;
key_lastpress = key;
key_count++;
// update auto-repeat status
if (down) {
- key_repeats[key]++;
- if (key_repeats[key] > 1) {
+ keydown[key] = min(keydown[key] + 1, 2);
+ if (keydown[key] > 1) {
if ((key_consoleactive && !consolekeys[key]) ||
(!key_consoleactive && key_dest == key_game &&
(cls.state == ca_connected && cls.signon == SIGNONS)))
if (key == K_ESCAPE) {
if (!down)
return;
+ // ctrl-escape is a safety measure
+ if (ctrl_down)
+ {
+ Con_ToggleConsole_f ();
+ return;
+ }
switch (key_dest) {
case key_message:
Key_Message (key, ascii);
return;
}
- // console key is hardcoded, so the user can never unbind it
- if (key == '`' || key == '~')
- {
- if (down)
- Con_ToggleConsole_f ();
- return;
- }
-
if (down)
{
if (!(kb = keybindings[key_bmap][key]))
Sys_Error ("Bad key_dest");
}
}
+#endif
}
/*
void
Key_ClearStates (void)
{
- int i;
-
- for (i = 0; i < (int)(sizeof(keydown)/sizeof(keydown[0])); i++)
- {
- keydown[i] = false;
- key_repeats[i] = 0;
- }
+ memset(keydown, 0, sizeof(keydown));
}