]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - keys.c
fix a number of char types that should be int, to make them immune to
[xonotic/darkplaces.git] / keys.c
diff --git a/keys.c b/keys.c
index da4320e0ba311169feb8b90f5c77aecede172160..fce61a985fcffcb512d82d9af5ca54ef5f084488 100644 (file)
--- a/keys.c
+++ b/keys.c
 */
 
 #include "quakedef.h"
+#include "cl_video.h"
 
+cvar_t con_closeontoggleconsole = {CVAR_SAVE, "con_closeontoggleconsole","1", "allows toggleconsole binds to close the console as well"};
 
 /*
 key up events are sent even if in console mode
 */
 
-#define MAX_INPUTLINE 256
-int                    edit_line = 31;
-int                    history_line = 31;
-char           key_lines[32][MAX_INPUTLINE];
+int                    edit_line = MAX_INPUTLINES-1;
+int                    history_line = MAX_INPUTLINES-1;
+char           key_lines[MAX_INPUTLINES][MAX_INPUTLINE];
 int                    key_linepos;
-int                    key_insert = true;      // insert key toggle (for editing)
-
+qboolean       key_insert = true;      // insert key toggle (for editing)
 keydest_t      key_dest;
 int                    key_consoleactive;
+char           *keybindings[MAX_BINDMAPS][MAX_KEYS];
 
 static int     key_bmap, key_bmap2;
+static unsigned char keydown[MAX_KEYS];        // 0 = up, 1 = down, 2 = repeating
 
-char                           *keybindings[8][1024];
-static qboolean                consolekeys[1024];      // if true, can't be rebound while in
-                                                                               // console
-static qboolean                menubound[1024];                // if true, can't be rebound while in
-                                                                               // menu
-static qbyte keydown[1024];    // 0 = up, 1 = down, 2 = repeating
-
-typedef struct {
+typedef struct keyname_s
+{
        const char      *name;
        int                     keynum;
-} keyname_t;
+}
+keyname_t;
 
 static const keyname_t   keynames[] = {
        {"TAB", K_TAB},
        {"ENTER", K_ENTER},
        {"ESCAPE", K_ESCAPE},
        {"SPACE", K_SPACE},
+
+       // spacer so it lines up with keys.h
+
        {"BACKSPACE", K_BACKSPACE},
        {"UPARROW", K_UPARROW},
        {"DOWNARROW", K_DOWNARROW},
@@ -88,53 +88,32 @@ static const keyname_t   keynames[] = {
 
        {"PAUSE", K_PAUSE},
 
-       {"MWHEELUP", K_MWHEELUP},
-       {"MWHEELDOWN", K_MWHEELDOWN},
-
-       {"MOUSE1", K_MOUSE1},
-       {"MOUSE2", K_MOUSE2},
-       {"MOUSE3", K_MOUSE3},
-       {"MOUSE4", K_MOUSE4},
-       {"MOUSE5", K_MOUSE5},
-       {"MOUSE6", K_MOUSE6},
-       {"MOUSE7", K_MOUSE7},
-       {"MOUSE8", K_MOUSE8},
-       {"MOUSE9", K_MOUSE9},
-       {"MOUSE10", K_MOUSE10},
-       {"MOUSE11", K_MOUSE11},
-       {"MOUSE12", K_MOUSE12},
-       {"MOUSE13", K_MOUSE13},
-       {"MOUSE14", K_MOUSE14},
-       {"MOUSE15", K_MOUSE15},
-       {"MOUSE16", K_MOUSE16},
-
        {"NUMLOCK", K_NUMLOCK},
        {"CAPSLOCK", K_CAPSLOCK},
        {"SCROLLOCK", K_SCROLLOCK},
 
-       {"KP_HOME",                     K_KP_HOME },
-       {"KP_UPARROW",          K_KP_UPARROW },
-       {"KP_PGUP",                     K_KP_PGUP },
-       {"KP_LEFTARROW",        K_KP_LEFTARROW },
-       {"KP_RIGHTARROW",       K_KP_RIGHTARROW },
-       {"KP_END",                      K_KP_END },
-       {"KP_DOWNARROW",        K_KP_DOWNARROW },
-       {"KP_PGDN",                     K_KP_PGDN },
        {"KP_INS",                      K_KP_INS },
-       {"KP_DEL",                      K_KP_DEL },
-       {"KP_SLASH",            K_KP_SLASH },
-
        {"KP_0", K_KP_0},
+       {"KP_END",                      K_KP_END },
        {"KP_1", K_KP_1},
+       {"KP_DOWNARROW",        K_KP_DOWNARROW },
        {"KP_2", K_KP_2},
+       {"KP_PGDN",                     K_KP_PGDN },
        {"KP_3", K_KP_3},
+       {"KP_LEFTARROW",        K_KP_LEFTARROW },
        {"KP_4", K_KP_4},
        {"KP_5", K_KP_5},
+       {"KP_RIGHTARROW",       K_KP_RIGHTARROW },
        {"KP_6", K_KP_6},
+       {"KP_HOME",                     K_KP_HOME },
        {"KP_7", K_KP_7},
+       {"KP_UPARROW",          K_KP_UPARROW },
        {"KP_8", K_KP_8},
+       {"KP_PGUP",                     K_KP_PGUP },
        {"KP_9", K_KP_9},
+       {"KP_DEL",                      K_KP_DEL },
        {"KP_PERIOD", K_KP_PERIOD},
+       {"KP_SLASH",            K_KP_SLASH },
        {"KP_DIVIDE", K_KP_DIVIDE},
        {"KP_MULTIPLY", K_KP_MULTIPLY},
        {"KP_MINUS", K_KP_MINUS},
@@ -142,6 +121,31 @@ static const keyname_t   keynames[] = {
        {"KP_ENTER", K_KP_ENTER},
        {"KP_EQUALS", K_KP_EQUALS},
 
