- x = pose6s[3] * (1.0f / 32767.0f);
- y = pose6s[4] * (1.0f / 32767.0f);
- z = pose6s[5] * (1.0f / 32767.0f);
- w = 1.0f - (x*x+y*y+z*z);
- w = w > 0.0f ? -sqrt(w) : 0.0f;
+ x = pose7s[3] * (1.0f / 32767.0f);
+ y = pose7s[4] * (1.0f / 32767.0f);
+ z = pose7s[5] * (1.0f / 32767.0f);
+ w = pose7s[6] * (1.0f / 32767.0f);