// Nehahra
#define NumberOfNehahraDemos 34
-typedef struct
+typedef struct nehahrademonames_s
{
char *name;
char *desc;
DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
}
-void M_ItemPrint(float cx, float cy, char *str, int unghosted)
+void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
{
if (unghosted)
DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
}
-void M_DrawPic (float cx, float cy, char *picname)
+void M_DrawPic (float cx, float cy, const char *picname)
{
DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
}
-qbyte identityTable[256];
-qbyte translationTable[256];
+unsigned char identityTable[256];
+unsigned char translationTable[256];
void M_BuildTranslationTable(int top, int bottom)
{
int j;
- qbyte *dest, *source;
+ unsigned char *dest, *source;
for (j = 0; j < 256; j++)
identityTable[j] = j;
}
static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
-static qbyte *menuplyr_pixels;
+static unsigned char *menuplyr_pixels;
static unsigned int *menuplyr_translated;
typedef struct ratetable_s
// LordHavoc: rewrote this code greatly
if (menuplyr_load)
{
- qbyte *data, *f;
+ unsigned char *data, *f;
menuplyr_load = false;
menuplyr_top = -1;
menuplyr_bottom = -1;
menuplyr_width = image_width;
menuplyr_height = image_height;
Mem_Free(f);
- menuplyr_pixels = Mem_Alloc(cl_mempool, menuplyr_width * menuplyr_height);
- menuplyr_translated = Mem_Alloc(cl_mempool, menuplyr_width * menuplyr_height * 4);
+ menuplyr_pixels = (unsigned char *)Mem_Alloc(cl_mempool, menuplyr_width * menuplyr_height);
+ menuplyr_translated = (unsigned int *)Mem_Alloc(cl_mempool, menuplyr_width * menuplyr_height * 4);
memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
Mem_Free(data);
}
M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
for (i = 0;i < menuplyr_width * menuplyr_height;i++)
menuplyr_translated[i] = palette_complete[translationTable[menuplyr_pixels[i]]];
- Draw_NewPic("gfx/menuplyr.lmp", menuplyr_width, menuplyr_height, true, (qbyte *)menuplyr_translated);
+ Draw_NewPic("gfx/menuplyr.lmp", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
}
M_DrawPic(160, 48, "gfx/bigbox.lmp");
M_DrawPic(172, 56, "gfx/menuplyr.lmp");
}
-#define OPTIONS_ITEMS 40
+#define OPTIONS_ITEMS 39
int options_cursor;
Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1));
else if (options_cursor == optnum++)
Cvar_SetValueQuick (&r_sky, !r_sky.integer);
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&gl_combine, !gl_combine.integer);
else if (options_cursor == optnum++)
Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
else if (options_cursor == optnum++)
else if (options_cursor == optnum++)
Cvar_SetValueQuick (&r_textshadow, !r_textshadow.integer);
else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5));
+ Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 6));
else if (options_cursor == optnum++)
Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
else if (options_cursor == optnum++)
int opty;
int optcursor;
-void M_Options_PrintCommand(char *s, int enabled)
+void M_Options_PrintCommand(const char *s, int enabled)
{
if (opty >= 32)
{
optnum++;
}
-void M_Options_PrintCheckbox(char *s, int enabled, int yes)
+void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
{
if (opty >= 32)
{
optnum++;
}
-void M_Options_PrintSlider(char *s, int enabled, float value, float minvalue, float maxvalue)
+void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
{
if (opty >= 32)
{
M_Options_PrintCheckbox(" JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
M_Options_PrintSlider( " JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1);
M_Options_PrintCheckbox(" Sky", true, r_sky.integer);
- M_Options_PrintCheckbox(" Texture Combine", true, gl_combine.integer);
M_Options_PrintCheckbox(" Dithering", true, gl_dither.integer);
M_Options_PrintSlider( "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
M_Options_PrintSlider( " Game Speed", sv.active, slowmo.value, 0, 5);
}
}
-#define OPTIONS_EFFECTS_ITEMS 37
+#define OPTIONS_EFFECTS_ITEMS 34
int options_effects_cursor;
}
-extern cvar_t r_detailtextures;