+
+
+       {"MOUSE1", K_MOUSE1},
+
+       {"MOUSE2", K_MOUSE2},
+       {"MOUSE3", K_MOUSE3},
+       {"MWHEELUP", K_MWHEELUP},
+       {"MWHEELDOWN", K_MWHEELDOWN},
+       {"MOUSE4", K_MOUSE4},
+       {"MOUSE5", K_MOUSE5},
+       {"MOUSE6", K_MOUSE6},
+       {"MOUSE7", K_MOUSE7},
+       {"MOUSE8", K_MOUSE8},
+       {"MOUSE9", K_MOUSE9},
+       {"MOUSE10", K_MOUSE10},
+       {"MOUSE11", K_MOUSE11},
+       {"MOUSE12", K_MOUSE12},
+       {"MOUSE13", K_MOUSE13},
+       {"MOUSE14", K_MOUSE14},
+       {"MOUSE15", K_MOUSE15},
+       {"MOUSE16", K_MOUSE16},
+
+
+
+
        {"JOY1",  K_JOY1},
        {"JOY2",  K_JOY2},
        {"JOY3",  K_JOY3},
@@ -159,6 +163,11 @@ static const keyname_t   keynames[] = {
        {"JOY15", K_JOY15},
        {"JOY16", K_JOY16},
 
+
+
+
+
+
        {"AUX1", K_AUX1},
        {"AUX2", K_AUX2},
        {"AUX3", K_AUX3},
@@ -192,11 +201,12 @@ static const keyname_t   keynames[] = {
        {"AUX31", K_AUX31},
        {"AUX32", K_AUX32},
 
-       {"SEMICOLON", ';'},                     // because a raw semicolon seperates commands
+       {"SEMICOLON", ';'},                     // because a raw semicolon separates commands
        {"TILDE", '~'},
        {"BACKQUOTE", '`'},
        {"QUOTE", '"'},
        {"APOSTROPHE", '\''},
+       {"BACKSLASH", '\\'},            // because a raw backslash is used for special characters
 
        {NULL, 0}
 };
@@ -212,7 +222,7 @@ static const keyname_t   keynames[] = {
 void
 Key_ClearEditLine (int edit_line)
 {
-       memset (key_lines[edit_line], '\0', MAX_INPUTLINE);
+       memset (key_lines[edit_line], '\0', sizeof(key_lines[edit_line]));
        key_lines[edit_line][0] = ']';
        key_linepos = 1;
 }
@@ -223,7 +233,7 @@ Interactive line editing and console scrollback
 ====================
 */
 static void
-Key_Console (int key, char ascii)
+Key_Console (int key, int ascii)
 {
        // LordHavoc: copied most of this from Q2 to improve keyboard handling
        switch (key)
@@ -274,21 +284,34 @@ Key_Console (int key, char ascii)
 
        if ((toupper(key) == 'V' && keydown[K_CTRL]) || ((key == K_INS || key == K_KP_INS) && keydown[K_SHIFT]))
        {
-               char *cbd;
+               char *cbd, *p;
                if ((cbd = Sys_GetClipboardData()) != 0)
                {
                        int i;
+#if 1
+                       p = cbd;
+                       while (*p)
+                       {
+                               if (*p == '\n' || *p == '\r' || *p == '\b')
+                               {
+                                       *p++ = 0;
+                                       break;
+                               }
+                               p++;
+                       }
+#else
                        strtok(cbd, "\n\r\b");
-                       i = strlen(cbd);
+#endif
+                       i = (int)strlen(cbd);
                        if (i + key_linepos >= MAX_INPUTLINE)
                                i= MAX_INPUTLINE - key_linepos;
                        if (i > 0)
                        {
                                cbd[i]=0;
-                               strcat(key_lines[edit_line], cbd);
+                               strlcat(key_lines[edit_line], cbd, sizeof(key_lines[edit_line]));
                                key_linepos += i;
                        }
-                       free(cbd);
+                       Z_Free(cbd);
                }
                return;
        }
@@ -307,6 +330,8 @@ Key_Console (int key, char ascii)
                Cbuf_AddText (key_lines[edit_line]+1);  // skip the ]
                Cbuf_AddText ("\n");
                Con_Printf("%s\n",key_lines[edit_line]);
+               if(key_lines[edit_line][1] == 0) // empty line (just a ])?
+                       return; // no, no, you can't submit empty lines to the history...
                // LordHavoc: redesigned edit_line/history_line
                edit_line = 31;
                history_line = edit_line;
@@ -331,12 +356,29 @@ Key_Console (int key, char ascii)
 
        // Advanced Console Editing by Radix radix@planetquake.com
        // Added/Modified by EvilTypeGuy eviltypeguy@qeradiant.com
+       // Enhanced by [515]
 
