#include "quakedef.h"
#include "image.h"
+#include "mprogdefs.h"
#define TYPE_DEMO 1
#define TYPE_GAME 2
DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
}
-void M_PrintWhite (float cx, float cy, const char *str)
+void M_PrintRed (float cx, float cy, const char *str)
{
- DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
+ DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
}
void M_ItemPrint (float cx, float cy, char *str, int unghosted)
S_LocalSound ("misc/menu1.wav");
demo_cursor--;
if (demo_cursor < 0)
- demo_cursor = NumberOfNehahraDemos;
+ demo_cursor = NumberOfNehahraDemos-1;
break;
case K_DOWNARROW:
case K_RIGHTARROW:
S_LocalSound ("misc/menu1.wav");
demo_cursor++;
- if (demo_cursor > NumberOfNehahraDemos)
+ if (demo_cursor >= NumberOfNehahraDemos)
demo_cursor = 0;
break;
}
M_DrawTextBox (60, 8 * 8, 23, 4);
if (gamemode == GAME_NEXUIZ)
- M_PrintWhite (95, 10 * 8, "Nexuiz is for");
+ M_Print (95, 10 * 8, "Nexuiz is for");
else if (gamemode == GAME_GOODVSBAD2)
- M_PrintWhite (95, 10 * 8, "Good Vs Bad 2 is for");
+ M_Print (95, 10 * 8, "Good Vs Bad 2 is for");
else if (gamemode == GAME_BATTLEMECH)
- M_PrintWhite (95, 10 * 8, "Battlemech is for");
+ M_Print (95, 10 * 8, "Battlemech is for");
else
- M_PrintWhite (95, 10 * 8, "Transfusion is for");
- M_PrintWhite (83, 11 * 8, "multiplayer play only");
+ M_Print (95, 10 * 8, "Transfusion is for");
+ M_Print (83, 11 * 8, "multiplayer play only");
}
else
{
str = FS_Getline (f);
sscanf (str, "%i\n", &version);
str = FS_Getline (f);
- strncpy (m_filenames[i], str, sizeof(m_filenames[i])-1);
+ strlcpy (m_filenames[i], str, sizeof (m_filenames[i]));
// change _ back to space
for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
M_DrawCharacter (x + i*8, y, 129);
M_DrawCharacter (x+i*8, y, 130);
M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
- sprintf(text, "%g", num);
+ if (fabs((int)num - num) < 0.01)
+ sprintf(text, "%i", (int)num);
+ else
+ sprintf(text, "%.2f", num);
M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
}
optnum = 6;
if (options_cursor == optnum++)
- Cvar_SetValueQuick (&scr_2dresolution, bound(0, scr_2dresolution.value + dir * 0.2, 1));
+ Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
+ else if (options_cursor == optnum++)
+ Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
else if (options_cursor == optnum++)
Cvar_SetValueQuick (&scr_conspeed, bound(0, scr_conspeed.value + dir * 100, 1000));
else if (options_cursor == optnum++)
Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
else if (options_cursor == optnum++)
Cvar_SetValueQuick (&r_sky, !r_sky.integer);
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&v_overbrightbits, bound(0, v_overbrightbits.integer + dir, 4));
else if (options_cursor == optnum++)
Cvar_SetValueQuick (&gl_combine, !gl_combine.integer);
else if (options_cursor == optnum++)
Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
}
+int optnum;
+int opty;
+int optcursor;
+
+void M_Options_PrintCommand(char *s, int enabled)
+{
+ if (opty >= 32)
+ {
+ DrawQ_Fill(menu_x, menu_y + opty, 640, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
+ M_ItemPrint(0, opty, s, enabled);
+ }
+ opty += 8;
+ optnum++;
+}
+
+void M_Options_PrintCheckbox(char *s, int enabled, int yes)
+{
+ if (opty >= 32)
+ {
+ DrawQ_Fill(menu_x, menu_y + opty, 640, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
+ M_ItemPrint(0, opty, s, enabled);
+ M_DrawCheckbox(0 + strlen(s) * 8 + 8, opty, yes);
+ }
+ opty += 8;
+ optnum++;
+}
+
+void M_Options_PrintSlider(char *s, int enabled, float value, float minvalue, float maxvalue)
+{
+ if (opty >= 32)
+ {
+ DrawQ_Fill(menu_x, menu_y + opty, 640, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
+ M_ItemPrint(0, opty, s, enabled);
+ M_DrawSlider(0 + strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
+ }
+ opty += 8;
+ optnum++;
+}
+
void M_Options_Draw (void)
{
- float y;
+ int visible;
cachepic_t *p;
M_Background(320, 240);
p = Draw_CachePic("gfx/p_option.lmp");
M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
- y = 32;
- M_Print(16, y, " Customize controls");y += 8;
- M_Print(16, y, " Go to console");y += 8;
- M_Print(16, y, " Reset to defaults");y += 8;
- M_Print(16, y, " Video Options");y += 8;
- M_Print(16, y, " Effects Options");y += 8;
- M_Print(16, y, " Color Control Options");y += 8;
- M_Print(16, y, " 2D Resolution");M_DrawSlider(220, y, scr_2dresolution.value, 0, 1);y += 8;
- M_Print(16, y, " Console Speed");M_DrawSlider(220, y, scr_conspeed.value, 0, 1000);y += 8;
- M_Print(16, y, " Console Alpha");M_DrawSlider(220, y, scr_conalpha.value, 0, 1);y += 8;
- M_Print(16, y, " Conback Brightness");M_DrawSlider(220, y, scr_conbrightness.value, 0, 1);y += 8;
- M_Print(16, y, " Screen size");M_DrawSlider(220, y, scr_viewsize.value, 30, 120);y += 8;
- M_ItemPrint(16, y, " JPEG screenshots", jpeg_dll != NULL);M_DrawCheckbox(220, y, scr_screenshot_jpeg.integer);y += 8;
- M_Print(16, y, " Sky");M_DrawCheckbox(220, y, r_sky.integer);y += 8;
// LordHavoc: FIXME: overbright needs to be disabled in GAME_GOODVSBAD2 but combine should not be disabled
// LordHavoc: perhaps it's time for Overbright Bits to die, and a r_lightmapintensity option to be added?
