-void R_MeshQueue_Init(void);
-void R_MeshQueue_Add(void (*callback)(const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight), const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight);
-void R_MeshQueue_AddTransparent(const vec3_t center, void (*callback)(const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight), const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight);