return 1;
*parentindex = model->data_bones[tagindex].parent;
*tagname = model->data_bones[tagindex].name;
+ memset(blendmatrix, 0, sizeof(blendmatrix));
for (blendindex = 0;blendindex < MAX_FRAMEBLENDS && frameblend[blendindex].lerp > 0;blendindex++)
{
lerp = frameblend[blendindex].lerp;
return 1;
*parentindex = -1;
*tagname = model->data_tags[tagindex].name;
+ memset(blendmatrix, 0, sizeof(blendmatrix));
for (blendindex = 0;blendindex < MAX_FRAMEBLENDS && frameblend[blendindex].lerp > 0;blendindex++)
{
lerp = frameblend[blendindex].lerp;