]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - menu.c
-Removed the NG Menu part, since it isnt used anymore (the old layout
[xonotic/darkplaces.git] / menu.c
diff --git a/menu.c b/menu.c
index 474f7edf5aa81a0745a8149d0955d433d9195865..c7c08302a600339da61cbfd7c37e574c2d22907e 100644 (file)
--- a/menu.c
+++ b/menu.c
@@ -18,7 +18,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 */
 #include "quakedef.h"
+#include "cdaudio.h"
 #include "image.h"
+#include "progsvm.h"
 
 #include "mprogdefs.h"
 
@@ -94,6 +96,13 @@ qboolean     m_entersound;           // play after drawing a frame, so caching
 
 char           m_return_reason [32];
 
+void M_Update_Return_Reason(char *s)
+{
+       strlcpy(m_return_reason, s, sizeof(m_return_reason));
+       if (s)
+               Con_Printf("%s\n", s);
+}
+
 #define StartingGame   (m_multiplayer_cursor == 1)
 #define JoiningGame            (m_multiplayer_cursor == 0)
 
@@ -323,7 +332,7 @@ void M_Demo_Key (int k, char ascii)
                break;
 
        case K_ENTER:
-               S_LocalSound ("misc/menu2.wav", true);
+               S_LocalSound ("sound/misc/menu2.wav");
                m_state = m_none;
                key_dest = key_game;
                Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
@@ -331,7 +340,7 @@ void M_Demo_Key (int k, char ascii)
 
        case K_UPARROW:
        case K_LEFTARROW:
-               S_LocalSound ("misc/menu1.wav", true);
+               S_LocalSound ("sound/misc/menu1.wav");
                demo_cursor--;
                if (demo_cursor < 0)
                        demo_cursor = NumberOfNehahraDemos-1;
@@ -339,7 +348,7 @@ void M_Demo_Key (int k, char ascii)
 
        case K_DOWNARROW:
        case K_RIGHTARROW:
-               S_LocalSound ("misc/menu1.wav", true);
+               S_LocalSound ("sound/misc/menu1.wav");
                demo_cursor++;
                if (demo_cursor >= NumberOfNehahraDemos)
                        demo_cursor = 0;
@@ -425,13 +434,13 @@ void M_Main_Key (int key, char ascii)
                break;
 
        case K_DOWNARROW:
-               S_LocalSound ("misc/menu1.wav", true);
+               S_LocalSound ("sound/misc/menu1.wav");
                if (++m_main_cursor >= MAIN_ITEMS)
                        m_main_cursor = 0;
                break;
 
        case K_UPARROW:
-               S_LocalSound ("misc/menu1.wav", true);
+               S_LocalSound ("sound/misc/menu1.wav");
                if (--m_main_cursor < 0)
                        m_main_cursor = MAIN_ITEMS - 1;
                break;
@@ -606,8 +615,8 @@ void M_SinglePlayer_Draw (void)
        M_DrawPic (16, 4, "gfx/qplaque.lmp");
        p = Draw_CachePic ("gfx/ttl_sgl.lmp");
 
-       // Transfusion doesn't have a single player mode
-       if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
+       // Some mods don't have a single player mode
+       if (gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
        {
                M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp");
 
@@ -616,10 +625,8 @@ void M_SinglePlayer_Draw (void)
                        M_Print(95, 10 * 8, "Nexuiz is for");
                else if (gamemode == GAME_GOODVSBAD2)
                        M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
-               else if (gamemode == GAME_BATTLEMECH)
+               else  // if (gamemode == GAME_BATTLEMECH)
                        M_Print(95, 10 * 8, "Battlemech is for");
-               else
-                       M_Print(95, 10 * 8, "Transfusion is for");
                M_Print(83, 11 * 8, "multiplayer play only");
        }
        else
@@ -638,7 +645,7 @@ void M_SinglePlayer_Draw (void)
 
 void M_SinglePlayer_Key (int key, char ascii)
 {
-       if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
+       if (gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
        {
                if (key == K_ESCAPE || key == K_ENTER)
                        m_state = m_main;
@@ -652,13 +659,13 @@ void M_SinglePlayer_Key (int key, char ascii)
                break;
 
        case K_DOWNARROW:
-               S_LocalSound ("misc/menu1.wav", true);
+               S_LocalSound ("sound/misc/menu1.wav");
                if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
                        m_singleplayer_cursor = 0;
                break;
 
