]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_alias.c
finished model/map rendering merge, model renderer has been completely removed
[xonotic/darkplaces.git] / model_alias.c
index 8334f3ecdd1d50a7ce4fbc9f75eaefaeb0500976..15f97cba7addb5f2d8ac8b3f22f195aecafffaa6 100644 (file)
@@ -185,7 +185,7 @@ static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, co
        float segmentmins[3], segmentmaxs[3];
        msurface_t *surface;
        surfmesh_t *mesh;
-       colbrushf_t *thisbrush_start, *thisbrush_end;
+       colbrushf_t *thisbrush_start = NULL, *thisbrush_end = NULL;
        matrix4x4_t startmatrix, endmatrix;
        memset(trace, 0, sizeof(*trace));
        trace->fraction = 1;
@@ -361,6 +361,11 @@ static void Mod_BuildAliasSkinFromSkinFrame(texture_t *skin, skinframe_t *skinfr
        }
 
        skin->skin = *skinframe;
+       skin->currentframe = skin;
+       skin->basematerialflags = MATERIALFLAG_WALL;
+       if (skin->skin.fog)
+               skin->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_TRANSPARENT;
+       skin->currentmaterialflags = skin->basematerialflags;
 }
 
 static void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfile, char *meshname, char *shadername)
@@ -414,9 +419,9 @@ static void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfi
 
 #define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", loadmodel->name, VALUE, MIN, MAX);
 #define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)\n", loadmodel->name, VALUE, MIN, MAX);
-extern void R_Model_Alias_Draw(entity_render_t *ent);
-extern void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs);
-extern void R_Model_Alias_DrawLight(entity_render_t *ent, float *lightcolor, int numsurfaces, const int *surfacelist);
+extern void R_Q1BSP_Draw(entity_render_t *ent);
+extern void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs);
+extern void R_Q1BSP_DrawLight(entity_render_t *ent, float *lightcolor, int numsurfaces, const int *surfacelist);
 void Mod_IDP0_Load(model_t *mod, void *buffer)
 {
        int i, j, version, totalskins, skinwidth, skinheight, groupframes, groupskins, numverts;
@@ -451,18 +456,23 @@ void Mod_IDP0_Load(model_t *mod, void *buffer)
 
        loadmodel->type = mod_alias;
        loadmodel->DrawSky = NULL;
-       loadmodel->Draw = R_Model_Alias_Draw;
-       loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
-       loadmodel->DrawLight = R_Model_Alias_DrawLight;
+       loadmodel->Draw = R_Q1BSP_Draw;
+       loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+       loadmodel->DrawLight = R_Q1BSP_DrawLight;
        loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
 
        loadmodel->num_surfaces = 1;
+       loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
        loadmodel->nummeshes = loadmodel->num_surfaces;
-       data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t));
+       data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t));
        loadmodel->data_surfaces = (void *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+       loadmodel->surfacelist = (void *)data;data += loadmodel->num_surfaces * sizeof(int);
        loadmodel->meshlist = (void *)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
        for (i = 0;i < loadmodel->num_surfaces;i++)
+       {
+               loadmodel->surfacelist[i] = i;
                loadmodel->meshlist[i] = (void *)data;data += sizeof(surfmesh_t);
+       }
 
        loadmodel->numskins = LittleLong(pinmodel->numskins);
        BOUNDI(loadmodel->numskins,0,65536);
@@ -616,13 +626,15 @@ void Mod_IDP0_Load(model_t *mod, void *buffer)
        Mem_Free(vertremap);
 
        // load the skins
-       if ((skinfiles = Mod_LoadSkinFiles()))
+       skinfiles = Mod_LoadSkinFiles();
+       totalskins = loadmodel->numskins;
+       loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
+       loadmodel->num_textures = loadmodel->num_surfaces;
+       loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+       if (skinfiles)
        {
-               loadmodel->meshlist[0]->num_skins = totalskins = loadmodel->numskins;
-               loadmodel->meshlist[0]->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_skins * sizeof(texture_t));
-               Mod_BuildAliasSkinsFromSkinFiles(loadmodel->meshlist[0]->data_skins, skinfiles, "default", "");
+               Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", "");
                Mod_FreeSkinFiles(skinfiles);
-               loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
                for (i = 0;i < loadmodel->numskins;i++)
                {
                        loadmodel->skinscenes[i].firstframe = i;
@@ -633,9 +645,6 @@ void Mod_IDP0_Load(model_t *mod, void *buffer)
        }
        else
        {
-               loadmodel->meshlist[0]->num_skins = totalskins;
-               loadmodel->meshlist[0]->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_skins * sizeof(texture_t));
-               loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
                totalskins = 0;
                datapointer = startskins;
                for (i = 0;i < loadmodel->numskins;i++)
@@ -680,7 +689,7 @@ void Mod_IDP0_Load(model_t *mod, void *buffer)
                                        sprintf (name, "%s_%i", loadmodel->name, i);
                                if (!Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA | TEXF_PICMIP, true, false, true))
                                        Mod_LoadSkinFrame_Internal(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA | TEXF_PICMIP, true, false, r_fullbrights.integer, (qbyte *)datapointer, skinwidth, skinheight);
-                               Mod_BuildAliasSkinFromSkinFrame(loadmodel->meshlist[0]->data_skins + totalskins, &tempskinframe);
+                               Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, &tempskinframe);
                                datapointer += skinwidth * skinheight;
                                totalskins++;
                        }
@@ -695,13 +704,13 @@ void Mod_IDP0_Load(model_t *mod, void *buffer)
                        memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t));
                        Mem_Free(tempskinscenes);
 
