}
-#define OPTIONS_ITEMS 40
+#define OPTIONS_ITEMS 39
int options_cursor;
Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1));
else if (options_cursor == optnum++)
Cvar_SetValueQuick (&r_sky, !r_sky.integer);
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&gl_combine, !gl_combine.integer);
else if (options_cursor == optnum++)
Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
else if (options_cursor == optnum++)
else if (options_cursor == optnum++)
Cvar_SetValueQuick (&r_textshadow, !r_textshadow.integer);
else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5));
+ Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 6));
else if (options_cursor == optnum++)
Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
else if (options_cursor == optnum++)
M_Options_PrintCheckbox(" JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
M_Options_PrintSlider( " JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1);
M_Options_PrintCheckbox(" Sky", true, r_sky.integer);
- M_Options_PrintCheckbox(" Texture Combine", true, gl_combine.integer);
M_Options_PrintCheckbox(" Dithering", true, gl_dither.integer);
M_Options_PrintSlider( "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
M_Options_PrintSlider( " Game Speed", sv.active, slowmo.value, 0, 5);