This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
void M_Menu_Setup_f (void);
void M_Menu_Net_f (void);
void M_Menu_Options_f (void);
+ void M_Menu_Options_Effects_f (void);
void M_Menu_Keys_f (void);
void M_Menu_Video_f (void);
void M_Menu_Help_f (void);
void M_Setup_Draw (void);
void M_Net_Draw (void);
void M_Options_Draw (void);
+ void M_Options_Effects_Draw (void);
void M_Keys_Draw (void);
void M_Video_Draw (void);
void M_Help_Draw (void);
void M_Setup_Key (int key);
void M_Net_Key (int key);
void M_Options_Key (int key);
+ void M_Options_Effects_Key (int key);
void M_Keys_Key (int key);
void M_Video_Key (int key);
void M_Help_Key (int key);
M_DrawPic (16, 4, "gfx/qplaque.lmp");
p = Draw_CachePic ("gfx/ttl_sgl.lmp");
- // BloodBath doesn't have a single player mode
- if (gamemode == GAME_BLOODBATH)
+ // Transfusion doesn't have a single player mode
+ if (gamemode == GAME_TRANSFUSION)
{
M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp");
M_DrawTextBox (60, 8 * 8, 23, 4);
- M_PrintWhite (102, 10 * 8, "BloodBath is for");
+ M_PrintWhite (95, 10 * 8, "Transfusion is for");
M_PrintWhite (83, 11 * 8, "multiplayer play only");
}
else
void M_SinglePlayer_Key (int key)
{
- if (gamemode == GAME_BLOODBATH)
+ if (gamemode == GAME_TRANSFUSION)
{
if (key == K_ESCAPE || key == K_ENTER)
m_state = m_main;
//=============================================================================
/* OPTIONS MENU */
-#define OPTIONS_ITEMS 27
-
#define SLIDER_RANGE 10
+void M_DrawSlider (int x, int y, float range)
+{
+ int i;
+
+ if (range < 0)
+ range = 0;
+ if (range > 1)
+ range = 1;
+ M_DrawCharacter (x-8, y, 128);
+ for (i=0 ; i<SLIDER_RANGE ; i++)
+ M_DrawCharacter (x + i*8, y, 129);
+ M_DrawCharacter (x+i*8, y, 130);
+ M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
+}
+
+void M_DrawCheckbox (int x, int y, int on)
+{
+ if (on)
+ M_Print (x, y, "on");
+ else
+ M_Print (x, y, "off");
+}
+
+
+#define OPTIONS_ITEMS 27
+
int options_cursor;
void M_Menu_Options_f (void)
}
-void M_AdjustSliders (int dir)
+void M_Menu_Options_AdjustSliders (int dir)
{
S_LocalSound ("misc/menu3.wav");
switch (options_cursor)
{
- case 4:
- Cvar_SetValueQuick (&scr_2dresolution, bound(0, scr_2dresolution.value + dir * 0.2, 1));
- break;
case 5:
- Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
+ Cvar_SetValueQuick (&scr_2dresolution, bound(0, scr_2dresolution.value + dir * 0.2, 1));
break;
case 6:
- Cvar_SetValueQuick (&r_skyquality, bound(0, r_skyquality.integer + dir, 2));
+ Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
break;
case 7:
- Cvar_SetValueQuick (&r_ser, !r_ser.integer);
+ Cvar_SetValueQuick (&r_skyquality, bound(0, r_skyquality.integer + dir, 2));
break;
case 8:
Cvar_SetValueQuick (&v_overbrightbits, bound(0, v_overbrightbits.integer + dir, 4));
}
}
-
-void M_DrawSlider (int x, int y, float range)
-{
- int i;
-
- if (range < 0)
- range = 0;
- if (range > 1)
- range = 1;
- M_DrawCharacter (x-8, y, 128);
- for (i=0 ; i<SLIDER_RANGE ; i++)
- M_DrawCharacter (x + i*8, y, 129);
- M_DrawCharacter (x+i*8, y, 130);
- M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
-}
-
-void M_DrawCheckbox (int x, int y, int on)
-{
- if (on)
- M_Print (x, y, "on");
- else
- M_Print (x, y, "off");
-}
-
-
void M_Options_Draw (void)
{
float y;
M_Print(16, y, " Go to console");y += 8;
M_Print(16, y, " Reset to defaults");y += 8;
M_ItemPrint(16, y, " Video Options", vid_menudrawfn != NULL);y += 8;
+ M_Print(16, y, " Effects Options");y += 8;
M_Print(16, y, " 2D Resolution");M_DrawSlider(220, y, scr_2dresolution.value);y += 8;
