]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - menu.c
added collision.c, cl_collision.c. collision.h, cl_collision.h
[xonotic/darkplaces.git] / menu.c
diff --git a/menu.c b/menu.c
index 178737ffce6bd411a02b8a4637193f5ba789c456..dd3079931690dccfcac17557103022e5a494df70 100644 (file)
--- a/menu.c
+++ b/menu.c
@@ -1555,7 +1555,8 @@ void M_Options_Key (int k)
 char *bindnames[][2] =
 {
 {"+attack",            "attack"},
-{"impulse 10",                 "change weapon"},
+{"impulse 10",                 "next weapon"},
+{"impulse 12",                 "previous weapon"},
 {"+jump",                      "jump / swim up"},
 {"+forward",           "walk forward"},
 {"+back",                      "backpedal"},
@@ -1576,6 +1577,97 @@ char *bindnames[][2] =
 
 #define        NUMCOMMANDS     (sizeof(bindnames)/sizeof(bindnames[0]))
 
+/*
+typedef struct binditem_s
+{
+       char *command, *description;
+       struct binditem_s *next;
+}
+binditem_t;
+
+typedef struct bindcategory_s
+{
+       char *name;
+       binditem_t *binds;
+       struct bindcategory_s *next;
+}
+bindcategory_t;
+
+bindcategory_t *bindcategories = NULL;
+
+void M_ClearBinds (void)
+{
+       for (c = bindcategories;c;c = cnext)
+       {
+               cnext = c->next;
+               for (b = c->binds;b;b = bnext)
+               {
+                       bnext = b->next;
+                       Z_Free(b);
+               }
+               Z_Free(c);
+       }
+       bindcategories = NULL;
+}
+
+void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
+{
+       for (b = &c->binds;*b;*b = &(*b)->next);
+       *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
+       *b->command = (char *)((*b) + 1);
+       *b->description = *b->command + strlen(command) + 1;
+       strcpy(*b->command, command);
+       strcpy(*b->description, description);
+}
+
+void M_AddBind (char *category, char *command, char *description)
+{
+       for (c = &bindcategories;*c;c = &(*c)->next)
+       {
+               if (!strcmp(category, (*c)->name))
+               {
+                       M_AddBindToCategory(*c, command, description);
+                       return;
+               }
+       }
+       *c = Z_Alloc(sizeof(bindcategory_t));
+       M_AddBindToCategory(*c, command, description);
+}
+
+void M_DefaultBinds (void)
+{
+       M_ClearBinds();
+       M_AddBind("movement", "+jump", "jump / swim up");
+       M_AddBind("movement", "+forward", "walk forward");
+       M_AddBind("movement", "+back", "backpedal");
+       M_AddBind("movement", "+left", "turn left");
+       M_AddBind("movement", "+right", "turn right");
+       M_AddBind("movement", "+speed", "run");
+       M_AddBind("movement", "+moveleft", "step left");
+       M_AddBind("movement", "+moveright", "step right");
+       M_AddBind("movement", "+strafe", "sidestep");
+       M_AddBind("movement", "+lookup", "look up");
+       M_AddBind("movement", "+lookdown", "look down");
+       M_AddBind("movement", "centerview", "center view");
+       M_AddBind("movement", "+mlook", "mouse look");
+       M_AddBind("movement", "+klook", "keyboard look");
+       M_AddBind("movement", "+moveup", "swim up");
+       M_AddBind("movement", "+movedown", "swim down");
+       M_AddBind("weapons", "+attack", "attack");
+       M_AddBind("weapons", "impulse 10", "next weapon");
+       M_AddBind("weapons", "impulse 12", "previous weapon");
+       M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
+       M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
+       M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
+       M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
+       M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
+       M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
+       M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
+       M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
+}
+*/
+
+
 int            keys_cursor;
 int            bind_grab;
 
@@ -1586,14 +1678,17 @@ void M_Menu_Keys_f (void)
        m_entersound = true;
 }
 
+#define NUMKEYS 5
 
-void M_FindKeysForCommand (char *command, int *twokeys)
+void M_FindKeysForCommand (char *command, int *keys)
 {
        int             count;
        int             j;
        char    *b;
 
-       twokeys[0] = twokeys[1] = -1;
+       for (j = 0;j < NUMKEYS;j++)
+               keys[j] = -1;
+
        count = 0;
 
        for (j=0 ; j<256 ; j++)
@@ -1603,9 +1698,8 @@ void M_FindKeysForCommand (char *command, int *twokeys)
                        continue;
                if (!strcmp (b, command) )
                {
-                       twokeys[count] = j;
-                       count++;
-                       if (count == 2)
+                       keys[count++] = j;
+                       if (count == NUMKEYS)
                                break;
                }
        }
@@ -1629,11 +1723,11 @@ void M_UnbindCommand (char *command)
 
 void M_Keys_Draw (void)
 {
-       int             i, l;
-       int             keys[2];
-       char    *name;
-       int             x, y;
+       int             i, j;
+       int             keys[NUMKEYS];
+       int             y;
        cachepic_t      *p;
+       char    keystring[1024];
 
        p = Draw_CachePic ("gfx/ttl_cstm.lmp");
        M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp");
@@ -1650,25 +1744,25 @@ void M_Keys_Draw (void)
 
                M_Print (16, y, bindnames[i][1]);
 
-               l = strlen (bindnames[i][0]);
-
                M_FindKeysForCommand (bindnames[i][0], keys);
 
+               // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
                if (keys[0] == -1)
-               {
-                       M_Print (140, y, "???");
-               }
+                       strcpy(keystring, "???");
                else
                {
-                       name = Key_KeynumToString (keys[0]);
-                       M_Print (140, y, name);
-                       x = strlen(name) * 8;
-                       if (keys[1] != -1)
+                       keystring[0] = 0;
+                       for (j = 0;j < NUMKEYS;j++)
                        {
-                               M_Print (140 + x + 8, y, "or");
-                               M_Print (140 + x + 32, y, Key_KeynumToString (keys[1]));
+                               if (keys[j] != -1)
+                               {
+                                       if (j > 0)
+                                               strcat(keystring, " or ");
+                                       strcat(keystring, Key_KeynumToString (keys[j]));
+                               }
                        }
                }
+               M_Print (140, y, keystring);
        }
 
        if (bind_grab)
@@ -1681,7 +1775,7 @@ void M_Keys_Draw (void)
 void M_Keys_Key (int k)
 {
        char    cmd[80];
-       int             keys[2];
+       int             keys[NUMKEYS];
 
        if (bind_grab)
        {       // defining a key
@@ -1690,7 +1784,7 @@ void M_Keys_Key (int k)
                {
                        bind_grab = false;
                }
-               else if (k != '`')
+               else //if (k != '`')
                {
                        sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
                        Cbuf_InsertText (cmd);
@@ -1725,7 +1819,7 @@ void M_Keys_Key (int k)
        case K_ENTER:           // go into bind mode
                M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
                S_LocalSound ("misc/menu2.wav");
-               if (keys[1] != -1)
+               if (keys[NUMKEYS - 1] != -1)
                        M_UnbindCommand (bindnames[keys_cursor][0]);
                bind_grab = true;
                break;
@@ -1839,7 +1933,7 @@ char *quitMessage [] =
   "   for trying to quit!  ",
   "     Press Y to get     ",
   "      smacked out.      ",
+
   " Press Y to quit like a ",
   "   big loser in life.   ",
   "  Press N to stay proud ",