        // left arrow will just move left one without erasing, backspace will
-       // actually erase charcter
+       // actually erase character
        if (key == K_LEFTARROW || key == K_KP_LEFTARROW)
        {
-               if (key_linepos > 1)
+               if (key_linepos < 2)
+                       return;
+               if(keydown[K_CTRL])
+               {
+                       int             pos;
+                       char    k;
+                       pos = key_linepos-1;
+                       if(pos)
+                               while(--pos)
+                               {
+                                       k = key_lines[edit_line][pos];
+                                       if(k == '\"' || k == ';' || k == ' ' || k == '\'')
+                                               break;
+                               }
+                       key_linepos = pos + 1;
+               }
+               else
                        key_linepos--;
                return;
        }
@@ -346,7 +388,7 @@ Key_Console (int key, char ascii)
        {
                if (key_linepos > 1)
                {
-                       strcpy(key_lines[edit_line] + key_linepos - 1, key_lines[edit_line] + key_linepos);
+                       strlcpy(key_lines[edit_line] + key_linepos - 1, key_lines[edit_line] + key_linepos, sizeof(key_lines[edit_line]) + 1 - key_linepos);
                        key_linepos--;
                }
                return;
@@ -355,8 +397,10 @@ Key_Console (int key, char ascii)
        // delete char on cursor
        if (key == K_DEL || key == K_KP_DEL)
        {
-               if ((size_t)key_linepos < strlen(key_lines[edit_line]))
-                       strcpy(key_lines[edit_line] + key_linepos, key_lines[edit_line] + key_linepos + 1);
+               size_t linelen;
+               linelen = strlen(key_lines[edit_line]);
+               if (key_linepos < (int)linelen)
+                       memmove(key_lines[edit_line] + key_linepos, key_lines[edit_line] + key_linepos + 1, linelen - key_linepos);
                return;
        }
 
@@ -365,9 +409,24 @@ Key_Console (int key, char ascii)
        // otherwise just go right one
        if (key == K_RIGHTARROW || key == K_KP_RIGHTARROW)
        {
-               if ((size_t)key_linepos < strlen(key_lines[edit_line]))
+               if (key_linepos >= (int)strlen(key_lines[edit_line]))
+                       return;
+               if(keydown[K_CTRL])
+               {
+                       int             pos, len;
+                       char    k;
+                       len = (int)strlen(key_lines[edit_line]);
+                       pos = key_linepos;
+                       while(++pos < len)
+                       {
+                               k = key_lines[edit_line][pos];
+                               if(k == '\"' || k == ';' || k == ' ' || k == '\'')
+                                       break;
+                       }
+                       key_linepos = pos;
+               }
+               else
                        key_linepos++;
-
                return;
        }
 
@@ -383,9 +442,11 @@ Key_Console (int key, char ascii)
        {
                if (history_line > 0 && key_lines[history_line-1][1])
                {
+                       size_t linelen;
                        history_line--;
-                       strcpy(key_lines[edit_line], key_lines[history_line]);
-                       key_linepos = strlen(key_lines[edit_line]);
+                       linelen = strlen(key_lines[history_line]);
+                       memcpy(key_lines[edit_line], key_lines[history_line], linelen + 1);
+                       key_linepos = (int)linelen;
                }
                return;
        }
@@ -402,8 +463,10 @@ Key_Console (int key, char ascii)
                }
                else
                {
-                       strcpy(key_lines[edit_line], key_lines[history_line]);
-                       key_linepos = strlen(key_lines[edit_line]);
+                       size_t linelen;
+                       linelen = strlen(key_lines[history_line]);
+                       memcpy(key_lines[edit_line], key_lines[history_line], linelen + 1);
+                       key_linepos = (int)linelen;
                }
                return;
        }
@@ -411,28 +474,30 @@ Key_Console (int key, char ascii)
        if (key == K_PGUP || key == K_KP_PGUP || key == K_MWHEELUP)
        {
                con_backscroll += ((int) vid_conheight.integer >> 5);
-               if (con_backscroll > con_totallines - (vid_conheight.integer>>3) - 1)
-                       con_backscroll = con_totallines - (vid_conheight.integer>>3) - 1;
                return;
        }
 
        if (key == K_PGDN || key == K_KP_PGDN || key == K_MWHEELDOWN)
        {
                con_backscroll -= ((int) vid_conheight.integer >> 5);
-               if (con_backscroll < 0)
-                       con_backscroll = 0;
                return;
        }
 
        if (key == K_HOME || key == K_KP_HOME)
        {
-               con_backscroll = con_totallines - (vid_conheight.integer>>3) - 1;
+               if (keydown[K_CTRL])
+                       con_backscroll = INT_MAX;
+               else
+                       key_linepos = 1;
                return;
        }
 
        if (key == K_END || key == K_KP_END)
        {
-               con_backscroll = 0;
+               if (keydown[K_CTRL])
+                       con_backscroll = 0;
+               else
+                       key_linepos = (int)strlen(key_lines[edit_line]);
                return;
        }
 
@@ -443,7 +508,7 @@ Key_Console (int key, char ascii)
        if (key_linepos < MAX_INPUTLINE-1)
        {
                int len;
-               len = strlen(&key_lines[edit_line][key_linepos]);
+               len = (int)strlen(&key_lines[edit_line][key_linepos]);
                // check insert mode, or always insert if at end of line
                if (key_insert || len == 0)
                {
@@ -458,17 +523,22 @@ Key_Console (int key, char ascii)
 
 //============================================================================
 
-qboolean       chat_team;
+int chat_mode;
 char           chat_buffer[MAX_INPUTLINE];
 unsigned int   chat_bufferlen = 0;
 
