*/
#include "quakedef.h"
+#ifdef CONFIG_CD
#include "cdaudio.h"
+#endif
#include "image.h"
#include "progsvm.h"
#define TYPE_BOTH 3
static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
+static cvar_t menu_progs = { 0, "menu_progs", "menu.dat", "name of quakec menu.dat file" };
static int NehGameType;
M_Options_PrintSlider( " Brightness", true, v_contrast.value, 1, 2);
M_Options_PrintSlider( " Gamma", true, v_gamma.value, 0.5, 3);
M_Options_PrintSlider( " Sound Volume", snd_initialized.integer, volume.value, 0, 1);
+#ifdef CONFIG_CD
M_Options_PrintSlider( " Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
+#endif
M_Options_PrintCommand( " Customize Effects", true);
M_Options_PrintCommand( " Effects: Quake", true);
M_Options_PrintCommand( " Effects: Normal", true);
{
}
+static int M_GetServerListEntryCategory(const serverlist_entry_t *entry)
+{
+ return 0;
+}
+
void M_Shutdown(void)
{
// reset key_dest
// FIXME: this really shouldnt error out lest we have a very broken refdef state...?
// or does it kill the server too?
+ PRVM_G_FLOAT(OFS_PARM0) = vid.width;
+ PRVM_G_FLOAT(OFS_PARM1) = vid.height;
prog->ExecuteProgram(prog, PRVM_menufunction(m_draw),"m_draw() required");
// TODO: imo this should be moved into scene, too [1/27/2008 Andreas]
prog->ExecuteProgram(prog, PRVM_menufunction(m_newmap),"m_newmap() required");
}
-static void MP_Shutdown (void)
+const serverlist_entry_t *serverlist_callbackentry = NULL;
+static int MP_GetServerListEntryCategory(const serverlist_entry_t *entry)
{
prvm_prog_t *prog = MVM_prog;
+ serverlist_callbackentry = entry;
+ if (PRVM_menufunction(m_gethostcachecategory))
+ {
+ prog->globals.fp[OFS_PARM0] = (prvm_vec_t) -1;
+ prog->ExecuteProgram(prog, PRVM_menufunction(m_gethostcachecategory),"m_gethostcachecategory(float entry) required");
+ serverlist_callbackentry = NULL;
+ return prog->globals.fp[OFS_RETURN];
+ }
+ else
+ {
+ return 0;
+ }
+}
- prog->ExecuteProgram(prog, PRVM_menufunction(m_shutdown),"m_shutdown() required");
+static void MP_Shutdown (void)
+{
+ prvm_prog_t *prog = MVM_prog;
+ if (prog->loaded)
+ prog->ExecuteProgram(prog, PRVM_menufunction(m_shutdown),"m_shutdown() required");
// reset key_dest
key_dest = key_game;
prog->ExecuteProgram = MVM_ExecuteProgram;
// allocate the mempools
- prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
+ prog->progs_mempool = Mem_AllocPool(menu_progs.string, 0, NULL);
- PRVM_Prog_Load(prog, M_PROG_FILENAME, NULL, 0, m_numrequiredfunc, m_required_func, m_numrequiredfields, m_required_fields, m_numrequiredglobals, m_required_globals);
+ PRVM_Prog_Load(prog, menu_progs.string, NULL, 0, m_numrequiredfunc, m_required_func, m_numrequiredfields, m_required_fields, m_numrequiredglobals, m_required_globals);
// note: OP_STATE is not supported by menu qc, we don't even try to detect
// it here
void (*MR_ToggleMenu) (int mode);
void (*MR_Shutdown) (void);
void (*MR_NewMap) (void);
+int (*MR_GetServerListEntryCategory) (const serverlist_entry_t *entry);
void MR_SetRouting(qboolean forceold)
{
// if the menu prog isnt available or forceqmenu ist set, use the old menu
- if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
+ if(!FS_FileExists(menu_progs.string) || forceqmenu.integer || forceold)
{
// set menu router function pointers
MR_KeyEvent = M_KeyEvent;
MR_ToggleMenu = M_ToggleMenu;
MR_Shutdown = M_Shutdown;
MR_NewMap = M_NewMap;
+ MR_GetServerListEntryCategory = M_GetServerListEntryCategory;
M_Init();
}
else
MR_ToggleMenu = MP_ToggleMenu;
MR_Shutdown = MP_Shutdown;
MR_NewMap = MP_NewMap;
+ MR_GetServerListEntryCategory = MP_GetServerListEntryCategory;
MP_Init();
}
}
// set router console commands
Cvar_RegisterVariable (&forceqmenu);
Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
+ Cvar_RegisterVariable (&menu_progs);
Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat)");
Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
}