]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_alias.c
thanks to Andreas Kirsh for a discussion about using WS_EX_TOPMOST flag on the fullsc...
[xonotic/darkplaces.git] / model_alias.c
index 4488936f3dafeb8d636640aaa2dbfbe87650fa80..8e75b45ba415a2f84839d142005d39da7c73e37f 100644 (file)
@@ -22,11 +22,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "image.h"
 #include "r_shadow.h"
 
-static cvar_t r_mipskins = {CVAR_SAVE, "r_mipskins", "0"};
-
 void Mod_AliasInit (void)
 {
-       Cvar_RegisterVariable(&r_mipskins);
 }
 
 static void Mod_CalcAliasModelBBoxes (void)
@@ -149,11 +146,20 @@ static void Mod_MDL_LoadFrames (qbyte* datapointer, int inverts, vec3_t scale, v
        }
 }
 
+static skinframe_t missingskinframe;
 aliaslayer_t mod_alias_layersbuffer[16]; // 7 currently used
 void Mod_BuildAliasSkinFromSkinFrame(aliasskin_t *skin, skinframe_t *skinframe)
 {
        aliaslayer_t *layer;
 
+       // hack
+       if (skinframe == NULL)
+       {
+               skinframe = &missingskinframe;
+               memset(skinframe, 0, sizeof(*skinframe));
+               skinframe->base = r_notexture;
+       }
+
        memset(&mod_alias_layersbuffer, 0, sizeof(mod_alias_layersbuffer));
        layer = mod_alias_layersbuffer;
        layer->flags = ALIASLAYER_SPECULAR;
@@ -212,6 +218,52 @@ void Mod_BuildAliasSkinFromSkinFrame(aliasskin_t *skin, skinframe_t *skinframe)
        memcpy(skin->data_layers, mod_alias_layersbuffer, skin->num_layers * sizeof(aliaslayer_t));
 }
 
+void Mod_BuildAliasSkinsFromSkinFiles(aliasskin_t *skin, skinfile_t *skinfile, char *meshname, char *shadername)
+{
+       int i;
+       skinfileitem_t *skinfileitem;
+       skinframe_t tempskinframe;
+       if (skinfile)
+       {
+               for (i = 0;skinfile;skinfile = skinfile->next, i++, skin++)
+               {
+                       memset(skin, 0, sizeof(*skin));
+                       for (skinfileitem = skinfile->items;skinfileitem;skinfileitem = skinfileitem->next)
+                       {
+                               // leave the skin unitialized (nodraw) if the replacement is "common/nodraw" or "textures/common/nodraw"
+                               if (!strcmp(skinfileitem->name, meshname) && strcmp(skinfileitem->replacement, "common/nodraw") && strcmp(skinfileitem->replacement, "textures/common/nodraw"))
+                               {
+                                       memset(&tempskinframe, 0, sizeof(tempskinframe));
+                                       if (Mod_LoadSkinFrame(&tempskinframe, skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true))
+                                               Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
+                                       else
+                                       {
+                                               Con_Printf("mesh \"%s\": failed to load skin #%i \"%s\", falling back to mesh's internal shader name \"%s\"\n", meshname, i, skinfileitem->replacement, shadername);
+                                               if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true))
+                                                       Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
+                                               else
+                                               {
+                                                       Con_Printf("failed to load skin \"%s\"\n", shadername);
+                                                       Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
+                                               }
+                                       }
+                               }
+                       }
+               }
+       }
+       else
+       {
+               memset(&tempskinframe, 0, sizeof(tempskinframe));
+               if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true))
+                       Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
+               else
+               {
+                       Con_Printf("failed to load mesh \"%s\" shader \"%s\"\n", meshname, shadername);
+                       Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
+               }
+       }
+}
+
 #define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", loadmodel->name, VALUE, MIN, MAX);
 #define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)\n", loadmodel->name, VALUE, MIN, MAX);
 extern void R_Model_Alias_Draw(entity_render_t *ent);
@@ -234,9 +286,10 @@ void Mod_IDP0_Load(model_t *mod, void *buffer)
        char name[MAX_QPATH];
        skinframe_t tempskinframe;
        animscene_t *tempskinscenes;
-       skinframe_t *tempskinframes;
+       aliasskin_t *tempaliasskins;
        float *vertst;
        int *vertonseam, *vertremap;
+       skinfile_t *skinfiles;
 
        datapointer = buffer;
        pinmodel = (mdl_t *)datapointer;
@@ -333,89 +386,6 @@ void Mod_IDP0_Load(model_t *mod, void *buffer)
                }
        }
 