        case K_UPARROW:
-               S_LocalSound ("misc/menu1.wav", true);
+               S_LocalSound ("sound/misc/menu1.wav");
                if (--m_singleplayer_cursor < 0)
                        m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
                break;
@@ -677,6 +684,8 @@ void M_SinglePlayer_Key (int key, char ascii)
                        Cbuf_AddText ("coop 0\n");
                        if (gamemode == GAME_NEHAHRA)
                                Cbuf_AddText ("map nehstart\n");
+                       else if (gamemode == GAME_TRANSFUSION)
+                               Cbuf_AddText ("map e1m1\n");
                        else
                                Cbuf_AddText ("map start\n");
                        break;
@@ -800,7 +809,7 @@ void M_Load_Key (int k, char ascii)
                break;
 
        case K_ENTER:
-               S_LocalSound ("misc/menu2.wav", true);
+               S_LocalSound ("sound/misc/menu2.wav");
                if (!loadable[load_cursor])
                        return;
                m_state = m_none;
@@ -812,7 +821,7 @@ void M_Load_Key (int k, char ascii)
 
        case K_UPARROW:
        case K_LEFTARROW:
-               S_LocalSound ("misc/menu1.wav", true);
+               S_LocalSound ("sound/misc/menu1.wav");
                load_cursor--;
                if (load_cursor < 0)
                        load_cursor = MAX_SAVEGAMES-1;
@@ -820,7 +829,7 @@ void M_Load_Key (int k, char ascii)
 
        case K_DOWNARROW:
        case K_RIGHTARROW:
-               S_LocalSound ("misc/menu1.wav", true);
+               S_LocalSound ("sound/misc/menu1.wav");
                load_cursor++;
                if (load_cursor >= MAX_SAVEGAMES)
                        load_cursor = 0;
@@ -845,7 +854,7 @@ void M_Save_Key (int k, char ascii)
 
        case K_UPARROW:
        case K_LEFTARROW:
-               S_LocalSound ("misc/menu1.wav", true);
+               S_LocalSound ("sound/misc/menu1.wav");
                load_cursor--;
                if (load_cursor < 0)
                        load_cursor = MAX_SAVEGAMES-1;
@@ -853,7 +862,7 @@ void M_Save_Key (int k, char ascii)
 
        case K_DOWNARROW:
        case K_RIGHTARROW:
-               S_LocalSound ("misc/menu1.wav", true);
+               S_LocalSound ("sound/misc/menu1.wav");
                load_cursor++;
                if (load_cursor >= MAX_SAVEGAMES)
                        load_cursor = 0;
@@ -903,13 +912,13 @@ void M_MultiPlayer_Key (int key, char ascii)
                break;
 
        case K_DOWNARROW:
-               S_LocalSound ("misc/menu1.wav", true);
+               S_LocalSound ("sound/misc/menu1.wav");
                if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
                        m_multiplayer_cursor = 0;
                break;
 
        case K_UPARROW:
-               S_LocalSound ("misc/menu1.wav", true);
+               S_LocalSound ("sound/misc/menu1.wav");
                if (--m_multiplayer_cursor < 0)
                        m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
                break;
@@ -1074,14 +1083,14 @@ void M_Setup_Key (int k, char ascii)
                break;
 
        case K_UPARROW:
-               S_LocalSound ("misc/menu1.wav", true);
+               S_LocalSound ("sound/misc/menu1.wav");
                setup_cursor--;
                if (setup_cursor < 0)
                        setup_cursor = NUM_SETUP_CMDS-1;
                break;
 
        case K_DOWNARROW:
-               S_LocalSound ("misc/menu1.wav", true);
+               S_LocalSound ("sound/misc/menu1.wav");
                setup_cursor++;
                if (setup_cursor >= NUM_SETUP_CMDS)
                        setup_cursor = 0;
@@ -1090,7 +1099,7 @@ void M_Setup_Key (int k, char ascii)
        case K_LEFTARROW:
                if (setup_cursor < 1)
                        return;
-               S_LocalSound ("misc/menu3.wav", true);
+               S_LocalSound ("sound/misc/menu3.wav");
                if (setup_cursor == 1)
                        setup_top = setup_top - 1;
                if (setup_cursor == 2)
@@ -1107,7 +1116,7 @@ void M_Setup_Key (int k, char ascii)
                if (setup_cursor < 1)
                        return;
 forward:
-               S_LocalSound ("misc/menu3.wav", true);
+               S_LocalSound ("sound/misc/menu3.wav");
                if (setup_cursor == 1)
                        setup_top = setup_top + 1;
                if (setup_cursor == 2)
@@ -1215,7 +1224,6 @@ void M_Menu_Options_f (void)
        m_entersound = true;
 }
 
