This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
void Sys_Error (char *error, ...);
vec3_t vec3_origin = {0,0,0};
-int nanmask = 255<<23;
float ixtable[4096];
/*-----------------------------------------------------------------*/
{0.864188, 0.442863, 0.238856}, {0.688191, 0.587785, 0.425325},
{0.809017, 0.309017, 0.500000}, {0.681718, 0.147621, 0.716567},
{0.587785, 0.425325, 0.688191}, {0.955423, 0.295242, 0.000000},
-{1.000000, 0.000000, 0.000000}, {0.951056, 0.162460, 0.262866},
+{1.000000, 0.000000, 0.000000}, {0.951056, 0.162460, 0.262866},
{0.850651, -0.525731, 0.000000}, {0.955423, -0.295242, 0.000000},
{0.864188, -0.442863, 0.238856}, {0.951056, -0.162460, 0.262866},
{0.809017, -0.309017, 0.500000}, {0.681718, -0.147621, 0.716567},
-{0.850651, 0.000000, 0.525731}, {0.864188, 0.442863, -0.238856},
+{0.850651, 0.000000, 0.525731}, {0.864188, 0.442863, -0.238856},
{0.809017, 0.309017, -0.500000}, {0.951056, 0.162460, -0.262866},
{0.525731, 0.000000, -0.850651}, {0.681718, 0.147621, -0.716567},
{0.681718, -0.147621, -0.716567}, {0.850651, 0.000000, -0.525731},
{0.500000, -0.809017, 0.309017}, {0.716567, -0.681718, 0.147621},
{0.525731, -0.850651, 0.000000}, {-0.238856, -0.864188, -0.442863},
{-0.500000, -0.809017, -0.309017}, {-0.262866, -0.951056, -0.162460},
-{-0.850651, -0.525731, 0.000000}, {-0.716567, -0.681718, -0.147621},
+{-0.850651, -0.525731, 0.000000}, {-0.716567, -0.681718, -0.147621},
{-0.716567, -0.681718, 0.147621}, {-0.525731, -0.850651, 0.000000},
{-0.500000, -0.809017, 0.309017}, {-0.238856, -0.864188, 0.442863},
{-0.262866, -0.951056, 0.162460}, {-0.864188, -0.442863, 0.238856},
-{-0.809017, -0.309017, 0.500000}, {-0.688191, -0.587785, 0.425325},
+{-0.809017, -0.309017, 0.500000}, {-0.688191, -0.587785, 0.425325},
{-0.681718, -0.147621, 0.716567}, {-0.442863, -0.238856, 0.864188},
{-0.587785, -0.425325, 0.688191}, {-0.309017, -0.500000, 0.809017},
{-0.147621, -0.716567, 0.681718}, {-0.425325, -0.688191, 0.587785},
{-0.587785, -0.425325, -0.688191}, {-0.688191, -0.587785, -0.425325},
};
-byte NormalToByte(vec3_t n)
+qbyte NormalToByte(const vec3_t n)
{
int i, best;
float bestdistance, distance;
}
// note: uses byte partly to force unsigned for the validity check
-void ByteToNormal(byte num, vec3_t n)
+void ByteToNormal(qbyte num, vec3_t n)
{
if (num < NUMVERTEXNORMALS)
- VectorCopy(m_bytenormals[num], n)
+ VectorCopy(m_bytenormals[num], n);
else
- VectorClear(n) // FIXME: complain?
+ VectorClear(n); // FIXME: complain?
}
float Q_RSqrt(float number)
if (number == 0.0f)
return 0.0f;
- *((long *)&y) = 0x5f3759df - ((* (long *) &number) >> 1);
+ *((int *)&y) = 0x5f3759df - ((* (int *) &number) >> 1);
return y * (1.5f - (number * 0.5f * y * y));
}
-void _VectorNormalizeFast(vec3_t v)
-{
- float y, number;
-
- number = DotProduct(v, v);
-
- if (number != 0.0)
- {
- *((long *)&y) = 0x5f3759df - ((* (long *) &number) >> 1);
- y = y * (1.5f - (number * 0.5f * y * y));
-
- VectorScale(v, y, v);
- }
-}
-
#if 0
// LordHavoc: no longer used at all
void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal )
}
-#ifdef _WIN32
-#pragma optimize( "", off )
-#endif
-
-
// LordHavoc: like AngleVectors, but taking a forward vector instead of angles, useful!
