*/
#include "quakedef.h"
-#ifdef CONFIG_CD
#include "cdaudio.h"
-#endif
#include "image.h"
#include "progsvm.h"
else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_contrast, bound(1, v_contrast.value + dir * 0.0625, 4));
else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_gamma, bound(0.5, v_gamma.value + dir * 0.0625, 3));
else if (options_cursor == optnum++) Cvar_SetValueQuick(&volume, bound(0, volume.value + dir * 0.0625, 1));
-#ifdef CONFIG_CD
else if (options_cursor == optnum++) Cvar_SetValueQuick(&bgmvolume, bound(0, bgmvolume.value + dir * 0.0625, 1));
-#endif
}
static int m_optnum;
M_Options_PrintSlider( " Brightness", true, v_contrast.value, 1, 2);
M_Options_PrintSlider( " Gamma", true, v_gamma.value, 0.5, 3);
M_Options_PrintSlider( " Sound Volume", snd_initialized.integer, volume.value, 0, 1);
-#ifdef CONFIG_CD
M_Options_PrintSlider( " Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
-#endif
M_Options_PrintCommand( " Customize Effects", true);
M_Options_PrintCommand( " Effects: Quake", true);
M_Options_PrintCommand( " Effects: Normal", true);