-extern cvar_t snd_staticvolume;
 extern cvar_t slowmo;
 extern dllhandle_t jpeg_dll;
 extern cvar_t gl_texture_anisotropy;
@@ -1224,7 +1232,7 @@ extern cvar_t r_textshadow;
 void M_Menu_Options_AdjustSliders (int dir)
 {
        int optnum;
-       S_LocalSound ("misc/menu3.wav", true);
+       S_LocalSound ("sound/misc/menu3.wav");
 
        optnum = 7;
        if (options_cursor == optnum++)
@@ -1446,14 +1454,14 @@ void M_Options_Key (int k, char ascii)
                return;
 
        case K_UPARROW:
-               S_LocalSound ("misc/menu1.wav", true);
+               S_LocalSound ("sound/misc/menu1.wav");
                options_cursor--;
                if (options_cursor < 0)
                        options_cursor = OPTIONS_ITEMS-1;
                break;
 
        case K_DOWNARROW:
-               S_LocalSound ("misc/menu1.wav", true);
+               S_LocalSound ("sound/misc/menu1.wav");
                options_cursor++;
                if (options_cursor >= OPTIONS_ITEMS)
                        options_cursor = 0;
@@ -1469,7 +1477,7 @@ void M_Options_Key (int k, char ascii)
        }
 }
 
-#define        OPTIONS_EFFECTS_ITEMS   34
+#define        OPTIONS_EFFECTS_ITEMS   37
 
 int options_effects_cursor;
 
@@ -1482,23 +1490,15 @@ void M_Menu_Options_Effects_f (void)
 
 
 extern cvar_t r_detailtextures;
-extern cvar_t cl_particles;
 extern cvar_t cl_stainmaps;
 extern cvar_t cl_stainmapsclearonload;
-extern cvar_t cl_decals;
 extern cvar_t r_explosionclip;
 extern cvar_t r_modellights;
 extern cvar_t r_coronas;
 extern cvar_t gl_flashblend;
-extern cvar_t cl_particles_quality;
-extern cvar_t cl_particles_bulletimpacts;
-extern cvar_t cl_particles_smoke;
-extern cvar_t cl_particles_sparks;
-extern cvar_t cl_particles_bubbles;
-extern cvar_t cl_particles_blood;
-extern cvar_t cl_particles_blood_alpha;
-extern cvar_t cl_particles_blood_bloodhack;
-extern cvar_t cl_particles_explosions_shell;
+extern cvar_t cl_beams_polygon;
+extern cvar_t cl_beams_relative;
+extern cvar_t cl_beams_lightatend;
 extern cvar_t r_lightningbeam_thickness;
 extern cvar_t r_lightningbeam_scroll;
 extern cvar_t r_lightningbeam_repeatdistance;
@@ -1510,7 +1510,7 @@ extern cvar_t r_lightningbeam_qmbtexture;
 void M_Menu_Options_Effects_AdjustSliders (int dir)
 {
        int optnum;
-       S_LocalSound ("misc/menu3.wav", true);
+       S_LocalSound ("sound/misc/menu3.wav");
 
