]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - matrixlib.c
Added sv_maxairspeed cvar (default 30). This was already mirrored by cl_movement_max...
[xonotic/darkplaces.git] / matrixlib.c
index 5d4279bf99fa406567729bcaa3919584e5e07dfe..550a511837d6981c196204e21f8d6618334bcea8 100644 (file)
@@ -1,6 +1,16 @@
 
-#include "matrixlib.h"
 #include <math.h>
+#include "matrixlib.h"
+
+const matrix4x4_t identitymatrix =
+{
+       {
+               {1, 0, 0, 0},
+               {0, 1, 0, 0},
+               {0, 0, 1, 0},
+               {0, 0, 0, 1}
+       }
+};
 
 void Matrix4x4_Copy (matrix4x4_t *out, const matrix4x4_t *in)
 {
@@ -265,31 +275,100 @@ void Matrix4x4_CreateFromQuakeEntity(matrix4x4_t *out, float x, float y, float z
 {
        double angle, sr, sp, sy, cr, cp, cy;
 
-       angle = yaw * (M_PI*2 / 360);
-       sy = sin(angle);
-       cy = cos(angle);
-       angle = pitch * (M_PI*2 / 360);
-       sp = sin(angle);
-       cp = cos(angle);
-       angle = roll * (M_PI*2 / 360);
-       sr = sin(angle);
-       cr = cos(angle);
-       out->m[0][0] = (float)((cp*cy) * scale);
-       out->m[0][1] = (float)((sr*sp*cy+cr*-sy) * scale);
-       out->m[0][2] = (float)((cr*sp*cy+-sr*-sy) * scale);
-       out->m[0][3] = x;
-       out->m[1][0] = (float)((cp*sy) * scale);
-       out->m[1][1] = (float)((sr*sp*sy+cr*cy) * scale);
-       out->m[1][2] = (float)((cr*sp*sy+-sr*cy) * scale);
-       out->m[1][3] = y;
-       out->m[2][0] = (float)((-sp) * scale);
-       out->m[2][1] = (float)((sr*cp) * scale);
-       out->m[2][2] = (float)((cr*cp) * scale);
-       out->m[2][3] = z;
-       out->m[3][0] = 0;
-       out->m[3][1] = 0;
-       out->m[3][2] = 0;
-       out->m[3][3] = 1;
+       if (roll)
+       {
+               angle = yaw * (M_PI*2 / 360);
+               sy = sin(angle);
+               cy = cos(angle);
+               angle = pitch * (M_PI*2 / 360);
+               sp = sin(angle);
+               cp = cos(angle);
+               angle = roll * (M_PI*2 / 360);
+               sr = sin(angle);
+               cr = cos(angle);
+               out->m[0][0] = (float)((cp*cy) * scale);
+               out->m[0][1] = (float)((sr*sp*cy+cr*-sy) * scale);
+               out->m[0][2] = (float)((cr*sp*cy+-sr*-sy) * scale);
+               out->m[0][3] = x;
+               out->m[1][0] = (float)((cp*sy) * scale);
+               out->m[1][1] = (float)((sr*sp*sy+cr*cy) * scale);
+               out->m[1][2] = (float)((cr*sp*sy+-sr*cy) * scale);
+               out->m[1][3] = y;
+               out->m[2][0] = (float)((-sp) * scale);
+               out->m[2][1] = (float)((sr*cp) * scale);
+               out->m[2][2] = (float)((cr*cp) * scale);
+               out->m[2][3] = z;
+               out->m[3][0] = 0;
+               out->m[3][1] = 0;
+               out->m[3][2] = 0;
+               out->m[3][3] = 1;
+       }
+       else if (pitch)
+       {
+               angle = yaw * (M_PI*2 / 360);
+               sy = sin(angle);
+               cy = cos(angle);
+               angle = pitch * (M_PI*2 / 360);
+               sp = sin(angle);
+               cp = cos(angle);
+               out->m[0][0] = (float)((cp*cy) * scale);
+               out->m[0][1] = (float)((-sy) * scale);
+               out->m[0][2] = (float)((sp*cy) * scale);
+               out->m[0][3] = x;
+               out->m[1][0] = (float)((cp*sy) * scale);
+               out->m[1][1] = (float)((cy) * scale);
+               out->m[1][2] = (float)((sp*sy) * scale);
+               out->m[1][3] = y;
+               out->m[2][0] = (float)((-sp) * scale);
+               out->m[2][1] = 0;
+               out->m[2][2] = (float)((cp) * scale);
+               out->m[2][3] = z;
+               out->m[3][0] = 0;
+               out->m[3][1] = 0;
+               out->m[3][2] = 0;
+               out->m[3][3] = 1;
+       }
+       else if (yaw)
+       {
+               angle = yaw * (M_PI*2 / 360);
+               sy = sin(angle);
+               cy = cos(angle);
+               out->m[0][0] = (float)((cy) * scale);
+               out->m[0][1] = (float)((-sy) * scale);
+               out->m[0][2] = 0;
+               out->m[0][3] = x;
+               out->m[1][0] = (float)((sy) * scale);
+               out->m[1][1] = (float)((cy) * scale);
+               out->m[1][2] = 0;
+               out->m[1][3] = y;
+               out->m[2][0] = 0;
+               out->m[2][1] = 0;
+               out->m[2][2] = scale;
+               out->m[2][3] = z;
+               out->m[3][0] = 0;
+               out->m[3][1] = 0;
+               out->m[3][2] = 0;
+               out->m[3][3] = 1;
+       }
+       else
+       {
+               out->m[0][0] = scale;
+               out->m[0][1] = 0;
+               out->m[0][2] = 0;
+               out->m[0][3] = x;
+               out->m[1][0] = 0;
+               out->m[1][1] = scale;
+               out->m[1][2] = 0;
+               out->m[1][3] = y;
+               out->m[2][0] = 0;
+               out->m[2][1] = 0;
+               out->m[2][2] = scale;
+               out->m[2][3] = z;
+               out->m[3][0] = 0;
+               out->m[3][1] = 0;
+               out->m[3][2] = 0;
+               out->m[3][3] = 1;
+       }
 }
 
 void Matrix4x4_ToVectors(const matrix4x4_t *in, float vx[3], float vy[3], float vz[3], float t[3])
@@ -421,3 +500,16 @@ void Matrix4x4_ConcatScale3 (matrix4x4_t *out, float x, float y, float z)
        Matrix4x4_Concat(out, &base, &temp);
 }
 
+void Matrix4x4_OriginFromMatrix (const matrix4x4_t *in, float *out)
+{
+       out[0] = in->m[0][3];
+       out[1] = in->m[1][3];
+       out[2] = in->m[2][3];
+}
+
+float Matrix4x4_ScaleFromMatrix (const matrix4x4_t *in)
+{
+       // we only support uniform scaling, so assume the first row is enough
+       return (float)sqrt(in->m[0][0] * in->m[0][0] + in->m[0][1] * in->m[0][1] + in->m[0][2] * in->m[0][2]);
+}
+