tempskinframe = R_SkinFrame_LoadExternal(skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP | TEXF_COMPRESS, false);
if (!tempskinframe)
if (cls.state != ca_dedicated)
- Con_DPrintf("mesh \"%s\": failed to load skin #%i \"%s\"\n", meshname, i, skinfileitem->replacement);
+ Con_Printf("mesh \"%s\": failed to load skin #%i \"%s\"\n", meshname, i, skinfileitem->replacement);
Mod_BuildAliasSkinFromSkinFrame(skin, tempskinframe);
}
break;
loadmodel->type = mod_alias;
loadmodel->DrawSky = NULL;
+ loadmodel->DrawAddWaterPlanes = NULL;
loadmodel->Draw = R_Q1BSP_Draw;
loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
+ loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
loadmodel->DrawLight = R_Q1BSP_DrawLight;
loadmodel->name, version, MD2ALIAS_VERSION);
loadmodel->modeldatatypestring = "MD2";
-
+
loadmodel->type = mod_alias;
loadmodel->DrawSky = NULL;
+ loadmodel->DrawAddWaterPlanes = NULL;
loadmodel->Draw = R_Q1BSP_Draw;
loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
+ loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
loadmodel->DrawLight = R_Q1BSP_DrawLight;
loadmodel->type = mod_alias;
loadmodel->DrawSky = NULL;
+ loadmodel->DrawAddWaterPlanes = NULL;
loadmodel->Draw = R_Q1BSP_Draw;
loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
+ loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
loadmodel->DrawLight = R_Q1BSP_DrawLight;
}
loadmodel->DrawSky = NULL;
+ loadmodel->DrawAddWaterPlanes = NULL;
loadmodel->Draw = R_Q1BSP_Draw;
loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
+ loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
loadmodel->DrawLight = R_Q1BSP_DrawLight;
Host_Error ("Mod_DARKPLACESMODEL_Load: only type 2 (hierarchical skeletal pose) models are currently supported (name = %s)", loadmodel->name);
loadmodel->modeldatatypestring = "DPM";
-
+
loadmodel->type = mod_alias;
loadmodel->synctype = ST_RAND;
}
loadmodel->DrawSky = NULL;
+ loadmodel->DrawAddWaterPlanes = NULL;
loadmodel->Draw = R_Q1BSP_Draw;
loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
+ loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
loadmodel->DrawLight = R_Q1BSP_DrawLight;
Host_Error ("Mod_PSKMODEL_Load: %s is not an Unreal Engine ActorX (.psk + .psa) model", loadmodel->name);
loadmodel->modeldatatypestring = "PSK";
-
+
loadmodel->type = mod_alias;
loadmodel->DrawSky = NULL;
+ loadmodel->DrawAddWaterPlanes = NULL;
loadmodel->Draw = R_Q1BSP_Draw;
loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
+ loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
loadmodel->DrawLight = R_Q1BSP_DrawLight;