- M_Print(16, y, " Overbright Bits");M_DrawSlider(220, y, v_overbrightbits.value, 0, 4);y += 8;
- M_Print(16, y, " Texture Combine");M_DrawCheckbox(220, y, gl_combine.integer);y += 8;
- M_Print(16, y, " Dithering");M_DrawCheckbox(220, y, gl_dither.integer);y += 8;
- M_Print(16, y, "Delay refresh (faster)");M_DrawCheckbox(220, y, gl_delayfinish.integer);y += 8;
- M_ItemPrint(16, y, " Game Speed", sv.active);M_DrawSlider(220, y, slowmo.value, 0, 5);y += 8;
- M_ItemPrint(16, y, " CD Music Volume", cdaudioinitialized);M_DrawSlider(220, y, bgmvolume.value, 0, 1);y += 8;
- M_ItemPrint(16, y, " Sound Volume", snd_initialized);M_DrawSlider(220, y, volume.value, 0, 1);y += 8;
- if (gamemode == GAME_GOODVSBAD2)
- M_ItemPrint(16, y, " Music Volume", snd_initialized);
- else
- M_ItemPrint(16, y, " Ambient Sound Volume", snd_initialized);
- M_DrawSlider(220, y, snd_staticvolume.value, 0, 1);
- y += 8;
- M_Print(16, y, " Crosshair");M_DrawSlider(220, y, crosshair.value, 0, 5);y += 8;
- M_Print(16, y, " Crosshair Size");M_DrawSlider(220, y, crosshair_size.value, 1, 5);y += 8;
- M_Print(16, y, " Static Crosshair");M_DrawCheckbox(220, y, crosshair_static.integer);y += 8;
- M_Print(16, y, " Show Framerate");M_DrawCheckbox(220, y, showfps.integer);y += 8;
- M_Print(16, y, " Always Run");M_DrawCheckbox(220, y, cl_forwardspeed.value > 200);y += 8;
- M_Print(16, y, " Lookspring");M_DrawCheckbox(220, y, lookspring.integer);y += 8;
- M_Print(16, y, " Lookstrafe");M_DrawCheckbox(220, y, lookstrafe.integer);y += 8;
- M_Print(16, y, " Mouse Speed");M_DrawSlider(220, y, sensitivity.value, 1, 50);y += 8;
- M_Print(16, y, " Mouse Look");M_DrawCheckbox(220, y, freelook.integer);y += 8;
- M_Print(16, y, " Invert Mouse");M_DrawCheckbox(220, y, m_pitch.value < 0);y += 8;
- M_Print(16, y, " Use Mouse");M_DrawCheckbox(220, y, vid_mouse.integer);y += 8;
-
- // cursor
- M_DrawCharacter(200, 32 + options_cursor*8, 12+((int)(realtime*4)&1));
+ optnum = 0;
+ optcursor = options_cursor;
+ visible = (vid.conheight - 32) / 8;
+ opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
+
+ M_Options_PrintCommand( "Customize controls", true);
+ M_Options_PrintCommand( " Go to console", true);
+ M_Options_PrintCommand( " Reset to defaults", true);
+ M_Options_PrintCommand( " Video", true);
+ M_Options_PrintCommand( " Effects", true);
+ M_Options_PrintCommand( " Color Control", true);
+ M_Options_PrintSlider( " 2D Screen Width ", true, vid_conwidth.value, 320, 2048);
+ M_Options_PrintSlider( " 2D Screen Height", true, vid_conheight.value, 240, 1536);
+ M_Options_PrintSlider( " Console Speed", true, scr_conspeed.value, 0, 1000);
+ M_Options_PrintSlider( " Console Alpha", true, scr_conalpha.value, 0, 1);
+ M_Options_PrintSlider( "Conback Brightness", true, scr_conbrightness.value, 0, 1);
+ M_Options_PrintSlider( " Screen size", true, scr_viewsize.value, 30, 120);
+ M_Options_PrintCheckbox(" JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
+ M_Options_PrintCheckbox(" Sky", true, r_sky.integer);
+ M_Options_PrintCheckbox(" Texture Combine", true, gl_combine.integer);
+ M_Options_PrintCheckbox(" Dithering", true, gl_dither.integer);
+ M_Options_PrintCheckbox("Delay gfx (faster)", true, gl_delayfinish.integer);
+ M_Options_PrintSlider( " Game Speed", sv.active, slowmo.value, 0, 5);
+ M_Options_PrintSlider( " CD Music Volume", cdaudioinitialized, bgmvolume.value, 0, 1);
+ M_Options_PrintSlider( " Sound Volume", snd_initialized, volume.value, 0, 1);
+ M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? " Music Volume" : " Ambient Volume", snd_initialized, snd_staticvolume.value, 0, 1);
+ M_Options_PrintSlider( " Crosshair", true, crosshair.value, 0, 5);
+ M_Options_PrintSlider( " Crosshair Size", true, crosshair_size.value, 1, 5);
+ M_Options_PrintCheckbox(" Static Crosshair", true, crosshair_static.integer);
+ M_Options_PrintCheckbox(" Show Framerate", true, showfps.integer);
+ M_Options_PrintCheckbox(" Always Run", true, cl_forwardspeed.value > 200);