+extern int Nicks_CompleteChatLine(char *buffer, size_t size, unsigned int pos);
+
 static void
-Key_Message (int key, char ascii)
+Key_Message (int key, int ascii)
 {
 
-       if (key == K_ENTER)
+       if (key == K_ENTER || ascii == 10 || ascii == 13)
        {
-               Cmd_ForwardStringToServer(va("%s %s", chat_team ? "say_team" : "say ", chat_buffer));
+               if(chat_mode < 0)
+                       Cmd_ExecuteString(chat_buffer, src_command); // not Cbuf_AddText to allow semiclons in args; however, this allows no variables then. Use aliases!
+               else
+                       Cmd_ForwardStringToServer(va("%s %s", chat_mode ? "say_team" : "say ", chat_buffer));
 
                key_dest = key_game;
                chat_bufferlen = 0;
@@ -476,6 +546,8 @@ Key_Message (int key, char ascii)
                return;
        }
 
+       // TODO add support for arrow keys and simple editing
+
        if (key == K_ESCAPE) {
                key_dest = key_game;
                chat_bufferlen = 0;
@@ -491,6 +563,11 @@ Key_Message (int key, char ascii)
                return;
        }
 
+       if(key == K_TAB) {
+               chat_bufferlen = Nicks_CompleteChatLine(chat_buffer, sizeof(chat_buffer), chat_bufferlen);
+               return;
+       }
+
        if (chat_bufferlen == sizeof (chat_buffer) - 1)
                return;                                                 // all full
 
@@ -541,18 +618,24 @@ Key_KeynumToString (int keynum)
        const keyname_t  *kn;
        static char tinystr[2];
 
-       if (keynum == -1)
+       // -1 is an invalid code
+       if (keynum < 0)
                return "<KEY NOT FOUND>";
-       if (keynum > 32 && keynum < 127) {      // printable ascii
-               tinystr[0] = keynum;
-               tinystr[1] = 0;
-               return tinystr;
-       }
 
+       // search overrides first, because some characters are special
        for (kn = keynames; kn->name; kn++)
                if (keynum == kn->keynum)
                        return kn->name;
 
+       // if it is printable, output it as a single character
+       if (keynum > 32 && keynum < 256)
+       {
+               tinystr[0] = keynum;
+               tinystr[1] = 0;
+               return tinystr;
+       }
+
+       // if it is not overridden and not printable, we don't know what to do with it
        return "<UNKNOWN KEYNUM>";
 }
 
@@ -560,10 +643,10 @@ Key_KeynumToString (int keynum)
 void
 Key_SetBinding (int keynum, int bindmap, const char *binding)
 {
-       char       *new;
-       int         l;
+       char *newbinding;
+       size_t l;
 
-       if (keynum == -1)
+       if (keynum == -1 || keynum >= MAX_KEYS)
                return;
 
 // free old bindings
@@ -571,12 +654,14 @@ Key_SetBinding (int keynum, int bindmap, const char *binding)
                Z_Free (keybindings[bindmap][keynum]);
                keybindings[bindmap][keynum] = NULL;
        }
+       if(!binding[0]) // make "" binds be removed --blub
+               return;
 // allocate memory for new binding
        l = strlen (binding);
-       new = Z_Malloc (l + 1);
-       strcpy (new, binding);
-       new[l] = 0;
-       keybindings[bindmap][keynum] = new;
+       newbinding = (char *)Z_Malloc (l + 1);
+       memcpy (newbinding, binding, l + 1);
+       newbinding[l] = 0;
+       keybindings[bindmap][keynum] = newbinding;
 }
 
 static void
@@ -608,7 +693,7 @@ static void
 Key_In_Bind_f (void)
 {
        int         i, c, b, m;
-       char        cmd[1024];
+       char        cmd[MAX_INPUTLINE];
 
        c = Cmd_Argc ();
 
@@ -624,7 +709,7 @@ Key_In_Bind_f (void)
        }
 
        b = Key_StringToKeynum (Cmd_Argv (2));
-       if (b == -1) {
+       if (b == -1 || b >= MAX_KEYS) {
                Con_Printf("\"%s\" isn't a valid key\n", Cmd_Argv (2));
                return;
        }
@@ -710,7 +795,7 @@ static void
 Key_Bind_f (void)
 {
        int         i, c, b;
-       char        cmd[1024];
+       char        cmd[MAX_INPUTLINE];
 
        c = Cmd_Argc ();
 
@@ -719,7 +804,7 @@ Key_Bind_f (void)
                return;
        }
        b = Key_StringToKeynum (Cmd_Argv (1));
-       if (b == -1) {
+       if (b == -1 || b >= MAX_KEYS) {
                Con_Printf("\"%s\" isn't a valid key\n", Cmd_Argv (1));
                return;
        }
@@ -751,16 +836,24 @@ void
 Key_WriteBindings (qfile_t *f)
 {
        int         i, j;
+       char bindbuf[MAX_INPUTLINE];
+       const char *p;
 