M_Print(16, y, " Screen size");M_DrawSlider(220, y, (scr_viewsize.value - 30) /(120 - 30));y += 8;
M_Print(16, y, " Sky Quality");M_DrawSlider(220, y, r_skyquality.value / 2);y += 8;
- M_Print(16, y, "Hidden Surface Removal");M_DrawCheckbox(220, y, r_ser.integer);y += 8;
M_Print(16, y, " Overbright Bits");M_DrawSlider(220, y, (v_overbrightbits.value) / 4);y += 8;
M_Print(16, y, " Texture Combine");M_DrawCheckbox(220, y, gl_combine.integer);y += 8;
M_Print(16, y, " Dithering");M_DrawCheckbox(220, y, gl_dither.integer);y += 8;
if (vid_menudrawfn)
M_Menu_Video_f ();
break;
+ case 4:
+ M_Menu_Options_Effects_f ();
+ break;
default:
- M_AdjustSliders (1);
+ M_Menu_Options_AdjustSliders (1);
break;
}
return;
break;
case K_LEFTARROW:
- M_AdjustSliders (-1);
+ M_Menu_Options_AdjustSliders (-1);
break;
case K_RIGHTARROW:
- M_AdjustSliders (1);
+ M_Menu_Options_AdjustSliders (1);
+ break;
+ }
+}
+
+#define OPTIONS_EFFECTS_ITEMS 11
+
+int options_effects_cursor;
+
+void M_Menu_Options_Effects_f (void)
+{
+ key_dest = key_menu;
+ m_state = m_options_effects;
+ m_entersound = true;
+}
+
+
+extern cvar_t cl_particles;
+extern cvar_t cl_explosions;
+extern cvar_t cl_stainmaps;
+extern cvar_t r_modellights;
+extern cvar_t cl_particles_bulletimpacts;
+extern cvar_t cl_particles_smoke;
+extern cvar_t cl_particles_sparks;
+extern cvar_t cl_particles_bubbles;
+extern cvar_t cl_particles_blood;
+extern cvar_t cl_particles_blood_size;
+extern cvar_t cl_particles_blood_alpha;
+
+void M_Menu_Options_Effects_AdjustSliders (int dir)
+{
+ S_LocalSound ("misc/menu3.wav");
+
+ switch (options_effects_cursor)
+ {
+ case 0:
+ Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8));
+ break;
+ case 1:
+ Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
+ break;
+ case 2:
+ Cvar_SetValueQuick (&cl_explosions, !cl_explosions.integer);
+ break;
+ case 3:
+ Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
+ break;
+ case 4:
+ Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
+ break;
+ case 5:
+ Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
+ break;
+ case 6:
+ Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
+ break;
+ case 7:
+ Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
+ break;
+ case 8:
+ Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
+ break;
+ case 9:
+ Cvar_SetValueQuick (&cl_particles_blood_size, bound(2, cl_particles_blood_size.value + dir * 1, 20));
+ break;
+ case 10:
+ Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
+ break;
+ }
+}
+
+void M_Options_Effects_Draw (void)
+{
+ float y;
+ cachepic_t *p;
+
+ M_DrawPic(16, 4, "gfx/qplaque.lmp");
+ p = Draw_CachePic("gfx/p_option.lmp");
+ M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
+
+ y = 32;
+ M_Print(16, y, " Lights Per Model");M_DrawSlider(220, y, r_modellights.value / 8);y += 8;
+ M_Print(16, y, " Particles");M_DrawCheckbox(220, y, cl_particles.integer);y += 8;
+ M_Print(16, y, " Explosions");M_DrawCheckbox(220, y, cl_explosions.integer);y += 8;
+ M_Print(16, y, " Stainmaps");M_DrawCheckbox(220, y, cl_stainmaps.integer);y += 8;
+ M_Print(16, y, " Bullet Impacts");M_DrawCheckbox(220, y, cl_particles_bulletimpacts.integer);y += 8;
+ M_Print(16, y, " Smoke");M_DrawCheckbox(220, y, cl_particles_smoke.integer);y += 8;
+ M_Print(16, y, " Sparks");M_DrawCheckbox(220, y, cl_particles_sparks.integer);y += 8;
+ M_Print(16, y, " Bubbles");M_DrawCheckbox(220, y, cl_particles_bubbles.integer);y += 8;
+ M_Print(16, y, " Blood");M_DrawCheckbox(220, y, cl_particles_blood.integer);y += 8;
+ M_Print(16, y, " Blood Size");M_DrawSlider(220, y, (cl_particles_blood_size.value - 2) / 18);y += 8;
