]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - matrixlib.c
input: limit cl_netrepeatinput to 3
[xonotic/darkplaces.git] / matrixlib.c
index 2dd212a98eca0b53bb454cf33ef2a5c6726c13d6..a0bf9c96125e6a59f68bb31c618b5b84b3a1820d 100644 (file)
@@ -1,7 +1,13 @@
+#include "quakedef.h"
 
 #include <math.h>
 #include "matrixlib.h"
 
+#ifdef _MSC_VER
+#pragma warning(disable : 4244)     // LordHavoc: MSVC++ 4 x86, double/float
+#pragma warning(disable : 4305)         // LordHavoc: MSVC++ 6 x86, double/float
+#endif
+
 const matrix4x4_t identitymatrix =
 {
        {
@@ -135,6 +141,174 @@ void Matrix4x4_Transpose (matrix4x4_t *out, const matrix4x4_t *in1)
        out->m[3][3] = in1->m[3][3];
 }
 
+int Matrix4x4_Invert_Full (matrix4x4_t *out, const matrix4x4_t *in1)
+{
+       double  *temp;
+       double  *r[4];
+       double  rtemp[4][8];
+       double  m[4];
+       double  s;
+
+       r[0]    = rtemp[0];
+       r[1]    = rtemp[1];
+       r[2]    = rtemp[2];
+       r[3]    = rtemp[3];
+
+#ifdef MATRIX4x4_OPENGLORIENTATION
+       r[0][0] = in1->m[0][0]; r[0][1] = in1->m[1][0]; r[0][2] = in1->m[2][0]; r[0][3] = in1->m[3][0];
+       r[0][4] = 1.0;                  r[0][5] =                               r[0][6] =                               r[0][7] = 0.0;
+
+       r[1][0] = in1->m[0][1]; r[1][1] = in1->m[1][1]; r[1][2] = in1->m[2][1]; r[1][3] = in1->m[3][1];
+       r[1][5] = 1.0;                  r[1][4] =                               r[1][6] =                               r[1][7] = 0.0;
+
+       r[2][0] = in1->m[0][2]; r[2][1] = in1->m[1][2]; r[2][2] = in1->m[2][2]; r[2][3] = in1->m[3][2];
+       r[2][6] = 1.0;                  r[2][4] =                               r[2][5] =                               r[2][7] = 0.0;
+
+       r[3][0] = in1->m[0][3]; r[3][1] = in1->m[1][3]; r[3][2] = in1->m[2][3]; r[3][3] = in1->m[3][3];
+       r[3][7] = 1.0;                  r[3][4] =                               r[3][5] =                               r[3][6] = 0.0;
+#else
+       r[0][0] = in1->m[0][0]; r[0][1] = in1->m[0][1]; r[0][2] = in1->m[0][2]; r[0][3] = in1->m[0][3];
+       r[0][4] = 1.0;                  r[0][5] =                               r[0][6] =                               r[0][7] = 0.0;
+
+       r[1][0] = in1->m[1][0]; r[1][1] = in1->m[1][1]; r[1][2] = in1->m[1][2]; r[1][3] = in1->m[1][3];
+       r[1][5] = 1.0;                  r[1][4] =                               r[1][6] =                               r[1][7] = 0.0;
+
+       r[2][0] = in1->m[2][0]; r[2][1] = in1->m[2][1]; r[2][2] = in1->m[2][2]; r[2][3] = in1->m[2][3];
+       r[2][6] = 1.0;                  r[2][4] =                               r[2][5] =                               r[2][7] = 0.0;
+
+       r[3][0] = in1->m[3][0]; r[3][1] = in1->m[3][1]; r[3][2] = in1->m[3][2]; r[3][3] = in1->m[3][3];
+       r[3][7] = 1.0;                  r[3][4] =                               r[3][5] =                               r[3][6] = 0.0;
+#endif
+
+       if (fabs (r[3][0]) > fabs (r[2][0])) { temp = r[3]; r[3] = r[2]; r[2] = temp; }
+       if (fabs (r[2][0]) > fabs (r[1][0])) { temp = r[2]; r[2] = r[1]; r[1] = temp; }
+       if (fabs (r[1][0]) > fabs (r[0][0])) { temp = r[1]; r[1] = r[0]; r[0] = temp; }
+
+       if (r[0][0])
+       {
+               m[1]    = r[1][0] / r[0][0];
+               m[2]    = r[2][0] / r[0][0];
+               m[3]    = r[3][0] / r[0][0];
+
+               s       = r[0][1]; r[1][1] -= m[1] * s; r[2][1] -= m[2] * s; r[3][1] -= m[3] * s;
+               s       = r[0][2]; r[1][2] -= m[1] * s; r[2][2] -= m[2] * s; r[3][2] -= m[3] * s;
+               s       = r[0][3]; r[1][3] -= m[1] * s; r[2][3] -= m[2] * s; r[3][3] -= m[3] * s;
+
+               s       = r[0][4]; if (s) { r[1][4] -= m[1] * s; r[2][4] -= m[2] * s; r[3][4] -= m[3] * s; }