+ M_Options_PrintCheckbox(" Lookspring", true, lookspring.integer);
+ M_Options_PrintCheckbox(" Lookstrafe", true, lookstrafe.integer);
+ M_Options_PrintSlider( " Mouse Speed", true, sensitivity.value, 1, 50);
+ M_Options_PrintCheckbox(" Mouse Look", true, freelook.integer);
+ M_Options_PrintCheckbox(" Invert Mouse", true, m_pitch.value < 0);
+ M_Options_PrintCheckbox(" Use Mouse", true, vid_mouse.integer);
}
extern cvar_t cl_stainmaps;
extern cvar_t cl_decals;
extern cvar_t r_explosionclip;
-extern cvar_t r_dlightmap;
extern cvar_t r_modellights;
extern cvar_t r_coronas;
extern cvar_t gl_flashblend;
optnum = 0;
if (options_effects_cursor == optnum++)
Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8));
- else if (options_effects_cursor == optnum++)
- Cvar_SetValueQuick (&r_dlightmap, !r_dlightmap.integer);
else if (options_effects_cursor == optnum++)
Cvar_SetValueQuick (&r_coronas, !r_coronas.integer);
else if (options_effects_cursor == optnum++)
Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
else if (options_effects_cursor == optnum++)
Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
+ else if (options_effects_cursor == optnum++)
+ Cvar_SetValueQuick (&r_watershader, bound(0, r_watershader.value + dir * 0.25, 10));
}
void M_Options_Effects_Draw (void)
{
- float y;
+ int visible;
cachepic_t *p;
M_Background(320, 200);
p = Draw_CachePic("gfx/p_option.lmp");
M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
- y = 32;
- M_Print(16, y, " Lights Per Model");M_DrawSlider(220, y, r_modellights.value, 0, 8);y += 8;
- M_Print(16, y, " Fast Dynamic Lighting");M_DrawCheckbox(220, y, !r_dlightmap.integer);y += 8;
- M_Print(16, y, " Coronas");M_DrawCheckbox(220, y, r_coronas.integer);y += 8;
- M_Print(16, y, " Use Only Coronas");M_DrawCheckbox(220, y, gl_flashblend.integer);y += 8;
- M_Print(16, y, " Particles");M_DrawCheckbox(220, y, cl_particles.integer);y += 8;
- M_Print(16, y, " Particles Quality");M_DrawSlider(220, y, cl_particles_quality.value, 1, 4);y += 8;
- M_Print(16, y, " Explosions");M_DrawCheckbox(220, y, cl_explosions.integer);y += 8;
- M_Print(16, y, " Explosion Clipping");M_DrawCheckbox(220, y, r_explosionclip.integer);y += 8;
- M_Print(16, y, " Stainmaps");M_DrawCheckbox(220, y, cl_stainmaps.integer);y += 8;
- M_Print(16, y, " Decals");M_DrawCheckbox(220, y, cl_decals.integer);y += 8;
- M_Print(16, y, " Detail Texturing");M_DrawCheckbox(220, y, r_detailtextures.integer);y += 8;
- M_Print(16, y, " Bullet Impacts");M_DrawCheckbox(220, y, cl_particles_bulletimpacts.integer);y += 8;
- M_Print(16, y, " Smoke");M_DrawCheckbox(220, y, cl_particles_smoke.integer);y += 8;
- M_Print(16, y, " Sparks");M_DrawCheckbox(220, y, cl_particles_sparks.integer);y += 8;
- M_Print(16, y, " Bubbles");M_DrawCheckbox(220, y, cl_particles_bubbles.integer);y += 8;
- M_Print(16, y, " Blood");M_DrawCheckbox(220, y, cl_particles_blood.integer);y += 8;
- M_Print(16, y, " Blood Opacity");M_DrawSlider(220, y, cl_particles_blood_alpha.value, 0.2, 1);y += 8;
- M_Print(16, y, " Model Interpolation");M_DrawCheckbox(220, y, r_lerpmodels.integer);y += 8;
- M_Print(16, y, " Sprite Interpolation");M_DrawCheckbox(220, y, r_lerpsprites.integer);y += 8;
- M_Print(16, y, " Water Movement");M_DrawSlider(220, y, r_waterscroll.value, 0, 10);y += 8;
-
- // cursor
- M_DrawCharacter(200, 32 + options_effects_cursor*8, 12+((int)(realtime*4)&1));
+ optcursor = options_effects_cursor;
+ optnum = 0;
+ visible = (vid.conheight - 32) / 8;
+ opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
+
+ M_Options_PrintSlider( " Lights Per Model", true, r_modellights.value, 0, 8);
+ M_Options_PrintCheckbox(" Coronas", true, r_coronas.integer);
+ M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer);
+ M_Options_PrintCheckbox(" Particles", true, cl_particles.integer);
+ M_Options_PrintSlider( " Particles Quality", true, cl_particles_quality.value, 1, 4);
