]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_alias.c
Fix MSVC++ 2015 warnings about variable scope and some narrowing conversions without...
[xonotic/darkplaces.git] / model_alias.c
index ca4c88ef97d243565ddf7c1a75c88621fdade440..aeb512e99f07f4c1114085fd4f576ffff988606f 100644 (file)
@@ -94,37 +94,37 @@ void Mod_Skeletal_BuildTransforms(const dp_model_t * RESTRICT model, const frame
                for (i = 0;i < model->num_bones;i++)
                {
                        // blend by transform each quaternion/translation into a dual-quaternion first, then blending
-                       const short * RESTRICT pose7s = model->data_poses7s + 7 * (frameblend[0].subframe * model->num_bones + i);
-                       float lerp = frameblend[0].lerp,
-                               tx = pose7s[0], ty = pose7s[1], tz = pose7s[2],
-                               rx = pose7s[3] * lerp,
-                               ry = pose7s[4] * lerp,
-                               rz = pose7s[5] * lerp,
-                               rw = pose7s[6] * lerp,
-                               dx = tx*rw + ty*rz - tz*ry,
-                               dy = -tx*rz + ty*rw + tz*rx,
-                               dz = tx*ry - ty*rx + tz*rw,
-                               dw = -tx*rx - ty*ry - tz*rz,
+                       const short * RESTRICT firstpose7s = model->data_poses7s + 7 * (frameblend[0].subframe * model->num_bones + i);
+                       float firstlerp = frameblend[0].lerp,
+                               firsttx = firstpose7s[0], firstty = firstpose7s[1], firsttz = firstpose7s[2],
+                               rx = firstpose7s[3] * firstlerp,
+                               ry = firstpose7s[4] * firstlerp,
+                               rz = firstpose7s[5] * firstlerp,
+                               rw = firstpose7s[6] * firstlerp,
+                               dx = firsttx*rw + firstty*rz - firsttz*ry,
+                               dy = -firsttx*rz + firstty*rw + firsttz*rx,
+                               dz = firsttx*ry - firstty*rx + firsttz*rw,
+                               dw = -firsttx*rx - firstty*ry - firsttz*rz,
                                scale, sx, sy, sz, sw;
                        for (blends = 1;blends < MAX_FRAMEBLENDS && frameblend[blends].lerp > 0;blends++)
                        {
-                               const short * RESTRICT pose7s = model->data_poses7s + 7 * (frameblend[blends].subframe * model->num_bones + i);
-                               float lerp = frameblend[blends].lerp,
-                                       tx = pose7s[0], ty = pose7s[1], tz = pose7s[2],
-                                       qx = pose7s[3], qy = pose7s[4], qz = pose7s[5], qw = pose7s[6];
-                               if(rx*qx + ry*qy + rz*qz + rw*qw < 0) lerp = -lerp;
-                               qx *= lerp;
-                               qy *= lerp;
-                               qz *= lerp;
-                               qw *= lerp;
+                               const short * RESTRICT blendpose7s = model->data_poses7s + 7 * (frameblend[blends].subframe * model->num_bones + i);
+                               float blendlerp = frameblend[blends].lerp,
+                                       blendtx = blendpose7s[0], blendty = blendpose7s[1], blendtz = blendpose7s[2],
+                                       qx = blendpose7s[3], qy = blendpose7s[4], qz = blendpose7s[5], qw = blendpose7s[6];
+                               if(rx*qx + ry*qy + rz*qz + rw*qw < 0) blendlerp = -blendlerp;
+                               qx *= blendlerp;
+                               qy *= blendlerp;
+                               qz *= blendlerp;
+                               qw *= blendlerp;
                                rx += qx;
                                ry += qy;
                                rz += qz;
                                rw += qw;
-                               dx += tx*qw + ty*qz - tz*qy;
-                               dy += -tx*qz + ty*qw + tz*qx;
-                               dz += tx*qy - ty*qx + tz*qw;
-                               dw += -tx*qx - ty*qy - tz*qz;
+                               dx += blendtx*qw + blendty*qz - blendtz*qy;
+                               dy += -blendtx*qz + blendty*qw + blendtz*qx;
+                               dz += blendtx*qy - blendty*qx + blendtz*qw;
+                               dw += -blendtx*qx - blendty*qy - blendtz*qz;
                        }
                        // generate a matrix from the dual-quaternion, implicitly normalizing it in the process
                        scale = 1.0f / (rx*rx + ry*ry + rz*rz + rw*rw);