        optnum = 0;
             if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8));
@@ -1531,6 +1531,9 @@ void M_Menu_Options_Effects_AdjustSliders (int dir)
        else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
        else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
        else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
+       else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
+       else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_relative, !cl_beams_relative.integer);
+       else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
        else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
        else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
        else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
@@ -1583,13 +1586,16 @@ void M_Options_Effects_Draw (void)
        M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
        M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
        M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
-       M_Options_PrintSlider(  "   Lightning Thickness", true, r_lightningbeam_thickness.integer, 1, 10);
-       M_Options_PrintSlider(  "      Lightning Scroll", true, r_lightningbeam_scroll.integer, 0, 10);
-       M_Options_PrintSlider(  " Lightning Repeat Dist", true, r_lightningbeam_repeatdistance.integer, 64, 1024);
-       M_Options_PrintSlider(  "   Lightning Color Red", true, r_lightningbeam_color_red.value, 0, 1);
-       M_Options_PrintSlider(  " Lightning Color Green", true, r_lightningbeam_color_green.value, 0, 1);
-       M_Options_PrintSlider(  "  Lightning Color Blue", true, r_lightningbeam_color_blue.value, 0, 1);
-       M_Options_PrintCheckbox(" Lightning QMB Texture", true, r_lightningbeam_qmbtexture.integer);
+       M_Options_PrintCheckbox("    Lightning Polygons", true, cl_beams_polygons.integer);
+       M_Options_PrintCheckbox("Lightning Smooth Sweep", true, cl_beams_relative.integer);
+       M_Options_PrintCheckbox("   Lightning End Light", true, cl_beams_lightatend.integer);
+       M_Options_PrintSlider(  "   Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
+       M_Options_PrintSlider(  "      Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
+       M_Options_PrintSlider(  " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
+       M_Options_PrintSlider(  "   Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
+       M_Options_PrintSlider(  " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
+       M_Options_PrintSlider(  "  Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
+       M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
        M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
        M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
        M_Options_PrintSlider(  "            View Blend", true, gl_polyblend.value, 0, 1);
@@ -1615,14 +1621,14 @@ void M_Options_Effects_Key (int k, char ascii)
                break;
 
        case K_UPARROW:
-               S_LocalSound ("misc/menu1.wav", true);
+               S_LocalSound ("sound/misc/menu1.wav");
                options_effects_cursor--;
                if (options_effects_cursor < 0)
                        options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
                break;
 
        case K_DOWNARROW:
-               S_LocalSound ("misc/menu1.wav", true);
+               S_LocalSound ("sound/misc/menu1.wav");
                options_effects_cursor++;
                if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
                        options_effects_cursor = 0;
@@ -1661,7 +1667,7 @@ extern cvar_t r_shadow_realtime_world_shadows;
 void M_Menu_Options_Graphics_AdjustSliders (int dir)
 {
        int optnum;
-       S_LocalSound ("misc/menu3.wav", true);
+       S_LocalSound ("sound/misc/menu3.wav");
  
        optnum = 0;
 
@@ -1670,7 +1676,7 @@ void M_Menu_Options_Graphics_AdjustSliders (int dir)
        else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows,            !r_shadow_realtime_dlight_shadows.integer);
        else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world,                                     !r_shadow_realtime_world.integer);
        else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows,       !r_shadow_realtime_world_dlightshadows.integer);
-       else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps,           !r_shadow_realtime_world_lightmaps.integer);
+       else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps,           bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
        else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows,                     !r_shadow_realtime_world_shadows.integer);
 }
 
@@ -1696,7 +1702,7 @@ void M_Options_Graphics_Draw (void)
        M_Options_PrintCheckbox("      RT DLight Shadows", true, r_shadow_realtime_dlight_shadows.integer);
        M_Options_PrintCheckbox("               RT World", true, r_shadow_realtime_world.integer);
        M_Options_PrintCheckbox("RT World DLight Shadows", true, r_shadow_realtime_world_dlightshadows.integer);
-       M_Options_PrintCheckbox("     RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.integer);
+       M_Options_PrintSlider(  "     RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
        M_Options_PrintCheckbox("        RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
 }
 
@@ -1714,14 +1720,14 @@ void M_Options_Graphics_Key (int k, char ascii)
                break;
 
        case K_UPARROW:
-               S_LocalSound ("misc/menu1.wav", true);
+               S_LocalSound ("sound/misc/menu1.wav");
                options_graphics_cursor--;
                if (options_graphics_cursor < 0)
                        options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
                break;
 
        case K_DOWNARROW:
-               S_LocalSound ("misc/menu1.wav", true);
+               S_LocalSound ("sound/misc/menu1.wav");
                options_graphics_cursor++;
                if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
                        options_graphics_cursor = 0;
@@ -1757,7 +1763,7 @@ void M_Menu_Options_ColorControl_AdjustSliders (int dir)
 {
        int optnum;
        float f;
-       S_LocalSound ("misc/menu3.wav", true);
+       S_LocalSound ("sound/misc/menu3.wav");
 