+               s       = r[0][5]; if (s) { r[1][5] -= m[1] * s; r[2][5] -= m[2] * s; r[3][5] -= m[3] * s; }
+               s       = r[0][6]; if (s) { r[1][6] -= m[1] * s; r[2][6] -= m[2] * s; r[3][6] -= m[3] * s; }
+               s       = r[0][7]; if (s) { r[1][7] -= m[1] * s; r[2][7] -= m[2] * s; r[3][7] -= m[3] * s; }
+
+               if (fabs (r[3][1]) > fabs (r[2][1])) { temp = r[3]; r[3] = r[2]; r[2] = temp; }
+               if (fabs (r[2][1]) > fabs (r[1][1])) { temp = r[2]; r[2] = r[1]; r[1] = temp; }
+
+               if (r[1][1])
+               {
+                       m[2]            = r[2][1] / r[1][1];
+                       m[3]            = r[3][1] / r[1][1];
+                       r[2][2] -= m[2] * r[1][2];
+                       r[3][2] -= m[3] * r[1][2];
+                       r[2][3] -= m[2] * r[1][3];
+                       r[3][3] -= m[3] * r[1][3];
+
+                       s       = r[1][4]; if (s) { r[2][4] -= m[2] * s; r[3][4] -= m[3] * s; }
+                       s       = r[1][5]; if (s) { r[2][5] -= m[2] * s; r[3][5] -= m[3] * s; }
+                       s       = r[1][6]; if (s) { r[2][6] -= m[2] * s; r[3][6] -= m[3] * s; }
+                       s       = r[1][7]; if (s) { r[2][7] -= m[2] * s; r[3][7] -= m[3] * s; }
+
+                       if (fabs (r[3][2]) > fabs (r[2][2])) { temp = r[3]; r[3] = r[2]; r[2] = temp; }
+
+                       if (r[2][2])
+                       {
+                               m[3]            = r[3][2] / r[2][2];
+                               r[3][3] -= m[3] * r[2][3];
+                               r[3][4] -= m[3] * r[2][4];
+                               r[3][5] -= m[3] * r[2][5];
+                               r[3][6] -= m[3] * r[2][6];
+                               r[3][7] -= m[3] * r[2][7];
+
+                               if (r[3][3])
+                               {
+                                       s                       = 1.0 / r[3][3];
+                                       r[3][4] *= s;
+                                       r[3][5] *= s;
+                                       r[3][6] *= s;
+                                       r[3][7] *= s;
+
+                                       m[2]            = r[2][3];
+                                       s                       = 1.0 / r[2][2];
+                                       r[2][4] = s * (r[2][4] - r[3][4] * m[2]);
+                                       r[2][5] = s * (r[2][5] - r[3][5] * m[2]);
+                                       r[2][6] = s * (r[2][6] - r[3][6] * m[2]);
+                                       r[2][7] = s * (r[2][7] - r[3][7] * m[2]);
+
+                                       m[1]            = r[1][3];
+                                       r[1][4] -= r[3][4] * m[1], r[1][5] -= r[3][5] * m[1];
+                                       r[1][6] -= r[3][6] * m[1], r[1][7] -= r[3][7] * m[1];
+
+                                       m[0]            = r[0][3];
+                                       r[0][4] -= r[3][4] * m[0], r[0][5] -= r[3][5] * m[0];
+                                       r[0][6] -= r[3][6] * m[0], r[0][7] -= r[3][7] * m[0];
+
+                                       m[1]            = r[1][2];
+                                       s                       = 1.0 / r[1][1];
+                                       r[1][4] = s * (r[1][4] - r[2][4] * m[1]), r[1][5] = s * (r[1][5] - r[2][5] * m[1]);
+                                       r[1][6] = s * (r[1][6] - r[2][6] * m[1]), r[1][7] = s * (r[1][7] - r[2][7] * m[1]);
+
+                                       m[0]            = r[0][2];
+                                       r[0][4] -= r[2][4] * m[0], r[0][5] -= r[2][5] * m[0];
+                                       r[0][6] -= r[2][6] * m[0], r[0][7] -= r[2][7] * m[0];
+