void VectorVectors(const vec3_t forward, vec3_t right, vec3_t up)
{
right[1] = -forward[0];
right[2] = forward[1];
+ d = DotProduct(forward, right);
+ right[0] -= d * forward[0];
+ right[1] -= d * forward[1];
+ right[2] -= d * forward[2];
+ VectorNormalizeFast(right);
+ CrossProduct(right, forward, up);
+}
+
+void VectorVectorsDouble(const double *forward, double *right, double *up)
+{
+ double d;
+
+ right[0] = forward[2];
+ right[1] = -forward[0];
+ right[2] = forward[1];
+
d = DotProduct(forward, right);
right[0] -= d * forward[0];
right[1] -= d * forward[1];
#endif
}
-#ifdef _WIN32
-#pragma optimize( "", on )
-#endif
-
/*-----------------------------------------------------------------*/
BoxOnPlaneSideClassify(p);
}
-void AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up)
+void AngleVectors (const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up)
{
- float angle;
- float sr, sp, sy, cr, cp, cy;
-
+ double angle, sr, sp, sy, cr, cp, cy;
+
angle = angles[YAW] * (M_PI*2 / 360);
sy = sin(angle);
cy = cos(angle);
angle = angles[PITCH] * (M_PI*2 / 360);
sp = sin(angle);
cp = cos(angle);
- // LordHavoc: this is only to hush up gcc complaining about 'might be used uninitialized' variables
- // (they are NOT used uninitialized, but oh well)
- cr = 0;
- sr = 0;
+ if (forward)
+ {
+ forward[0] = cp*cy;
+ forward[1] = cp*sy;
+ forward[2] = -sp;
+ }
if (right || up)
{
angle = angles[ROLL] * (M_PI*2 / 360);
sr = sin(angle);
cr = cos(angle);
+ if (right)
+ {
+ right[0] = -1*(sr*sp*cy+cr*-sy);
+ right[1] = -1*(sr*sp*sy+cr*cy);
+ right[2] = -1*(sr*cp);
+ }
+ if (up)
+ {
+ up[0] = (cr*sp*cy+-sr*-sy);
+ up[1] = (cr*sp*sy+-sr*cy);
+ up[2] = cr*cp;
+ }
}
+}
+
+void AngleVectorsFLU (const vec3_t angles, vec3_t forward, vec3_t left, vec3_t up)
+{
+ double angle, sr, sp, sy, cr, cp, cy;
+ angle = angles[YAW] * (M_PI*2 / 360);
+ sy = sin(angle);
+ cy = cos(angle);
+ angle = angles[PITCH] * (M_PI*2 / 360);
+ sp = sin(angle);
+ cp = cos(angle);
if (forward)
{
forward[0] = cp*cy;
forward[1] = cp*sy;
forward[2] = -sp;
}
- if (right)
- {
- right[0] = (-1*sr*sp*cy+-1*cr*-sy);
- right[1] = (-1*sr*sp*sy+-1*cr*cy);
- right[2] = -1*sr*cp;
- }
- if (up)
+ if (left || up)
{
- up[0] = (cr*sp*cy+-sr*-sy);
- up[1] = (cr*sp*sy+-sr*cy);
- up[2] = cr*cp;
+ angle = angles[ROLL] * (M_PI*2 / 360);
+ sr = sin(angle);
+ cr = cos(angle);
+ if (left)
+ {
+ left[0] = sr*sp*cy+cr*-sy;
+ left[1] = sr*sp*sy+cr*cy;
+ left[2] = sr*cp;
+ }
+ if (up)
+ {
+ up[0] = cr*sp*cy+-sr*-sy;
+ up[1] = cr*sp*sy+-sr*cy;
+ up[2] = cr*cp;
+ }
}
}
-int VectorCompare (vec3_t v1, vec3_t v2)
-{
- int i;
-
- for (i=0 ; i<3 ; i++)
- if (v1[i] != v2[i])
- return 0;
-
- return 1;
-}
-
-void VectorMASlow (vec3_t veca, float scale, vec3_t vecb, vec3_t vecc)
-{
- vecc[0] = veca[0] + scale*vecb[0];