-                       tempaliasskins = loadmodel->meshlist[0]->data_skins;
-                       loadmodel->meshlist[0]->data_skins = Mem_Alloc(loadmodel->mempool, (totalskins + 1) * sizeof(texture_t));
-                       memcpy(loadmodel->meshlist[0]->data_skins, tempaliasskins, totalskins * sizeof(texture_t));
+                       tempaliasskins = loadmodel->data_textures;
+                       loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * (totalskins + 1) * sizeof(texture_t));
+                       memcpy(loadmodel->data_textures, tempaliasskins, loadmodel->num_surfaces * totalskins * sizeof(texture_t));
                        Mem_Free(tempaliasskins);
 
                        // store the info about the new skin
-                       Mod_BuildAliasSkinFromSkinFrame(loadmodel->meshlist[0]->data_skins + totalskins, &tempskinframe);
+                       Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, &tempskinframe);
                        strcpy(loadmodel->skinscenes[loadmodel->numskins].name, name);
                        loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins;
                        loadmodel->skinscenes[loadmodel->numskins].framecount = 1;
@@ -709,16 +718,14 @@ void Mod_IDP0_Load(model_t *mod, void *buffer)
                        loadmodel->skinscenes[loadmodel->numskins].loop = true;
 
                        //increase skin counts
-                       loadmodel->meshlist[0]->num_skins++;
                        loadmodel->numskins++;
                        totalskins++;
                }
        }
 
        surface = loadmodel->data_surfaces;
+       surface->texture = loadmodel->data_textures;
        surface->groupmesh = loadmodel->meshlist[0];
-       // FIXME: need to store data_skins in msurface_t, not surfmesh_t
-       surface->texture = surface->groupmesh->data_skins;
        surface->num_firsttriangle = 0;
        surface->num_triangles = surface->groupmesh->num_triangles;
        surface->num_firstvertex = 0;
@@ -770,9 +777,9 @@ void Mod_IDP2_Load(model_t *mod, void *buffer)
 
        loadmodel->type = mod_alias;
        loadmodel->DrawSky = NULL;
-       loadmodel->Draw = R_Model_Alias_Draw;
-       loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
-       loadmodel->DrawLight = R_Model_Alias_DrawLight;
+       loadmodel->Draw = R_Q1BSP_Draw;
+       loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+       loadmodel->DrawLight = R_Q1BSP_DrawLight;
        loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
 
        if (LittleLong(pinmodel->num_tris) < 1 || LittleLong(pinmodel->num_tris) > 65536)
@@ -797,12 +804,17 @@ void Mod_IDP2_Load(model_t *mod, void *buffer)
                Host_Error ("%s is not a valid model", loadmodel->name);
 
        loadmodel->num_surfaces = 1;
+       loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
        loadmodel->nummeshes = loadmodel->num_surfaces;
-       data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t));
+       data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t));
        loadmodel->data_surfaces = (void *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+       loadmodel->surfacelist = (void *)data;data += loadmodel->num_surfaces * sizeof(int);
        loadmodel->meshlist = (void *)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
        for (i = 0;i < loadmodel->num_surfaces;i++)
+       {
+               loadmodel->surfacelist[i] = i;
                loadmodel->meshlist[i] = (void *)data;data += sizeof(surfmesh_t);
+       }
 
        loadmodel->numskins = LittleLong(pinmodel->num_skins);
        numxyz = LittleLong(pinmodel->num_xyz);
@@ -817,26 +829,27 @@ void Mod_IDP2_Load(model_t *mod, void *buffer)
 