+ M_Options_PrintCheckbox(" Explosions", true, cl_explosions.integer);
+ M_Options_PrintCheckbox(" Explosion Clipping", true, r_explosionclip.integer);
+ M_Options_PrintCheckbox(" Stainmaps", true, cl_stainmaps.integer);
+ M_Options_PrintCheckbox(" Decals", true, cl_decals.integer);
+ M_Options_PrintCheckbox(" Detail Texturing", true, r_detailtextures.integer);
+ M_Options_PrintCheckbox(" Bullet Impacts", true, cl_particles_bulletimpacts.integer);
+ M_Options_PrintCheckbox(" Smoke", true, cl_particles_smoke.integer);
+ M_Options_PrintCheckbox(" Sparks", true, cl_particles_sparks.integer);
+ M_Options_PrintCheckbox(" Bubbles", true, cl_particles_bubbles.integer);
+ M_Options_PrintCheckbox(" Blood", true, cl_particles_blood.integer);
+ M_Options_PrintSlider( " Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
+ M_Options_PrintCheckbox(" Model Interpolation", true, r_lerpmodels.integer);
+ M_Options_PrintCheckbox(" Sprite Interpolation", true, r_lerpsprites.integer);
+ M_Options_PrintSlider( " Water Movement", true, r_waterscroll.value, 0, 10);
+ M_Options_PrintSlider( " GeForce3 Water Shader", true, r_watershader.value, 0, 10);
}
void M_Options_ColorControl_Draw (void)
{
- float x, y, c, s, t, u, v;
+ int visible;
+ float x, c, s, t, u, v;
cachepic_t *p;
M_Background(320, 256);
p = Draw_CachePic("gfx/p_option.lmp");
M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
- y = 32;
- M_Print(16, y, " Reset to defaults");y += 8;
- M_ItemPrint(16, y, "Hardware Gamma Control", vid_hardwaregammasupported);M_DrawCheckbox(220, y, v_hwgamma.integer);y += 8;
- M_ItemPrint(16, y, " Gamma", !v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer);M_DrawSlider(220, y, v_gamma.value, 1, 5);y += 8;
- M_ItemPrint(16, y, " Contrast", !v_color_enable.integer);M_DrawSlider(220, y, v_contrast.value, 1, 5);y += 8;
- M_ItemPrint(16, y, " Brightness", !v_color_enable.integer);M_DrawSlider(220, y, v_brightness.value, 0, 0.8);y += 8;
- M_Print(16, y, " Color Level Controls");M_DrawCheckbox(220, y, v_color_enable.integer);y += 8;
- M_ItemPrint(16, y, " Black: Red ", v_color_enable.integer);M_DrawSlider(220, y, v_color_black_r.value, 0, 0.8);y += 8;
- M_ItemPrint(16, y, " Black: Green", v_color_enable.integer);M_DrawSlider(220, y, v_color_black_g.value, 0, 0.8);y += 8;
- M_ItemPrint(16, y, " Black: Blue ", v_color_enable.integer);M_DrawSlider(220, y, v_color_black_b.value, 0, 0.8);y += 8;
- M_ItemPrint(16, y, " Black: Grey ", v_color_enable.integer);M_DrawSlider(220, y, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);y += 8;
- M_ItemPrint(16, y, " Grey: Red ", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer);M_DrawSlider(220, y, v_color_grey_r.value, 0, 0.95);y += 8;
- M_ItemPrint(16, y, " Grey: Green", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer);M_DrawSlider(220, y, v_color_grey_g.value, 0, 0.95);y += 8;
- M_ItemPrint(16, y, " Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer);M_DrawSlider(220, y, v_color_grey_b.value, 0, 0.95);y += 8;
- M_ItemPrint(16, y, " Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer);M_DrawSlider(220, y, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);y += 8;
- M_ItemPrint(16, y, " White: Red ", v_color_enable.integer);M_DrawSlider(220, y, v_color_white_r.value, 1, 5);y += 8;
- M_ItemPrint(16, y, " White: Green", v_color_enable.integer);M_DrawSlider(220, y, v_color_white_g.value, 1, 5);y += 8;
- M_ItemPrint(16, y, " White: Blue ", v_color_enable.integer);M_DrawSlider(220, y, v_color_white_b.value, 1, 5);y += 8;
- M_ItemPrint(16, y, " White: Grey ", v_color_enable.integer);M_DrawSlider(220, y, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);y += 8;
-
- y += 4;
- DrawQ_Fill(menu_x, menu_y + y, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);y += 4;
+ optcursor = options_colorcontrol_cursor;
+ optnum = 0;
+ visible = (vid.conheight - 32) / 8;
+ opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
+
+ M_Options_PrintCommand( " Reset to defaults", true);