- vecc[1] = veca[1] + scale*vecb[1];
- vecc[2] = veca[2] + scale*vecb[2];
-}
-
-
-vec_t _DotProduct (vec3_t v1, vec3_t v2)
-{
- return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2];
-}
-
-void _VectorSubtract (vec3_t veca, vec3_t vecb, vec3_t out)
+void AngleMatrix (const vec3_t angles, const vec3_t translate, vec_t matrix[][4])
{
- out[0] = veca[0]-vecb[0];
- out[1] = veca[1]-vecb[1];
- out[2] = veca[2]-vecb[2];
-}
+ double angle, sr, sp, sy, cr, cp, cy;
-void _VectorAdd (vec3_t veca, vec3_t vecb, vec3_t out)
-{
- out[0] = veca[0]+vecb[0];
- out[1] = veca[1]+vecb[1];
- out[2] = veca[2]+vecb[2];
-}
-
-void _VectorCopy (vec3_t in, vec3_t out)
-{
- out[0] = in[0];
- out[1] = in[1];
- out[2] = in[2];
+ angle = angles[YAW] * (M_PI*2 / 360);
+ sy = sin(angle);
+ cy = cos(angle);
+ angle = angles[PITCH] * (M_PI*2 / 360);
+ sp = sin(angle);
+ cp = cos(angle);
+ angle = angles[ROLL] * (M_PI*2 / 360);
+ sr = sin(angle);
+ cr = cos(angle);
+ matrix[0][0] = cp*cy;
+ matrix[0][1] = sr*sp*cy+cr*-sy;
+ matrix[0][2] = cr*sp*cy+-sr*-sy;
+ matrix[0][3] = translate[0];
+ matrix[1][0] = cp*sy;
+ matrix[1][1] = sr*sp*sy+cr*cy;
+ matrix[1][2] = cr*sp*sy+-sr*cy;
+ matrix[1][3] = translate[1];
+ matrix[2][0] = -sp;
+ matrix[2][1] = sr*cp;
+ matrix[2][2] = cr*cp;
+ matrix[2][3] = translate[2];
}
// LordHavoc: changed CrossProduct to a #define
}
*/
-double sqrt(double x);
-
-vec_t Length(vec3_t v)
-{
- int i;
- float length;
-
- length = 0;
- for (i=0 ; i< 3 ; i++)
- length += v[i]*v[i];
- length = sqrt (length); // FIXME
-
- return length;
-}
-
/*
// LordHavoc: fixme: do more research on gcc assembly so that qftol_minushalf and result will not be considered unused
static double qftol_minushalf = -0.5;
}
+/*
float VectorNormalizeLength2 (vec3_t v, vec3_t dest) // LordHavoc: added to allow copying while doing the calculation...
{
float length, ilength;
dest[0] = dest[1] = dest[2] = 0;
return length;
-
-}
-
-void _VectorInverse (vec3_t v)
-{
- v[0] = -v[0];
- v[1] = -v[1];
- v[2] = -v[2];
-}
-
-void _VectorScale (vec3_t in, vec_t scale, vec3_t out)
-{
- out[0] = in[0]*scale;
- out[1] = in[1]*scale;
- out[2] = in[2]*scale;
-}
-
-
-int Q_log2(int val)
-{
- int answer=0;
- while (val>>=1)
- answer++;
- return answer;
}
-
+*/
/*
================
R_ConcatRotations
================
*/
-void R_ConcatRotations (float in1[3][3], float in2[3][3], float out[3][3])
+void R_ConcatRotations (const float in1[3*3], const float in2[3*3], float out[3*3])
{
- out[0][0] = in1[0][0] * in2[0][0] + in1[0][1] * in2[1][0] + in1[0][2] * in2[2][0];
- out[0][1] = in1[0][0] * in2[0][1] + in1[0][1] * in2[1][1] + in1[0][2] * in2[2][1];
- out[0][2] = in1[0][0] * in2[0][2] + in1[0][1] * in2[1][2] + in1[0][2] * in2[2][2];
- out[1][0] = in1[1][0] * in2[0][0] + in1[1][1] * in2[1][0] + in1[1][2] * in2[2][0];