-       // load the skins
-       loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
-       loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, totalskins * sizeof(skinframe_t));
-       totalskins = 0;
-       datapointer = startskins;
-       for (i = 0;i < loadmodel->numskins;i++)
-       {
-               pinskintype = (daliasskintype_t *)datapointer;
-               datapointer += sizeof(daliasskintype_t);
-
-               if (pinskintype->type == ALIAS_SKIN_SINGLE)
-               {
-                       groupskins = 1;
-                       interval = 0.1f;
-               }
-               else
-               {
-                       pinskingroup = (daliasskingroup_t *)datapointer;
-                       datapointer += sizeof(daliasskingroup_t);
-
-                       groupskins = LittleLong (pinskingroup->numskins);
-
-                       pinskinintervals = (daliasskininterval_t *)datapointer;
-                       datapointer += sizeof(daliasskininterval_t) * groupskins;
-
-                       interval = LittleFloat(pinskinintervals[0].interval);
-                       if (interval < 0.01f)
-                               Host_Error("Mod_IDP0_Load: invalid interval\n");
-               }
-
-               sprintf(loadmodel->skinscenes[i].name, "skin %i", i);
-               loadmodel->skinscenes[i].firstframe = totalskins;
-               loadmodel->skinscenes[i].framecount = groupskins;
-               loadmodel->skinscenes[i].framerate = 1.0f / interval;
-               loadmodel->skinscenes[i].loop = true;
-
-               for (j = 0;j < groupskins;j++)
-               {
-                       if (groupskins > 1)
-                               sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
-                       else
-                               sprintf (name, "%s_%i", loadmodel->name, i);
-                       if (!Mod_LoadSkinFrame(loadmodel->skinframes + totalskins, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA, true, false, true))
-                               Mod_LoadSkinFrame_Internal(loadmodel->skinframes + totalskins, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA, true, false, true, (qbyte *)datapointer, skinwidth, skinheight);
-                       datapointer += skinwidth * skinheight;
-                       totalskins++;
-               }
-       }
-       // check for skins that don't exist in the model, but do exist as external images
-       // (this was added because yummyluv kept pestering me about support for it)
-       for (;;)
-       {
-               sprintf (name, "%s_%i", loadmodel->name, loadmodel->numskins);
-               if (Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA, true, false, true))
-               {
-                       // expand the arrays to make room
-                       tempskinscenes = loadmodel->skinscenes;
-                       tempskinframes = loadmodel->skinframes;
-                       loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t));
-                       loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, (totalskins + 1) * sizeof(skinframe_t));
-                       memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t));
-                       memcpy(loadmodel->skinframes, tempskinframes, totalskins * sizeof(skinframe_t));
-                       Mem_Free(tempskinscenes);
-                       Mem_Free(tempskinframes);
-                       // store the info about the new skin
-                       strcpy(loadmodel->skinscenes[loadmodel->numskins].name, name);
-                       loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins;
-                       loadmodel->skinscenes[loadmodel->numskins].framecount = 1;
-                       loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f;
-                       loadmodel->skinscenes[loadmodel->numskins].loop = true;
-                       loadmodel->skinframes[totalskins] = tempskinframe;
-                       loadmodel->numskins++;
-                       totalskins++;
-               }
-               else
-                       break;
-       }
-
-       loadmodel->alias.aliasdata_meshes->num_skins = 0;
-       for (i = 0;i < loadmodel->numskins;i++)
-               loadmodel->alias.aliasdata_meshes->num_skins += loadmodel->skinscenes[i].framecount;
-       loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
-
        // store texture coordinates into temporary array, they will be stored
        // after usage is determined (triangle data)
        vertst = Mem_Alloc(tempmempool, numverts * 2 * sizeof(float[2]));
@@ -489,12 +459,107 @@ void Mod_IDP0_Load(model_t *mod, void *buffer)
        Mod_MDL_LoadFrames (startframes, numverts, scale, translate, vertremap);
        loadmodel->alias.aliasdata_meshes->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_triangles * sizeof(int[3]));
        Mod_BuildTriangleNeighbors(loadmodel->alias.aliasdata_meshes->data_neighbor3i, loadmodel->alias.aliasdata_meshes->data_element3i, loadmodel->alias.aliasdata_meshes->num_triangles);
-       for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_skins;i++)
-               Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, loadmodel->skinframes + i);
        Mod_CalcAliasModelBBoxes();
 