+ M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported, v_hwgamma.integer);
+ M_Options_PrintSlider( " Gamma", !v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer, v_gamma.value, 1, 5);
+ M_Options_PrintSlider( " Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
+ M_Options_PrintSlider( " Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
+ M_Options_PrintCheckbox(" Color Level Controls", true, v_color_enable.integer);
+ M_Options_PrintSlider( " Black: Red ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
+ M_Options_PrintSlider( " Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
+ M_Options_PrintSlider( " Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
+ M_Options_PrintSlider( " Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
+ M_Options_PrintSlider( " Grey: Red ", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
+ M_Options_PrintSlider( " Grey: Green", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
+ M_Options_PrintSlider( " Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
+ M_Options_PrintSlider( " Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
+ M_Options_PrintSlider( " White: Red ", v_color_enable.integer, v_color_white_r.value, 1, 5);
+ M_Options_PrintSlider( " White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
+ M_Options_PrintSlider( " White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
+ M_Options_PrintSlider( " White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
+
+ opty += 4;
+ DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
s = (float) 312 / 2 * vid.realwidth / vid.conwidth;
t = (float) 4 / 2 * vid.realheight / vid.conheight;
- DrawQ_SuperPic(menu_x + 4, menu_y + y, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);y += 4;
- DrawQ_SuperPic(menu_x + 4, menu_y + y, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);y += 4;
- DrawQ_SuperPic(menu_x + 4, menu_y + y, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);y += 4;
- DrawQ_SuperPic(menu_x + 4, menu_y + y, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);y += 4;
- DrawQ_SuperPic(menu_x + 4, menu_y + y, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);y += 4;
- DrawQ_SuperPic(menu_x + 4, menu_y + y, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);y += 4;
- DrawQ_SuperPic(menu_x + 4, menu_y + y, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);y += 4;
- DrawQ_SuperPic(menu_x + 4, menu_y + y, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);y += 4;
+ DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
+ DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
+ DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
+ DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
+ DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
+ DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
+ DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
+ DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
s = (float) 48 / 2 * vid.realwidth / vid.conwidth;
t = (float) 48 / 2 * vid.realheight / vid.conheight;
u = s * 0.5;
v = t * 0.5;
- y += 8;
+ opty += 8;
x = 4;
- DrawQ_Fill(menu_x + x, menu_y + y, 64, 48, c, 0, 0, 1, 0);
- DrawQ_SuperPic(menu_x + x + 16, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
- DrawQ_SuperPic(menu_x + x + 32, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
+ DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
+ DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
+ DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
x += 80;
- DrawQ_Fill(menu_x + x, menu_y + y, 64, 48, 0, c, 0, 1, 0);
- DrawQ_SuperPic(menu_x + x + 16, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
- DrawQ_SuperPic(menu_x + x + 32, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
+ DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
+ DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
+ DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
x += 80;
