]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - mathlib.c
fix typo
[xonotic/darkplaces.git] / mathlib.c
index 8fb29b21840368c5142bd418be6171c15e67896c..36e858dee589dca6c48541c8730375e5a6340db1 100644 (file)
--- a/mathlib.c
+++ b/mathlib.c
@@ -113,7 +113,7 @@ float m_bytenormals[NUMVERTEXNORMALS][3] =
 };
 
 #if 0
-qbyte NormalToByte(const vec3_t n)
+unsigned char NormalToByte(const vec3_t n)
 {
        int i, best;
        float bestdistance, distance;
@@ -133,7 +133,7 @@ qbyte NormalToByte(const vec3_t n)
 }
 
 // note: uses byte partly to force unsigned for the validity check
-void ByteToNormal(qbyte num, vec3_t n)
+void ByteToNormal(unsigned char num, vec3_t n)
 {
        if (num < NUMVERTEXNORMALS)
                VectorCopy(m_bytenormals[num], n);
@@ -141,17 +141,6 @@ void ByteToNormal(qbyte num, vec3_t n)
                VectorClear(n); // FIXME: complain?
 }
 
-float Q_RSqrt(float number)
-{
-       float y;
-
-       if (number == 0.0f)
-               return 0.0f;
-
-       *((int *)&y) = 0x5f3759df - ((* (int *) &number) >> 1);
-       return y * (1.5f - (number * 0.5f * y * y));
-}
-
 // assumes "src" is normalized
 void PerpendicularVector( vec3_t dst, const vec3_t src )
 {
@@ -216,7 +205,7 @@ void VectorVectors(const vec3_t forward, vec3_t right, vec3_t up)
 
        d = DotProduct(forward, right);
        VectorMA(right, -d, forward, right);
-       VectorNormalizeFast(right);
+       VectorNormalize(right);
        CrossProduct(right, forward, up);
 }
 
@@ -307,6 +296,7 @@ int BoxOnPlaneSide(const vec3_t emins, const vec3_t emaxs, const mplane_t *p)
        }
 }
 
+#if 0
 int BoxOnPlaneSide_Separate(const vec3_t emins, const vec3_t emaxs, const vec3_t normal, const vec_t dist)
 {
        switch((normal[0] < 0) | ((normal[1] < 0) << 1) | ((normal[2] < 0) << 2))
@@ -322,6 +312,7 @@ int BoxOnPlaneSide_Separate(const vec3_t emins, const vec3_t emaxs, const vec3_t
        case 7: return (((normal[0] * emins[0] + normal[1] * emins[1] + normal[2] * emins[2]) >= dist) | (((normal[0] * emaxs[0] + normal[1] * emaxs[1] + normal[2] * emaxs[2]) < dist) << 1));
        }
 }
+#endif
 
 void BoxPlaneCorners(const vec3_t emins, const vec3_t emaxs, const mplane_t *p, vec3_t outnear, vec3_t outfar)
 {
@@ -343,7 +334,7 @@ void BoxPlaneCorners(const vec3_t emins, const vec3_t emaxs, const mplane_t *p,
        case 5: outnear[0] = emins[0];outnear[1] = emaxs[1];outnear[2] = emins[2];outfar[0] = emaxs[0];outfar[1] = emins[1];outfar[2] = emaxs[2];break;
        case 6: outnear[0] = emaxs[0];outnear[1] = emins[1];outnear[2] = emins[2];outfar[0] = emins[0];outfar[1] = emaxs[1];outfar[2] = emaxs[2];break;
        case 7: outnear[0] = emins[0];outnear[1] = emins[1];outnear[2] = emins[2];outfar[0] = emaxs[0];outfar[1] = emaxs[1];outfar[2] = emaxs[2];break;
-       }                                                                                                                      
+       }
 }
 
 void BoxPlaneCorners_Separate(const vec3_t emins, const vec3_t emaxs, const vec3_t normal, vec3_t outnear, vec3_t outfar)
@@ -359,7 +350,7 @@ void BoxPlaneCorners_Separate(const vec3_t emins, const vec3_t emaxs, const vec3
        case 5: outnear[0] = emins[0];outnear[1] = emaxs[1];outnear[2] = emins[2];outfar[0] = emaxs[0];outfar[1] = emins[1];outfar[2] = emaxs[2];break;
        case 6: outnear[0] = emaxs[0];outnear[1] = emins[1];outnear[2] = emins[2];outfar[0] = emins[0];outfar[1] = emaxs[1];outfar[2] = emaxs[2];break;
        case 7: outnear[0] = emins[0];outnear[1] = emins[1];outnear[2] = emins[2];outfar[0] = emaxs[0];outfar[1] = emaxs[1];outfar[2] = emaxs[2];break;
-       }                                                                                                                      
+       }
 }
 