extern cvar_t cl_stainmaps;
extern cvar_t cl_stainmaps_clearonload;
extern cvar_t r_explosionclip;
-extern cvar_t r_modellights;
extern cvar_t r_coronas;
extern cvar_t gl_flashblend;
extern cvar_t cl_beams_polygon;
S_LocalSound ("sound/misc/menu3.wav");
optnum = 0;
- if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8));
- else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
+ if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
- else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_detailtextures, !r_detailtextures.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
- else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_watershader, bound(0, r_watershader.value + dir * 0.25, 10));
}
void M_Options_Effects_Draw (void)
visible = (menu_height - 32) / 8;
opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
- M_Options_PrintSlider( " Lights Per Model", true, r_modellights.value, 0, 8);
M_Options_PrintSlider( " Corona Intensity", true, r_coronas.value, 0, 4);
M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer);
M_Options_PrintCheckbox(" Particles", true, cl_particles.integer);
M_Options_PrintCheckbox(" Stainmaps", true, cl_stainmaps.integer);
M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
M_Options_PrintCheckbox(" Decals", true, cl_decals.integer);
- M_Options_PrintCheckbox(" Detail Texturing", true, r_detailtextures.integer);
M_Options_PrintCheckbox(" Bullet Impacts", true, cl_particles_bulletimpacts.integer);
M_Options_PrintCheckbox(" Smoke", true, cl_particles_smoke.integer);
M_Options_PrintCheckbox(" Sparks", true, cl_particles_sparks.integer);
M_Options_PrintSlider( " Underwater View Warp", true, r_waterwarp.value, 0, 1);
M_Options_PrintSlider( " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
M_Options_PrintSlider( " Water Movement", true, r_waterscroll.value, 0, 10);
- M_Options_PrintSlider( " GeForce3 Water Shader", true, r_watershader.value, 0, 10);
}
case GAME_HIPNOTIC:
case GAME_ROGUE:
case GAME_NEHAHRA:
+ case GAME_DEFEATINDETAIL2:
if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
case 'N':
if (wasInMenus)
{
- m_state = m_quit_prevstate;
+ m_state = (enum m_state_e)m_quit_prevstate;
m_entersound = true;
}
else
//=============================================================================
/* GAME OPTIONS MENU */
-typedef struct
+typedef struct level_s
{
char *name;
char *description;
} level_t;
-typedef struct
+typedef struct episode_s
{
char *description;
int firstLevel;
int levels;
} episode_t;
-typedef struct
+typedef struct gamelevels_s
{
char *gamename;
level_t *levels;
{"Contrib", 7, 6},
};
+level_t defeatindetail2levels[] =
+{
+ {"atac3", "River Crossing"},
+ {"atac4", "Canyon Chaos"},
+ {"atac7", "Desert Stormer"},
+};
+
+episode_t defeatindetail2episodes[] =
+{
+ {"ATAC Campaign", 0, 3},
+};
+
gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
+gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
-typedef struct
+typedef struct gameinfo_s
{
gamemode_t gameid;
gamelevels_t *notregistered;
{GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
{GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
{GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
- {-1, &sharewarequakegame, ®isteredquakegame} // final fallback
+ {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
+ {(gamemode_t)-1, &sharewarequakegame, ®isteredquakegame} // final fallback
};
gamelevels_t *lookupgameinfo(void)
void MP_Error(const char *format, ...)
{
+ static qboolean processingError = false;
char errorstring[4096];
va_list argptr;
va_end (argptr);
Con_Printf( "Menu_Error: %s\n", errorstring );
- PRVM_Crash();
+ if( !processingError ) {
+ processingError = true;
+ PRVM_Crash();
+ processingError = false;
+ } else {
+ Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
+ }
// fall back to the normal menu
static cvar_t forceqmenu = { 0, "forceqmenu", "0" };
+void (*MR_Keydown) (int key, char ascii);
+void (*MR_Draw) (void);
+void (*MR_ToggleMenu_f) (void);
+void (*MR_Shutdown) (void);
+
void MR_SetRouting(qboolean forceold)
{
static qboolean m_init = FALSE, mp_init = FALSE;