        optnum = 1;
        if (options_colorcontrol_cursor == optnum++)
@@ -1961,14 +1967,14 @@ void M_Options_ColorControl_Key (int k, char ascii)
                return;
 
        case K_UPARROW:
-               S_LocalSound ("misc/menu1.wav", true);
+               S_LocalSound ("sound/misc/menu1.wav");
                options_colorcontrol_cursor--;
                if (options_colorcontrol_cursor < 0)
                        options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
                break;
 
        case K_DOWNARROW:
-               S_LocalSound ("misc/menu1.wav", true);
+               S_LocalSound ("sound/misc/menu1.wav");
                options_colorcontrol_cursor++;
                if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
                        options_colorcontrol_cursor = 0;
@@ -2307,7 +2313,7 @@ void M_Keys_Key (int k, char ascii)
 
        if (bind_grab)
        {       // defining a key
-               S_LocalSound ("misc/menu1.wav", true);
+               S_LocalSound ("sound/misc/menu1.wav");
                if (k == K_ESCAPE)
                {
                        bind_grab = false;
@@ -2330,7 +2336,7 @@ void M_Keys_Key (int k, char ascii)
 
        case K_LEFTARROW:
        case K_UPARROW:
-               S_LocalSound ("misc/menu1.wav", true);
+               S_LocalSound ("sound/misc/menu1.wav");
                do
                {
                        keys_cursor--;
@@ -2342,7 +2348,7 @@ void M_Keys_Key (int k, char ascii)
 
        case K_DOWNARROW:
        case K_RIGHTARROW:
-               S_LocalSound ("misc/menu1.wav", true);
+               S_LocalSound ("sound/misc/menu1.wav");
                do
                {
                        keys_cursor++;
@@ -2354,7 +2360,7 @@ void M_Keys_Key (int k, char ascii)
 
        case K_ENTER:           // go into bind mode
                M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
-               S_LocalSound ("misc/menu2.wav", true);
+               S_LocalSound ("sound/misc/menu2.wav");
                if (keys[NUMKEYS - 1] != -1)
                        M_UnbindCommand (bindnames[keys_cursor][0]);
                bind_grab = true;
@@ -2362,7 +2368,7 @@ void M_Keys_Key (int k, char ascii)
 
        case K_BACKSPACE:               // delete bindings
        case K_DEL:                             // delete bindings
-               S_LocalSound ("misc/menu2.wav", true);
+               S_LocalSound ("sound/misc/menu2.wav");
                M_UnbindCommand (bindnames[keys_cursor][0]);
                break;
        }
@@ -2480,7 +2486,7 @@ void M_Video_Draw (void)
        M_Print(220, video_cursor_table[3], "Apply");
 
        // Vertical Sync
-       M_Print(16, video_cursor_table[4], "         Vertical Sync");
+       M_ItemPrint (0, video_cursor_table[4], "         Vertical Sync", gl_videosyncavailable);
        M_DrawCheckbox(220, video_cursor_table[4], vid_vsync.integer);
 
        // Cursor
@@ -2490,7 +2496,7 @@ void M_Video_Draw (void)
 
 void M_Menu_Video_AdjustSliders (int dir)
 {
-       S_LocalSound ("misc/menu3.wav", true);
+       S_LocalSound ("sound/misc/menu3.wav");
 
        switch (video_cursor)
        {
@@ -2536,7 +2542,7 @@ void M_Video_Key (int key, char ascii)
                        Cvar_SetValueQuick(&vid_height, current_vid_height);
                        Cvar_SetValueQuick(&vid_bitsperpixel, current_vid_bitsperpixel);
 
-                       S_LocalSound ("misc/menu1.wav", true);
+                       S_LocalSound ("sound/misc/menu1.wav");
                        M_Menu_Options_f ();
                        break;
 
@@ -2554,14 +2560,14 @@ void M_Video_Key (int key, char ascii)
                        break;
 
                case K_UPARROW:
-                       S_LocalSound ("misc/menu1.wav", true);
+                       S_LocalSound ("sound/misc/menu1.wav");
                        video_cursor--;
                        if (video_cursor < 0)
                                video_cursor = VIDEO_ITEMS-1;
                        break;
 
                case K_DOWNARROW:
-                       S_LocalSound ("misc/menu1.wav", true);
+                       S_LocalSound ("sound/misc/menu1.wav");
                        video_cursor++;
                        if (video_cursor >= VIDEO_ITEMS)
                                video_cursor = 0;
@@ -2798,7 +2804,7 @@ void M_Menu_LanConfig_f (void)
        lanConfig_port = 26000;
        sprintf(lanConfig_portname, "%u", lanConfig_port);
 