        // load the skins
        inskin = (void*)(base + LittleLong(pinmodel->ofs_skins));
-       if ((skinfiles = Mod_LoadSkinFiles()))
+       skinfiles = Mod_LoadSkinFiles();
+       if (skinfiles)
        {
-               loadmodel->meshlist[0]->num_skins = loadmodel->numskins;
-               loadmodel->meshlist[0]->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_skins * sizeof(texture_t));
-               Mod_BuildAliasSkinsFromSkinFiles(loadmodel->meshlist[0]->data_skins, skinfiles, "default", "");
+               loadmodel->num_textures = loadmodel->num_surfaces;
+               loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+               Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", "");
                Mod_FreeSkinFiles(skinfiles);
        }
        else if (loadmodel->numskins)
        {
                // skins found (most likely not a player model)
-               loadmodel->meshlist[0]->num_skins = loadmodel->numskins;
-               loadmodel->meshlist[0]->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_skins * sizeof(texture_t));
+               loadmodel->num_textures = loadmodel->num_surfaces;
+               loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
                for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME)
                {
                        if (Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true))
-                               Mod_BuildAliasSkinFromSkinFrame(loadmodel->meshlist[0]->data_skins + i, &tempskinframe);
+                               Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i * loadmodel->num_surfaces, &tempskinframe);
                        else
                        {
                                Con_Printf("%s is missing skin \"%s\"\n", loadmodel->name, inskin);
-                               Mod_BuildAliasSkinFromSkinFrame(loadmodel->meshlist[0]->data_skins + i, NULL);
+                               Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i * loadmodel->num_surfaces, NULL);
                        }
                }
        }
@@ -844,9 +857,9 @@ void Mod_IDP2_Load(model_t *mod, void *buffer)
        {
                // no skins (most likely a player model)
                loadmodel->numskins = 1;
-               loadmodel->meshlist[0]->num_skins = loadmodel->numskins;
-               loadmodel->meshlist[0]->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_skins * sizeof(texture_t));
-               Mod_BuildAliasSkinFromSkinFrame(loadmodel->meshlist[0]->data_skins, NULL);
+               loadmodel->num_textures = loadmodel->num_surfaces;
+               loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+               Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures, NULL);
        }
 
        loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
@@ -969,8 +982,7 @@ void Mod_IDP2_Load(model_t *mod, void *buffer)
 
        surface = loadmodel->data_surfaces;
        surface->groupmesh = loadmodel->meshlist[0];
-       // FIXME: need to store data_skins in msurface_t, not surfmesh_t
-       surface->texture = surface->groupmesh->data_skins;
+       surface->texture = loadmodel->data_textures;
        surface->num_firsttriangle = 0;
        surface->num_triangles = surface->groupmesh->num_triangles;
        surface->num_firstvertex = 0;
@@ -1004,9 +1016,9 @@ void Mod_IDP3_Load(model_t *mod, void *buffer)
 
        loadmodel->type = mod_alias;
        loadmodel->DrawSky = NULL;
-       loadmodel->Draw = R_Model_Alias_Draw;
-       loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
-       loadmodel->DrawLight = R_Model_Alias_DrawLight;
+       loadmodel->Draw = R_Q1BSP_Draw;
+       loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+       loadmodel->DrawLight = R_Q1BSP_DrawLight;
        loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
        loadmodel->flags = LittleLong(pinmodel->flags);
        loadmodel->synctype = ST_RAND;
@@ -1054,22 +1066,27 @@ void Mod_IDP3_Load(model_t *mod, void *buffer)
        }
 
        // load meshes
+       loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
        loadmodel->nummeshes = loadmodel->num_surfaces;
-       data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t));
+       loadmodel->num_textures = loadmodel->num_surfaces;
+       data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
        loadmodel->data_surfaces = (void *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+       loadmodel->surfacelist = (void *)data;data += loadmodel->num_surfaces * sizeof(int);
        loadmodel->meshlist = (void *)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
+       loadmodel->data_textures = (void *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
        for (i = 0;i < loadmodel->num_surfaces;i++)
-               mesh = loadmodel->meshlist[i] = (void *)data;data += sizeof(surfmesh_t);
+       {
+               loadmodel->surfacelist[i] = i;
+               loadmodel->meshlist[i] = (void *)data;data += sizeof(surfmesh_t);
+       }
        for (i = 0, pinmesh = (md3mesh_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->num_surfaces;i++, pinmesh = (md3mesh_t *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_end)))
        {
                if (memcmp(pinmesh->identifier, "IDP3", 4))
                        Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)\n");
                mesh = loadmodel->meshlist[i];
-               mesh->num_skins = loadmodel->numskins;
                mesh->num_morphframes = LittleLong(pinmesh->num_frames);
                mesh->num_vertices = LittleLong(pinmesh->num_vertices);
                mesh->num_triangles = LittleLong(pinmesh->num_triangles);
-               mesh->data_skins = Mem_Alloc(loadmodel->mempool, mesh->num_skins * sizeof(texture_t));
                mesh->data_element3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
                mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
                mesh->data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
@@ -1093,15 +1110,14 @@ void Mod_IDP3_Load(model_t *mod, void *buffer)
                Mod_Alias_Mesh_CompileFrameZero(mesh);
 