- out[1][1] = in1[1][0] * in2[0][1] + in1[1][1] * in2[1][1] + in1[1][2] * in2[2][1];
- out[1][2] = in1[1][0] * in2[0][2] + in1[1][1] * in2[1][2] + in1[1][2] * in2[2][2];
- out[2][0] = in1[2][0] * in2[0][0] + in1[2][1] * in2[1][0] + in1[2][2] * in2[2][0];
- out[2][1] = in1[2][0] * in2[0][1] + in1[2][1] * in2[1][1] + in1[2][2] * in2[2][1];
- out[2][2] = in1[2][0] * in2[0][2] + in1[2][1] * in2[1][2] + in1[2][2] * in2[2][2];
+ out[0*3+ 0] = in1[0*3+ 0] * in2[0*3+ 0] + in1[0*3+ 1] * in2[1*3+ 0] + in1[0*3+ 2] * in2[2*3+ 0];
+ out[0*3+ 1] = in1[0*3+ 0] * in2[0*3+ 1] + in1[0*3+ 1] * in2[1*3+ 1] + in1[0*3+ 2] * in2[2*3+ 1];
+ out[0*3+ 2] = in1[0*3+ 0] * in2[0*3+ 2] + in1[0*3+ 1] * in2[1*3+ 2] + in1[0*3+ 2] * in2[2*3+ 2];
+ out[1*3+ 0] = in1[1*3+ 0] * in2[0*3+ 0] + in1[1*3+ 1] * in2[1*3+ 0] + in1[1*3+ 2] * in2[2*3+ 0];
+ out[1*3+ 1] = in1[1*3+ 0] * in2[0*3+ 1] + in1[1*3+ 1] * in2[1*3+ 1] + in1[1*3+ 2] * in2[2*3+ 1];
+ out[1*3+ 2] = in1[1*3+ 0] * in2[0*3+ 2] + in1[1*3+ 1] * in2[1*3+ 2] + in1[1*3+ 2] * in2[2*3+ 2];
+ out[2*3+ 0] = in1[2*3+ 0] * in2[0*3+ 0] + in1[2*3+ 1] * in2[1*3+ 0] + in1[2*3+ 2] * in2[2*3+ 0];
+ out[2*3+ 1] = in1[2*3+ 0] * in2[0*3+ 1] + in1[2*3+ 1] * in2[1*3+ 1] + in1[2*3+ 2] * in2[2*3+ 1];
+ out[2*3+ 2] = in1[2*3+ 0] * in2[0*3+ 2] + in1[2*3+ 1] * in2[1*3+ 2] + in1[2*3+ 2] * in2[2*3+ 2];
}
R_ConcatTransforms
================
*/
-void R_ConcatTransforms (float in1[3][4], float in2[3][4], float out[3][4])
+void R_ConcatTransforms (const float in1[3*4], const float in2[3*4], float out[3*4])
{
- out[0][0] = in1[0][0] * in2[0][0] + in1[0][1] * in2[1][0] + in1[0][2] * in2[2][0];
- out[0][1] = in1[0][0] * in2[0][1] + in1[0][1] * in2[1][1] + in1[0][2] * in2[2][1];
- out[0][2] = in1[0][0] * in2[0][2] + in1[0][1] * in2[1][2] + in1[0][2] * in2[2][2];
- out[0][3] = in1[0][0] * in2[0][3] + in1[0][1] * in2[1][3] + in1[0][2] * in2[2][3] + in1[0][3];
- out[1][0] = in1[1][0] * in2[0][0] + in1[1][1] * in2[1][0] + in1[1][2] * in2[2][0];
- out[1][1] = in1[1][0] * in2[0][1] + in1[1][1] * in2[1][1] + in1[1][2] * in2[2][1];
- out[1][2] = in1[1][0] * in2[0][2] + in1[1][1] * in2[1][2] + in1[1][2] * in2[2][2];
- out[1][3] = in1[1][0] * in2[0][3] + in1[1][1] * in2[1][3] + in1[1][2] * in2[2][3] + in1[1][3];
- out[2][0] = in1[2][0] * in2[0][0] + in1[2][1] * in2[1][0] + in1[2][2] * in2[2][0];
- out[2][1] = in1[2][0] * in2[0][1] + in1[2][1] * in2[1][1] + in1[2][2] * in2[2][1];
- out[2][2] = in1[2][0] * in2[0][2] + in1[2][1] * in2[1][2] + in1[2][2] * in2[2][2];
- out[2][3] = in1[2][0] * in2[0][3] + in1[2][1] * in2[1][3] + in1[2][2] * in2[2][3] + in1[2][3];
-}
-
-
-/*
-===================
-FloorDivMod
-
-Returns mathematically correct (floor-based) quotient and remainder for
-numer and denom, both of which should contain no fractional part. The
-quotient must fit in 32 bits.