- DrawQ_Fill(menu_x + x, menu_y + y, 64, 48, 0, 0, c, 1, 0);
- DrawQ_SuperPic(menu_x + x + 16, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
- DrawQ_SuperPic(menu_x + x + 32, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
+ DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
+ DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
+ DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
x += 80;
- DrawQ_Fill(menu_x + x, menu_y + y, 64, 48, c, c, c, 1, 0);
- DrawQ_SuperPic(menu_x + x + 16, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
- DrawQ_SuperPic(menu_x + x + 32, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
-
- // cursor
- M_DrawCharacter(200, 32 + options_colorcontrol_cursor*8, 12+((int)(realtime*4)&1));
+ DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
+ DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
+ DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
}
char *transfusionbindnames[][2] =
{
+{"", "Movement"}, // Movement commands
{"+forward", "walk forward"},
{"+back", "backpedal"},
{"+left", "turn left"},
{"+moveright", "step right"},
{"+jump", "jump / swim up"},
{"+movedown", "swim down"},
-{"+attack", "attack"},
-{"+button3", "altfire"},
-{"+button4", "use"},
+{"", "Combat"}, // Combat commands
{"impulse 1", "Pitch Fork"},
{"impulse 2", "Flare Gun"},
{"impulse 3", "Shotgun"},
{"impulse 4", "Machine Gun"},
{"impulse 5", "Incinerator"},
-{"impulse 6", "Bombs"},
+{"impulse 6", "Bombs (TNT)"},
+{"impulse 35", "Proximity Bomb"},
+{"impulse 36", "Remote Detonator"},
{"impulse 7", "Aerosol Can"},
{"impulse 8", "Tesla Cannon"},
{"impulse 9", "Life Leech"},
-{"impulse 17", "Voodoo Doll"},
-{"impulse 11", "previous weapon"},
-{"impulse 10", "next weapon"},
-{"impulse 14", "previous item"},
-{"impulse 15", "next item"},
-{"impulse 13", "use item"},
-{"impulse 100", "add bot (red)"},
-{"impulse 101", "add bot (blue)"},
-{"impulse 102", "kick a bot"},
-{"impulse 50", "voting menu"},
-{"impulse 141", "identify player"},
-{"impulse 16", "next armor type"},
-{"impulse 20", "observer mode"}
+{"impulse 10", "Voodoo Doll"},
+{"impulse 21", "next weapon"},
+{"impulse 22", "previous weapon"},
+{"+attack", "attack"},
+{"+button3", "altfire"},
+{"", "Inventory"}, // Inventory commands
+{"impulse 40", "Dr.'s Bag"},
+{"impulse 41", "Crystal Ball"},
+{"impulse 42", "Beast Vision"},
+{"impulse 43", "Jump Boots"},
+{"impulse 23", "next item"},
+{"impulse 24", "previous item"},
+{"impulse 25", "use item"},
+{"", "Misc"}, // Misc commands
+{"+button4", "use"},
+{"impulse 50", "add bot (red)"},
+{"impulse 51", "add bot (blue)"},
+{"impulse 52", "kick a bot"},
+{"impulse 26", "next armor type"},
+{"impulse 27", "identify player"},
+{"impulse 55", "voting menu"},
+{"impulse 56", "observer mode"}
};
char *goodvsbad2bindnames[][2] =
cachepic_t *p;
char keystring[1024];
- M_Background(320, 200);
+ M_Background(320, 48 + 8 * numcommands);
p = Draw_CachePic ("gfx/ttl_cstm.lmp");
M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp");
{
y = 48 + 8*i;
- M_Print (16, y, bindnames[i][1]);
+ // If there's no command, it's just a section
+ if (bindnames[i][0][0] == '\0')
+ {
+ M_PrintRed (4, y, "\x0D"); // #13 is the little arrow pointing to the right
+ M_PrintRed (16, y, bindnames[i][1]);
+ continue;
+ }
+ else
+ M_Print (16, y, bindnames[i][1]);
M_FindKeysForCommand (bindnames[i][0], keys);
case K_LEFTARROW:
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
- keys_cursor--;
- if (keys_cursor < 0)
- keys_cursor = numcommands-1;
+ do
+ {
+ keys_cursor--;
+ if (keys_cursor < 0)
+ keys_cursor = numcommands-1;
+ }
+ while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
break;
case K_DOWNARROW:
case K_RIGHTARROW:
S_LocalSound ("misc/menu1.wav");
- keys_cursor++;
- if (keys_cursor >= numcommands)
- keys_cursor = 0;
+ do
+ {
+ keys_cursor++;
+ if (keys_cursor >= numcommands)
+ keys_cursor = 0;
+ }
+ while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
break;
