}
-#define OPTIONS_ITEMS 32
+#define OPTIONS_ITEMS 33
int options_cursor;
extern cvar_t gl_delayfinish;
extern cvar_t slowmo;
extern dllhandle_t jpeg_dll;
+extern cvar_t gl_texture_anisotropy;
void M_Menu_Options_AdjustSliders (int dir)
{
Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
else if (options_cursor == optnum++)
Cvar_SetValueQuick (&gl_delayfinish, !gl_delayfinish.integer);
+ else if (options_cursor == optnum++)
+ Cvar_SetValueQuick (&gl_texture_anisotropy, bound(0, gl_texture_anisotropy.value + dir, 8));
else if (options_cursor == optnum++)
Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
else if (options_cursor == optnum++)
{
if (opty >= 32)
{
- DrawQ_Fill(menu_x, menu_y + opty, 640, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
+ DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
M_ItemPrint(0, opty, s, enabled);
}
opty += 8;
{
if (opty >= 32)
{
- DrawQ_Fill(menu_x, menu_y + opty, 640, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
+ DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
M_ItemPrint(0, opty, s, enabled);
M_DrawCheckbox(0 + strlen(s) * 8 + 8, opty, yes);
}
{
if (opty >= 32)
{
- DrawQ_Fill(menu_x, menu_y + opty, 640, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
+ DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
M_ItemPrint(0, opty, s, enabled);
M_DrawSlider(0 + strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
}
M_Options_PrintCheckbox(" Texture Combine", true, gl_combine.integer);
M_Options_PrintCheckbox(" Dithering", true, gl_dither.integer);
M_Options_PrintCheckbox("Delay gfx (faster)", true, gl_delayfinish.integer);
+ M_Options_PrintSlider( "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.value, 0, 8);
M_Options_PrintSlider( " Game Speed", sv.active, slowmo.value, 0, 5);
M_Options_PrintSlider( " CD Music Volume", cdaudioinitialized, bgmvolume.value, 0, 1);
M_Options_PrintSlider( " Sound Volume", snd_initialized, volume.value, 0, 1);
opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
M_Options_PrintCommand( " Reset to defaults", true);
- M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported, v_hwgamma.integer);
- M_Options_PrintSlider( " Gamma", !v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer, v_gamma.value, 1, 5);
+ M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
+ M_Options_PrintSlider( " Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
M_Options_PrintSlider( " Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
M_Options_PrintSlider( " Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
M_Options_PrintCheckbox(" Color Level Controls", true, v_color_enable.integer);
M_Options_PrintSlider( " Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
M_Options_PrintSlider( " Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
M_Options_PrintSlider( " Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
- M_Options_PrintSlider( " Grey: Red ", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
- M_Options_PrintSlider( " Grey: Green", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
- M_Options_PrintSlider( " Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
- M_Options_PrintSlider( " Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
+ M_Options_PrintSlider( " Grey: Red ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
+ M_Options_PrintSlider( " Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
+ M_Options_PrintSlider( " Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
+ M_Options_PrintSlider( " Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
M_Options_PrintSlider( " White: Red ", v_color_enable.integer, v_color_white_r.value, 1, 5);
M_Options_PrintSlider( " White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
M_Options_PrintSlider( " White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
switch (k)
{
case K_ESCAPE:
- M_Menu_Main_f ();
+ M_Menu_Options_f ();
break;
case K_ENTER:
int video_cursor_table[] = {56, 68, 80, 100};
// note: if modes are added to the beginning of this list, update the
// video_resolution = x; in M_Menu_Video_f below
-unsigned short video_resolutions[][2] = {{320,240}, {400,300}, {512,384}, {640,480}, {800,600}, {1024,768}, {1152,864}, {1280,960}, {1280,1024}, {1600,1200}, {1792,1344}, {1920,1440}, {2048,1536}};
+unsigned short video_resolutions[][2] = {{320,240}, {400,300}, {512,384}, {640,480}, {800,600}, {1024,768}, {1152,864}, {1280,960}, {1280,1024}, {1600,1200}, {1792,1344}, {1920,1440}, {2048,1536}, {0,0}};
+#define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
int video_resolution;
extern int current_vid_fullscreen;
m_entersound = true;
// Look for the current resolution
- for (video_resolution = 0; video_resolution < (int) (sizeof (video_resolutions) / sizeof (video_resolutions[0])); video_resolution++)
+ for (video_resolution = 0; video_resolution < VID_RES_COUNT; video_resolution++)
{
if (video_resolutions[video_resolution][0] == current_vid_width &&
video_resolutions[video_resolution][1] == current_vid_height)
}
// Default to 800x600 if we didn't find it
- if (video_resolution == sizeof (video_resolutions) / sizeof (video_resolutions[0]))
+ if (video_resolution == VID_RES_COUNT)
{
// may need to update this number if mode list changes
video_resolution = 4;
{
int new_resolution = video_resolution + dir;
if (new_resolution < 0)
- video_resolution = sizeof (video_resolutions) / sizeof (video_resolutions[0]) - 1;
- else if (new_resolution > (int) (sizeof (video_resolutions) / sizeof (video_resolutions[0]) - 1))
+ video_resolution = VID_RES_COUNT - 1;
+ else if (new_resolution > VID_RES_COUNT)
video_resolution = 0;
else
video_resolution = new_resolution;
void M_Shutdown(void)
{
+ // reset key_dest
+ key_dest = key_game;
}
void M_Restart(void)
// fall back to the normal menu
// say it
- Con_Printf("Falling back to normal menu.\n Error :");
+ Con_Printf("Falling back to normal menu\n");
+
+ key_dest = key_game;
+
+ //PRVM_ResetProg();
// init the normal menu now -> this will also correct the menu router pointers
MR_SetRouting (TRUE);
key_dest = key_game;
// AK not using this cause Im not sure whether this is useful at all instead :
-/* // free mempools
- Mem_FreePool(prog->edicts_mempool);
- Mem_FreePool(prog->edictstring_mempool);
- Mem_FreePool(prog->progs_mempool);*/
PRVM_ResetProg();
PRVM_End;
// set time
*prog->time = realtime;
-
+
// call the prog init
PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),"");
-
+
PRVM_End;
}
void MP_Restart(void)
{
+
MP_Init();
}
MR_Draw = M_Draw;
MR_ToggleMenu_f = M_ToggleMenu_f;
MR_Shutdown = M_Shutdown;
-
+
// init
if(!m_init)
{
MR_Draw = MP_Draw;
MR_ToggleMenu_f = MP_ToggleMenu_f;
MR_Shutdown = MP_Shutdown;
-
+
if(!mp_init)
{
MP_Init();
// use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
if(COM_CheckParm("-forceqmenu"))
Cvar_SetValueQuick(&forceqmenu,1);
- // use -useqmenu for debugging proposes, cause it starts
+ // use -useqmenu for debugging proposes, cause it starts
// the normal quake menu only the first time
else if(COM_CheckParm("-useqmenu"))
MR_SetRouting (TRUE);
else
- MR_SetRouting (FALSE);
+ MR_SetRouting (FALSE);
}