void R_MeshQueue_Add(void (*callback)(void *data1, int data2), void *data1, int data2);
void R_MeshQueue_AddTransparent(vec3_t center, void (*callback)(void *data1, int data2), void *data1, int data2);
void R_MeshQueue_BeginScene(void);
+void R_MeshQueue_Render(void);
+void R_MeshQueue_RenderTransparent(void);
void R_MeshQueue_EndScene(void);
#endif