-       for (i = 0; i < (int)(sizeof(keybindings[0])/sizeof(keybindings[0][0])); i++)
-               if (keybindings[0][i])
-                       FS_Printf(f, "bind \"%s\" \"%s\"\n",
-                                       Key_KeynumToString (i), keybindings[0][i]);
-       for (j = 1; j < 8; j++)
+       for (j = 0; j < MAX_BINDMAPS; j++)
+       {
                for (i = 0; i < (int)(sizeof(keybindings[0])/sizeof(keybindings[0][0])); i++)
-                       if (keybindings[j][i])
-                               FS_Printf(f, "in_bind %d \"%s\" \"%s\"\n",
-                                               j, Key_KeynumToString (i), keybindings[j][i]);
+               {
+                       p = keybindings[j][i];
+                       if (p)
+                       {
+                               Cmd_QuoteString(bindbuf, sizeof(bindbuf), p, "\"\\");
+                               if (j == 0)
+                                       FS_Printf(f, "bind %s \"%s\"\n", Key_KeynumToString (i), bindbuf);
+                               else
+                                       FS_Printf(f, "in_bind %d %s \"%s\"\n", j, Key_KeynumToString (i), bindbuf);
+                       }
+               }
+       }
 }
 
 
@@ -775,50 +868,32 @@ Key_Init (void)
        }
        key_linepos = 1;
 
-//
-// init ascii characters in console mode
-//
-       for (i = 32; i < 128; i++)
-               consolekeys[i] = true;
-       consolekeys[K_ENTER] = true; consolekeys[K_KP_ENTER] = true;
-       consolekeys[K_TAB] = true;
-       consolekeys[K_LEFTARROW] = true; consolekeys[K_KP_LEFTARROW] = true;
-       consolekeys[K_RIGHTARROW] = true; consolekeys[K_KP_RIGHTARROW] = true;
-       consolekeys[K_UPARROW] = true; consolekeys[K_KP_UPARROW] = true;
-       consolekeys[K_DOWNARROW] = true; consolekeys[K_KP_DOWNARROW] = true;
-       consolekeys[K_BACKSPACE] = true;
-       consolekeys[K_DEL] = true; consolekeys[K_KP_DEL] = true;
-       consolekeys[K_INS] = true; consolekeys[K_KP_INS] = true;
-       consolekeys[K_HOME] = true; consolekeys[K_KP_HOME] = true;
-       consolekeys[K_END] = true; consolekeys[K_KP_END] = true;
-       consolekeys[K_PGUP] = true; consolekeys[K_KP_PGUP] = true;
-       consolekeys[K_PGDN] = true; consolekeys[K_KP_PGDN] = true;
-       consolekeys[K_SHIFT] = true;
-       consolekeys[K_MWHEELUP] = true;
-       consolekeys[K_MWHEELDOWN] = true;
-       consolekeys[K_KP_PLUS] = true;
-       consolekeys[K_KP_MINUS] = true;
-       consolekeys[K_KP_DIVIDE] = true;
-       consolekeys[K_KP_MULTIPLY] = true;
-       consolekeys['`'] = false;
-       consolekeys['~'] = false;
-
-       menubound[K_ESCAPE] = true;
-       for (i = 0; i < 12; i++)
-               menubound[K_F1 + i] = true;
-
 //
 // register our functions
 //
-       Cmd_AddCommand ("in_bind", Key_In_Bind_f);
-       Cmd_AddCommand ("in_unbind", Key_In_Unbind_f);
-       Cmd_AddCommand ("in_bindmap", Key_In_Bindmap_f);
+       Cmd_AddCommand ("in_bind", Key_In_Bind_f, "binds a command to the specified key in the selected bindmap");
+       Cmd_AddCommand ("in_unbind", Key_In_Unbind_f, "removes command on the specified key in the selected bindmap");
+       Cmd_AddCommand ("in_bindmap", Key_In_Bindmap_f, "selects active foreground and background (used only if a key is not bound in the foreground) bindmaps for typing");
+
+       Cmd_AddCommand ("bind", Key_Bind_f, "binds a command to the specified key in bindmap 0");
+       Cmd_AddCommand ("unbind", Key_Unbind_f, "removes a command on the specified key in bindmap 0");
+       Cmd_AddCommand ("unbindall", Key_Unbindall_f, "removes all commands from all keys in all bindmaps (leaving only shift-escape and escape)");
+
+       Cvar_RegisterVariable (&con_closeontoggleconsole);
+}
 
-       Cmd_AddCommand ("bind", Key_Bind_f);
-       Cmd_AddCommand ("unbind", Key_Unbind_f);
-       Cmd_AddCommand ("unbindall", Key_Unbindall_f);
+const char *Key_GetBind (int key)
+{
+       const char *bind;
+       if (key < 0 || key >= MAX_KEYS)
+               return NULL;
+       bind = keybindings[key_bmap][key];
+       if (!bind)
+               bind = keybindings[key_bmap2][key];
+       return bind;
 }
 
+qboolean CL_VM_InputEvent (qboolean down, int key, int ascii);
 
 /*
 ===================
@@ -826,139 +901,54 @@ Called by the system between frames for both key up and key down events
 Should NOT be called during an interrupt!
 ===================
 */
+static char tbl_keyascii[MAX_KEYS];
+static keydest_t tbl_keydest[MAX_KEYS];
+
 void
-Key_Event (int key, char ascii, qboolean down)
+Key_Event (int key, int ascii, qboolean down)
 {
-#if 0
-#define USERPLAYING()  ( !key_consoleactive && key_dest == key_game && (cls.state == ca_connected && cls.signon == SIGNONS) )
        const char *bind;
+       qboolean q;
+       keydest_t keydest = key_dest;
 
-       // get key binding
-       bind = keybindings[ key_bmap ][ key ];
-       if( !bind ) {
-               bind = keybindings[ key_bmap2 ][ key ];
-       }
-
-       // update key repeats
-       if( down ) {
-               keydown[ key ] = min(keydown[ key ] + 1, 2);
-               if( keydown[ key ] > 1 ) {
-                       if( (key_consoleactive && !consolekeys[key]) || USERPLAYING() )
-                               return;                                         // ignore most autorepeats
-               }
-       } else {
-               keydown[ key ] = 0;
-       }
-
-       if( !down ) {
-               if( bind && bind[ 0 ] == '+') {
-                       Cbuf_AddText( va( "-%s %i\n", bind + 1, key) );
-               }
-       } else {
-               // handle ESCAPE specially, so unbinding wont help
-               if( key == K_ESCAPE ) {
-                       // shift-escape is a safety measure for users who cant toggle the console otherwise
-                       if( keydown[K_SHIFT] ) {
-                               Con_ToggleConsole_f();
-                               return;
-                       }
-                       switch( key_dest ) {
-                               case key_message:
-                                       Key_Message( key, ascii );
-                                       break;
-                               case key_menu:
-                                       MR_Keydown( key, ascii );
-                                       break;
-                               case key_game:
-                                       if (COM_CheckParm ("-demolooponly"))
-                                       {
-                                               CL_Disconnect ();
-                                               return;
-                                       }
-                                       MR_ToggleMenu_f();
-                                       break;
-                               default:
-                                       Sys_Error( "Bad key_dest" );
-                       }
-                       return;
-               }
-
-               if( !(key_consoleactive && consolekeys[ key ]) && bind && !strncmp( bind, "toggleconsole", strlen( "toggleconsole" ) ) ) {
-                       Cbuf_AddText( bind );
-                       Cbuf_AddText( "\n" );
-                       if( ascii != STRING_COLOR_TAG ) {
-                               return;
-                       }
-               } else {
-                       // during demo playback, all keys ingame bring up the main menu
-                       if( cls.demoplayback && !key_consoleactive && key_dest == key_game ) {
-                               if (!COM_CheckParm ("-demolooponly"))
-                                       MR_ToggleMenu_f ();
-                               return;
-                       }
-
-                       // menu bind/function keys or normal binds
-                       if( (key_dest == key_menu && menubound[key]) || USERPLAYING() ) {
-                               if( bind ) {
-                                       if( bind[0] == '+' ) { // button commands add keynum as a parm
-                                               Cbuf_AddText( va( "%s %i\n", bind, key ) );
-                                       } else {
-                                               Cbuf_AddText( bind );
-                                               Cbuf_AddText( "\n" );
-                                       }
-                               }
-                               return;
-                       }
-               }
-
-               // either console or game state key functions
-               if( key_consoleactive ) {
-                               Key_Console( key, ascii );
-               } else {
-                       switch (key_dest) {
-                               case key_message:
-                                       Key_Message( key, ascii );
-                                       break;
-                               case key_menu:
-                                       MR_Keydown( key, ascii );
-                                       break;
-                               case key_game:
-                                       // unbound key
-                                       break;
-                               default:
-                                       Sys_Error( "Bad key_dest" );
-                       }
-               }
-       }
-#elif 1
-#define USERPLAYING()  ( !key_consoleactive && key_dest == key_game && (cls.state == ca_connected && cls.signon == SIGNONS) )
-       const char *bind;
+       if (key < 0 || key >= MAX_KEYS)
+               return;
 
        // get key binding
        bind = keybindings[key_bmap][key];
        if (!bind)
                bind = keybindings[key_bmap2][key];
 
-       if (!down)
+       if (developer.integer >= 1000)
+               Con_Printf("Key_Event(%i, '%c', %s) keydown %i bind \"%s\"\n", key, ascii, down ? "down" : "up", keydown[key], bind ? bind : "");
+
+       if(key_consoleactive)
+               keydest = key_console;
+       
+       if (down)
+       {
+               // increment key repeat count each time a down is received so that things
+               // which want to ignore key repeat can ignore it
+               keydown[key] = min(keydown[key] + 1, 2);
+               if(keydown[key] == 1) {
+                       tbl_keyascii[key] = ascii;
+                       tbl_keydest[key] = keydest;
+               } else {
+                       ascii = tbl_keyascii[key];
+                       keydest = tbl_keydest[key];
+               }
+       }
+       else
        {
                // clear repeat count now that the key is released
                keydown[key] = 0;
-               // key up events only generate commands if the game key binding is a button
-               // command (leading + sign).  These will occur even in console mode, to
-               // keep the character from continuing an action started before a console
-               // switch.  Button commands include the kenum as a parameter, so multiple
-               // downs can be matched with ups
-               if (bind && bind[0] == '+')
-                       Cbuf_AddText(va("-%s %i\n", bind + 1, key));
-               return;
+               keydest = tbl_keydest[key];
+               ascii = tbl_keyascii[key];
        }
 
