M_Options_PrintCheckbox("Delay gfx (faster)", true, gl_delayfinish.integer);
M_Options_PrintSlider( "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.value, 0, 8);
M_Options_PrintSlider( " Game Speed", sv.active, slowmo.value, 0, 5);
- M_Options_PrintSlider( " CD Music Volume", cdaudioinitialized, bgmvolume.value, 0, 1);
- M_Options_PrintSlider( " Sound Volume", snd_initialized, volume.value, 0, 1);
- M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? " Music Volume" : " Ambient Volume", snd_initialized, snd_staticvolume.value, 0, 1);
+ M_Options_PrintSlider( " CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
+ M_Options_PrintSlider( " Sound Volume", snd_initialized.integer, volume.value, 0, 1);
+ M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? " Music Volume" : " Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1);
M_Options_PrintSlider( " Crosshair", true, crosshair.value, 0, 5);
M_Options_PrintSlider( " Crosshair Size", true, crosshair_size.value, 1, 5);
M_Options_PrintCheckbox(" Static Crosshair", true, crosshair_static.integer);