-       m_return_reason[0] = 0;
+       M_Update_Return_Reason("");
 }
 
 
@@ -2865,14 +2871,14 @@ void M_LanConfig_Key (int key, char ascii)
                break;
 
        case K_UPARROW:
-               S_LocalSound ("misc/menu1.wav", true);
+               S_LocalSound ("sound/misc/menu1.wav");
                lanConfig_cursor--;
                if (lanConfig_cursor < 0)
                        lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
                break;
 
        case K_DOWNARROW:
-               S_LocalSound ("misc/menu1.wav", true);
+               S_LocalSound ("sound/misc/menu1.wav");
                lanConfig_cursor++;
                if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
                        lanConfig_cursor = 0;
@@ -3148,35 +3154,81 @@ episode_t       nehahraepisodes[] =
 // Map list for Transfusion
 level_t                transfusionlevels[] =
 {
-       {"bb1",                 "The Stronghold"},
-       {"bb2",                 "Winter Wonderland"},
-       {"bb3",                 "Bodies"},
-       {"bb4",                 "The Tower"},
-       {"bb5",                 "Click!"},
-       {"bb6",                 "Twin Fortress"},
-       {"bb7",                 "Midgard"},
-       {"bb8",                 "Fun With Heads"},
-
        {"e1m1",                "Cradle to Grave"},
        {"e1m2",                "Wrong Side of the Tracks"},
+       {"e1m3",                "Phantom Express"},
+       {"e1m4",                "Dark Carnival"},
+       {"e1m5",                "Hallowed Grounds"},
+       {"e1m6",                "The Great Temple"},
        {"e1m7",                "Altar of Stone"},
+       {"e1m8",                "House of Horrors"},
+
+       {"e2m1",                "Shipwrecked"},
+       {"e2m2",                "The Lumber Mill"},
+       {"e2m3",                "Rest for the Wicked"},
+       {"e2m4",                "The Overlooked Hotel"},
+       {"e2m5",                "The Haunting"},
+       {"e2m6",                "The Cold Rush"},
+       {"e2m7",                "Bowels of the Earth"},
        {"e2m8",                "The Lair of Shial"},
+       {"e2m9",                "Thin Ice"},
+
        {"e3m1",                "Ghost Town"},
+       {"e3m2",                "The Siege"},
+       {"e3m3",                "Raw Sewage"},
+       {"e3m4",                "The Sick Ward"},
+       {"e3m5",                "Spare Parts"},
+       {"e3m6",                "Monster Bait"},
        {"e3m7",                "The Pit of Cerberus"},
+       {"e3m8",                "Catacombs"},
+
        {"e4m1",                "Butchery Loves Company"},
+       {"e4m2",                "Breeding Grounds"},
+       {"e4m3",                "Charnel House"},
+       {"e4m4",                "Crystal Lake"},
+       {"e4m5",                "Fire and Brimstone"},
+       {"e4m6",                "The Ganglion Depths"},
        {"e4m7",                "In the Flesh"},
        {"e4m8",                "The Hall of the Epiphany"},
        {"e4m9",                "Mall of the Dead"},
 
+       {"bb1",                 "The Stronghold"},
+       {"bb2",                 "Winter Wonderland"},
+       {"bb3",                 "Bodies"},
+       {"bb4",                 "The Tower"},
+       {"bb5",                 "Click!"},
+       {"bb6",                 "Twin Fortress"},
+       {"bb7",                 "Midgard"},
+       {"bb8",                 "Fun With Heads"},
        {"dm1",                 "Monolith Building 11"},
        {"dm2",                 "Power!"},
        {"dm3",                 "Area 15"},
+
        {"e6m1",                "Welcome to Your Life"},
+       {"e6m2",                "They Are Here"},
+       {"e6m3",                "Public Storage"},
+       {"e6m4",                "Aqueducts"},
+       {"e6m5",                "The Ruined Temple"},
+       {"e6m6",                "Forbidden Rituals"},
+       {"e6m7",                "The Dungeon"},
        {"e6m8",                "Beauty and the Beast"},
        {"e6m9",                "Forgotten Catacombs"},
 