        Mem_Free(vertst);
        Mem_Free(vertremap);
+
+       // load the skins
+       if ((skinfiles = Mod_LoadSkinFiles()))
+       {
+               loadmodel->alias.aliasdata_meshes->num_skins = totalskins = loadmodel->numskins;
+               loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
+               Mod_BuildAliasSkinsFromSkinFiles(loadmodel->alias.aliasdata_meshes->data_skins, skinfiles, "default", "");
+               Mod_FreeSkinFiles(skinfiles);
+               loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
+               for (i = 0;i < loadmodel->numskins;i++)
+               {
+                       loadmodel->skinscenes[i].firstframe = i;
+                       loadmodel->skinscenes[i].framecount = 1;
+                       loadmodel->skinscenes[i].loop = true;
+                       loadmodel->skinscenes[i].framerate = 10;
+               }
+       }
+       else
+       {
+               loadmodel->alias.aliasdata_meshes->num_skins = totalskins;
+               loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
+               loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
+               totalskins = 0;
+               datapointer = startskins;
+               for (i = 0;i < loadmodel->numskins;i++)
+               {
+                       pinskintype = (daliasskintype_t *)datapointer;
+                       datapointer += sizeof(daliasskintype_t);
+
+                       if (pinskintype->type == ALIAS_SKIN_SINGLE)
+                       {
+                               groupskins = 1;
+                               interval = 0.1f;
+                       }
+                       else
+                       {
+                               pinskingroup = (daliasskingroup_t *)datapointer;
+                               datapointer += sizeof(daliasskingroup_t);
+
+                               groupskins = LittleLong (pinskingroup->numskins);
+
+                               pinskinintervals = (daliasskininterval_t *)datapointer;
+                               datapointer += sizeof(daliasskininterval_t) * groupskins;
+
+                               interval = LittleFloat(pinskinintervals[0].interval);
+                               if (interval < 0.01f)
+                                       Host_Error("Mod_IDP0_Load: invalid interval\n");
+                       }
+
+                       sprintf(loadmodel->skinscenes[i].name, "skin %i", i);
+                       loadmodel->skinscenes[i].firstframe = totalskins;
+                       loadmodel->skinscenes[i].framecount = groupskins;
+                       loadmodel->skinscenes[i].framerate = 1.0f / interval;
+                       loadmodel->skinscenes[i].loop = true;
+
+                       for (j = 0;j < groupskins;j++)
+                       {
+                               if (groupskins > 1)
+                                       sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
+                               else
+                                       sprintf (name, "%s_%i", loadmodel->name, i);
+                               if (!Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA, true, false, true))
+                                       Mod_LoadSkinFrame_Internal(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA, true, false, true, (qbyte *)datapointer, skinwidth, skinheight);
+                               Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + totalskins, &tempskinframe);
+                               datapointer += skinwidth * skinheight;
+                               totalskins++;
+                       }
+               }
+               // check for skins that don't exist in the model, but do exist as external images
+               // (this was added because yummyluv kept pestering me about support for it)
+               while (Mod_LoadSkinFrame(&tempskinframe, va("%s_%i", loadmodel->name, loadmodel->numskins), (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA, true, false, true))
+               {
+                       // expand the arrays to make room
+                       tempskinscenes = loadmodel->skinscenes;
+                       loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t));
+                       memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t));
+                       Mem_Free(tempskinscenes);
+
+                       tempaliasskins = loadmodel->alias.aliasdata_meshes->data_skins;
+                       loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, (totalskins + 1) * sizeof(aliasskin_t));
+                       memcpy(loadmodel->alias.aliasdata_meshes->data_skins, tempaliasskins, totalskins * sizeof(aliasskin_t));
+                       Mem_Free(tempaliasskins);
+
+                       // store the info about the new skin
+                       Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + totalskins, &tempskinframe);
+                       strcpy(loadmodel->skinscenes[loadmodel->numskins].name, name);
+                       loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins;
+                       loadmodel->skinscenes[loadmodel->numskins].framecount = 1;
+                       loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f;
+                       loadmodel->skinscenes[loadmodel->numskins].loop = true;
+
+                       //increase skin counts
+                       loadmodel->alias.aliasdata_meshes->num_skins++;
+                       loadmodel->numskins++;
+                       totalskins++;
+               }
+       }
 }
 
 static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int numverts, int *vertremap)
@@ -527,6 +592,8 @@ void Mod_IDP2_Load(model_t *mod, void *buffer)
                float st[2];
        }
        *hash, **md2verthash, *md2verthashdata;
+       skinframe_t tempskinframe;
+       skinfile_t *skinfiles;
 
        pinmodel = buffer;
        base = buffer;
@@ -581,21 +648,37 @@ void Mod_IDP2_Load(model_t *mod, void *buffer)
 