-       // from here on we know this is a down event
-
-       // increment key repeat count each time a down is received so that things
-       // which want to ignore key repeat can ignore it
-       keydown[key] = min(keydown[key] + 1, 2);
-
+       if(keydest == key_void)
+               return;
+       
        // key_consoleactive is a flag not a key_dest because the console is a
        // high priority overlay ontop of the normal screen (designed as a safety
        // feature so that developers and users can rescue themselves from a bad
@@ -975,82 +965,69 @@ Key_Event (int key, char ascii, qboolean down)
                // ignore key repeats on escape
                if (keydown[key] > 1)
                        return;
+
                // escape does these things:
                // key_consoleactive - close console
                // key_message - abort messagemode
                // key_menu - go to parent menu (or key_game)
                // key_game - open menu
+
                // in all modes shift-escape toggles console
-               if (key_consoleactive || keydown[K_SHIFT])
+               if (keydown[K_SHIFT])
                {
-                       Con_ToggleConsole_f ();
+                       if(down)
+                       {
+                               Con_ToggleConsole_f ();
+                               tbl_keydest[key] = key_void; // esc release should go nowhere (especially not to key_menu or key_game)
+                       }
                        return;
                }
-               switch (key_dest)
+
+               switch (keydest)
                {
+                       case key_console:
+                               if(down)
+                               {
+                                       if(key_consoleactive & KEY_CONSOLEACTIVE_FORCED)
+                                       {
+                                               key_consoleactive &= ~KEY_CONSOLEACTIVE_USER;
+                                               MR_ToggleMenu_f ();
+                                       }
+                                       else
+                                               Con_ToggleConsole_f();
+                               }
+                               break;
+
                        case key_message:
-                               Key_Message (key, ascii);
+                               if (down)
+                                       Key_Message (key, ascii); // that'll close the message input
                                break;
+
                        case key_menu:
-                               MR_Keydown (key, ascii);
+                       case key_menu_grabbed:
+                               MR_KeyEvent (key, ascii, down);
                                break;
+
                        case key_game:
-                               MR_ToggleMenu_f ();
+                               // csqc has priority over toggle menu if it wants to (e.g. handling escape for UI stuff in-game.. :sick:)
+                               q = CL_VM_InputEvent(down, key, ascii);
+                               if (!q && down)
+                                       MR_ToggleMenu_f ();
                                break;
+
                        default:
-                               if(UI_Callback_IsSlotUsed(key_dest - 3))
-                                       UI_Callback_KeyDown (key, ascii);
-                               else
-                                       Sys_Error ("Bad key_dest");
+                               Con_Printf ("Key_Event: Bad key_dest\n");
                }
                return;
        }
 
-       // send function keydowns to interpreter no matter what mode is
+       // send function keydowns to interpreter no matter what mode is (unless the menu has specifically grabbed the keyboard, for rebinding keys)
+       if (keydest != key_menu_grabbed)
        if (key >= K_F1 && key <= K_F12)
        {
-               // ignore key repeats on F1-F12 binds
-               if (keydown[key] > 1)
-                       return;
                if (bind)
                {
-                       // button commands add keynum as a parm
-                       if (bind[0] == '+')
-                               Cbuf_AddText (va("%s %i\n", bind, key));
-                       else
-                       {
-                               Cbuf_AddText (bind);
-                               Cbuf_AddText ("\n");
-                       }
-               }
-               return;
-       }
-
-#if 1
-       // ignore binds (other than the above escape/F1-F12 keys) while in console
-       if (key_consoleactive)
-#else
-       // respond to toggleconsole binds while in console unless the pressed key
-       // happens to be the color prefix character (such as on German keyboards)
-       if (key_consoleactive && (strncmp(bind, "toggleconsole", strlen("toggleconsole")) || ascii == STRING_COLOR_TAG))
-#endif
-       {
-               Key_Console (key, ascii);
-               return;
-       }
-
-       // anything else is a key press into the game, chat line, or menu
-       switch (key_dest)
-       {
-               case key_message:
-                       Key_Message (key, ascii);
-                       break;
-               case key_menu:
-                       MR_Keydown (key, ascii);
-                       break;
-               case key_game:
-                       // ignore key repeats on binds
-                       if (bind && keydown[key] == 1)
+                       if(keydown[key] == 1 && down)
                        {
                                // button commands add keynum as a parm
                                if (bind[0] == '+')
@@ -1060,157 +1037,80 @@ Key_Event (int key, char ascii, qboolean down)
                                        Cbuf_AddText (bind);
                                        Cbuf_AddText ("\n");
                                }
-                       }
-                       break;
-               default:
-                       if(UI_Callback_IsSlotUsed(key_dest - 3))
-                               UI_Callback_KeyDown (key, ascii);
-                       else
-                               Sys_Error ("Bad key_dest");
-       }
-#else
-       const char      *kb;
-       char            cmd[1024];
-
-       if (!down)
-               keydown[key] = 0;
-
-       key_lastpress = key;
-       key_count++;
-       if (key_count <= 0) {
-               return;                                                 // just catching keys for Con_NotifyBox
-       }
-
-       // update auto-repeat status
-       if (down) {
-               keydown[key] = min(keydown[key] + 1, 2);
-               if (keydown[key] > 1) {
-                       if ((key_consoleactive && !consolekeys[key]) ||
-                                       (!key_consoleactive && key_dest == key_game &&
-                                        (cls.state == ca_connected && cls.signon == SIGNONS)))
-                               return;                                         // ignore most autorepeats
+                       } else if(bind[0] == '+' && !down && keydown[key] == 0)
+                               Cbuf_AddText(va("-%s %i\n", bind + 1, key));
                }
+               return;
        }
 