+                                       m[0]            = r[0][1];
+                                       s                       = 1.0 / r[0][0];
+                                       r[0][4] = s * (r[0][4] - r[1][4] * m[0]), r[0][5] = s * (r[0][5] - r[1][5] * m[0]);
+                                       r[0][6] = s * (r[0][6] - r[1][6] * m[0]), r[0][7] = s * (r[0][7] - r[1][7] * m[0]);
+
+#ifdef MATRIX4x4_OPENGLORIENTATION
+                                       out->m[0][0]    = r[0][4];
+                                       out->m[0][1]    = r[1][4];
+                                       out->m[0][2]    = r[2][4];
+                                       out->m[0][3]    = r[3][4];
+                                       out->m[1][0]    = r[0][5];
+                                       out->m[1][1]    = r[1][5];
+                                       out->m[1][2]    = r[2][5];
+                                       out->m[1][3]    = r[3][5];
+                                       out->m[2][0]    = r[0][6];
+                                       out->m[2][1]    = r[1][6];
+                                       out->m[2][2]    = r[2][6];
+                                       out->m[2][3]    = r[3][6];
+                                       out->m[3][0]    = r[0][7];
+                                       out->m[3][1]    = r[1][7];
+                                       out->m[3][2]    = r[2][7];
+                                       out->m[3][3]    = r[3][7];
+#else
+                                       out->m[0][0]    = r[0][4];
+                                       out->m[0][1]    = r[0][5];
+                                       out->m[0][2]    = r[0][6];
+                                       out->m[0][3]    = r[0][7];
+                                       out->m[1][0]    = r[1][4];
+                                       out->m[1][1]    = r[1][5];
+                                       out->m[1][2]    = r[1][6];
+                                       out->m[1][3]    = r[1][7];
+                                       out->m[2][0]    = r[2][4];
+                                       out->m[2][1]    = r[2][5];
+                                       out->m[2][2]    = r[2][6];
+                                       out->m[2][3]    = r[2][7];
+                                       out->m[3][0]    = r[3][4];
+                                       out->m[3][1]    = r[3][5];
+                                       out->m[3][2]    = r[3][6];
+                                       out->m[3][3]    = r[3][7];
+#endif
+
+                                       return 1;
+                               }
+                       }
+               }
+       }
+
+       return 0;
+}
+
 void Matrix4x4_Invert_Simple (matrix4x4_t *out, const matrix4x4_t *in1)
 {
        // we only support uniform scaling, so assume the first row is enough
@@ -188,6 +362,30 @@ void Matrix4x4_Invert_Simple (matrix4x4_t *out, const matrix4x4_t *in1)
 #endif
 }
 
+void Matrix4x4_Interpolate (matrix4x4_t *out, matrix4x4_t *in1, matrix4x4_t *in2, double frac)
+{
+       int i, j;
+       for (i = 0;i < 4;i++)
+               for (j = 0;j < 4;j++)
+                       out->m[i][j] = in1->m[i][j] + frac * (in2->m[i][j] - in1->m[i][j]);
+}
+
+void Matrix4x4_Clear (matrix4x4_t *out)
+{
+       int i, j;
+       for (i = 0;i < 4;i++)
+               for (j = 0;j < 4;j++)
+                       out->m[i][j] = 0;
+}
+
+void Matrix4x4_Accumulate (matrix4x4_t *out, matrix4x4_t *in, double weight)
+{
+       int i, j;
+       for (i = 0;i < 4;i++)
+               for (j = 0;j < 4;j++)
+                       out->m[i][j] += in->m[i][j] * weight;
+}
+
 void Matrix4x4_Normalize (matrix4x4_t *out, matrix4x4_t *in1)
 {
        // scale rotation matrix vectors to a length of 1