+ M_Print(16, y, " Blood Opacity");M_DrawSlider(220, y, (cl_particles_blood_alpha.value - 0.2) / 0.8);y += 8;
+
+ // cursor
+ M_DrawCharacter(200, 32 + options_effects_cursor*8, 12+((int)(realtime*4)&1));
+}
+
+
+void M_Options_Effects_Key (int k)
+{
+ switch (k)
+ {
+ case K_ESCAPE:
+ M_Menu_Options_f ();
+ break;
+
+ case K_ENTER:
+ M_Menu_Options_Effects_AdjustSliders (1);
+ break;
+
+ case K_UPARROW:
+ S_LocalSound ("misc/menu1.wav");
+ options_effects_cursor--;
+ if (options_effects_cursor < 0)
+ options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
+ break;
+
+ case K_DOWNARROW:
+ S_LocalSound ("misc/menu1.wav");
+ options_effects_cursor++;
+ if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
+ options_effects_cursor = 0;
+ break;
+
+ case K_LEFTARROW:
+ M_Menu_Options_Effects_AdjustSliders (-1);
+ break;
+
+ case K_RIGHTARROW:
+ M_Menu_Options_Effects_AdjustSliders (1);
break;
}
}
char *bindnames[][2] =
{
-#ifdef BLOODBATH
+#ifdef TRANSFUSION
{"+forward", "walk forward"},
{"+back", "backpedal"},
{"+moveleft", "step left"},
{"impulse 141", "identify player"},
{"impulse 16", "next armor type"},
{"impulse 20", "observer mode"}
-#else // not BLOODBATH
+#else // not TRANSFUSION
{"+attack", "attack"},
{"impulse 10", "next weapon"},
{"impulse 12", "previous weapon"},
{"+klook", "keyboard look"},
{"+moveup", "swim up"},
{"+movedown", "swim down"}
-#endif // not BLOODBATH
+#endif // not TRANSFUSION
};
#define NUMCOMMANDS (sizeof(bindnames)/sizeof(bindnames[0]))
{"Dimension of the Lost", 17, 2}
};
-// Map list for BloodBath
-level_t bloodbathlevels[] =
+// Map list for Transfusion
+level_t transfusionlevels[] =
{
{"bb1", "The Stronghold"},
{"bb2", "Winter Wonderland"},
{"qe1m7", "The House of Chthon"}
};
-episode_t bloodbathepisodes[] =
+episode_t transfusionepisodes[] =
{
{"Blood", 0, 10},
{"Plasma Pack", 10, 4},
{"Cryptic Passage", 14, 4},
{"Blood 2", 18, 5},
- {"BloodBath", 23, 7}
+ {"Custom", 23, 7}
};
gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
-gamelevels_t bloodbathgame = {"BloodBath", bloodbathlevels, bloodbathepisodes, 5};
+gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 5};
typedef struct
{
{GAME_NEHAHRA, &nehahragame, &nehahragame},
{GAME_FIENDARENA, &sharewarequakegame, ®isteredquakegame},
{GAME_ZYMOTIC, &sharewarequakegame, ®isteredquakegame},
- {GAME_BLOODBATH, &bloodbathgame, &bloodbathgame},
+ {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
{-1, &sharewarequakegame, ®isteredquakegame} // final fallback
};
M_Print (160, 56, va("%i", maxplayers) );
M_Print (0, 64, " Game Type");
- if (gamemode == GAME_BLOODBATH)
+ if (gamemode == GAME_TRANSFUSION)
{
if (!deathmatch.integer)
Cvar_SetValue("deathmatch", 1);
}
M_Print (160, 72, msg);
}
- else if (gamemode == GAME_BLOODBATH)
+ else if (gamemode == GAME_TRANSFUSION)
{
char *msg;
break;
case 2:
- if (gamemode == GAME_BLOODBATH)
+ if (gamemode == GAME_TRANSFUSION)
{
if (deathmatch.integer == 2) // changing from CTF to BloodBath
Cvar_SetValueQuick (&deathmatch, 0);
Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
Cmd_AddCommand ("menu_options", M_Menu_Options_f);
+ Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f);
Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
Cmd_AddCommand ("menu_video", M_Menu_Video_f);
Cmd_AddCommand ("help", M_Menu_Help_f);
M_Options_Draw ();
break;
+ case m_options_effects:
+ M_Options_Effects_Draw ();
+ break;
+
case m_keys:
M_Keys_Draw ();
break;
M_Options_Key (key);
return;
+ case m_options_effects:
+ M_Options_Effects_Key (key);
+ return;
+
case m_keys:
M_Keys_Key (key);
return;