-       if (key == K_CTRL)
-               ctrl_down = down;
-
-       //
-       // handle escape specially, so the user can never unbind it
-       //
-       if (key == K_ESCAPE) {
+       // send input to console if it wants it
+       if (keydest == key_console)
+       {
                if (!down)
                        return;
-               // ctrl-escape is a safety measure
-               if (ctrl_down)
+               // con_closeontoggleconsole enables toggleconsole keys to close the
+               // console, as long as they are not the color prefix character
+               // (special exemption for german keyboard layouts)
+               if (con_closeontoggleconsole.integer && bind && !strncmp(bind, "toggleconsole", strlen("toggleconsole")) && (key_consoleactive & KEY_CONSOLEACTIVE_USER) && ascii != STRING_COLOR_TAG)
                {
                        Con_ToggleConsole_f ();
                        return;
                }
-               switch (key_dest) {
-                       case key_message:
-                               Key_Message (key, ascii);
-                               break;
-                       case key_menu:
-                               MR_Keydown (key, ascii);
-                               break;
-                       case key_game:
-                               MR_ToggleMenu_f ();
-                               break;
-                       default:
-                               if(UI_Callback_IsSlotUsed(key_dest - 3))
-                                       UI_Callback_KeyDown (key, ascii);
-                               else
-                                       Sys_Error ("Bad key_dest");
-               }
+               Key_Console (key, ascii);
                return;
        }
 
-       if (down)
+       // handle toggleconsole in menu too
+       if (keydest == key_menu)
        {
-               if (!(kb = keybindings[key_bmap][key]))
-                       kb = keybindings[key_bmap2][key];
-               if (kb && !strncmp(kb, "toggleconsole", strlen("toggleconsole")))
+               if (down && con_closeontoggleconsole.integer && bind && !strncmp(bind, "toggleconsole", strlen("toggleconsole")) && ascii != STRING_COLOR_TAG)
                {
-                       Cbuf_AddText (kb);
-                       Cbuf_AddText ("\n");
+                       Con_ToggleConsole_f ();
+                       tbl_keydest[key] = key_void; // key release should go nowhere (especially not to key_menu or key_game)
                        return;
                }
        }
 
-       if (key_consoleactive && consolekeys[key] && down)
-               Key_Console (key, ascii);
-       else
+       // ignore binds while a video is played, let the video system handle the key event
+       if (cl_videoplaying)
        {
-               //
-               // key up events only generate commands if the game key binding is a button
-               // command (leading + sign).  These will occur even in console mode, to
-               // keep the character from continuing an action started before a console
-               // switch.  Button commands include the kenum as a parameter, so multiple
-               // downs can be matched with ups
-               //
-               if (!down) {
-                       if (!(kb = keybindings[key_bmap][key]))
-                               kb = keybindings[key_bmap2][key];
-
-                       if (kb && kb[0] == '+') {
-                               dpsnprintf (cmd, sizeof(cmd), "-%s %i\n", kb + 1, key);
-                               Cbuf_AddText (cmd);
-                       }
-                       return;
-               }
-
-               //
-               // during demo playback, most keys bring up the main menu
-               //
-               if (cls.demoplayback && down && consolekeys[key] && key_dest == key_game) {
-                       MR_ToggleMenu_f ();
-                       return;
-               }
-
-               //
-               // if not a consolekey, send to the interpreter no matter what mode is
-               //
-               if ((key_dest == key_menu && menubound[key])
-                               || (key_consoleactive && !consolekeys[key])
-                               || (key_dest == key_game &&
-                                       ((cls.state == ca_connected) || !consolekeys[key]))) {
-                       if (!(kb = keybindings[key_bmap][key]))
-                               kb = keybindings[key_bmap2][key];
-                       if (kb) {
-                               if (kb[0] == '+') {                     // button commands add keynum as a parm
-                                       dpsnprintf (cmd, sizeof(cmd), "%s %i\n", kb, key);
-                                       Cbuf_AddText (cmd);
-                               } else {
-                                       Cbuf_AddText (kb);
-                                       Cbuf_AddText ("\n");
-                               }
-                       }
-                       return;
-               }
-
-               if (!down)
-                       return;                                                 // other systems only care about key
-               // down events
+               CL_Video_KeyEvent (key, ascii, keydown[key] != 0);
+               return;
+       }
 
-               switch (key_dest) {
-                       case key_message:
+       // anything else is a key press into the game, chat line, or menu
+       switch (keydest)
+       {
+               case key_message:
+                       if (down)
                                Key_Message (key, ascii);
-                               break;
-                       case key_menu:
-                               MR_Keydown (key, ascii);
-                               break;
-                       case key_game:
-                               Key_Console (key, ascii);
-                               break;
-                       default:
-                               if(UI_Callback_IsSlotUsed(key_dest - 3))
-                                       UI_Callback_KeyDown (key, ascii);
-                               else
-                                       Sys_Error ("Bad key_dest");
-               }
+                       break;
+               case key_menu:
+               case key_menu_grabbed:
+                       MR_KeyEvent (key, ascii, down);
+                       break;
+               case key_game:
+                       q = CL_VM_InputEvent(down, key, ascii);
+                       // ignore key repeats on binds and only send the bind if the event hasnt been already processed by csqc
+                       if (!q && bind)
+                       {
+                               if(keydown[key] == 1 && down)
+                               {
+                                       // button commands add keynum as a parm
+                                       if (bind[0] == '+')
+                                               Cbuf_AddText (va("%s %i\n", bind, key));
+                                       else
+                                       {
+                                               Cbuf_AddText (bind);
+                                               Cbuf_AddText ("\n");
+                                       }
+                               } else if(bind[0] == '+' && !down && keydown[key] == 0)
+                                       Cbuf_AddText(va("-%s %i\n", bind + 1, key));
+                       }
+                       break;
+               default:
+                       Con_Printf ("Key_Event: Bad key_dest\n");
        }
-#endif
 }
 
 /*