        // load the skins
        inskin = (void*)(base + LittleLong(pinmodel->ofs_skins));
-       if (loadmodel->numskins)
+       if ((skinfiles = Mod_LoadSkinFiles()))
+       {
+               loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins;
+               loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
+               Mod_BuildAliasSkinsFromSkinFiles(loadmodel->alias.aliasdata_meshes->data_skins, skinfiles, "default", "");
+               Mod_FreeSkinFiles(skinfiles);
+       }
+       else if (loadmodel->numskins)
        {
                // skins found (most likely not a player model)
-               loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, sizeof(skinframe_t) * loadmodel->numskins);
+               loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins;
+               loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
                for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME)
-                       Mod_LoadSkinFrame(loadmodel->skinframes + i, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true);
+               {
+                       if (Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true))
+                               Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, &tempskinframe);
+                       else
+                       {
+                               Con_Printf("Mod_IDP2_Load: missing skin \"%s\"\n", inskin);
+                               Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, NULL);
+                       }
+               }
        }
        else
        {
                // no skins (most likely a player model)
                loadmodel->numskins = 1;
-               loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, sizeof(skinframe_t) * loadmodel->numskins);
+               loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins;
+               loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
+               Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins, NULL);
        }
-       loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins;
-       loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
 
        loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
        for (i = 0;i < loadmodel->numskins;i++)
@@ -606,7 +689,6 @@ void Mod_IDP2_Load(model_t *mod, void *buffer)
                loadmodel->skinscenes[i].framerate = 10;
        }
 
-
        // load the triangles and stvert data
        inst = (void*)(base + LittleLong(pinmodel->ofs_st));
        intri = (void*)(base + LittleLong(pinmodel->ofs_tris));
@@ -716,8 +798,6 @@ void Mod_IDP2_Load(model_t *mod, void *buffer)
 
        loadmodel->alias.aliasdata_meshes->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_triangles * sizeof(int[3]));
        Mod_BuildTriangleNeighbors(loadmodel->alias.aliasdata_meshes->data_neighbor3i, loadmodel->alias.aliasdata_meshes->data_element3i, loadmodel->alias.aliasdata_meshes->num_triangles);
-       for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_skins;i++)
-               Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, loadmodel->skinframes + i);
        Mod_CalcAliasModelBBoxes();
 }
 
@@ -729,7 +809,7 @@ void Mod_IDP3_Load(model_t *mod, void *buffer)
        md3mesh_t *pinmesh;
        md3tag_t *pintag;
        aliasmesh_t *mesh;
-       skinframe_t tempskinframe;
+       skinfile_t *skinfiles;
 
        pinmodel = buffer;
 
@@ -740,6 +820,10 @@ void Mod_IDP3_Load(model_t *mod, void *buffer)
                Host_Error ("%s has wrong version number (%i should be %i)",
                        loadmodel->name, version, MD3VERSION);
 
+       skinfiles = Mod_LoadSkinFiles();
+       if (loadmodel->numskins < 1)
+               loadmodel->numskins = 1;
+
        loadmodel->type = mod_alias;
        loadmodel->alias.aliastype = ALIASTYPE_ALIAS;
        loadmodel->DrawSky = NULL;
@@ -752,13 +836,17 @@ void Mod_IDP3_Load(model_t *mod, void *buffer)
 
        // set up some global info about the model
        loadmodel->numframes = LittleLong(pinmodel->num_frames);
-       loadmodel->numskins = 1;
        loadmodel->alias.aliasnum_meshes = LittleLong(pinmodel->num_meshes);
-       loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
-       loadmodel->skinscenes[0].firstframe = 0;
-       loadmodel->skinscenes[0].framecount = 1;
-       loadmodel->skinscenes[0].loop = true;
-       loadmodel->skinscenes[0].framerate = 10;
+
+       // make skinscenes for the skins (no groups)
+       loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
+       for (i = 0;i < loadmodel->numskins;i++)
+       {
+               loadmodel->skinscenes[i].firstframe = i;
+               loadmodel->skinscenes[i].framecount = 1;
+               loadmodel->skinscenes[i].loop = true;
+               loadmodel->skinscenes[i].framerate = 10;
+       }
 