case K_ENTER: // go into bind mode
//=============================================================================
/* VIDEO MENU */
-#define VIDEO_ITEMS 5
+#define VIDEO_ITEMS 4
int video_cursor = 0;
-int video_cursor_table[] = {56, 68, 80, 92, 116};
+int video_cursor_table[] = {56, 68, 80, 100};
// note: if modes are added to the beginning of this list, update the
// video_resolution = x; in M_Menu_Video_f below
unsigned short video_resolutions[][2] = {{320,240}, {400,300}, {512,384}, {640,480}, {800,600}, {1024,768}, {1152,864}, {1280,960}, {1280,1024}, {1600,1200}, {1792,1344}, {1920,1440}, {2048,1536}};
extern int current_vid_width;
extern int current_vid_height;
extern int current_vid_bitsperpixel;
-extern int current_vid_stencil;
void M_Menu_Video_f (void)
M_Print(16, video_cursor_table[2], " Fullscreen");
M_DrawCheckbox(220, video_cursor_table[2], vid_fullscreen.integer);
- // Stencil
- M_Print(16, video_cursor_table[3], " Stencil");
- M_DrawCheckbox(220, video_cursor_table[3], vid_stencil.integer);
-
// "Apply" button
- M_Print(220, video_cursor_table[4], "Apply");
+ M_Print(220, video_cursor_table[3], "Apply");
// Cursor
M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
case 2:
Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
break;
- case 3:
- Cvar_SetValueQuick (&vid_stencil, !vid_stencil.integer);
- break;
}
}
Cvar_SetValueQuick(&vid_width, current_vid_width);
Cvar_SetValueQuick(&vid_height, current_vid_height);
Cvar_SetValueQuick(&vid_bitsperpixel, current_vid_bitsperpixel);
- Cvar_SetValueQuick(&vid_stencil, current_vid_stencil);
S_LocalSound ("misc/menu1.wav");
M_Menu_Options_f ();
m_entersound = true;
switch (video_cursor)
{
- case 4:
+ case 3:
Cbuf_AddText ("vid_restart\n");
M_Menu_Options_f ();
break;
M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
if (*m_return_reason)
- M_PrintWhite (basex, 168, m_return_reason);
+ M_Print (basex, 168, m_return_reason);
}
m_state = m_gameoptions;
m_entersound = true;
if (maxplayers == 0)
- maxplayers = sv_maxplayers.integer;
+ maxplayers = svs.maxclients;
if (maxplayers < 2)
maxplayers = min(8, MAX_SCOREBOARD);
}
{
int n, y, visible, start, end;
cachepic_t *p;
+ const char *s;
// use as much vertical space as available
M_Background(640, vid.conheight);
// scroll the list as the cursor moves
- visible = (vid.conheight - 16 - 32) / 8;
+ s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
+ M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
+ if (*m_return_reason)
+ M_Print(16, vid.conheight - 8, m_return_reason);
+ y = 48;
+ visible = (vid.conheight - 16 - y) / 8;
start = bound(0, slist_cursor - (visible >> 1), hostCacheCount - visible);
end = min(start + visible, hostCacheCount);
p = Draw_CachePic("gfx/p_multi.lmp");
M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi.lmp");
- y = 32;
- for (n = start;n < end;n++)
+ if (end > start)
{
- M_Print(0, y, hostcache[n].line1);y += 8;
- M_Print(0, y, hostcache[n].line2);y += 8;
+ for (n = start;n < end;n++)
+ {
+ DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
+ M_Print(0, y, hostcache[n].line1);y += 8;
+ M_Print(0, y, hostcache[n].line2);y += 8;
+ }
+ }
+ else if (realtime - masterquerytime < 3)
+ {
+ if (masterquerycount)
+ M_Print(0, y, "No servers found");
+ else
+ M_Print(0, y, "No master servers found (network problem?)");
}
- M_DrawCharacter(0, 32 + (slist_cursor - start) * 16, 12+((int)(realtime*4)&1));
-
- if (*m_return_reason)
- M_PrintWhite(16, vid.conheight - 8, m_return_reason);
}
//=============================================================================
/* Menu Subsystem */
+void M_Keydown(int key);
+void M_Draw(void);
+void M_ToggleMenu_f(void);
+void M_Shutdown(void);
void M_Init (void)
{
bindnames = quakebindnames;
}
+ // Make sure "keys_cursor" doesn't start on a section in the binding list
+ keys_cursor = 0;
+ while (bindnames[keys_cursor][0][0] == '\0')
+ {
+ keys_cursor++;
+
+ // Only sections? There may be a problem somewhere...