+       {"cp01",                "Boat Docks"},
+       {"cp02",                "Old Opera House"},
+       {"cp03",                "Gothic Library"},
+       {"cp04",                "Lost Monastery"},
+       {"cp05",                "Steamboat"},
+       {"cp06",                "Graveyard"},
+       {"cp07",                "Mountain Pass"},
+       {"cp08",                "Abysmal Mine"},
+       {"cp09",                "Castle"},
+       {"cps1",                "Boggy Creek"},
+
        {"cpbb01",              "Crypt of Despair"},
+       {"cpbb02",              "Pits of Blood"},
        {"cpbb03",              "Unholy Cathedral"},
+       {"cpbb04",              "Deadly Inspirations"},
 
        {"b2a15",               "Area 15 (B2)"},
        {"barena",              "Blood Arena"},
@@ -3204,13 +3256,17 @@ level_t         transfusionlevels[] =
 
 episode_t      transfusionepisodes[] =
 {
-       {"Blood", 0, 8},
-       {"Blood Single Player", 8, 10},
-       {"Plasma Pack", 18, 6},
-       {"Cryptic Passage", 24, 2},
-       {"Blood 2", 26, 5},
-       {"Transfusion", 31, 9},
-       {"Conversions", 40, 6}
+       {"The Way of All Flesh", 0, 8},
+       {"Even Death May Die", 8, 9},
+       {"Farewell to Arms", 17, 8},
+       {"Dead Reckoning", 25, 9},
+       {"BloodBath", 34, 11},
+       {"Post Mortem", 45, 9},
+       {"Cryptic Passage", 54, 10},
+       {"Cryptic BloodBath", 64, 4},
+       {"Blood 2", 68, 5},
+       {"Transfusion", 73, 9},
+       {"Conversions", 82, 6}
 };
 
 level_t goodvsbad2levels[] =
@@ -3278,7 +3334,7 @@ gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
 gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
 gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
 gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
-gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 7};
+gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
 gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
 gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
 gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
@@ -3359,9 +3415,11 @@ void M_GameOptions_Draw (void)
                M_Print(0, 64, "        Game Type");
                if (gamemode == GAME_TRANSFUSION)
                {
-                       if (!deathmatch.integer)
+                       if (!coop.integer && !deathmatch.integer)
                                Cvar_SetValue("deathmatch", 1);
-                       if (deathmatch.integer == 2)
+                       if (deathmatch.integer == 0)
+                               M_Print(160, 64, "Cooperative");
+                       else if (deathmatch.integer == 2)
                                M_Print(160, 64, "Capture the Flag");
                        else
                                M_Print(160, 64, "Blood Bath");
@@ -3508,10 +3566,26 @@ void M_NetStart_Change (int dir)
                        break;
                if (gamemode == GAME_TRANSFUSION)
                {
-                       if (deathmatch.integer == 2) // changing from CTF to BloodBath
-                               Cvar_SetValueQuick (&deathmatch, 0);
-                       else // changing from BloodBath to CTF
-                               Cvar_SetValueQuick (&deathmatch, 2);
+                       switch (deathmatch.integer)
+                       {
+                               // From Cooperative to BloodBath
+                               case 0:
+                                       Cvar_SetValueQuick (&coop, 0);
+                                       Cvar_SetValueQuick (&deathmatch, 1);
+                                       break;
+
+                               // From BloodBath to CTF
+                               case 1:
+                                       Cvar_SetValueQuick (&coop, 0);
+                                       Cvar_SetValueQuick (&deathmatch, 2);
+                                       break;
+
+                               // From CTF to Cooperative
+                               //case 2:
+                               default:
+                                       Cvar_SetValueQuick (&coop, 1);
+                                       Cvar_SetValueQuick (&deathmatch, 0);
+                       }
                }
                else if (gamemode == GAME_BATTLEMECH)
                {
@@ -3636,14 +3710,14 @@ void M_GameOptions_Key (int key, char ascii)
                break;
 
        case K_UPARROW:
-               S_LocalSound ("misc/menu1.wav", true);
+               S_LocalSound ("sound/misc/menu1.wav");
                gameoptions_cursor--;
                if (gameoptions_cursor < 0)
                        gameoptions_cursor = NUM_GAMEOPTIONS-1;
                break;
 
