+void M_Shutdown(void)
+{
+ // reset key_dest
+ key_dest = key_game;
+}
+
+void M_Restart(void)
+{
+}
+
+//============================================================================
+// Menu prog handling
+mfunction_t *PRVM_ED_FindFunction(const char *);
+
+#define M_F_INIT "m_init"
+#define M_F_KEYDOWN "m_keydown"
+#define M_F_DRAW "m_draw"
+#define M_F_TOGGLE "m_toggle"
+#define M_F_SHUTDOWN "m_shutdown"
+
+static char *m_required_func[] = {
+M_F_INIT,
+M_F_KEYDOWN,
+M_F_DRAW,
+M_F_TOGGLE,
+M_F_SHUTDOWN,
+};
+
+static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
+
+static func_t m_draw,m_keydown;
+
+void MR_SetRouting (qboolean forceold);
+
+void MP_Error(void)
+{
+ // fall back to the normal menu
+
+ // say it
+ Con_Printf("Falling back to normal menu\n");
+
+ key_dest = key_game;
+
+ //PRVM_ResetProg();
+
+ // init the normal menu now -> this will also correct the menu router pointers
+ MR_SetRouting (TRUE);
+}
+
+void MP_Keydown (int key, char ascii)
+{
+ PRVM_Begin;
+ PRVM_SetProg(PRVM_MENUPROG);
+
+ // set time
+ *prog->time = realtime;
+
+ // pass key
+ prog->globals[OFS_PARM0] = (float) key;
+ prog->globals[OFS_PARM1] = (float) ascii;
+ PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key, float ascii) required\n");
+
+ PRVM_End;
+}
+
+void MP_Draw (void)
+{
+ PRVM_Begin;
+ PRVM_SetProg(PRVM_MENUPROG);
+
+ // set time
+ *prog->time = realtime;
+
+ PRVM_ExecuteProgram(m_draw,"");
+
+ PRVM_End;
+}
+
+void MP_ToggleMenu_f (void)
+{
+ PRVM_Begin;
+ PRVM_SetProg(PRVM_MENUPROG);
+
+ // set time
+ *prog->time = realtime;
+
+ PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),"");
+
+ PRVM_End;
+}
+
+void MP_Shutdown (void)
+{
+ PRVM_Begin;
+ PRVM_SetProg(PRVM_MENUPROG);
+
+ // set time
+ *prog->time = realtime;
+
+ PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_SHUTDOWN) - prog->functions),"");
+
+ // reset key_dest
+ key_dest = key_game;
+
+ // AK not using this cause Im not sure whether this is useful at all instead :
+ PRVM_ResetProg();
+
+ PRVM_End;
+}
+
+void MP_Init (void)
+{
+ PRVM_Begin;
+ PRVM_InitProg(PRVM_MENUPROG);
+
+ prog->crc = M_PROGHEADER_CRC;
+ prog->edictprivate_size = 0; // no private struct used
+ prog->name = M_NAME;
+ prog->limit_edicts = M_MAX_EDICTS;
+ prog->extensionstring = vm_m_extensions;
+ prog->builtins = vm_m_builtins;
+ prog->numbuiltins = vm_m_numbuiltins;
+ prog->init_cmd = VM_M_Cmd_Init;
+ prog->reset_cmd = VM_M_Cmd_Reset;
+ prog->error_cmd = MP_Error;
+
+ // allocate the mempools
+ prog->edicts_mempool = Mem_AllocPool(M_NAME " edicts mempool");
+ prog->edictstring_mempool = Mem_AllocPool( M_NAME " edict string mempool");
+ prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME);
+
+ PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func);
+
+ // set m_draw and m_keydown
+ m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions);
+ m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions);
+
+ // set time
+ *prog->time = realtime;
+
+ // call the prog init
+ PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),"");
+
+ PRVM_End;
+}
+
+void MP_Restart(void)
+{
+
+ MP_Init();
+}
+
+//============================================================================
+// Menu router
+
+static cvar_t forceqmenu = { 0, "forceqmenu", "0" };
+
+void MR_SetRouting(qboolean forceold)
+{
+ static qboolean m_init = FALSE, mp_init = FALSE;
+
+ // if the menu prog isnt available or forceqmenu ist set, use the old menu
+ if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
+ {
+ // set menu router function pointers
+ MR_Keydown = M_Keydown;
+ MR_Draw = M_Draw;
+ MR_ToggleMenu_f = M_ToggleMenu_f;
+ MR_Shutdown = M_Shutdown;
+
+ // init
+ if(!m_init)
+ {
+ M_Init();
+ m_init = TRUE;
+ }
+ else
+ M_Restart();
+ }
+ else
+ {
+ // set menu router function pointers
+ MR_Keydown = MP_Keydown;
+ MR_Draw = MP_Draw;
+ MR_ToggleMenu_f = MP_ToggleMenu_f;
+ MR_Shutdown = MP_Shutdown;
+
+ if(!mp_init)
+ {
+ MP_Init();
+ mp_init = TRUE;
+ }
+ else
+ MP_Restart();
+ }
+}
+
+void MR_Restart(void)
+{
+ MR_Shutdown ();
+ MR_SetRouting (FALSE);
+}
+
+void MR_Init()
+{
+ // set router console commands
+ Cvar_RegisterVariable (&forceqmenu);
+ Cmd_AddCommand ("menu_restart",MR_Restart);
+
+ // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
+ if(COM_CheckParm("-forceqmenu"))
+ Cvar_SetValueQuick(&forceqmenu,1);
+ // use -useqmenu for debugging proposes, cause it starts
+ // the normal quake menu only the first time
+ else if(COM_CheckParm("-useqmenu"))
+ MR_SetRouting (TRUE);
+ else
+ MR_SetRouting (FALSE);
+}
+
+
+
+