@@ -197,6 +395,62 @@ void Matrix4x4_Normalize (matrix4x4_t *out, matrix4x4_t *in1)
        Matrix4x4_Scale(out, scale, 1);
 }
 
+void Matrix4x4_Normalize3 (matrix4x4_t *out, matrix4x4_t *in1)
+{
+       int i;
+       double scale;
+       // scale each rotation matrix vector to a length of 1
+       // intended for use after Matrix4x4_Interpolate or Matrix4x4_Accumulate
+       *out = *in1;
+       for (i = 0;i < 3;i++)
+       {
+#ifdef MATRIX4x4_OPENGLORIENTATION
+               scale = sqrt(in1->m[i][0] * in1->m[i][0] + in1->m[i][1] * in1->m[i][1] + in1->m[i][2] * in1->m[i][2]);
+               if (scale)
+                       scale = 1.0 / scale;
+               out->m[i][0] *= scale;
+               out->m[i][1] *= scale;
+               out->m[i][2] *= scale;
+#else
+               scale = sqrt(in1->m[0][i] * in1->m[0][i] + in1->m[1][i] * in1->m[1][i] + in1->m[2][i] * in1->m[2][i]);
+               if (scale)
+                       scale = 1.0 / scale;
+               out->m[0][i] *= scale;
+               out->m[1][i] *= scale;
+               out->m[2][i] *= scale;
+#endif
+       }
+}
+
+void Matrix4x4_Reflect (matrix4x4_t *out, double normalx, double normaly, double normalz, double dist, double axisscale)
+{
+       int i;
+       double d;
+       double p[4], p2[4];
+       p[0] = normalx;
+       p[1] = normaly;
+       p[2] = normalz;
+       p[3] = -dist;
+       p2[0] = p[0] * axisscale;
+       p2[1] = p[1] * axisscale;
+       p2[2] = p[2] * axisscale;
+       p2[3] = 0;
+       for (i = 0;i < 4;i++)
+       {
+#ifdef MATRIX4x4_OPENGLORIENTATION
+               d = out->m[i][0] * p[0] + out->m[i][1] * p[1] + out->m[i][2] * p[2] + out->m[i][3] * p[3];
+               out->m[i][0] += p2[0] * d;
+               out->m[i][1] += p2[1] * d;
+               out->m[i][2] += p2[2] * d;
+#else
+               d = out->m[0][i] * p[0] + out->m[1][i] * p[1] + out->m[2][i] * p[2] + out->m[3][i] * p[3];
+               out->m[0][i] += p2[0] * d;
+               out->m[1][i] += p2[1] * d;
+               out->m[2][i] += p2[2] * d;
+#endif
+       }
+}
+
 void Matrix4x4_CreateIdentity (matrix4x4_t *out)
 {
        out->m[0][0]=1.0f;
@@ -987,6 +1241,36 @@ void Matrix4x4_Transform3x3 (const matrix4x4_t *in, const float v[3], float out[
 #endif
 }
 
+void Matrix4x4_TransformPositivePlane(const matrix4x4_t *in, float x, float y, float z, float d, float *o)
+{
+#ifdef MATRIX4x4_OPENGLORIENTATION
+       o[0] = x * in->m[0][0] + y * in->m[1][0] + z * in->m[2][0];
+       o[1] = x * in->m[0][1] + y * in->m[1][1] + z * in->m[2][1];
+       o[2] = x * in->m[0][2] + y * in->m[1][2] + z * in->m[2][2];
+       o[3] = d + (x * in->m[3][0] + y * in->m[3][1] + z * in->m[3][2]);
+#else
+       o[0] = x * in->m[0][0] + y * in->m[0][1] + z * in->m[0][2];
+       o[1] = x * in->m[1][0] + y * in->m[1][1] + z * in->m[1][2];
+       o[2] = x * in->m[2][0] + y * in->m[2][1] + z * in->m[2][2];
+       o[3] = d + (x * in->m[0][3] + y * in->m[1][3] + z * in->m[2][3]);
+#endif
+}
+
+void Matrix4x4_TransformStandardPlane(const matrix4x4_t *in, float x, float y, float z, float d, float *o)
+{
+#ifdef MATRIX4x4_OPENGLORIENTATION
+       o[0] = x * in->m[0][0] + y * in->m[1][0] + z * in->m[2][0];
+       o[1] = x * in->m[0][1] + y * in->m[1][1] + z * in->m[2][1];
+       o[2] = x * in->m[0][2] + y * in->m[1][2] + z * in->m[2][2];
+       o[3] = d - (x * in->m[3][0] + y * in->m[3][1] + z * in->m[3][2]);
+#else
+       o[0] = x * in->m[0][0] + y * in->m[0][1] + z * in->m[0][2];
+       o[1] = x * in->m[1][0] + y * in->m[1][1] + z * in->m[1][2];
+       o[2] = x * in->m[2][0] + y * in->m[2][1] + z * in->m[2][2];
+       o[3] = d - (x * in->m[0][3] + y * in->m[1][3] + z * in->m[2][3]);
+#endif
+}
+
 /*
 void Matrix4x4_SimpleUntransform (const matrix4x4_t *in, const float v[3], float out[3])
 {