        case K_DOWNARROW:
-               S_LocalSound ("misc/menu1.wav", true);
+               S_LocalSound ("sound/misc/menu1.wav");
                gameoptions_cursor++;
                if (gameoptions_cursor >= NUM_GAMEOPTIONS)
                        gameoptions_cursor = 0;
@@ -3652,19 +3726,19 @@ void M_GameOptions_Key (int key, char ascii)
        case K_LEFTARROW:
                if (gameoptions_cursor == 0)
                        break;
-               S_LocalSound ("misc/menu3.wav", true);
+               S_LocalSound ("sound/misc/menu3.wav");
                M_NetStart_Change (-1);
                break;
 
        case K_RIGHTARROW:
                if (gameoptions_cursor == 0)
                        break;
-               S_LocalSound ("misc/menu3.wav", true);
+               S_LocalSound ("sound/misc/menu3.wav");
                M_NetStart_Change (1);
                break;
 
        case K_ENTER:
-               S_LocalSound ("misc/menu2.wav", true);
+               S_LocalSound ("sound/misc/menu2.wav");
                if (gameoptions_cursor == 0)
                {
                        if (sv.active)
@@ -3721,7 +3795,7 @@ void M_Menu_ServerList_f (void)
        m_state = m_slist;
        m_entersound = true;
        slist_cursor = 0;
-       m_return_reason[0] = 0;
+       M_Update_Return_Reason("");
        Net_Slist_f();
 }
 
@@ -3779,7 +3853,7 @@ void M_ServerList_Key(int k, char ascii)
 
        case K_UPARROW:
        case K_LEFTARROW:
-               S_LocalSound("misc/menu1.wav", true);
+               S_LocalSound ("sound/misc/menu1.wav");
                slist_cursor--;
                if (slist_cursor < 0)
                        slist_cursor = hostCacheCount - 1;
@@ -3787,14 +3861,14 @@ void M_ServerList_Key(int k, char ascii)
 
        case K_DOWNARROW:
        case K_RIGHTARROW:
-               S_LocalSound("misc/menu1.wav", true);
+               S_LocalSound ("sound/misc/menu1.wav");
                slist_cursor++;
                if (slist_cursor >= hostCacheCount)
                        slist_cursor = 0;
                break;
 
        case K_ENTER:
-               S_LocalSound("misc/menu2.wav", true);
+               S_LocalSound ("sound/misc/menu2.wav");
                Cbuf_AddText(va("connect \"%s\"\n", hostcache[slist_cursor].cname));
                break;
 
@@ -3986,7 +4060,7 @@ void M_Draw (void)
 
        if (m_entersound)
        {
-               S_LocalSound ("misc/menu2.wav", true);
+               S_LocalSound ("sound/misc/menu2.wav");
                m_entersound = false;
        }
 
@@ -4097,9 +4171,6 @@ mfunction_t *PRVM_ED_FindFunction(const char *);
 #define M_F_INIT               "m_init"
 #define M_F_KEYDOWN            "m_keydown"
 #define M_F_DRAW               "m_draw"
-// ng_menu function names
-#define        M_F_DISPLAY             "m_display"
-#define        M_F_HIDE                "m_hide"
 // normal menu names (rest)
 #define M_F_TOGGLE             "m_toggle"
 #define M_F_SHUTDOWN   "m_shutdown"
@@ -4108,12 +4179,7 @@ static char *m_required_func[] = {
 M_F_INIT,
 M_F_KEYDOWN,
 M_F_DRAW,
-#ifdef NG_MENU
-M_F_DISPLAY,
-M_F_HIDE,
-#else
 M_F_TOGGLE,
-#endif
 M_F_SHUTDOWN,
 };
 
@@ -4253,7 +4319,6 @@ void MP_Init (void)
 
 void MP_Restart(void)
 {
-
        MP_Init();
 }
 
@@ -4327,10 +4392,12 @@ void MR_Init_Commands(void)
 void MR_Init(void)
 {
        // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
+// COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
        if(COM_CheckParm("-forceqmenu"))
                Cvar_SetValueQuick(&forceqmenu,1);
        // use -useqmenu for debugging proposes, cause it starts
        // the normal quake menu only the first time
+// COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
        if(COM_CheckParm("-useqmenu"))
                MR_SetRouting (TRUE);
        else