+ if (keys_cursor >= numcommands)
+ Sys_Error ("M_Init: The key binding list only contains sections");
+ }
+
+
if (gamemode == GAME_NEHAHRA)
{
if (FS_FileExists("maps/neh1m4.bsp"))
{
if (key_dest != key_menu)
m_state = m_none;
+
if (m_state == m_none)
return;
}
}
+void M_Shutdown(void)
+{
+}
+
+void M_Restart(void)
+{
+}
+
+//============================================================================
+// Menu prog handling
+mfunction_t *PRVM_ED_FindFunction(const char *);
+
+#define M_F_INIT "m_init"
+#define M_F_KEYDOWN "m_keydown"
+#define M_F_DRAW "m_draw"
+#define M_F_TOGGLE "m_toggle"
+#define M_F_SHUTDOWN "m_shutdown"
+
+static char *m_required_func[] = {
+M_F_INIT,
+M_F_KEYDOWN,
+M_F_DRAW,
+M_F_TOGGLE,
+M_F_SHUTDOWN,
+};
+
+static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
+
+static func_t m_draw,m_keydown;
+
+void MR_SetRouting (qboolean forceold);
+
+void MP_Error(void)
+{
+ // fall back to the normal menu
+
+ // say it
+ Con_Printf("Falling back to normal menu.\n Error :");
+
+ // init the normal menu now -> this will also correct the menu router pointers
+ MR_SetRouting (TRUE);
+}
+
+void MP_Keydown (int key)
+{
+ PRVM_Begin;
+ PRVM_SetProg(PRVM_MENUPROG);
+
+ // pass key
+ prog->globals[OFS_PARM0] = (float) key;
+ PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key) required\n");
+
+ PRVM_End;
+}
+void MP_Draw (void)
+{
+ PRVM_Begin;
+ PRVM_SetProg(PRVM_MENUPROG);
+
+ PRVM_ExecuteProgram(m_draw,"");
+
+ PRVM_End;
+}
+
+void MP_ToggleMenu_f (void)
+{
+ PRVM_Begin;
+ PRVM_SetProg(PRVM_MENUPROG);
+
+ PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),"");
+
+ PRVM_End;
+}
+
+void MP_Shutdown (void)
+{
+ PRVM_Begin;
+ PRVM_SetProg(PRVM_MENUPROG);
+
+ PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_SHUTDOWN) - prog->functions),"");
+
+ // reset key_dest
+ key_dest = key_game;
+
+ // AK not using this cause Im not sure whether this is useful at all instead :
+/* // free mempools
+ Mem_FreePool(prog->edicts_mempool);
+ Mem_FreePool(prog->edictstring_mempool);
+ Mem_FreePool(prog->progs_mempool);*/
+ PRVM_ResetProg();
+
+ PRVM_End;
+}
+
+void MP_Init (void)
+{
+ PRVM_Begin;
+ PRVM_InitProg(PRVM_MENUPROG);
+
+ prog->crc = M_PROGHEADER_CRC;
+ prog->edictprivate_size = 0; // no private struct used
+ prog->name = M_NAME;
+ prog->limit_edicts = M_MAX_EDICTS;
+ prog->extensionstring = vm_m_extensions;
+ prog->builtins = vm_m_builtins;
+ prog->numbuiltins = vm_m_numbuiltins;
+ prog->init_cmd = VM_M_Cmd_Init;
+ prog->reset_cmd = VM_M_Cmd_Reset;
+ prog->error_cmd = MP_Error;
+
+ // allocate the mempools
+ prog->edicts_mempool = Mem_AllocPool(M_NAME " edicts mempool");
+ prog->edictstring_mempool = Mem_AllocPool( M_NAME " edict string mempool");
+ prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME);
+
+ PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func);
+
+ // set m_draw and m_keydown
+ m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions);
+ m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions);
+
+ // call the prog init
+ PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),"");
+
+ PRVM_End;
+}
+
+void MP_Restart(void)
+{
+ MP_Init();
+}
+
+//============================================================================
+// Menu router
+
+static cvar_t forceqmenu = { 0, "forceqmenu", "0" };
+
+void MR_SetRouting(qboolean forceold)
+{
+ static qboolean m_init = FALSE, mp_init = FALSE;
+
+ // if the menu prog isnt available or forceqmenu ist set, use the old menu
+ if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
+ {
+ // set menu router function pointers
+ MR_Keydown = M_Keydown;
+ MR_Draw = M_Draw;
+ MR_ToggleMenu_f = M_ToggleMenu_f;
+ MR_Shutdown = M_Shutdown;
+
+ // init
+ if(!m_init)
+ {
+ M_Init();
+ m_init = TRUE;
+ }
+ else
+ M_Restart();
+ }
+ else
+ {
+ // set menu router function pointers
+ MR_Keydown = MP_Keydown;
+ MR_Draw = MP_Draw;
+ MR_ToggleMenu_f = MP_ToggleMenu_f;
+ MR_Shutdown = MP_Shutdown;
+
+ if(!mp_init)
+ {
+ MP_Init();
+ mp_init = TRUE;
+ }
+ else
+ MP_Restart();
+ }
+}
+
+void MR_Restart(void)
+{
+ MR_Shutdown ();
+ MR_SetRouting (FALSE);
+}
+
+void MR_Init()
+{
+ // set router console commands
+ Cvar_RegisterVariable (&forceqmenu);
+ Cmd_AddCommand ("menu_restart",MR_Restart);
+
+ MR_SetRouting (FALSE);
+}
+
+
+
+