        // load frameinfo
        loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
@@ -775,16 +863,17 @@ void Mod_IDP3_Load(model_t *mod, void *buffer)
        loadmodel->alias.aliasnum_tagframes = loadmodel->numframes;
        loadmodel->alias.aliasnum_tags = LittleLong(pinmodel->num_tags);
        loadmodel->alias.aliasdata_tags = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasnum_tagframes * loadmodel->alias.aliasnum_tags * sizeof(aliastag_t));
-       for (i = 0, pintag = (md3tag_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->alias.aliasnum_tagframes * loadmodel->alias.aliasnum_tags;i++, pinframe++)
+       for (i = 0, pintag = (md3tag_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->alias.aliasnum_tagframes * loadmodel->alias.aliasnum_tags;i++, pintag++)
        {
                strcpy(loadmodel->alias.aliasdata_tags[i].name, pintag->name);
                Matrix4x4_CreateIdentity(&loadmodel->alias.aliasdata_tags[i].matrix);
                for (j = 0;j < 3;j++)
                {
                        for (k = 0;k < 3;k++)
-                               loadmodel->alias.aliasdata_tags[i].matrix.m[k][j] = LittleLong(pintag->rotationmatrix[j * 3 + k]);
-                       loadmodel->alias.aliasdata_tags[i].matrix.m[j][3] = LittleLong(pintag->origin[j]);
+                               loadmodel->alias.aliasdata_tags[i].matrix.m[j][k] = LittleFloat(pintag->rotationmatrix[k * 3 + j]);
+                       loadmodel->alias.aliasdata_tags[i].matrix.m[j][3] = LittleFloat(pintag->origin[j]);
                }
+               //Con_Printf("model \"%s\" frame #%i tag #%i \"%s\"\n", loadmodel->name, i / loadmodel->alias.aliasnum_tags, i % loadmodel->alias.aliasnum_tags, loadmodel->alias.aliasdata_tags[i].name);
        }
 
        // load meshes
@@ -810,8 +899,8 @@ void Mod_IDP3_Load(model_t *mod, void *buffer)
                        mesh->data_element3i[j] = LittleLong(((int *)((qbyte *)pinmesh + pinmesh->lump_elements))[j]);
                for (j = 0;j < mesh->num_vertices;j++)
                {
-                       mesh->data_texcoord2f[j * 2 + 0] = LittleLong(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 0]);
-                       mesh->data_texcoord2f[j * 2 + 1] = LittleLong(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 1]);
+                       mesh->data_texcoord2f[j * 2 + 0] = LittleFloat(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 0]);
+                       mesh->data_texcoord2f[j * 2 + 1] = LittleFloat(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 1]);
                }
                for (j = 0;j < mesh->num_vertices * mesh->num_frames;j++)
                {
@@ -822,14 +911,17 @@ void Mod_IDP3_Load(model_t *mod, void *buffer)
                for (j = 0;j < mesh->num_frames;j++)
                        Mod_BuildTextureVectorsAndNormals(mesh->num_vertices, mesh->num_triangles, mesh->data_aliasvertex3f + j * mesh->num_vertices * 3, mesh->data_texcoord2f, mesh->data_element3i, mesh->data_aliassvector3f + j * mesh->num_vertices * 3, mesh->data_aliastvector3f + j * mesh->num_vertices * 3, mesh->data_aliasnormal3f + j * mesh->num_vertices * 3);
 
-               memset(&tempskinframe, 0, sizeof(tempskinframe));
-               if (LittleLong(pinmesh->num_shaders) >= 1 && ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name[0])
-                       Mod_LoadSkinFrame(&tempskinframe, ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true);
                Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
                Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
-               Mod_BuildAliasSkinFromSkinFrame(mesh->data_skins, &tempskinframe);
+
+               if (LittleLong(pinmesh->num_shaders) >= 1 && ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name[0])
+                       Mod_BuildAliasSkinsFromSkinFiles(mesh->data_skins, skinfiles, pinmesh->name, ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name);
+               else
+                       for (j = 0;j < mesh->num_skins;j++)
+                               Mod_BuildAliasSkinFromSkinFrame(mesh->data_skins + j, NULL);
        }
        Mod_CalcAliasModelBBoxes();
+       Mod_FreeSkinFiles(skinfiles);
 }
 
 extern void R_Model_Zymotic_DrawSky(entity_render_t *ent);
@@ -924,12 +1016,11 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer)
 
        {
                // FIXME: add shaders, and make them switchable shader sets and...
-               loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) + sizeof(skinframe_t));
+               loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t));
                loadmodel->skinscenes[0].firstframe = 0;
                loadmodel->skinscenes[0].framecount = 1;
                loadmodel->skinscenes[0].loop = true;
                loadmodel->skinscenes[0].framerate = 10;
-               loadmodel->skinframes = (void *)(loadmodel->skinscenes + 1);
                loadmodel->numskins = 1;
        }
 
@@ -1077,3 +1168,4 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer)
                memcpy(loadmodel->alias.zymdata_trizone, (void *) (pheader->lump_trizone.start + pbase), pheader->numtris);
        }
 }
+