 void BoxPlaneCornerDistances(const vec3_t emins, const vec3_t emaxs, const mplane_t *p, vec_t *outneardist, vec_t *outfardist)
@@ -418,20 +409,38 @@ void AngleVectors (const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up)
        }
        if (right || up)
        {
-               angle = angles[ROLL] * (M_PI*2 / 360);
-               sr = sin(angle);
-               cr = cos(angle);
-               if (right)
+               if (angles[ROLL])
                {
-                       right[0] = -1*(sr*sp*cy+cr*-sy);
-                       right[1] = -1*(sr*sp*sy+cr*cy);
-                       right[2] = -1*(sr*cp);
+                       angle = angles[ROLL] * (M_PI*2 / 360);
+                       sr = sin(angle);
+                       cr = cos(angle);
+                       if (right)
+                       {
+                               right[0] = -1*(sr*sp*cy+cr*-sy);
+                               right[1] = -1*(sr*sp*sy+cr*cy);
+                               right[2] = -1*(sr*cp);
+                       }
+                       if (up)
+                       {
+                               up[0] = (cr*sp*cy+-sr*-sy);
+                               up[1] = (cr*sp*sy+-sr*cy);
+                               up[2] = cr*cp;
+                       }
                }
-               if (up)
+               else
                {
-                       up[0] = (cr*sp*cy+-sr*-sy);
-                       up[1] = (cr*sp*sy+-sr*cy);
-                       up[2] = cr*cp;
+                       if (right)
+                       {
+                               right[0] = sy;
+                               right[1] = -cy;
+                               right[2] = 0;
+                       }
+                       if (up)
+                       {
+                               up[0] = (sp*cy);
+                               up[1] = (sp*sy);
+                               up[2] = cp;
+                       }
                }
        }
 }
@@ -454,20 +463,38 @@ void AngleVectorsFLU (const vec3_t angles, vec3_t forward, vec3_t left, vec3_t u
        }
        if (left || up)
        {
-               angle = angles[ROLL] * (M_PI*2 / 360);
-               sr = sin(angle);
-               cr = cos(angle);
-               if (left)
+               if (angles[ROLL])
                {
-                       left[0] = sr*sp*cy+cr*-sy;
-                       left[1] = sr*sp*sy+cr*cy;
-                       left[2] = sr*cp;
+                       angle = angles[ROLL] * (M_PI*2 / 360);
+                       sr = sin(angle);
+                       cr = cos(angle);
+                       if (left)
+                       {
+                               left[0] = sr*sp*cy+cr*-sy;
+                               left[1] = sr*sp*sy+cr*cy;
+                               left[2] = sr*cp;
+                       }
+                       if (up)
+                       {
+                               up[0] = cr*sp*cy+-sr*-sy;
+                               up[1] = cr*sp*sy+-sr*cy;
+                               up[2] = cr*cp;
+                       }
                }
-               if (up)
+               else
                {
-                       up[0] = cr*sp*cy+-sr*-sy;
-                       up[1] = cr*sp*sy+-sr*cy;
-                       up[2] = cr*cp;
+                       if (left)
+                       {
+                               left[0] = -sy;
+                               left[1] = cy;
+                               left[2] = 0;
+                       }
+                       if (up)
+                       {
+                               up[0] = sp*cy;
+                               up[1] = sp*sy;
+                               up[2] = cp;
+                       }
                }
        }
 }
@@ -591,7 +618,7 @@ void Mathlib_Init(void)
 
 #include "matrixlib.h"
 
-void Matrix4x4_Print (const matrix4x4_t *in)
+void Matrix4x4_Print(const matrix4x4_t *in)
 {
        Con_Printf("%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n"
        , in->m[0][0], in->m[0][1], in->m[0][2], in->m[0][3]
@@ -621,3 +648,16 @@ int Math_atov(const char *s, vec3_t out)
        return i;
 }
 
+void BoxFromPoints(vec3_t mins, vec3_t maxs, int numpoints, vec_t *point3f)
+{
+       int i;
+       VectorCopy(point3f, mins);
+       VectorCopy(point3f, maxs);
+       for (i = 1, point3f += 3;i < numpoints;i++, point3f += 3)
+       {
+               mins[0] = min(mins[0], point3f[0]);maxs[0] = max(maxs[0], point3f[0]);
+               mins[1] = min(mins[1], point3f[1]);maxs[1] = max(maxs[1], point3f[1]);
+               mins[2] = min(mins[2], point3f[2]);maxs[2] = max(maxs[2], point3f[2]);
+       }
+}
+