-====================
-*/
-
-void FloorDivMod (double numer, double denom, int *quotient,
- int *rem)
-{
- int q, r;
- double x;
-
-#ifndef PARANOID
- if (denom <= 0.0)
- Sys_Error ("FloorDivMod: bad denominator %d\n", denom);
-
-// if ((floor(numer) != numer) || (floor(denom) != denom))
-// Sys_Error ("FloorDivMod: non-integer numer or denom %f %f\n",
-// numer, denom);
-#endif
-
- if (numer >= 0.0)
- {
-
- x = floor(numer / denom);
- q = (int)x;
- r = (int)floor(numer - (x * denom));
- }
- else
- {
- //
- // perform operations with positive values, and fix mod to make floor-based
- //
- x = floor(-numer / denom);
- q = -(int)x;
- r = (int)floor(-numer - (x * denom));
- if (r != 0)
- {
- q--;
- r = (int)denom - r;
- }
- }
-
- *quotient = q;
- *rem = r;
-}
-
-
-/*
-===================
-GreatestCommonDivisor
-====================
-*/
-int GreatestCommonDivisor (int i1, int i2)
-{
- if (i1 > i2)
- {
- if (i2 == 0)
- return (i1);
- return GreatestCommonDivisor (i2, i1 % i2);
- }
- else
- {
- if (i1 == 0)
- return (i2);
- return GreatestCommonDivisor (i1, i2 % i1);
- }
+ out[0*4+0] = in1[0*4+0] * in2[0*4+0] + in1[0*4+1] * in2[1*4+0] + in1[0*4+2] * in2[2*4+0];
+ out[0*4+1] = in1[0*4+0] * in2[0*4+1] + in1[0*4+1] * in2[1*4+1] + in1[0*4+2] * in2[2*4+1];
+ out[0*4+2] = in1[0*4+0] * in2[0*4+2] + in1[0*4+1] * in2[1*4+2] + in1[0*4+2] * in2[2*4+2];
+ out[0*4+3] = in1[0*4+0] * in2[0*4+3] + in1[0*4+1] * in2[1*4+3] + in1[0*4+2] * in2[2*4+3] + in1[0*4+3];
+ out[1*4+0] = in1[1*4+0] * in2[0*4+0] + in1[1*4+1] * in2[1*4+0] + in1[1*4+2] * in2[2*4+0];
+ out[1*4+1] = in1[1*4+0] * in2[0*4+1] + in1[1*4+1] * in2[1*4+1] + in1[1*4+2] * in2[2*4+1];
+ out[1*4+2] = in1[1*4+0] * in2[0*4+2] + in1[1*4+1] * in2[1*4+2] + in1[1*4+2] * in2[2*4+2];
+ out[1*4+3] = in1[1*4+0] * in2[0*4+3] + in1[1*4+1] * in2[1*4+3] + in1[1*4+2] * in2[2*4+3] + in1[1*4+3];
+ out[2*4+0] = in1[2*4+0] * in2[0*4+0] + in1[2*4+1] * in2[1*4+0] + in1[2*4+2] * in2[2*4+0];
+ out[2*4+1] = in1[2*4+0] * in2[0*4+1] + in1[2*4+1] * in2[1*4+1] + in1[2*4+2] * in2[2*4+1];
+ out[2*4+2] = in1[2*4+0] * in2[0*4+2] + in1[2*4+1] * in2[1*4+2] + in1[2*4+2] * in2[2*4+2];
+ out[2*4+3] = in1[2*4+0] * in2[0*4+3] + in1[2*4+1] * in2[1*4+3] + in1[2*4+2] * in2[2*4+3] + in1[2*4+3];
}