                if (LittleLong(pinmesh->num_shaders) >= 1)
-                       Mod_BuildAliasSkinsFromSkinFiles(mesh->data_skins, skinfiles, pinmesh->name, ((md3shader_t *)((qbyte *) pinmesh + LittleLong(pinmesh->lump_shaders)))->name);
+                       Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, pinmesh->name, ((md3shader_t *)((qbyte *) pinmesh + LittleLong(pinmesh->lump_shaders)))->name);
                else
-                       for (j = 0;j < mesh->num_skins;j++)
-                               Mod_BuildAliasSkinFromSkinFrame(mesh->data_skins + j, NULL);
+                       for (j = 0;j < loadmodel->numskins;j++)
+                               Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL);
 
                surface = loadmodel->data_surfaces + i;
                surface->groupmesh = mesh;
-               // FIXME: need to store data_skins in msurface_t, not surfmesh_t
-               surface->texture = mesh->data_skins;
+               surface->texture = loadmodel->data_textures + i;
                surface->num_firsttriangle = 0;
                surface->num_triangles = mesh->num_triangles;
                surface->num_firstvertex = 0;
@@ -1135,9 +1151,9 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer)
 
        loadmodel->type = mod_alias;
        loadmodel->DrawSky = NULL;
-       loadmodel->Draw = R_Model_Alias_Draw;
-       loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
-       loadmodel->DrawLight = R_Model_Alias_DrawLight;
+       loadmodel->Draw = R_Q1BSP_Draw;
+       loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+       loadmodel->DrawLight = R_Q1BSP_DrawLight;
        //loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; // FIXME: implement collisions
        loadmodel->flags = 0; // there are no flags on zym models
        loadmodel->synctype = ST_RAND;
@@ -1291,12 +1307,19 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer)
        //loadmodel->alias.zymdata_trizone = Mem_Alloc(loadmodel->mempool, pheader->numtris);
        //memcpy(loadmodel->alias.zymdata_trizone, (void *) (pheader->lump_trizone.start + pbase), pheader->numtris);
 
+       loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
        loadmodel->nummeshes = loadmodel->num_surfaces;
-       data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t));
+       loadmodel->num_textures = loadmodel->num_surfaces;
+       data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
        loadmodel->data_surfaces = (void *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+       loadmodel->surfacelist = (void *)data;data += loadmodel->num_surfaces * sizeof(int);
        loadmodel->meshlist = (void *)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
+       loadmodel->data_textures = (void *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
        for (i = 0;i < loadmodel->num_surfaces;i++)
-               mesh = loadmodel->meshlist[i] = (void *)data;data += sizeof(surfmesh_t);
+       {
+               loadmodel->surfacelist[i] = i;
+               loadmodel->meshlist[i] = (void *)data;data += sizeof(surfmesh_t);
+       }
 
        //zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
        //zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
@@ -1314,9 +1337,7 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer)
                if (renderlist + count * 3 > renderlistend || (i == pheader->numshaders - 1 && renderlist + count * 3 != renderlistend))
                        Host_Error("%s corrupt renderlist (wrong size)\n", loadmodel->name);
                mesh = loadmodel->meshlist[i];
-               mesh->num_skins = loadmodel->numskins;
                mesh->num_triangles = count;
-               mesh->data_skins = Mem_Alloc(loadmodel->mempool, mesh->num_skins * sizeof(texture_t));
                mesh->data_element3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
                mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
                outelements = mesh->data_element3i;
@@ -1383,15 +1404,14 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer)
                // name as the section name
                shadername = (char *) (pheader->lump_shaders.start + pbase) + i * 32;
                if (shadername[0])
-                       Mod_BuildAliasSkinsFromSkinFiles(mesh->data_skins, skinfiles, shadername, shadername);
+                       Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, shadername, shadername);
                else
-                       for (j = 0;j < mesh->num_skins;j++)
-                               Mod_BuildAliasSkinFromSkinFrame(mesh->data_skins + j, NULL);
+                       for (j = 0;j < loadmodel->numskins;j++)
+                               Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL);
 
                surface = loadmodel->data_surfaces + i;
                surface->groupmesh = mesh;
-               // FIXME: need to store data_skins in msurface_t, not surfmesh_t
-               surface->texture = mesh->data_skins;
+               surface->texture = loadmodel->data_textures + i;
                surface->num_firsttriangle = 0;
                surface->num_triangles = mesh->num_triangles;
                surface->num_firstvertex = 0;